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Hi all, I am searching for 4-6 players for a Carrion Crown PbP. Please make your applications below.
As a consequence, while Carrion Crown is a horror Adventure Path, under my aegis you can expect it to look more like Van Helsing, the Blade films, or Dracula 2000 than a traditional ‘scary’ horror movie.
That being said, there will be consequences to your actions. I don’t like adventurers who do nothing but kill things and take their stuff. I will change your alignment—forcibly, if I have to—and make you pay for your actions if I think they warrant it. For example, if a first-level party spends time openly antagonising an obviously hostile, well-connected and shady noble, they can quite possibly expect a high-level assassin to show up that night. Take your cues from the setting and the NPCs’ admonishments and warnings. I thoroughly eschew the Sorting Algorithm of Evil.
In the same vein, if you take a dump stat you can expect it to affect you. If you have the Charisma of a doorknob and you try to sweet talk the wait staff at a bar, I will make you roll a Diplomacy check in conjunction with your roleplaying.
I am also a storyteller before I am a combat simulator. I won’t be using maps, but I will be providing an overview at the beginning of each round of combat that describes the disposition of your characters and their opponents. In addition, I believe PbP lends itself far more to roleplaying and plot than it does to combat, so you can expect encounters to be simplified if they would otherwise bog down in posts like Hang on, where was that table again? And how tall is the armoire in the corner? In general, my philosophy on combat tactics will be along the lines of “if you want to be in charge range, you are unless I specifically say otherwise”.
Combats will tick over at a rate of one round per day. If you're unable to post that day, I will adjudicate your character's actions.
Lastly, I am Australian and use British English conventions. For example:
I theorise that if I practise often, I might be licensed to colour. And my practice is what gets me that colouring licence.
You may, of course, use whatever form of English you like. : )
I want you to be engaged with the story and with the characters (both PCs and NPCs), so it would be good if you were willing to dig around and find stuff out, and invest yourself in the setting and the story.
Otherwise, the chief requirement is the standard Paizo forum rule: don't be a jerk.
Recruitment closes at 6am AEDT on Friday February 17. Successful applicants will be announced at 8am AEDT on Monday February 20. Look forward to reading your submissions!
Would dot, but...
cynarion wrote:
- Players with a decent command of grammar and spelling. We all make mistakes and typos, but I won’t be able to GM effectively if I have to work to decipher every post.
.
This might be a problem.
That's up to you, but having read through your previous posts, I can't find a problem with your spelling and grammar.
And I did say 'decent', not 'all-encompassing' or 'brilliant'.
The kinds of things I want to stay away from are text-message-speak, overuse of shorthand, unnecessary random capitalisation, repeatedly writing 'rouge' instead of 'rogue' and so on, and sheer unintelligibility. If everyone previewed their post and re-read it to make sure it made sense, I'd be over the moon.
To be clear, I don't need people to understand the technical elements of grammar or spell everything correctly every time. You won't need to know what the nominative case is, or to be able to decline verbs. That's not helpful.
But like I said in the original stipulation, I don't want to have to work to decipher your posts. If I have to repeatedly ask you about what you actually meant, it's going to bog things down. I'd simply rather not have to do so is all. Plus I don't expect this to be the gamebreaker anyway. Just wanted people to be aware of what I was looking for. : )
I will be applying for this game. I have been very interested in checking out Carrion Crown. In all truth, I almost bought the AP to run myself, but I am running Kingmaker at the moment, and two games of such scope seemed like overreaching.
I am online almost all the time, so posting will not be hard for me. Also, I own every Paizo core book minus the Beastiary 2. That said, I have no problem digging for that extra bit of detail to make post and interactions more memorable.
I do have a few questions with your permission.
Do you tend to lean toward martial or caster characters when you play?
Do you, as a GM, prefer detailed backstories, complete with personal nemesis and so on. Or would you rather have a solid backstory with some blanks for you to fill in as the character grows?
