dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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As the group tries to get a grasp on what they are viewing, you further take in your surroundings:

There are several old marble columns mostly covered with moss and vines that have fallen down along the edge of the clearing.

There also appear to be stone steps covered in dirt and moss leading up to the cave entrance and possibly what was once some sort of shallow fountain or pool in the middle of the clearing.

Ibram and Milo feel that this could very well be an old temple to Erastil.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Wherever we decide to go

perception: 1d20 + 13 ⇒ (14) + 13 = 27


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo address Ibram-The priest charged us with restoring this temple, any idea how we would do that? I know little of our faith besides some prayers and sayings. Maybe Earasit will guide us? Let's go take a look.

He heads down towards the fountain and the cave entrance, bow at the ready, muttering small words of prayer to Erastil as he continues to try to take in the massive structure.

perception: 1d20 + 6 ⇒ (9) + 6 = 15


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

This place seems quite old, for humans at least. We should explore it thoroughly and make sure that no creatures of ill will have taken up residence.

He casts a spell of protection on himself before following Milo down.

Cast mage armor; AC now 18.

perception: 1d20 + 2 ⇒ (13) + 2 = 15


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Say a prayer to Erastil and walk on down

perception: 1d20 + 4 ⇒ (6) + 4 = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

"Seems hard to get donations in a place like this."

perception: 1d20 + 5 ⇒ (15) + 5 = 20


You confirm that there was indeed a shallow pool of water but it is now filled with dirt and slime.

The cave entrance is about 50' across and dark. You can see back into it a ways and can see alcoves along the sides. Even further back, It looks like it widens into an even larger cavern.

With the exception of Kentaur you are going to need a light source to fully explore the cavern.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray forward..trap sense evasion

perception: 1d20 + 13 ⇒ (10) + 13 = 23


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Kentaur can you cast light on a rock and throw it down into the cavern so Quinray gets a better sight of what lies beyond? Hate for him to fall into a pit or something. You know, the perils of leading from the front and all.

Tirnel prepares his bow and magics just in case.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo stays ready with his bow and waits to see if Kentaur can help out with the situation before following Quinray's lead.

He sniffs the air to see if there is any scent from the cave.

perception: 1d20 + 6 ⇒ (4) + 6 = 10


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray continues forward

trap: 1d20 + 1 ⇒ (15) + 1 = 16


male AC30 HP107 init. +4 Dwarf Cleric/10

"Sure", cast light on a rock and throw it into the cavern.


Quinray shuffles forward into the dark cavern listening for movement intently while the rest of the party waits for Kentaur to cast a light spell. Kentaur throws his rock forward and it sails over Quinray hitting the cavern floor and bounces striking a large angry looking grizzly!

Iinit: 1d20 ⇒ 1
Kinit: 1d20 ⇒ 20
Minit: 1d20 ⇒ 10
Qinit: 1d20 ⇒ 15
Tinit: 1d20 ⇒ 3

Grizzlyinit: 1d20 ⇒ 14

Kentaur and Quinray are up. Quinray is in melee range, Kentaur is about 30 feet back.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

If a character is in melee range can they still fire a bow effectively or do they need to use a hand weapon?

Quinray fires his bow(or his rapier -1)

LB: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 1 ⇒ (6) + 1 = 7


male AC30 HP107 init. +4 Dwarf Cleric/10

Fire my crossbow then move forward and engage.

crossbow: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d8 ⇒ 7


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

move forward to engage when it is my turn


Quinray and Kentaur both hit the creature, then it responds lashing out at the closest thing angering it (Quinray) and opens him up with a massive swipe of a claw!

claw: 1d20 + 7 ⇒ (11) + 7 = 18
claw: 1d20 + 7 ⇒ (13) + 7 = 20
dam: 1d6 + 5 ⇒ (6) + 5 = 11
claw: 1d20 + 7 ⇒ (7) + 7 = 14

Party action now (everyone). If you want you can move up and take a standard action (attack).


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Attack pwrattk: 1d20 + 4 ⇒ (1) + 4 = 5

-suck-


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Fall back out of the cave!

Tirnel releases a dart of force energy at the menacing bear.

1d4 + 1 ⇒ (4) + 1 = 5

If the group disengages and falls back, Tirnel will cast grease in front of the bear.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo snaps off an arrow at the bear trying to miss his friends.

