dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


1,601 to 1,650 of 4,881 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Ibram/Kentaur


male AC30 HP107 init. +4 Dwarf Cleric/10

Ibram and Kentaur jump up grab weapons and shield and flank one of the wolves on Tirnel.

morningstar: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

damage: 1d8 ⇒ 8


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

falchion strike! pwrattk: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

damage: 2d4 + 7 ⇒ (4, 2) + 7 = 13


Milo strikes a wolf smashing its head open like an overly ripe melon,

Kentaur and Ibram are unable to strike their nimble opponent.


On Milo
bite: 1d20 + 3 ⇒ (7) + 3 = 10

On Quinray
bite: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8

bite: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Dam: 1d6 + 2 ⇒ (4) + 2 = 6

Party action


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-12HP

Tirnel moves further away from the fray but seeing Quinray in trouble risks losing the protection of invisibility and attempts to drop at least one of the wolves snapping at Quinray into a pit.

http://www.d20pfsrd.com/magic/all-spells/c/create-pit/


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo swings his blade at the closest wolf.

falchion PA: 1d20 + 6 ⇒ (13) + 6 = 192d4 + 9 ⇒ (2, 3) + 9 = 14


male AC30 HP107 init. +4 Dwarf Cleric/10

strike morningstar: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

falchion strike pwrattk: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

damage: 2d4 + 7 ⇒ (1, 4) + 7 = 12


Q bot: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
dam: 1d8 + 1 ⇒ (4) + 1 = 5

Q bot: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
dam: 1d8 + 1 ⇒ (6) + 1 = 7


Milo and Ibram drop another wolf with their combined attacks. Tirnel opens a pit under one of Quinray's wolves and Quinray feathers the other one which decides to turn and run into the darkness.

reflex: 1d20 + 5 ⇒ (8) + 5 = 13
dam: 1d6 ⇒ 6

The wolf in pit snaps and howls in frustration!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-12HP

Milo silences the wolf's howling with a barrage of magic missiles.

1st round: 2d4 + 2 ⇒ (2, 4) + 2 = 8
2nd round: 2d4 + 2 ⇒ (4, 3) + 2 = 9

G7 perception: 1d20 + 5 ⇒ (11) + 5 = 16


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

If needed

bow: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 4 ⇒ (1) + 4 = 5
bow: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 4 ⇒ (2) + 4 = 6

Perception on G7 as we head back to Oleg's

1d20 + 7 ⇒ (20) + 7 = 27


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

HAHAHAHAHAHA!


The wolf dies.

It takes the weary party 3 days to return to Oleg's.

Actions at Oleg's?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

skinning wolf pelts: 1d20 + 7 ⇒ (11) + 7 = 18


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Sell the 5 wolf pelts (need GP total if any value).

See if we can appraise the plain, gold, apparently non-magical, ring from the kobold caves.

Return Svetlana's ring to Oleg.

Craft for myself:

Pearl of Power-1st
Cloak of Resistance +1
Amulet of Natural Armor +1

Not sure if anyone else wants things crafted.

Did we go through G7-G4; if so what was the terrain?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Tired from the long march home Milo smiles as the wooden walls of Oleg's trading post appear on the horizon. Thinking about what comes next puts an extra boost into his stride and he leads the party back at an increased pace.

As he enters the stockade he looks feverishly for Oleg. Finally finding Oleg he hands him the wedding ring, a huge smile on his lighting uphis usually unemotional countenance-My friend, Desna smiles on you and your lovely wife. I believe this belongs to the two of you. It is our honor to return it to you.

Milo will ask Tirnel to craft him a cloak of resistance +1 and an amulet of natural armor +1.


male AC30 HP107 init. +4 Dwarf Cleric/10

Cloak of resistance +1 for both Ibram and Kentaur, please.


Oleg lights up on seeing the ring: "Thank you Milo, I never thought to see it again."

Wolf pelts aren't in high demand but you are able to get 50gp for them.

The non-magical ring is worth 30gp.

G4-G7 were more rolling grasslands with the occasional stand of trees.

How much time and gold will Tirnel's crafting take?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

It takes Tirnel 1 day to craft 1,000 GP worth of magical items.

So 2 days for Tirnel's items; 1 day for Ibram/Kentaur cloaks; and 1.5 days for Milo's items. So far 4.5 days of crafting plus anything Quinray wants made but not more than 6.5 days total.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel spends the better part of a week crafting items for himself and his companions. His usual acerbic and snippy personality is muted as he becomes engaged in his passion for crafting. In fact the party barely sees him as he spends most of his waking hours working on in Oleg's barn and workshop.

At the end he is proud to present them to the group-Yuelra bless these items to your use. I hope they find you advantage in the struggles to come.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo asks after news of Yegalash now out of obligation more than hope. He spends his time helping Oleg maintain the trading post and doing any tasks that need doing.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

If there is no other news or event Tirnel suggests the party continue to exercise its charter and begin to clear more land starting at D4 and working their way to A4 before coming back to A5 and swinging back towards Oleg's.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Does Kesten have anything for us before we move out?

