dotting as an experiment.
Edit and for some reason I cant find the damn forum this is on.
Selene Fox-Ear wrote:I just updated Selene's back story, when you've the chance to read it.
My comments below are a little more mechanically-based than usual, because a number of things caught my eye as I was going through Selene's character sheet...
As far as background/character concept goes, I'd like to see more of a match between the background and Selene's abysmal Charisma score. Other than being 'socially awkward', I'm not seeing a lot of examples in her history that express the effect of that low score. Is she prickly? Does she blurt out silly things when she shouldn't? (Probably not with a...
5.) In answer to your question, I took Wisdom of the Flesh as much for flavor as anything else, and also to get acrobatics as a class skill (which rangers don't usually have.) It would be better if I could keep it dexterity based, and if you'd house rule that option for me I'd gladly take it.
As far as personality and history goes, I updated Selene's history to being more involved in a small Canterwall settlement (not terribly far from Ravengro) and had her be a part of the local militia to help keep the town safe from orcs and undead, ect ect. I also changed her archetype from Trapper to Urban ranger to reflect the change, and changed a lot of her personality to match up with her belittled self-image and mildly militant attitude. Any other thoughts or questions for her? *smiles*
Also, don't worry if there are some little niggling changes that you're wondering if you should make; the first day or two after the announcement of the successful party will be dedicated to sorting out party dynamics--which will include mechanics if required.
That's good. My stats are just a rough draft. I figure I wouldn't really polish it up unless I get picked. Then I will nitpick Haunrar to death to get him just right.
I just had a free moment to check out some of the applicant's and was very impressed. It would be a real pleasure to role-play with any of you folk, and if I don't make it into this game, I might just take the time to read along! I'll also just move my applications over to the other carrion crown recruitment running and maybe I'll see some of you there!
P.S. I was very sad to see that no Gnomes applied, and wish I'd had the time to roll one up! The Bleaching makes for a great plot hook for gnomes that works well with a setting like this one.
That would be AMAZING and something I never considered
|Flori the Fabulous|
Well, it's (after!) 8am, so here goes. The successful applicants are:
- Flori, half-orc sorceress played by Dave Young 992
- Rose Springdawn, samsaran bladebound magus played by Xzaral
- Rajuna Two-Fangs, human sanctified knife master played by stormraven
- Dragomir Vuk, human fighter played by Helaman
- Karrik, half-orc magus played by Eben TheQuiet
- Lem Longbarrow, halfling evangelist played by mbauers
- Walter Vheist, human flame oracle played by Ice Titan
- Theron Adrezi, human inquisitor of Iomedae played by Matrixryu
Sorry for the delayed announcement, we had some issues at home with our littlest one this morning. I would normally have been at work two hours ago!
To everyone else, thank you for your submissions and I'm sorry you didn't make it this time; it was tough whittling the numbers down from 28 to eight, let alone the original target of six. If you are after any particular feedback then feel free to ask here or by PM.
For the party, congratulations! I will have the discussion thread up momentarily; it hasn't been the best of mornings for meeting deadlines, unfortunately, but that's life with little kiddies!
|Flori the Fabulous|
Ok... now moving to the Discussion thread
I made something worse than Anna.
Female Catfolk ranger 1
CN Medium humanoid (catfolk)
Init +7; Senses low-light vision; Perception +2
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +5, Will +1
Speed: 30 ft.
Melee: longsword +3 (1d8+2/19–20)
Ranged: Masterwork Composite (+ 2 Str) longbow +5 (1d8+2/×3)
Special Attacks: favored enemy (Undead +2)
Str 14, Dex 16, Con 14, Int 13, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 16
Feats Weapon: Improved Initiative
Traits: Rich Parents, Teacher's Pet (Knowledge Dungeoneering)
Skills: Climb (Str) +6 , Knowledge (dungeoneering) (Int) +7, Perception (Wis) +7, Ride (Dex) +7, Stealth (Dex) +9, Survival (Wis) +7, and Swim (Str) +6 ; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages: Catfolk, Common, Varisian
SQ: cat's luck, sprinter, track +1, wild empathy +2
Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before the saving throw is attempted.
