DM Darkvision |
As the group tries to get a grasp on what they are viewing, you further take in your surroundings:
There are several old marble columns mostly covered with moss and vines that have fallen down along the edge of the clearing.
There also appear to be stone steps covered in dirt and moss leading up to the cave entrance and possibly what was once some sort of shallow fountain or pool in the middle of the clearing.
Ibram and Milo feel that this could very well be an old temple to Erastil.
Quinray Quantreant |
Wherever we decide to go
perception: 1d20 + 13 ⇒ (14) + 13 = 27
Milo Keen-Eye |
Milo address Ibram-The priest charged us with restoring this temple, any idea how we would do that? I know little of our faith besides some prayers and sayings. Maybe Earasit will guide us? Let's go take a look.
He heads down towards the fountain and the cave entrance, bow at the ready, muttering small words of prayer to Erastil as he continues to try to take in the massive structure.
perception: 1d20 + 6 ⇒ (9) + 6 = 15
Tirnel Stargazer |
This place seems quite old, for humans at least. We should explore it thoroughly and make sure that no creatures of ill will have taken up residence.
He casts a spell of protection on himself before following Milo down.
Cast mage armor; AC now 18.
perception: 1d20 + 2 ⇒ (13) + 2 = 15
DM Darkvision |
You confirm that there was indeed a shallow pool of water but it is now filled with dirt and slime.
The cave entrance is about 50' across and dark. You can see back into it a ways and can see alcoves along the sides. Even further back, It looks like it widens into an even larger cavern.
With the exception of Kentaur you are going to need a light source to fully explore the cavern.
Quinray Quantreant |
Quinray forward..trap sense evasion
perception: 1d20 + 13 ⇒ (10) + 13 = 23
Tirnel Stargazer |
Kentaur can you cast light on a rock and throw it down into the cavern so Quinray gets a better sight of what lies beyond? Hate for him to fall into a pit or something. You know, the perils of leading from the front and all.
Tirnel prepares his bow and magics just in case.
Milo Keen-Eye |
Milo stays ready with his bow and waits to see if Kentaur can help out with the situation before following Quinray's lead.
He sniffs the air to see if there is any scent from the cave.
perception: 1d20 + 6 ⇒ (4) + 6 = 10
Quinray Quantreant |
Quinray continues forward
trap: 1d20 + 1 ⇒ (15) + 1 = 16
DM Darkvision |
Quinray shuffles forward into the dark cavern listening for movement intently while the rest of the party waits for Kentaur to cast a light spell. Kentaur throws his rock forward and it sails over Quinray hitting the cavern floor and bounces striking a large angry looking grizzly!
Iinit: 1d20 ⇒ 1
Kinit: 1d20 ⇒ 20
Minit: 1d20 ⇒ 10
Qinit: 1d20 ⇒ 15
Tinit: 1d20 ⇒ 3
Grizzlyinit: 1d20 ⇒ 14
Kentaur and Quinray are up. Quinray is in melee range, Kentaur is about 30 feet back.
Quinray Quantreant |
If a character is in melee range can they still fire a bow effectively or do they need to use a hand weapon?
Quinray fires his bow(or his rapier -1)
LB: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 1 ⇒ (6) + 1 = 7
DM Darkvision |
Quinray and Kentaur both hit the creature, then it responds lashing out at the closest thing angering it (Quinray) and opens him up with a massive swipe of a claw!
claw: 1d20 + 7 ⇒ (11) + 7 = 18
claw: 1d20 + 7 ⇒ (13) + 7 = 20
dam: 1d6 + 5 ⇒ (6) + 5 = 11
claw: 1d20 + 7 ⇒ (7) + 7 = 14
Party action now (everyone). If you want you can move up and take a standard action (attack).
Tirnel Stargazer |
Fall back out of the cave!
Tirnel releases a dart of force energy at the menacing bear.
1d4 + 1 ⇒ (4) + 1 = 5
If the group disengages and falls back, Tirnel will cast grease in front of the bear.
Quinray Quantreant |
longbow: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 1 ⇒ (2) + 1 = 3
critdam: 2d8 + 2 ⇒ (4, 1) + 2 = 7
DM Darkvision |
Tirnel, Kentaur, and Quinray chip away at the grizzly while the heavy hitters swing and miss.
who IKQ: 1d3 ⇒ 2
Apparently the dwarf priest annoys the bear more than the already wounded half-elf archer, or maybe he just smells more delicious. A great claw rips into Kentaur for 21 damage.
clw: 1d20 + 7 ⇒ (20) + 7 = 27
dam: 2d6 + 10 ⇒ (5, 6) + 10 = 21
clw: 1d20 + 7 ⇒ (5) + 7 = 12
clw: 1d20 + 7 ⇒ (10) + 7 = 17
party action
-34
Quinray Quantreant |
longbow: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 1 ⇒ (8) + 1 = 9
DM Darkvision |
Kentaur, Tirnel and Quinray finish the beast off and it collapses to the ground and transforms into an incredibly old dead human. Moments later the human transforms into a skeleton that crumbles into dust.
At the same time the skeleton crumbles the shrine lights up and takes on the look of an old but now clean and well kept temple. Outside the stone steps reveal themselves and the shallow pool now contains crystal clear water.
Milo Keen-Eye |
~Milo makes the sign of the Stag~
It is a miracle of Erastil...
He makes a thorough examination of the cave, being mindful to avoid stepping on the skeleton dust, before going back outside and inspecting the clearing and shallow pool.
perception: 1d20 + 6 ⇒ (2) + 6 = 8
Take 20 if possible.
Tirnel Stargazer |
Tirnel muses to himself-We must have broken some type of curse or something; not sure that qualifies as a miracle unless you count the fact that Ibram and Kentaur actually landed a few blows...
To the party-Well done!
Detect magic on cave, dust, and exterior; especially pool of newly formed crystal clear water.
Careful guys! It's probably a crystal ooze laying in wait...
Quinray Quantreant |
Look around to find secret doors or interesting things
Retrieve arrow, Wow I did some damage to help us live.
perception: 1d20 + 12 ⇒ (12) + 12 = 24
Drink the wonderful water of healing properties.
Please add 1 to perception check for a 25
Quinray Quantreant |
Tirnel do you have any vessels to harvest this water?
@ Milo and Ibram, would it be OK?
Milo Keen-Eye |
I don't think Erastil would have given us this blessing if he didn't want us to use it. I'd be surprised, however, if it lasts very long. I would guess it is to be used to heal whoever freed the curse of the bear.
Milo spends some time praying and mediating thinking on the things he has seen this day.
Quinray Quantreant |
perception: 1d20 + 13 ⇒ (17) + 13 = 30