I tend to make well-rounded characters that excell in one or two areas and are middling in many others with as few glaring weaknesses as possible. Now, they all have soft-spots of course, but you'll not see a fighter with a 8 wisdom from me if I have any say about it.
Would your opinion of adventuring heroes differ? Should I create a less balanced character for your game?
Thank you for the time and energy you will dedicate to this game. No one could play if someone didn't fill that GM role. Also, please feel free to disregard this post if it's too much to deal with. I'll create a character either way.
DSP.
Hi, sweetie! I'm Flori, the most fabulous sorceress you'll ever want to meet!
GM:
I GM Goblins 2: The Wreckin'ing, (KenderKin is one of the goblins) and Black Talons of Absalom. Honestly, though, I sometimes prefer to just play! Starting gold: 2d6 ⇒ (3, 5) = 8
I do have a few questions with your permission.
Do you tend to lean toward martial or caster characters when you play?
My favourite classes are the monk and magus. I don't like playing rogues, sorcerers, or oracles. Not sure what you'll get out of that, but there you have it. : ) To actually answer your question, I probably favour martial classes, but that's quite possibly because our games don't go to very high level most of the time, and casters only start overtaking their martial friends around those mid-levels (in my experience).
Do you, as a GM, prefer detailed backstories, complete with personal nemesis and so on. Or would you rather have a solid backstory with some blanks for you to fill in as the character grows?
I'm usually happy with either, but in the context of a Play-by-Post campaign, I think the latter is more useful for me. To be frank, the attraction of PbP is that relative to face-to-face play, it won't take much of my time; if I have to customise the AP to take personal nemeses and such into account, it doesn't fit that bill any more.
Which is not to say "don't include things like personal nemeses in your background", but if you're going to do it, you'll need to let me work with it as best I can.
In essence, what I'm after from your backstories is a grounding for your character and an opportunity for me to understand their motivations. I don't need family histories or blow-by-blow accounts of their life, I'm just after the highs (and lows) of their life and what has made them into the people they are today.
I tend to make well-rounded characters that excell in one or two areas and are middling in many others with as few glaring weaknesses as possible. Now, they all have soft-spots of course, but you'll not see a fighter with a 8 wisdom from me if I have any say about it.
Would your opinion of adventuring heroes differ? Should I create a less balanced character for your game?
Hopefully this doesn't sound like a cop-out, but you should play the kind of character that you want to play. When I said I don't mind dump stats, I meant just that--one of my favourite PCs of all time was a dwarf barbarian with a Charisma of 6 and an Intelligence of 8. But I played him that way--he spent a lot of his time drunk and/or naked.
So I don't mind dump stats, but I want to see them taken into account by the way the PC is roleplayed.
Thank you for the time and energy you will dedicate to this game. No one could play if someone didn't fill that GM role. Also, please feel free to disregard this post if it's too much to deal with. I'll create a character either way.
Thanks for the thanks! I look forward to seeing what you come up with.
Dotting Interest for a Human (Varisian) Internal Alchemist Vivisectionist Alchemist
quick question would you allow the Master Chymist bomb progression be replaced by the sneak attack vivisectionist get instead?
My short answer is yes, we could find a way to do that.
My long answer is that I am unconvinced that the master chymist prestige class grants a bomb-throwing capacity if one doesn't exist already; the text says:
Bomb-Thrower (Ex): The destructive power of bombs appeals to the violent urges of a master chymist. Add the character’s alchemist and master chymist levels together to determine the damage done by her bombs.
It doesn't say anything about granting the ability to make and throw bombs, so if you want to increase your sneak attack ability, you might need to give something else up if you stick with the vivisectionist (who loses the bomb class feature).
I will have a think and get back to you.