We can retcon anything for Quinray. Tirnel is anxious to get back out in the field and take some damage! Multi-class barbarian? YAAAARGH!


The party reaches the edge of D4 after a day's forced march. The next day the party awakens somewhat refreshed to explore D4.

Perception checks please.


Quinray perception: 1d20 + 13 ⇒ (4) + 13 = 17


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

This keeps happening...am I missing something?
I type perception: 1d20 + 13 ⇒ (20) + 13 = 33

Been having a tough time posting. Not coming out right


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

So I believe Darkvision has been botting you per your request.

Sometimes if you just put a dice roll in with no other text the system won't take it.

Nice roll BTW!

perception: 1d20 + 5 ⇒ (12) + 5 = 17


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo aspires to Quinray's perception excellence.

perception: 1d20 + 7 ⇒ (1) + 7 = 8


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I said ASPIRES boy!


male AC30 HP107 init. +4 Dwarf Cleric/10

I look about

perception: 1d20 + 6 ⇒ (19) + 6 = 25


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

I gander about

perception: 1d20 + 5 ⇒ (1) + 5 = 6


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

He said GANDERS boy!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4
Tirnel Stargazer wrote:

So I believe Darkvision has been botting you per your request.

Sometimes if you just put a dice roll in with no other text the system won't take it.

Nice roll BTW!

[dice=perception]1d20+5

thanks for the advice


In the morning the area you traverse is heavily forested but later in the day the land starts to slope down and becomes swampy. Kentaur and Quinray's keen eyes spot a couple of old stone structures mostly overgrown with foiliage about 50 yards to the right of your current path..


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"Look to the left....a swamp."


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I cast win!

I wonder if those are of elven craft? I'd guess not as my folk don't usually work in stone but worth investigating none the less.

Good eyes Quinray and Kentaur! He looks askance at Milo.

We should investigate to make sure there is no threat to future travelers.

investigative perception: 1d20 + 5 ⇒ (5) + 5 = 10


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo readies his bow just in case. perception: 1d20 + 7 ⇒ (7) + 7 = 14


A large disgusting beast that looks like a slime-covered toad with two walrus-like tusks jutting from its upper jaw appear from behind some bushes as the party approaches the stone structures to investigate. The creature's back is covered with crusty looking nodules from one of which shoots a jet of slime which covers Tirnel and starts to harden, restricting his movement.

The creature is about 30' away.

On Tirnel vs. touch AC
slime jet: 1d20 + 6 ⇒ (13) + 6 = 19

Party action.

Tirnel:

The slime strikes Tirnel and quickly hardens to the texture of cold tar, entangling him. The hardened slime can be removed as a full-round action with a DC 15 Strength check.

Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


Tirnel Stargazer wrote:

I cast win!

I wonder if those are of elven craft? I'd guess not as my folk don't usually work in stone but worth investigating none the less.

Good eyes Quinray and Kentaur! He looks askance at Milo.

We should investigate to make sure there is no threat to future travelers.

[dice=investigative perception]1d20+5

You need to drain the swamp before you can cast win!


male AC30 HP107 init. +4 Dwarf Cleric/10

shoot my crossbow and advance crossbow: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d8 ⇒ 6


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

throw javelin and advance javelin: 1d20 + 4 ⇒ (1) + 4 = 5


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo chuckles throatily at seeing Tirnel once again targeted by an encountered foe.

Either they see you as the most dangerous of us or you have irked Desna!

His mirth does not distract him from firing off a pair of arrows at the slime spouting thing and advancing.

rapid shot: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 161d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8
rapid shot: 1d20 + 8 - 2 + 1 ⇒ (4) + 8 - 2 + 1 = 111d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Laugh all you want Milo; if I'm encased in sticky slime it only means I won't be fighting the beast directly.

Tirnel lobs a gob of acid at the swamp creature instead.

concentration: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26

touch: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 141d3 ⇒ 1


DM Darkvision wrote:
Tirnel Stargazer wrote:

I cast win!

I wonder if those are of elven craft? I'd guess not as my folk don't usually work in stone but worth investigating none the less.

Good eyes Quinray and Kentaur! He looks askance at Milo.

We should investigate to make sure there is no threat to future travelers.

[dice=investigative perception]1d20+5

You need to drain the swamp before you can cast win!

Don't say that aloud in YOUR house! :D


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Sorry my post for gameplay is in the discussion tab


Kentaur and Quinray pepper the creature with arrows and bolts, but the creature comes on, attacking the pesky foe that hurt it twice.

On Quinray:
bite: 1d20 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 6 ⇒ (3) + 6 = 9
claw: 1d20 + 6 ⇒ (8) + 6 = 14

party action

1,601 to 1,650 of 4,881 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / dm darkvision and a brave new world All Messageboards

Want to post a reply? Sign in.