dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

For the record, I really liked the nat 20 that did crazy damage. :D


Crit immunity always seems like a pretty big deal and over the top. Bumping up DR seems more reasonable.


IRL new adventure shall be....Reign of Winter!

Player's guide download is here: http://paizo.com/products/btpy8x1t?Pathfinder-Adventure-Path-Reign-of-Winte r-Players-Guide

Character creation: 20 point buy (you can only have even stat scores to start from 10-18, then add/subtract racial bonuses/penalties)

18= 12 points
16= 8 points
14= 4 points
12= 2 points
10= 0 points

Hit points: Max at 1st level and odd levels, 1/2 max at even levels

2 traits max


Let me know what you are thinking for 5-6 PCs.


6 gnome illusionists!


Which 20 point buy stat array do you like best before racials:

18, 16, 10, 10, 10, 10
16, 16, 14, 10, 10, 10
16, 16, 12, 12, 10, 10
16, 14, 14, 14, 10, 10
16, 14, 14, 12, 12, 10
14, 14, 14, 14, 14, 10
14, 14, 14, 14, 12, 12


I probably go 16 16 14, but it would ultimately depend on class choice


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Is there anything left at the tower of doom to explore (that upstairs area that would need climbing/levitation-
"There is a second floor about 30' above you, it is just the stairs that are gone. You do not detect any magic, that could be because there is no magic or it could be the stone construction of the tower blocking your spell.")?

Do we need to stay for a while and try and track down all the creatures we couldn't kill to make sure the place is safe for settlement/research?

Loot distribution (making assumptions on MW items):

Each PC receives 1941 GP

Item assignment TBD:

*******Worth 12,000 GP-recommend sell and +3,000 GP each PC
Ring of Minor Energy Resistance 10 (Cold, Fire, Electricity or Acid)(Pick One)

Using any of the following scrolls will require a full day of preparation for an arcane caster:

*******Recommend Keen for Ibram's falchion
Scroll that will apply a Special Ability to a magic Melee Weapon (+1 equivalent special ability)
http://www.d20pfsrd.com/Magic-items/magic-weapons/#table-plus1-weapon-abili ties

*******Reccomend for Kieran's bow
Scroll that will apply a +1 bonus to a MW Ranged Weapon

*******Reccomend for Kentaur with 'spell storing'-up to 1 3d level touch spell
Scroll that will apply a Special Ability to magic Armor or magic Shield (+1 equivalent special ability)
http://www.d20pfsrd.com/Magic-items/magic-armor/#plus1-Armor-Special-Abilit ies
http://www.d20pfsrd.com/Magic-items/magic-armor/#plus1-Shield-Special-Abili ties

Let me know if you agree Clint


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

sell the ring

Keen for Ibram

Spell Storing for Kentaur on armor.

Well thought out advice sir.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Thanks! I think they were pretty clear cut given Darkvision's specific generosity. Can't wait to get back to town and power up with the new goodies!


Torvald Torvaldson wrote:
Let me know what you are thinking for 5-6 PCs.

I created 2 characters, I can pick one or the other based on rest of party composition or potentially I use one and Gabe can use the other.

Aasimar Cleric (Herald Caller)
Role: Healer/summoner

Aasimar Paladin (Oath of Vengeance)
Role: Tank (Going sword/board instead of 2 hander)


What happened to my army of gnome illusionists?

:D


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Level 6 wizard
+5 HP (3level/1FC/1feat)
+1 BAB
+1 FORT
+1 REF
+1 WILL
+1 2nd level spell
+1 3d level spell
+9 skill ranks
Spells learned-stinking cloud, mirror image


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Level 6 fighter
+7 HP (5level/1CON/1FC)
+1/+1 BAB
+1 FORT
+1 REF
+1 WILL
Bonus feat=many shot
+2 bravery
+3 skill ranks (2 class/1 human)


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

So I am going on record that the destruction of Milo is one of the single most emotional moments of my gaming career. Darkvision has gone full George RR Martin; you killed SVETLANA!

I had absolutely zero expectation that you would tear down everything we had been working for in the background and now I am super glad to be running 2 PCs as Tirnel and Kieran represent me equally well.

Part of me (Tirnel) is completely disconsolate that those we have worked so hard to protect and provide for this entire time were wantonnesly killed and the kingdom which was becoming the center for out actions gutted. I don't really give a s@++ about Nyrissa at this point because WTF am I going to oppose her for? That motivation died with the citizens of Milo.

BTW, Tirnel has not shared any of his knowledge about Nyrissa with the rest of the party so all they know is that word on a scrap of paper. I'm not sure that Tirnel will share it at any point as he feels he may be protecting those left he cares for from themselves. It's probably best that they kill these trolls and head back to Brevoy.

The other part (Kieran) runs through with loyalty to liege and friends and a need to slake his pain by revenging himself on those that killed the ones he cared for. Even though it won't make anything better, he hopes it will ease his pain, even a little. More, there is a chance he may die in the attempt, and suicide by troll looks appealing at this point. If he's dead, he won't hurt as much.


Female Human Sorcerer

I continue to read and follow this story unfold. How is King Ibram still alive?

I am enjoying watching the maturation of a Wizard. Good luck. Yet Tirnel still lives!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

computer went down, should have back by Monday.


They need Grug Gronk to keep the King alive!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Send me adobe character sheet link please...


http://www.commonroomgames.com/PF_char_sheet-fillable_6_pgs.pdf

Is this the one you mean, by neceros?