###
I think the bigger challenge for creating such a character will be reconciling the measured, clear-headed nature of the internal alchemist archetype with the brutal nature of the vivisectionist archetype and the bestiality expressed by the master chymist prestige class. Just taking a look a the divergent natures of the recommended discoveries for the two archetypes makes me wonder how they'd work together. I would want to see that addressed in backstory and then in characterisation as the AP continued.
In other words, if I felt the PC was taking the internal alchemist archetype solely to access the bonus feats rather than because it made for a characterful choice, I would be less inclined to bring the character on board. Does that make sense?
Thanks for your interest, look forward to seeing what you come up with.
Hello there!
I must first express my repeated excitement and fascination with a good scene for role-playing, and all the fun it can be.
Having expressed that heart-felt statement, I have to offer an equally heart-felt thank you for running a game with such enthusiasm, grammar, and detailed responses to the questions already asked of you. I certainly hope that I'll get to be one of the 4-6 players in this adventure path, and may take the time to write up an additional character if my niche is filled. (I love monks in pathfinder even more than in 3.5) That being said, I'd like to introduce Walthus, who is an orphan from a barely began Carrion Crown game that was run by GM Todd, who sadly disappeared after the winter holidays. I believe he was put together for a 20 point buy, and his back story was rather open ended and was left more in the recruitment page than on his character sheet. I will do my best to fix him up tomorrow or over the weekend, and scribe out a little more of the character that I found in his brilliant red locks of hair, warm and knowing smile, smoking pipe, and constantly cheery personality. Mechanically Walthus is a Dawnflower Dervish Bard archetype, a capable front liner, with a plethora of skills one could only expect from a halfling.
I will fix his character sheet up with back story, 25 point buy, and flavor sometime in the morning as I am actually under the weather and in much need of some rest. Please let me know your thoughts or any questions for me that you might have regarding Walthus, or myself as a player.
Here's my submission.
Starting Wealth:
4d6 ⇒ (3, 6, 2, 3) = 14x10 = 140gp
Sorry, I had to get both the race and the class out of my mind.
Defence:
AC 14 (+2 masterwork leather, +1 dex, + 1 natural), touch 11, flat-footed 13
HP 9 (1D8+1)
Fort +1, Ref +1, Will +5
Offence:
Speed 30 ft.
Melee: Masterwork Longsword +3, 1D8 + 2 (19-20/x2) (S)
Dagger +2, 1D4 +2 (19-20/x2) (P or S)
Claw + 2, 1D4 +2 (20/x2)
Statistics:
Str 14, Dex 13, Con 12, Int 12, Wis 16, Cha 16
Base Atk +0; CMB +2; CMD +13
Feats: Improved initiative
Skills: Bluff (Cha) +7 (+9), Knowledge (Nobility) (int) +5, Knowledge (Religion) (int) +7, Perception (Wis) +7, Sense Motive (Wis) +7
Traits: Rich Parents, Teacher's Pet (Knowledge Religion)
Languages: Aklo, Common, Varisian
SQ: hag trait (green widow)
Equipment:
Car cap 58 Light , 116 Medium , 175 Heavy
Battle Gear: Dagger, Masterwork Longsword, Masterwork Leather,
Other Gear: Backpack, Bedroll, Belt Pouch, Trail Rations (4), Signet ring, Soap, Waterskin, Noble's outfit, Jewels ; 51,5 lbs (225 gp)
I will make something more serious later, if the party isn't already filled.
Eh, don't be so hasty to dismiss Anna. I love the idea of a changeling aristocrat. Give her an extra NPC class level and she'll be good to go as a CR 1/2 character...
If someone can point out why this might be a problem, be my guest, but on a cursory glance I can't see why a 2nd level NPC-classed character (who'd presumably begin taking PC class levels during the AP) would break the game. We'd have to work something out on wealth and XP, but I'm not averse to the idea.
###
For others who've submitted already, thank you. I'm enjoying the breadth of ideas!
Perhaps I should also add that this isn't first-come first-served. The party won't be filled until I make my final decisions on Feb 20. : )
Hello there!
