Rose Springdawn |
Round 5
HP 16/19
Arcane Pool 3/4
Effects
Inspire Courage
Arcane Enhancement
As Theron points out the spirit's location, Rose takes up her blade with both hands and dashes to the spot, attempting to strike, though her blade only connects with air. "I think I preferred the armory, at least then we could see our opponent." She glances around for any other flying debris as she pulls her blade back.
Move to Y13, attack and miss.
Attack: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Damage: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
Miss chance: 1d100 ⇒ 12 Miss
Karrik |
Perception 1d20 ⇒ 4.
Not able to locate the ghost on his own, Karrik is forced to rely on his teammates' input. He heads deeper into the infirmary, stopping across the cot from where Theron indicated it was before unleashing another bolt of necromantic energy.
As the air thickens with cot-smoke, he can't help but look at the window. "We might want to consider providing some ventilation to this room before too much longer," he grunts, the edge of anger still in his voice.
MOVE: to X14
STANDARD: Disrupt Undead at W.12
.
Ranged Touch Attack 1d20 + 1 ⇒ (19) + 1 = 20
---> Miss Chance 1d100 ⇒ 30
---> Damage 1d6 ⇒ 2.
AC 15 T 11 FF 14
CMD 16 FF 15
F/R/W +6 / +2 / +4
Effects/Conditions
Carrion Crown GM |
Raj: yes, since your attack hit, the arrow is 'destroyed'. However, both of Theron's arrows missed and remain viable on a percentile roll of a 50+; you might be able to pick one up. They are both in Y11: you could move to that square and pick up one of the arrows as a single move action.
Lem, you can also drag Septimus into this now if you want. He can get to W16 (just inside the doorway) as a move action.
Otherwise, just Raj, Walter and Septimus to act now.
Rajuna Two-Fangs |
The thief again spots the tell-tale movements of the creature. He races over, scooping up an arrow in passing and tries to stab the creature in its wispy vitals with an underhand blow.
MOVE: Move to Ghost and Grab Arrow
STAND: Stabbie!
Perception 1d20 + 5 ⇒ (12) + 5 = 17
Arrow Stab (crit: 20/2x):
MODS: Invisible (50% Miss), +1 GT Arrow, IC
HIT: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
DAM: 1d4 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
MISS: >51 1d100 ⇒ 57
AC:16 T:14 FF:12
CMD:17 FF:13
Fort:+2 ; Reflex:+7 ; Will:+1
Effects:
Inspire Courage - +1 ATT/DAM
Light(on blade) - 20 minutes
Lem Longbarrow |
Raj: yes, since your attack hit, the arrow is 'destroyed'. However, both of Theron's arrows missed and remain viable on a percentile roll of a 50+; you might be able to pick one up. They are both in Y11: you could move to that square and pick up one of the arrows as a single move action.
Lem, you can also drag Septimus into this now if you want. He can get to W16 (just inside the doorway) as a move action.
Otherwise, just Raj, Walter and Septimus to act now.
Septimus will move to W16 and draw his crossbow. If it's unloaded, he'll load it. If it's loaded, he'll fire. He has PBS and precise shot. Sorry, can't do a detailed post right now.
Attack 1d20 + 1 + 3 + 1 + 1 ⇒ (13) + 1 + 3 + 1 + 1 = 19
Damage, 1/2 for incorporeal 1d8 + 2 ⇒ (5) + 2 = 7
Miss chance, low is bad 1d100 ⇒ 99
Carrion Crown GM |
Raj: unfortunately when factoring in the -4 for the arrow being an improvised melee weapon, you miss.
Lem: Septimus' crossbow bolt sails straight through the creature--as a nonmagical weapon it can't actually harm the poltergeist.
###
Walter's turn.
Walter screws up his courage and reaches a hand out, aiming for where he thinks the throat of the creature is.
Walter touch attack: 1d20 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Unfortunately, Walter appears hampered by the smoke, and his strike connects with nothing.
###
ROUND 5
Team Creepy
The poltergeist howls in frustration and sends debris whirling around the room again.
Attack Rolls
Poltergeist #2 vs. Raj: 1d20 + 3 ⇒ (9) + 3 = 12; miss
Poltergeist #2 vs. Rose: 1d20 + 3 ⇒ (4) + 3 = 7; miss
Poltergeist #2 vs. Walter: 1d20 + 3 ⇒ (11) + 3 = 14; hit
---
Damage Rolls
Poltergeist #2 vs. Walter: 1d4 ⇒ 3
An instrument tray caught up in the telekinetic storm slams into the side of Walter's head, making him see stars for a few moments before he regains his equilibrium.
