dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel pushes back from his final helping of supper; with how much food he put away it's a wonder that he is such a stick figure. If I were a minstrel, fair Svetlana, I would compose an ode of such wonder and merriment about your culinary skill that it would be sung from here to the far reaches of the realms. All would come to Oleg's to hear of the magical skills of Svetlana's skillet! For such a meal I now stand ready to take on all the bandits of the Stolen Lands single-handedly! Of course meaning that I will use but one hand, whilst my companions must use two...

Don't you worry about fair Ibram; his deeds will earn him the favor of many a maiden. Best you warn your nieces now lest they fall prey to his wiles!

He laughs merrily and the sound is like the ringing of faint bells.

Then turning serious-First, however, we had best earn our rewards; and I'm thinking that means being victorious tomorrow if nothing else.

Strategy discussion:

We should set a watch for sure in case the bandits come early or try some trickery. Tirnel would like the first watch as his elven eyes will be of use and he can gaze upon the early night sky. I would say Kentaur for the middle watch (darkvision) and Milo for last watch (he'll be anxious and up early ready to slay bandits).

Looking at the map and reading Darkvision's description it seems that Ibram and Kentaur can indeed close the gate. Do the bandits come by foot or on horse? Do they have bows, spell casters, or other ranged attacks?

I think my initial plan looks pretty good. Put Milo by A4 with Oleg on the roof (he can hide on the other side once things kick off); Quinray on the left-side catwalk over the gate area w/his bow; Kentaur and Ibram move up from the gate and take them in the rear (be quick so Milo doesn't get slaughtered!); and Tirnel can hide in whatever A3 is (barn?) and hit them with bow fire, color spray, grease, and daze.

What say yea?


re-post so you don't have to go back to previous page

Pic/diagram of the trading post is here:
http://www.lby3.com/dnd/images/5/5e/Oleg%27s_Trading_Post.jpg

You are currently standing and talking at A1. Oleg shows you the guest house A2 where you can sleep and put your belongings. He introduces you to his wife Svetlana who serves you the best meal in recent memory at the tables around the firepit. A4 is a storage shed where bulk goods can be stored, it has a roof but no walls. A5 is some composting pits. A6+ is where Oleg and Svetlana live and where you suspect the more valuable trade goods are kept. There is a catwalk along most of the wall as you can see in the picture. The wall is about 10' high and the catwalk is about 6' above the ground.

Svetlana smiles and is as friendly as Oleg is grumpy.

Svetlana to Ibram: "Did you get enough to eat? You look a bit thin, a good wife is what you need. I have a couple of nieces, either of which would do very nicely for you."

Any other questions for Oleg or Svetlana before heading to your room? Any watch?

Oleg closes and bars the gate when the sun goes down and tells you he will open it back up at sunrise.


In response to Tirnel, Oleg let's you know that the bandits travel on foot put may have a pack animal. They have come from somewhere to the south of the outpost. They carry bows in addition to swords, he has not seen any of them cast spells.

A3 is a stable, currently empty.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray looks appraisingly at Tirnel. . Taking charge, seeing what needs to happen, I have a high valued perch. So be it.

Is Tirnel a Battle Master? He sounds like he knows what he is doing. My view up top might be the correct placement. Or maybe Milo and myself move outside and take them from behind. Not sure which


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

For Quinray:

http://www.lby3.com/dnd/images/5/5e/Oleg%27s_Trading_Post.jpg


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4
Tirnel Stargazer wrote:

For Quinray:

http://www.lby3.com/dnd/images/5/5e/Oleg%27s_Trading_Post.jpg

Dang it. Do I really have to place my guy or just have fun? This goes back to "flank and heal + save now" to me.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Well I sure am happy we have a battle master. Q...looks at Milo to see where he wants to go. I will post up on a tower. Make sure I look out for the crazed ranger. I hope this goes well
Tiernel, I will go where you assign me.


The night passes quietly, Kentaur sees a bear during the night and Milo sees several elk pass through the area shortly before dawn.

As promised, Oleg rises with the sun and opens the outpost gates.