I must first express my repeated excitement with...a game with such enthusiasm, grammar, and detailed responses to the questions already asked of you....
Please let me know your thoughts or any questions for me that you might have regarding Walthus, or myself as a player.
Err...this isn't precisely a direct response to Walthus, but maybe folks are getting the wrong idea about my desire for correct spelling and grammar--you don't need to write essays full of long words to impress me.
I work for a consulting company, and there's a guy who works for us who loves putting precisely the right long word into his reports, because the word means exactly what he's trying to say. Only problem is, nobody understands the word because it's ludicrously obscure. He has an enormous vocabulary, but very few people understand him all the time.
Just be yourself. No need to strain a vocab muscle! Anyhoo, onward...
###
As for questions, the only one I have about Walthus (bearing in mind you're not done with his background yet) is the way in which he learned his dervish dancing ways. It doesn't seem like the sort of thing a halfling would usually learn--unless he's from further afield like Qadira. Ustalav is a long way from there, though, so some kind of acknowledgement of how that all fits together would be good. Or perhaps there's some more local tradition I'm unaware of?
I have to admit I am completely bamboozled by the concept of a pipe-smoking halfling--in my mind almost the epitome of an easygoing character--matching up with the concept a dervish dancer, which is usually attached to some sort of intense, serious and introspective character. I look forward to seeing your take on it and how it works together. : )
Hope you feel better soon!
Hey there!
5d6 ⇒ (1, 6, 5, 3, 5) = 20
I have a character to submit for your game, cynarion. I am new to the PbP system, Although, I am familiar with Pathfinder as a whole. And I've even lurked in some other In-game threads to see what's up.
As far as posting, I'm capable of posting anyday at least once (Most likely much more :p )
The character I've drawn up here is a Half-elf Ranger. I was planning to take Favored-Enemy(Undead). But from what I've seen Undead seems to be a central focus of this campaign. So I'm not sure if you would be okay with that. If not, I can fit somehting else easy enough. (Any reccomendations?)
Please let me know what you think :)
I am thinking of taking the Weapon and shield combat mastery. What do you think?
STR 18 (16+2 bonus)
DEX 14
CON 14
INT 10
WIS 14
CHA 10
BaB +1
Fort +4
Ref +4
Will +2
Initiative +4
Speed 20ft
HP - 16 (10+Con+ Favored Class +feat)
AC - 18 , Flat-Footed 16, Touch 12.
Skills - Know(Religion), Know(Nature), Perception, Survival, Stealth, Handle Animal,
Traits and Abilities
Teacher's Pet (Religion)
Elven Reflexes
Favored Enemy (Undead) +2
Track
Wild Empathy
Feats -
Skill Focus (Perception) (Racial)
Toughness
Equipment(200gp)
LongSword 15
Heavy Wooden shield 7gp
Dagger 5
Heavy Mace 12
Hide Armor 15
Longbow 75gp
Blunt Arrows 2
Arrows 1
BackPack 2
Bedroll 1sp
Chalk 1cp
flint and steel 1gp
5 days Trail rations 20 sp
Hooded Lantern 7gp
2 pints of oil 2sp
50ft of hemp rope 1gp
Waterskin 1gp
Here's my submission.
...any feedback would be appreciated.
I am a big fan of the ideas you express in your character background, so don't let any of the following make you think otherwise.
First, a simple question of clarification; you mention the name 'Chunhua' in the background but the character's name appears to be 'Rose Springdawn'. Am I missing something obvious...? Or did she just change names when she reincarnated? Or is 'Rose' her name in Taldane?
I probably have two big questions, one easy to resolve and one more difficult. The easy one is Rose's age. The Dragon Empires Gazetteer mentions that samsarans reincarnate as 'samsaran children'. Based on aging profiles, that means Rose should be somewhere short of sixty when she reincarnates. You have her at 62; would you be willing to drop her age so she's a 'teenager' by samsaran standards? You are welcome to roleplay her maturity level however you like, it's just that numerically she should be a lot younger, and if she reincarnated in her 30s-50s I think that would be more consistent with the established canon.