###
ROUND 6
Team PC
The poltergeist has not moved, but everyone is starting to cough a bit from the smoke that is filling the room. This does not affect you trying to hit the poltergeist (multiple concealment conditions don't stack, as far as I'm aware) but it will affect the poltergeist hitting you.
If anyone wants to douse the flames it's two full-round actions per cot.
Dragomir Vuk |
Dragomir's eyes dart around the room, his lungs pumping like bellows and his heart racing like a drum... and not from the run down the stairs.
My Lady, help me!, he thinks urgently.
Perception1d20 + 2 ⇒ (16) + 2 = 18
His eyes slide to a place in the room, a space that seems abnormal... perhaps 'tainted', though that impression could be as much to his state of mind as anything else.
Hefting his holy water, he uncorks it with his teeth and lets it fly into the room and the location of the restless spirit.
He lets out a battle cry that is equal parts frightened scream and yelled challenge, Pharasma!
1d20 + 4 ⇒ (17) + 4 = 21
2d4 ⇒ (1, 4) = 5
Need a roll for incorporeal?
Dragomir Vuk |
1d100 ⇒ 52
>51 is good
hoping the +1 also counts for splash damage if I miss
Edit: Its Good! 6hps. Praise to Pharasma (with a side to Desna for the dice rolls)
Carrion Crown GM |
Dragomir, you'll need to move adjacent to the poltergeist to deliver the holy water. I've moved you on the map. The holy water seems to catch unnaturally in the air, as though filtering through some invisible sieve.
The creature is still alive...
...but it's down to 1hp.
Theron Adrezi |
Theron groans in frustration at the Poltergeist. Would you just die? Not wanting to waste any more of his precious magical arrows, he tries casting a spell instead.
Move: move to V11, Standard: Cast Disrupt Undead
Attack: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16 Point Blank, Inspire
Damage: 1d8 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13 Point Blank, Inspire
Miss: 1d100 ⇒ 31 Miss chance, I hate you!
Rose Springdawn |
Round 6
HP 16/19
Arcane Pool 3/4
Effects
Inspire Courage
Arcane Enhancement
Beginning to cough at the increased smoke, Rose tries to focus on the spirit through blurry eyes. A quick strike only manages to clear away some of the smoke as she fires a wild ray through what she believes to be the phantom's form, only to realize it was the same smoke she billowed with her swing. "If this spectre doesn't get us, the *cough, cough* smoke will!"
Spell combat, swing with the sword, 5' shift to Z12, Disrupt Undead. Bot miss due to concealment. So going to take blindfight after this.
Longsword: 1d20 + 4 + 1 + 1 - 2 ⇒ (12) + 4 + 1 + 1 - 2 = 16
Damage: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13
Miss chance: 1d100 ⇒ 37
Disrupt Undead: 1d20 + 3 + 1 + 1 - 2 ⇒ (19) + 3 + 1 + 1 - 2 = 22
Damage: 1d6 ⇒ 5
Miss chance: 1d100 ⇒ 47
Karrik |
Not to delay the game any, but is the window actually closed off glass? Or is it already effectively open? Im thinking it might be smart to open the window to vent out some smoke -- giving the group of you another round of attacks. I don't like this 50/50 attack thing, andI don't like the choking smoke on top of it.
Karrik |
Gotcha, thanks. So without some kind of spell to move the air out of here, the window is doing as much good as it's going to do to dissipate this smoke. :(
Frustration growing, the half-orc sends another bolt of dark energy past his teammates and into the ghost's position.
STANDARD: Cast Disrupt Undead
.
Ranged Touch 1d20 + 1 + 1 - 4 ⇒ (11) + 1 + 1 - 4 = 9; Inspire, Firing into melee
---> Miss Chance 1d100 ⇒ 95
---> Damage 1d6 + 1 ⇒ (5) + 1 = 6.
AC 15 T 11 FF 14
CMD 16 FF 15
F/R/W +6 / +2 / +4
Effects/Conditions )
Lem Longbarrow |
Lem coughs, the smoke making it difficult for him to keep preaching. He throws the vial of holy water at the ground near the specter, before retreating out of the room.
My internet's not great here right now, so I can't get the map. But I already had my holy water vial drawn, so I should be able to...