Svetlana serves the party a light breakfast of fresh bread and cheese with some dried fruit.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

After breakfast, Milo tries to find a moment to speak with Svetlana privately-Excuse me mamm, but has a ranger named Yegalash been through these parts recently? He is my mentor and was on patrol in the Stolen Lands but has not returned.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel marvels at how a simple breakfast can taste so delightful when one is getting ready to risk one's life. He wonders if in the days ahead he will enjoy each meal so much. Despite his bravado and take charge energy, he secretly hopes that this day will not be his last.

He studies his spells for the day, trying to think of any and all contingencies, but he knows ultimately that he will have to rely more on his new companions than on himself.

He memorizes: daze; detect magic; message; color spray; grease; mage armor

Making final preparations for the bandits arrival, Tirnel asks for the large wagon/cart to be moved in front of the barn door to restrict direct access to where he will be hiding (aka prevent charges and provide cover).

Addressing his fellow adventurers-Remember Milo, wait until you see Kentaur and Ibram closing the gate to make any move; they should break from hiding as soon as the last bandit is well inside the gate. We should offer them the chance to surrender first; be nice to avoid any blood shed today, ours in particular. Quinray, be handy on that bow if you see any of the bandits getting nervy. You'll have the best vantage point to see what's going on so if it looks like things are about to fall in the pot, don't hesitate. Oleg, make sure you take cover as soon as Milo addresses the villains. Did I miss anything? If not, Yuelra with us friends.

He hopes his words don't sound as scared as he feels.

When Oleg indicates that it's close to time for the bandits to arrive Tirnel will cast mage armor (AC 18) on himself and message on Quinray. Try to find some barrels or hay or something else for Kentaur and Ibram to hide behind. I'm assuming Quinray will be able to hide quite nicely without any help. When/if hostilities erupt, Tirnel will cast grease (10' area/ DC 16 REF) to try and catch as many bandits as possible in it and then fire his bow at enemies not engaged in melee.

grease:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


This is what I've got:

Milo hiding in storage shed A4.
Tirnel hiding in stables A3.
Kentaur and Ibram hiding behind gate, one on behind each ready to push shut after bandits come inside.
Quinray in one of the towers.

About the time you expect 5 bandits show up with a couple of pack mules, they are laughing and joking as they arrive and not paying much attention to their surroundings. They all enter the compound, the one in the lead, yelling out to Oleg:

"What do you have for us this week Oleg? Bring out your goods!"


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray sees the approaching bandits. He also scans from his vantage point. Are others approaching from further away?

perception: 1d20 + 10 ⇒ (15) + 10 = 25


Quinray Quantreant wrote:

Quinray sees the approaching bandits. He also scans from his vantage point. Are others approaching from further away?

[dice=perception]1d20 + 10

Quinray:
You do not see any signs of additional bandits.

AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo sees the first of the bandits enter the compound. His heart starts to beat a little louder; a little faster. Then another enters. Then another.

Are these the ones?

Finally there are five bandits sitting in view. Taking their ease. Laughing to each other about small events on the trail. They seem just like normal men, but Milo's heart is now hammering like a dwarven hammer at the forge.

Do they know the ones?

Finally one of them speaks: "What do you have for us this week Oleg? Bring out your goods!"

The words sting Milo's ears like a swarm of wasps.

???:

1d20 ⇒ 5

Milo breaks cover and stands with his bow string drawn taught, arrow aimed at the heart of the speaking bandit.

DROP ALL YOUR WEAPONS AND MAYBE WE'LL LET YOU LIVE!

He pauses for a moment before muttering to himself, The f&$* we will; to the hells with this...

On second thought, just DIE! RAHHHHHH!!!!

His arrow shoots forward:

Longbow: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
1d8 + 2 ⇒ (4) + 2 = 6


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel watches the scene start to unfold. OK, going to plan so far.

Then Milo appears to lose his senses and fires an arrow at the lead bandit. Yuelra's weave! THAT wasn't the plan!

Tirnel casts grease in the center of the group, attempting to catch as many as possible in the slick.