The more difficult one is how Rose got to Ustalav as a first level character. Presuming she reincarnated in Zi Ha, it's a long and dangerous trip over the Crown of the World, and an even more dangerous journey via ship. A first level character just isn't going to believably survive that journey alone.
So if you can come up with a way for her to make her way from the Dragon Empires to the Inner Sea, I'll be a happy camper. Alternatively, perhaps she reincarnated somewhere closer to Ustalav, having been placed on some kind of path after her fateful meeting with the Professor? I imagine that a samsaran reincarnating away from their usual support networks would find themselves confused rather quickly about who they were and what they were doing...not to mention the locals would wonder what was going on with this white-skinned child with no pupils suddenly popping into existence in their village. ; )
I present these as suggestions only--in the end, I want you to play the character you want to play.
Mechanically speaking, she appears to be missing two languages and a hit point/skill point from her favoured class bonus (presuming magus is her favoured class). Also, by RAW she doesn't have the proficiency to use a katana without spending a feat. Happy for you to spend the feat if you feel it's part of your character, but I'm equally happy to rule that as a native of the Dragon Empires, she's familiar with eastern weapons (as defined on Ultimate Combat p. 130), but not with western ones. That would make the katana a martial weapon for her. The precise effect on other weapon categories I have yet to figure.
I do, however, get the feeling I'm overlooking some rule somewhere relating to this topic...if anyone can tell me what it is I'd appreciate it!
Sorry, I had to get both the race and the class out of my mind.
** spoiler omitted **
Just adding that after a further review of the power level and implications of a 2nd level NPC-classed PC, I'm quite happy for you to create Anna as a 2nd level aristocrat. If you want to proceed with Anna, the standard PC creation rules would change as follows:
Other than that, Anna's welcome to apply. : )
Hey there!
Howdy!
The character I've drawn up here is a Half-elf Ranger. I was planning to take Favored-Enemy(Undead). But from what I've seen Undead seems to be a central focus of this campaign. So I'm not sure if you would be okay with that. If not, I can fit somehting else easy enough. (Any reccomendations?)
Nup, Undead is fine. After all, they're fairly common in Ustalav. They're one of the recommended favoured enemies, after all.
Willhelm's story and crunch
Only a few queries, namely:
That's about it from me for today. Bed time!
And yea, Rose is the name she took as some find it difficult to pronounce her Samsaran name.
Rose Springdawn wrote:Here's my submission.
...any feedback would be appreciated.
I am a big fan of the ideas you express in your character background, so don't let any of the following make you think otherwise.
First, a simple question of clarification; you mention the name 'Chunhua' in the background but the character's name appears to be 'Rose Springdawn'. Am I missing something obvious...? Or did she just change names when she reincarnated? Or is 'Rose' her name in Taldane?
I probably have two big questions, one easy to resolve and one more difficult. The easy one is Rose's age. The Dragon Empires Gazetteer mentions that samsarans reincarnate as 'samsaran children'. Based on aging profiles, that means Rose should be somewhere short of sixty when she reincarnates. You have her at 62; would you be willing to drop her age so she's a 'teenager' by samsaran standards? You are welcome to roleplay her maturity level however you like, it's just that numerically she should be a lot younger, and if she reincarnated in her 30s-50s I think that would be more consistent with the established canon.
The more difficult one is how Rose got to Ustalav as a first level character. Presuming she reincarnated in Zi Ha, it's a long and dangerous trip over the Crown of the World, and an even more dangerous journey via ship. A first level character just isn't going to believably survive that journey alone.