Free: Stop Performance
Standard: Target a square next to the poltergeist with holy water to hit it with splash damage, AC 5, - 4 into melee 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Move: Out of the room towards the stairs.
Carrion Crown GM |
Actually you can't target a square; to hit an incorporeal creature with holy water you have to make a ranged touch attack from an adjacent square as you empty the vial onto the creature--which would have missed.
If nothing else, Raj still has a viable +1 ghost touch arrow in his hand that will deal full damage--but I am guessing he would rather save that.
So:
Walter tries to reach the creature again.
Walter's touch attack: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
Damage from flames: 1d6 + 1 ⇒ (4) + 1 = 5
Walter's hand is wreathed in flames as he reaches out, growling in frustration. Abruptly, he finds some minute resistance, and the fire in his hand flares up, briefly outlining a creature's head and flowing hair. The poltergeist lets out a piercing scream, and collapses.
You all hurry to put out the fire before it can fill the room further with smoke.
(More posts later. : ))
Rajuna Two-Fangs |
Sorry, I mis-read your post I guess. I took this bit to mean that my action for the turn was already spent along with Theron and Dragomir:
Raj, you still have the arrow in your hand--it's still a viable weapon. Otherwise, only Theron and Dragomir have taken their turns so far.
I have NO qualms about spending that last arrow... particularly since it is one of Theron's. :P
Theron Adrezi |
Admit it, you just didn't want the thing to die such a lame death. It would have prevented you from coming up with a cool description ;)
*grabs his arrow back* Well technically, I don't think we've rolled the recovery chances on those yet.
Arrow 1 recovery: 1d100 ⇒ 38 Fail
Arrow 2 recovery: 1d100 ⇒ 15 Fail!
OMG. These percentiles are hating me right now. That's 5 in a row below 51. I think you're running around with a broken arrow Raj ;)
Rajuna Two-Fangs |
I think you're running around with a broken arrow Raj ;)
Since a 'Broken Arrow' is part of the US military vernacular... I'll take it! Raj has a nuke! Raj has a nuke! Feel free to hand over all your treasure, or else. :)
Carrion Crown GM |
The room goes still and silent as the last poltergeist finally succumbs. You are left alone in the room, with the smouldering cots making it harder to see and the smoke choking your lungs. Quickly, you put the flames out, and although there’s much coughing and spluttering, nobody is badly affected by the smoke beyond soot-stained faces and watery eyes.
Walter looks chagrined to have caused the fire in the first place.
As a group, you begin to search the room, making sure it’s safe.
Carrion Crown Loot Pile |
As you check over the room, you find several items that appear to still be viable.
1d100 ⇒ 33
1d100 ⇒ 21
1d100 ⇒ 72
1d100 ⇒ 51
1d100 ⇒ 4
1d100 ⇒ 55
1d100 ⇒ 79
1d100 ⇒ 8
The items you find intact are:
- 2 × vials of antiplague
- 3 × vials of antitoxin
- 3 × vials of bloodblock
- 3 × vials of bodybalm
- 4 × vials of sedative (treat as drow poison)
- 2 × fully stocked healer’s kits
- 2 × heatstones
- 3 × doses of Lisken’s medicinal tonic
- 3 × vials of smelling salts
- 2 × does of soothe syrup
- 4 × potions of cure light wounds
- 1 × potion of cure moderate wounds
Carrion Crown GM |
Disposition Update
I have you at the following hit point totals:
- Lem: 10/15
- Raj: 7/18
- Rose: 14/20
- Walter: 6/13
- Karrik: 20/20
- Theron: 15/15
- Dragomir: 21/26
- Septimus: 18/18
Let me know if you disagree—I do have the effects of virtue on Raj & Rose.
In any case, a moment of rest would appear to be required, and then you can choose between doing the following:
- Going through one or more of the three doors in the west wall of this room (V12, V14, V16).
- Going through the door that leads to the room to the east of this one (AB14). You saw in from outside, but couldn’t tell what this room was used for.
- Going through the door in the northwest corner of the corridor at the bottom of the stairwell (V17).
- Going through the door in the southwest corner of the corridor at the bottom of the stairwell (V26).
- Going through the double doors at the south end of the corridor at the bottom of the stairwell (V26/W26).
- Giving up and going home to cry to Kendra. ; )
Let me know which you’d prefer. By now it is probably around 9:00am.
Dragomir Vuk |
I don't know what I was hit by to take me from 24 to 21 as I was out side combat since when I first took a con hit and some damage but I am happy with the count
Dragomir Vuk |
Dragomir wipes the soot from his face and coughs, then spits.