Grease; DC 16 REF; 10' square:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Watching the debacle (absolutely expected in his mind) below Quinray looses at the bandit farthest away so he may not run.

LB: 1d20 + 5 ⇒ (10) + 5 = 15

damage: 1d8 ⇒ 3

If within 30 foot range point blank +1 attack/damage

If flat footed sneak attack sneak: 1d6 ⇒ 1


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram and Kentaur close the gates, draw their weapons and advance.


male AC30 HP107 init. +4 Dwarf Cleric/10

Let me know when we are in melee.


As Kentaur and Ibram close the gate, Milo's arrow strikes and wounds the bandit in front while Quinray's wounds the bandit in back. Tirnel's grease spell hits the 3 bandits in the middle causing 2 of them to lose their feet. Oleg stands near his home with a club in hand.

Bandit init: 1d20 + 2 ⇒ (1) + 2 = 3
PC init: 1d20 ⇒ 18

PCs win init. *Please put your Init where it will show up in your posts like Quinray.

*retcon for Milo: Svetlana has not seen Yegalash


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo fires off another arrow at the speaking bandit:

long bow: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
1d8 + 2 ⇒ (1) + 2 = 3


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Seeing the two bandits go down in the grease slick, Tirnel decides to try and help Milo take down the talking bandit:

long bow: 1d20 + 4 ⇒ (6) + 4 = 10
1d8 ⇒ 3

Messaging Quinray Are there any more coming? Is the gate closed yet? Keep firing!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack with my falchion pwrattk: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11


male AC30 HP107 init. +4 Dwarf Cleric/10

swing my morning star morning star: 1d20 ⇒ 10


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Looking over the situation....Quinray quickly deduces the situation.

His eyes are live, then unfocused, glaze is gone, yet foggy again...

Orders were to take one alive. not my man.

Drop the TARGET.

LB: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d8 ⇒ 7

Once again point blank

And sneakdamage: 1d6 ⇒ 4


Tirnel, Quinray and Kentaur all miss their mark.

Milo's second arrow fells the speaking bandit.

Ibram easily dispatches one of the fallen bandits at the edge of the grease. The other fallen bandit is also in reach of his blade, this is the one Kentaur missed. The third bandit in the grease is pretty much in the middle of the mess, to conduct a melee attack against him means approaching him through the grease with a risk of falling.

Kentaur's bandit manages to crawl out of the grease and stands up drawing his long sword.

The bandit in the middle of the grease looses an arrow at Tirnel penetrating his mage armor and striking him in the stomach.
bow: 1d20 + 4 ⇒ (14) + 4 = 18
dam: 1d8 ⇒ 7

The bandit in back returns fire at Quinray, striking him in the right shoulder.
bow: 1d20 + 4 ⇒ (14) + 4 = 18
dam: 1d8 ⇒ 7

Party action.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

No cover from the wagon I'm shooting behind?

cover:

To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).

Partial Cover

If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM's discretion.


His blood pumping and adrenaline coursing through his veins, Tirnel feels a small sting in his belly area. Looking down to swat away whatever biting fly is pestering him, he sees the arrow shaft protruding from his body; a small trickle of blood leaving droplets in the dust at his feet.

I don't remember THIS being part of the plan...

Whispering to Quinray-Don't forget, we still want to take one alive for questioning.

Trying to yell to the rest of the group but his breath coming short from his wound, Take prisoners!

Depending on close his foe is, Tirnel will take one of the following actions:

15':
Cast color spray DC 16 Will;A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD.

2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

5 or more HD: The creature is stunned for 1 round.

Sightless creatures are not affected by color spray.

30':
Cast grease again using bonded object; DC 16 REF

>30':
Fire his bow 1d20 + 4 ⇒ (20) + 4 = 24 1d8 ⇒ 5 GIT SUM!: 2d8 ⇒ (5, 4) = 9


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo fires another arrow at the nearest standing bandit not engaged in melee:

long bow: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
1d8 + 2 ⇒ (4) + 2 = 6


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram attacks the bandit on Kentaur

pwrattk: 1d20 + 2 ⇒ (3) + 2 = 5


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur attacks with Morning Star attack: 1d20 ⇒ 15
damage: 1d8 ⇒ 5


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Tirnel, one is left in the grease all others will be dropped.