So if you can come up with a way for her to make her way from the Dragon Empires to the Inner Sea, I'll be a happy camper. Alternatively, perhaps she reincarnated somewhere closer to Ustalav, having been placed on some kind of path after her fateful meeting with the Professor? I imagine that a samsaran reincarnating away from their usual support networks would find themselves confused rather quickly about who they were and what they were doing...not to mention the locals would wonder what was going on with this white-skinned child with no pupils suddenly popping into existence in their village. ; ) ...
I've been wanting to play Carrion Crown for a while and it looks like this game will be a lot of fun. I'll see if I can come up with a good character. :D
I'm leaning towards an Inquisitor at the moment, but I'll see what happens. If I do play an inquisitor, I think I'll use the option for switching out my teamwork feats for combat feats (since I would be getting them at roughly the same rate anyway).
This is Darksmokepuncher and it looks like I've changed my mind and here present Braeden Alucard: Fetchling Bard (Archivist). You can find a tentative build in Braeden's profile. Your thoughts and advice are greatly appreciated.
The lonely little Fetchling never knew his parents nor indeed any family of any kind. As a child, Braeden was sold in Cheliax to a Caliphite noble who liked his "creepy countenance." Braeden has no memory of the trip from Egorian to Caliphas as he spent his days locked in the wagon and his nights chained to the fire pit while serving as watchman.
Upon arrival in Ustalav, the boy was given to the lore master to serve as a librarian.
Braeden took to his duties with alacrity. He loved the dark corridors and the musty smell of ancient parchment. Before long he had read much of the bibliotech's extensive collection.
One day, the library was visited by Professor Petros Lorrimar. He was seeking information about the Great Beyond, a subject which highly interested young Braeden. When he heard the professor was looking for an assistant to aid his research, Braeden diguised himself as the Lore Master and ordered the head librarian to appoint Braeden as Professor Lorrimar's aid.
In the years that followed, The professor called often on Braeden's research abilities and paid him well for his troubles. However, it has been sometime since the now adult Braeden has heard from his favorite patron.
Now he stalks the shelves, reading whatever he can, and occasionally diguises himself as a superior to get himself a little favor. But is all of this to change? Word has come from Ravengro that the professor has passed on and Braeden has been named in the will.
"With or without your permission Lore Master, I am leaving tomorrow for Ravengro."
Flori's updated. I had one question.
Penumbra
School evocation [darkness]; Level sorcerer/wizard 0
CASTING
Casting Time 1 standard action
Components V, S, M (a bit of soot)
EFFECT
Range touch
Target creature or object touched
Duration 10 minutes/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes
This spell keeps the creature or object touched slightly in shadow. The target of this spell does not suffer any penalties or blindness caused by bright light, such as those from light sensitivity or light blindness.
It's perfect for a character like her, so if you think it's a little too good, no problem. It's a rare cantrip you normally can't start with.
Only a few queries, namely:
- In a realm where name and prestige mean an awful lot, how did Willhelm find acceptance as a bastard? It would be unusual for a bastard to take his father's name (see Jon Snow for comparison), and almost as rare for him to find acceptance amongst the aristocracy.
- Have you considered taking the guide archetype?
- My experience with the sword & shield type of martial character is limited, but the one successful version I've seen did require a whole bunch of feats--and his shield bash wound up dealing more damage than his weapon. It's effective, but needs to be planned well.
Despite his heritage and status in the family, Willy's father (through charisma and Gold) got Willy into a University. Afterwards, Willy set out on his own, living the way he feels best suits him. He introduces himself as Willy, without the family name on purpose. Willy wants to befriend others on his merit, and not because of whatever his families name has attached to it.
Also, Willy strongly dislikes seeing people use their political power to bully others.
Edit- If I had to comapre Willy, to Jon Snow (Whose character I know only from the Game of Thrones TV series ;p) Is that Willy isn't preoccupied with having to prove his worth to the scores of Nobles, he's proud to live the life he makes for himself. Willy considers worth (or Value) as directly tied to actions, not on the happenstance of birth. However, he is his Father's son. And is not ashamed of it. And if he thinks tossing his family name around would get him an advantage of a sort, he would only do it under emergency conditions, or for the sake of someone elses well-being.