No way will I ever become accustomed to the dead... they have no place with us.
He bows his head and gives a muttered prayer of thanks, then strides to the door to the east and looks it over then back to Raj.
Am I thinkin' what you are thinkin'? This way?.
Theron Adrezi |
We have wounds to deal with first, Theron says a bit roughly. He was still fuming over the fact that he had been affected by something like fear. His usually impassive expression had been replaced with a mix of anger and embarrassment.
How shall we spread out the healing? I'd like to save at least one of my spells, so I can give out 1d8+2 twice.
mbauers |
Upon seeing the numerous cuts on Raj's person, Septimus produces a small vial and approaches the thief.
Here, drink up. I've isolated the regenerative properties of reptilian fauna. Concentrate the humors, combine with lockwort and poppy extract, add a touch of mint for the taste. This draught should accelerate your healing, both internally and on the skin itself. I daresay it won't even leave a...scar. He winces at his own social blunder but watches Rajuna eagerly, studying the effects of the healing extract.
Cure Light wounds extract, infusion, on Rajuna 1d8 + 2 ⇒ (1) + 2 = 3
Fiddlesticks, that didn't help much. I (Lem) am out of healing spells, as is Septimus. Perhaps Walter can heal himself, Theron can heal Raj, and either Walter or a potion can do the trick for anyone else who needs it. I'm content to hold off getting healing and just keep hitting myself with Virtue.
After watching the lesser wounds stitch up, Septimus frowns, clearly hoping for more visible effects. His frown turns to a beaming smile as he sees the salvageable medical supplies in the room, delineating in great detail their uses to anyone who will listen.
Theron Adrezi |
I was totally thrown off by the profile picture there, lol.
Seeing that Raj still appears to be injured, Theron moves up to him and begins casting a healing spell upon his wounds.
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3 ...Wow.
The pathetic results of his attempts at healing does little to improve Theron's mood, and he tries again.
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3 ...This is karama for all my amazing rolls earlier in the campaign.
The next attempt is just as ineffective. Theron gives it up and hopes that Raj won't mind the few remaining cuts and scratches. He quickly tries to cover for his mistake. Sorry Raj, it seems that I need to practice my healing spells a bit more... What is wrong with me today?
Carrion Crown GM |
Hey all--wrote this post earlier today before all the healing fumbles...even funnier now, when I have a chance to post it.
Here's the breakdown of wounds today.
Dragomir
Start: 28/28
5 damage from rockfall: 23/28
2 Con damage from giant stirge: 21/26
Raj
Start: 17/17
Virtue from Lem: 18/17
5 damage from rockfall: 13/17
1 Con damage from giant stirge: 13/17
Virtue from Lem again: 14/17
2 damage from poltergeist: 12/17
4 damage from poltergeist: 8/17
As it turns out, I can blame Hero Lab for not having a proper temporary hit points system. At least, not one I've been able to find. : ) So Raj, you're right, you're on 8hp.
If only you could reach level 3 so Lem could start channelling... ; )
Walter could certainly do with some healing. If you're happy for him to do so, he will claim a potion of cure light wounds and down it, healing 1d8 + 1 ⇒ (8) + 1 = 9 hit points.
If you're not happy for him to use a potion, then he can use cure light wounds as a spell and add +1 to the above.
Rajuna Two-Fangs |
No sweat on the HPs. I was worried that I had missed tracking an attack.
Rajuna accepts the healing spells gratefully. "Let's make sure we're all in good shape before we go further. A healing potion does ya no good sitting in a pouch while yur knocked out."
Checking his healed wounds by limbering up, the thief tosses the unbroken Ghost Touched arrow to Theron. "I think ya left this on the floor."
Lem Longbarrow |
If anyone has a spare vial of Holy Water...?, Dragomir says hopefully, drawing the sentence into an unspoken question.
Lem produces yet another vial, handing it over to Dragomir.
Here you are, friend. Best make it count--I don't have much left. Those stones will still do nicely, too, though they may fare better against more corporeal threats.
I believe all three stones missed, right? If we can retrieve them, I'd give one back to Walter, one back to Raj, and I'll take one.
Regarding healing--how many spells does Walter have left? If he has 3 or more I'd say have him use a spell to heal himself. If he has 2 or less, I'd say he should drink a potion. As for the other stuff, I'll weigh in on the discussion thread.