Stay on TARGET

LB: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d8 ⇒ 4

+1 attack/damage if within 30 feet

Doubt sneak attack but..
sneakdamage: 1d6 ⇒ 6


Quinray slays the bandit in the back.

Kentaur strikes and wounds the bandit that just crawled out of the grease while Ibram's swing goes wide.

Milo feathers the bandit standing in the center of the grease.

Tirnel is not quite close enough to use color spray and realizes he would likely hit some of his companions if he was. If he casts grease on the bandit in combat it might impact Kentaur and Ibram as they dance around with him in the melee. And casting grease on the other bandit would have no additional affect as he is already in grease so he fires his bow killing the bandit that Milo just wounded.

The remaining bandit swings back at Kentaur.
longsword: 1d20 + 4 ⇒ (6) + 4 = 10

Party action.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

flank remaining bandit and strike for nonlethal damage nonlethal: 1d20 + 3 + 2 - 4 ⇒ (10) + 3 + 2 - 4 = 11


male AC30 HP107 init. +4 Dwarf Cleric/10

move to other flank
nonlethal: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
damage: 1d8 ⇒ 2


Any other characters acting this round or just waiting for Ibram and Kentaur to subdue the last bandit?


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seeing a bandit still standing, Milo looses another arrow at his most hated foe:

For Tishka...

long bow: 1d20 + 2 ⇒ (1) + 2 = 3
1d8 + 2 ⇒ (4) + 2 = 6


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

-7 HP

Tirnel groans a little as the adrenaline starts to fade and he feels the throb of the arrow in his belly. Seeing Milo snap off another arrow, this time into the thick of melee and his new companions, Tirnel grits his teeth and tries to firmly get Milo's attention.

Casting Daze on Milo; DC 15 Will.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

DC 15 Will: 1d20 + 1 ⇒ (11) + 1 = 12

Milo shakes his head as he can't seem to focus, dropping his bow to his side.


"You lot are pathetic, I will take you all down!"

The bandit's sword bites into Kentaur's flesh.
Long sword: 1d20 + 4 ⇒ (19) + 4 = 23
dam: 1d8 + 3 ⇒ (1) + 3 = 4


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Seeing that Milo 'the mad' has been momentarily stopped from his bloody arrow rampage, Tirnel tries to attend to something bloody closer to home; namely the arrow sticking from his belly.

heal untrained: 1d20 ⇒ 9


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

"Erastil shall show you the error of your ways"

nonlethal: 1d20 + 3 + 2 - 4 ⇒ (3) + 3 + 2 - 4 = 4


male AC30 HP107 init. +4 Dwarf Cleric/10

"or Abadar!", nonlethal: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1


Any action for Quinray?


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Ibram and Kentaur knock the man senseless or kill him. If I fire I will send him to his deity.

I have my arrow on him if need be

Quinray waits to fire.


Fire Quinray fire!


Kentaur gets his shield up just in time to stop the bandit's sword from connecting with his head.

"Almost had you that time dwarf, just think how short you would be without a head! HA HA HA!"

longsword: 1d20 + 4 ⇒ (13) + 4 = 17


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

LB: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d8 ⇒ 7

Point blank +1 attack/damage

Sneak attack. sneakdamage: 1d6 ⇒ 6


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

It must be Erastil's will...

Milo shakes off his mental malaise and fires another arrow at the last remaining bandit.

long bow: 1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 2 ⇒ (7) + 2 = 9


The last bandit goes down about 20 seconds later the grease disappears.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Clutching his poorly cared for wound Tirnel gingerly approaches Kentaur, I hate to be a bother, but I seem to have caught an arrow in my stomach. Would you help me please?


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray stands in the tower to make sure all is well. All along the watchower...

He attempts to staunch his wound. It has happened before. He is scanning the perimeter.

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