Dotting for interest as a CN dhampir sorcerer of the undead bloodline. Sanguine would probably fit a little better, but drinking blood might be a little too extreme, especially if a Pharasma worshiper happens to be in the party.
Speaking of whom, I'm thinking that I could take the Making Good on Promises trait. Lorrimor might've done something along the lines of getting some overzealous paladins/inquisitors of Pharasma off my guy's back.
This strokes my interest. This is a character I built before to play in a campaign in Ustalav that never made it off the ground. I realize the current racial features wouldn't work, and would adjust them back to normal for the race I end up with (strix had been one I was interested in too). My thought is to rearrange the background to have the professor be the one that took him out of Ramizra.
I will of course take him back down to level 1 and align the stats to match the correct point buy.
If this specific character won't work out I am still interested and am willing to play something else instead.
@Macavas: Just a thought on going switch-hitter. There is this feat: Point Blank Master, that allows you to fire your bow in melee.
Which would actually do away with having to fight with a melee weapon. The only issue is, you have to have Weapon Focus in preferred range weapon and you wouldn't be able to take said feat until 6th level as a combat style feat.
Just thought I'd throw that your way. Of course, if you're build is going to be more of a melee guy and the Archery combat style is just to take care of ranged issues, then just ignore this in its entirety. :)
@Macavas: Just a thought on going switch-hitter. There is this feat: Point Blank Master, that allows you to fire your bow in melee.
Which would actually do away with having to fight with a melee weapon. The only issue is, you have to have Weapon Focus in preferred range weapon and you wouldn't be able to take said feat until 6th level as a combat style feat.
Just thought I'd throw that your way. Of course, if you're build is going to be more of a melee guy and the Archery combat style is just to take care of ranged issues, then just ignore this in its entirety. :)
Thanks, Javell. But as far as combat is concerned, I see the character as more of a swiss army knife. Switch-Hitter seems to grasp that well enough.
I was going through the archetypes again, and skirmisher seems rather interesting. Channeling divine magic doesn't seem to fit in with the concept.
Wealth roll 5d6 ⇒ (5, 3, 3, 4, 6) = 21x10=210
Hx
Dreygard was born to a human woman kidnapped by his tribe in Belkzen, who were hoping to breed a more intelligent leader. Instead, they got a him.
Here is my Aasimar Paladin for your review. She is pretty much complete. A buddy of mine may be submitting a character. If so, I'll add to UU's story to weave their tales together.
In answer to some of your questions/statements:
I'm on the US West Coast - so PST (GMT-8) - and often post several times a day during the weekdays. My post rates tends to drop a bit on the weekends.
I review my posts before I send them - for concision, clarity, and the errant typo. :) I'm a DM, so I understand your frustration with illegible posts.
I like a shifting mix of RP and combat and enjoy investing heavily in a compelling game.
And, perhaps most importantly, I'm a team player and don't generally fall into the 'jerk' or 'showboat' categories. :)
Hey all. Here to answer a few quick questions before I get back to work. More detailed responses to submissions to come later.
If I do play an inquisitor, I think I'll use the option for switching out my teamwork feats for combat feats (since I would be getting them at roughly the same rate anyway).
To clarify, you can choose each time you get access to a bonus feat, so if one level you want a combat feat instead of the normally-gained teamwork feat, you can. Then next time you would gain a teamwork feat, you can do so normally.
So the short answer is no, you can't take penumbra as a spell known from 1st level, but you will be able to find it, and in fairly short order too. Hope that helps!
Now I can't decide if I should roll my vodoo witch or my Belmont-esque inquisitor. :\
Both! I'm allowing up to three applications per player. : )
Are lycanthropes allowed? Mute characters? Childs/kids?