E-MAILED


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Level 6 Paladin

+10 hp (5lvl/3con/1toughness/1fc)
+1/+1 bab
+1 all saves
+3 skills

new Mercy - Diseased (to go with Sickened from 3rd lvl)
LOH now 3d6 and 8/day
Pulse now 2d6


male AC30 HP107 init. +4 Dwarf Cleric/10

Level 6 Cleric

+9 hp (4lvl/3con/1tough/1fc)
+1 bab
+1 all saves
+2 skills

spells gained - 1 2nd/ 1 3rd


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

heading out tomorrow to Palm Springs, back on the 30th.


Strange...last time I was in PS they had cell service....

:P


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

You go to the advanced section of Palm Springs...

I'm with all the old people who don't have technology...


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

~sigh~

Permission to approach the bench judge?

I'd like to lodge an official objection and ask for a retcon on your last action post based on the following factors:

1. The party is travelling in "a rough troll sized passage hewn from the rock". In theory, a troll is a large creature occupying two 5' squares.

2. Ibram and Kentaur are medium creatures and each occupy a 5' square.

3. Therefore a troll sized passage (hallway?) should allow for 1 troll to pass normally and the passage is roughly 10' wide.

4. When Ibram and Kentaur move forward to engage they should be blocking the hallway taking up two 5' squares and inhibiting the forward progress of any large creature.

5. Furthermore even if a troll attempts to circumvent the two, at 6th level I would assume our tactics are sophisticated enough that Ibram and Kentaur recognize Tirnel is in trouble if a troll gets by and they would attempt to intercept/block that move and it would incurr a need for Acrobatics checks and AOO at minimum.

6. In addition, Kieran would 5' step in front of Tirnel to prevent melee.

7. Also, the troll would not be able to get a full round attack off as it is moving plus taking a standard action.

8. Finally, Tirnel still has 5 images remaining from his spell.

Thanks for listening Judge. I look forward to your answer and will post Kieran (and maybe Tirnel) after you reply.


All 3 of your melee combatants chose to engage with 1 troll. If they had divided their attacks among the 2 trolls then it would have been very difficult for the troll to get to Tirnel.

Forgot about the mirror image spell, 3 more images gone, Tirnel is not hit.

Party action. Kentaur go ahead and change your action from Cure to something else.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Thank you judge! :D


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

From a realism context Kieran would need everyone to carry arrows for him given his current rate of fire (4 arrows/round). The efficient quiver holds 60 arrows which is enough for 15 rounds of fire.

Currently he's shot for 16 rounds (64 arrows), not counting the few extra arrows while hasted.

From a statistics standpoint I would have expected to see more 20's than have occurred so far. Must be saving them up for the boss fight....

Of course if Ibram was a little more consistent he wouldn't be shooting for so many rounds. :P


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Ibram likes to saves his hits...makes them more dramatic.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

GP per PC prior to any item sale is: 756GP

Items to distribute or sell:

Necklace of fireballs (2 left 4d6)
+1 thundering morningstar
CLW wand 12 charges (1d8+3)
+3 Cold Iron Falchion (hilt contains one emerald like stone that radiates magic, it appears to be missing 3 stones/gems)(the hilt of the sword contains a single word in elvish script)

Neither Kieran or Tirnel are interested in any of the items.

Would guess that the falchion is important for some reason.... ;D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Keep wand and falchion, sell the rest.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

In that case add another 2,512 GP each


What value did you use for the necklace as it is mostly depleted?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Type 1 = 1,650 GP


Highway robbery! I was gonna say 1400-1500 max, but i'll give you 1650 as Tirnel is an exceptionally shrewd negotiator.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Come on man, how else are we ever going to save enough to resurrect all those people?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Your move Ibram.


Welcome to level 7, we will pick up the story tomorrow once you've made the changes to your characters..


So much for going to be early....


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Any crafting time available?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

+8HP (6 level/1 toughness/1 FC)
+1 1st level spell
+1 4th level spell
+9 skill ranks
feat=forge ring
spells learned-Black tentacles, Terrible remorse


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

+19HP (10 class/1CON/1FC/7toughness)
feat-toughness
+1 BAB
+2 skills
Armor training -1 armor check penalty; DEX AC bonus +1


male AC30 HP107 init. +4 Dwarf Cleric/10

+13 hp (8 level/3 con/1 tough/1 fc)
+1 bab
Channel Energy 4d6

1st lvl, 3 4th lvl spells

feat = Dodge


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

+15 hp (10 level/3 con/1 tough/1 fc)
+1 bab
2nd Smite Evil

1 2nd level spell

feat = Greater Mercy


4 months to craft, have at it


...and there was much rejoicing! Yayyyyh!-Regards, Monty Python


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

To make:

Headband of vast intellect +6=18 days;2,000
Pearl 2nd=2 days; 2,000
Pearl 3d=4.5 days; 4,500
Cloak of resistance +2=2 days; 1,000
Amulet NA +2=4 days; 2,000
Ring of protection +2=4 days; 2,000

13,500 GP; 34.5 days


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

To make:

Belt of incredible dexterity +6=18 days; 8,000
+3 bow=9 days; 7,000
eyes of the eagle=1.25 days; 1,250
cloak of resistance +2=2 days; 1,000

17,250; 30.25 days

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