1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
1d8 + 4 ⇒ (8) + 4 = 12


waiting on Kentaur and Quinray


male AC30 HP107 init. +4 Dwarf Cleric/10

-augh! how'd I miss that, sorry-

attack morningstar: 1d20 + 1 ⇒ (18) + 1 = 19

damage: 1d8 ⇒ 5


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

longbow: 1d20 + 7 ⇒ (20) + 7 = 27

damage: 1d8 + 1 ⇒ (2) + 1 = 3

critdam: 2d8 + 2 ⇒ (4, 1) + 2 = 7


Tirnel, Kentaur, and Quinray chip away at the grizzly while the heavy hitters swing and miss.

who IKQ: 1d3 ⇒ 2
Apparently the dwarf priest annoys the bear more than the already wounded half-elf archer, or maybe he just smells more delicious. A great claw rips into Kentaur for 21 damage.

clw: 1d20 + 7 ⇒ (20) + 7 = 27
dam: 2d6 + 10 ⇒ (5, 6) + 10 = 21

clw: 1d20 + 7 ⇒ (5) + 7 = 12
clw: 1d20 + 7 ⇒ (10) + 7 = 17

party action

-34


male AC30 HP107 init. +4 Dwarf Cleric/10

-19 hp

move to flank

morning star: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18

damage: 1d8 ⇒ 8


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack flanked bear pwrattk: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

-tpk suckage-


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo fires another arrow at the nasty beast:

1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 91d8 + 4 ⇒ (7) + 4 = 11


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel fires another force arrow at the beast:

magic missile: 1d4 + 1 ⇒ (2) + 1 = 3


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

longbow: 1d20 + 7 ⇒ (16) + 7 = 23

damage: 1d8 + 1 ⇒ (8) + 1 = 9


Kentaur, Tirnel and Quinray finish the beast off and it collapses to the ground and transforms into an incredibly old dead human. Moments later the human transforms into a skeleton that crumbles into dust.

At the same time the skeleton crumbles the shrine lights up and takes on the look of an old but now clean and well kept temple. Outside the stone steps reveal themselves and the shallow pool now contains crystal clear water.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~Milo makes the sign of the Stag~

It is a miracle of Erastil...

He makes a thorough examination of the cave, being mindful to avoid stepping on the skeleton dust, before going back outside and inspecting the clearing and shallow pool.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

Take 20 if possible.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel muses to himself-We must have broken some type of curse or something; not sure that qualifies as a miracle unless you count the fact that Ibram and Kentaur actually landed a few blows...

To the party-Well done!

Detect magic on cave, dust, and exterior; especially pool of newly formed crystal clear water.

Careful guys! It's probably a crystal ooze laying in wait...


male AC30 HP107 init. +4 Dwarf Cleric/10

-after intruding on your mental musings, I must point out that the Erastilian oaf landed no blows-


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

-Hey! Bears are scary.-


The entire cavern and the dust radiates a faint magic that fades as Tirnel tries to study it.

The water also radiates faint magic but it is not fading, you believe it may have some healing properties. Tirnel spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Erastil be praised!

I tidy and clean/fix anything that needs it.


male AC30 HP107 init. +4 Dwarf Cleric/10

I drink from the refreshing pool...


The water is perhaps the most refreshing that Kentaur has ever tasted and heals many of his wounds from the bear.

what happens????: 1d20 ⇒ 19
heal: 1d8 + 5 ⇒ (6) + 5 = 11


male AC30 HP107 init. +4 Dwarf Cleric/10

Ah, that feels good.

-make sure that all injured party members are close and pulse twice-

heals: 2d6 ⇒ (4, 5) = 9


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Look around to find secret doors or interesting things

Retrieve arrow, Wow I did some damage to help us live.

perception: 1d20 + 12 ⇒ (12) + 12 = 24

Drink the wonderful water of healing properties.

Please add 1 to perception check for a 25


Quinray drinks from the water and is also healed.

heal: 1d8 + 3 ⇒ (6) + 3 = 9

No secret doors or interesting things found.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Tirnel do you have any vessels to harvest this water?
@ Milo and Ibram, would it be OK?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

knowrel: 1d20 + 4 ⇒ (5) + 4 = 9

"Seems alright to me."


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I don't think Erastil would have given us this blessing if he didn't want us to use it. I'd be surprised, however, if it lasts very long. I would guess it is to be used to heal whoever freed the curse of the bear.

Milo spends some time praying and mediating thinking on the things he has seen this day.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel studies the rock formations and architecture of the place during his watch.

perception: 1d20 + 2 ⇒ (1) + 2 = 3


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo takes special joy from the stars during his watch.

perception: 1d20 + 6 ⇒ (5) + 6 = 11


The night passes and everyone awakens feeling especially rested.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo leads the group to the East into B3.

perception: 1d20 + 6 ⇒ (11) + 6 = 17


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel follows Milo's lead.

perception: 1d20 + 2 ⇒ (1) + 2 = 3


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 13 ⇒ (17) + 13 = 30

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