In order, 'no', 'no', and 'convince me'. I'll allow characters to be below their normal starting ages, but I won't allow five-year-olds--I would be more likely to consider characters in their early teens and onwards.
A buddy of mine may be submitting a character. If so, I'll add to UU's story to weave their tales together.
To be honest, I'd prefer if you didn't connect characters' stories before I make my final decisions. It makes it harder to consider each character on his/her own merits. And what happens if one gets in and the other doesn't? Do we unravel the backstory? Let's keep it all clean if we can. We can spend time connecting everyone in the discussion thread when the game gets going. : )
Err...this isn't precisely a direct response to Walthus....
Just be yourself. No need to strain a vocab muscle! Anyhoo, onward...As for questions, the only one I have about Walthus... Or perhaps there's some more local tradition I'm unaware of?
Hope you feel better soon!
Thank you for the well wishes! I am indeed feeling quite a bit further down the road to recovery this morning, so life is good!
Also, as far as writing essay's go, I apologize for being a little wordy. I am very much being myself by writing with both a large and colorful vocabulary as well as a great deal of enthusiasm for writing, especially about any RPG. By way of explanation, ever since I began college, my professors have shunned my rather loquacious writing style (as well as my awful chicken stretch I try and pass off for hand-writing) and encouraged me in adopting a short, brief, and to the point writing style. Play by posts and role playing games happen to be my creative outlet, in lieu of writing and acting, and finding a new one that I was previously excited about, coupled with my rather feverish state, probably results in my language being a little over zealous. Long story short, I don't mean to impress, and I am (perhaps a little sadly) being myself. However, I promise to calm down and not write you essay's unless the story calls for it. *smiles* Besides, Walthus is a good deal less wordy than I!I took the chance savior trait for Walthus, the idea being that he happened to save the professor from an untimely demise when he was much younger, with his sharp eyes and minor knack for magic.
Wealth: 3d6 ⇒ (5, 6, 2) = 13
As far as the mix of the dervish dancer and easy-going personality, Walthus is a very internally peaceful person. He believes that he is guided by his faith, and fate itself has always seemed to watch out for him. His personality is mashup of all the adventures that have had a hand in raising him. The dour and introspective elvish ranger taught him how to fight, a bright and cheery gnomish sorcerer taught him more about magic, and his family taught him about the radiance and peace of Sarenrae's guidance and redemption. Walthus is slow to judge, and believes in the power of words and healing before the power of the blade. That being said, when something is determined to be irredeemable, Walthus's years of martial training bestowed upon him from the Cult of the Dawnflower comes into play, and he acts as if the fiery wrath of his god was his own to deliver. Please let me know if you have any comments or questions as I put the finishing touches together!
Udaya Udas wrote:A buddy of mine may be submitting a character. If so, I'll add to UU's story to weave their tales together.To be honest, I'd prefer if you didn't connect characters' stories before I make my final decisions. It makes it harder to consider each character on his/her own merits. And what happens if one gets in and the other doesn't? Do we unravel the backstory? Let's keep it all clean if we can.
As you wish. :)
Here is my submission, I hope you like her....
Lang: Common, Orc, Draconic
Favored Enemy: Orcs
Skills: Climb, Handle Animals, Dungeoneering, Proff. (Scribe), Ride, Linguistics, Perform (Oratory)
Feats: Point Blank Shot
Traits: On the Payroll, Armor Expert.
Armor: Leather (AC 14)
Weapons: Primary: Long Composite Bow Secondary: Long Sword Back up: Dagger
Money: 65gp
Rolling starting gold for a Rogue. Playing with the idea of seeing what kind of hard-boiled detective I can make from the Investigator archetype.
4d610 ⇒ (42, 385, 16, 480) = 923
OK, that didn't work as planned...
4d6 ⇒ (1, 5, 4, 3) = 13
Less than average, so I'll take the 140 average for starting gold.
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