Sprinter (Ex): A catfolk gains a 10-foot racial bonus to its speed when using the charge, run, or withdraw actions.
Carrying Capacity: Light 58, medium, 116, heavy 175,
Combat gear: Dagger, Longsword, Masterwork Composite (+2 Str) Longbow, Arrows (20), Leather,
Other gear: Backpack, Bedroll, Fishhook, Flint and steel, Belt pouch, Trail Rations, Soap, Watherskin, Traveler's outfit, Antitoxin, Holy water (3 flasks) ; 17,1 Gp ; 50,5 lbs (light)
Light Warhorse: Bit and bridle, Feed (4 days), Riding Saddle, (66 lbs)
Carrying Capacity: Light 228 , Medium 459 , Heavy 690
This Catfolk lady stands arround 5 feet 6 inches tall, weighting about 135 pounds. Her hair and skin (fur?) are grey'ish blue, her eyes are fiery orangish.
Alexana comes from a wealthy traveling merchant and ruin explorer family. During their long travels they met all sort of people, at some point, they chance met Professor Petros Lorrimor during on of his explorations of some ruins, there started a long colaboration.
Professor Lorrimor took a liking to the misterious Catfolk... Alexana took a liking to the Professor, she loved hearing is stories and would often intrude on conversations about different subjects, her favorites were the ones about ruins and dungeons, she would have lengthy chat about those with the Professor and the elders.
When she grew old enough, she went with the Professor on some of his digs. She tried her best to keep contact with Professor Lorrimor after he retired.
Good think I "left", our shedules wouldn't match very well.
Male Human Aristocrat 1
N Medium Humanoid (Human)
Initiative +6 ; Senses Perception +6
AC 15 (+3 masterwork Studded leather, +2 dex), touch 12, flat-footed 13
HP 13 (1D8+5)
Fort +2, Ref +2, Will +4
Speed: 30 ft.
Melee: Masterwork GreatSword +3, 2D6 + 3 (19-20/x2) (S)
Dagger +2, 1D4 +2 (19-20/x2) (P or S)
Silver Dagger +2, 1D4 +1 (19-20/x2) (P or S)
Str 15, Dex 14, Con 14, Int 12, Wis 14, Cha 14
Base Atk +0; CMB +2; CMD +14
Feats: Improved initiative, Thoughness
Skills: Diplomacy (Cha) +6, Knowledge (Nobility) (int) +5, Knowledge (Religion) (int) +5, Perception (Wis) +6, Perform (act) (Cha) +6, Sense Motive (Wis) +6
Traits: Rich Parents, Subject of Study (Undead)
Languages: Common, Elvan, Varisian
SQ: Haunted ("Malevolent" spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.)
Car cap 66 Light , 133 Medium , 200 Heavy
Combat Gear: Dagger, Masterwork GreatSword, Masterwork Studded Leather, Silver Dagger,
Other gear: Backpack, Bedroll, Fishhook, Flint and steel, Ink (1 oz. vial), Inkpen, Belt pouch, Trail rations (4), Signet ring, Soap, Waterskin, Antitoxin, Tindertwig (4), Book, Traveler's outfit, Unguent of timelessness, Holy water (3 flask) ; 56,5 lbs (light) ; 37,2 GP
Zander was born from some Noble merchant man and an unnamed woman (who died at child-birth). Zander has always been surronded by strange happening and often attracted Undeads, even becoming one once or twice (thank having a dad rich enough to pay for true resurection); after a while, his father made contact with an old "friend", Professor Petros Lorrimor about all this. for the years that followed, Zander kept in touch with the professor about this "ghostly problem" while trying to learn/do his noble duties.
When he learned of the Professor's death, Zander ditched his noble attires and duties, booked some transportation and left for Ravengro.