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| 1,451 to 1,500 of 1,930 |
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| cynarion |
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Thanks Ice Titan, I may bug you for more details as the adventure continues; haunts appear to occupy an odd spot in the rules that can leave a lot of ambiguity.
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So, I'll present my full logic here; if anyone still has any concerns, please let me know. I am revealing quite a lot here, so I'll spoiler this in case some of you aren't keen to read it.
THE PIPER OF ILLMARSH
Plenty of stuff that I've read suggests that many GMs have the Piper wandering around as a ghostly apparition, or his flute floating in mid-air, but the description doesn't mention either. The haunt itself is the song--and trying to target the song, to me, just takes the game into 'I shoot the darkness' territory.
I am happy to consider alternatives, but as this is a corner case (no object, no visible manifestation) I don't expect this same set of circumstances to come up again.
Let me know if you have any suggestions or requests! : )
| mbauers |
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So, Harmonic Spell and cantrips/orisons...
They're not meant to work together (see the erratum here), but to my mind, every round that Lem is casting an orison instead of a 1st level spell or making an attack is a round that Lem personally is being less effective than he could be, on an individual measure basis. Lem is, however, contributing greatly (especially at this low level) to the party's overall effectiveness.
That being said, if Lem's player is happy with the situation, I'm happy to let it continue; I'm sure there will be a turning point where Lem's spell slots and capabilities will grow to the point where other options are more attractive than orisons.
So effectively, nothing changes--I just wanted to make a statement to that effect. : )
Hey Cyn, I didn't know this was the case with Harmonic Spell, so thanks for the heads up. If you're willing to let me keep playing this way, that's awesome. If you at some point decide that you don't want it to work with orisons, I won't be offended.
I also agree that it seems that as we get a few more levels it will become moot (If I'm spamming Virtue/Resistance at high levels, we're screwed anyway, hehe).
| Dragomir Vuk |
| HPs 16/(26)28...AC18/Touch11/Flatfoot17/CMD 18||HP 26/[28]| Fort:+5 ;Ref:+2 ;Wil+0|Percept +1/Sense Motive +5 Male Human Ustalav Varisian Fighter/2 *12 Con /Fort:+4 |
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Damn you all!!!
Dragomir. temporarily unable to recover from his ineffective attempt, and awkwardly placed to launch another swing, braces himself and drives his head into the skeleton in front of him.
Yes - I am showing off... just a little
| cynarion |
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Dragomir--that was awesome!
Everyone--if y'all could wait and let me go first next turn, I'm going to switch my song over to inspire courage now that the piper has "piped down".
Sorry, couldn't resist, hehe
Well, the Piper started up again on his turn (the haunt re-manifested, if you like), so this doesn't apply any more.
| Lem Longbarrow |
| Male Halfling Cleric (Evangelist)/ 2 |
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Ah, gotcha. Well, it's all good, I'll keep the move. This way we at least get to see what his music is, hehe. If people get affected I can always switch back to Countersong next round and give everyone another save.
This assumes that I don't get killed by this one lone skeleton, which I can't seem to shake.
Can someone help a halfling out? ;-)
| Void Munchkin |
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While that would be interesting, she's more into naruto and bleach. And hetalia, lucky star and Tokyo mew mew. I think her costume for day 1 is nel from bleach.
Loli, adult, released form? if adult I hope it's Nel espada uniform.
| Void Munchkin |
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Adult, and no.
The espada uniform is the white prude one, otherwise it's the green one not covering much.
| Void Munchkin |
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That's what I meant, it's the green one, not the espada one.
You might have to keep foreign hands off her.
| Rose Springdawn |
| {HP9/19 | AC16 T12 FF14 CMD 16 | F/R/W 4/2/3} Female Samsaran Bladebound Magus 2 |
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Last year there was only one bad occurrence (and honestly not that bad). She was 14, and some guy who I happened to know through work (and more importantly knew he was over 30), was being overly friendly for someone her age (wanting hugs and whatnot). It didn't end badly or anything but I did have to use the Death Stare, after mentioning her age.
| Lem Longbarrow |
| Male Halfling Cleric (Evangelist)/ 2 |
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Hey Cyn, here's what I was thinking about using Countersong again in case anyone fails their DC 14 Save.
If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
So I guess my idea won't work if this is an instantaneous effect.
| Lem Longbarrow |
| Male Halfling Cleric (Evangelist)/ 2 |
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Lem Longbarrow wrote:Note that everyone gets +1 morale bonus to that DC 14 save from Inspire Courage. I believe Dragomir still has Remove Fear, so he should get a +4 to his save. It seems like the Piper thing is also a fear effect, so he should get a +4 to that, no? Also, I believe if I switch back to Countersong everyone can use my Perform roll again to get another save against the piper's attack.Yes, remove fear will still be active on Dragomir. For the sake of simplicity we'll say it wears off at the end of this encounter.
As for the haunt inducing a fear effect, thematically I will say yes, as I have altered the description of the effect from what's in the text. Mea culpa.
So if everyone gains a +1 morale bonus on their Will saves to avoid the effects of the Piper's song, from inspire courage, then nobody can gain any benefit from countersong until next round--regardless of the order in which you post, we can't have two separate bardic performance effects occurring in the same round.
As for countersong granting a second save against the Piper's song, that would be true if we were running on normal initiative, but with group initiative I don't think we can do that without introducing some really odd effects/exceptions.
In sum:
1. Make your saves this round including a +1 morale bonus from inspire courage.
2. Next round you can use Lem's Perform skill check result instead if you wish.
3. Nobody gets a second save against the effect.Happy to talk about this in the discussion thread if anyone has any objections or alternatives, but for this encounter this is how it will work.
Yeah, I considered the group initiative and everything and tried to avoid any related problems, but that's why I made sure to go first in Rounds 3 and 4.
In round 2 I'm using countersong. Piper goes first in round 3 (countersong still active), so my roll works (everyone gets affected by the countersong for one round, from my turn in round 2 to my turn in round 3).
Then I go first in round 3 (still after Piper's turn, so my order in our initiative shouldn't matter, I believe), granting everyone Inspire Courage.
In round 4, Piper goes first and everyone has to save vs his effect, as IC is in effect now, not countersong.
Then on my turn in Round 4, Inspire Courage is going. I use it on my attack, then swift action switch to Countersong.
So Inspire Courage lasted from my turn in round 3, to my turn in round 4. Countersong should last from my turn round 4 to my turn in round 5 (and in this case, should allow everyone who failed their save to use my perform check, for the part of Countersong that says those already under effect of a sonic/language-based attack are granted another save).
I agree with not double counting performance, but I don't think this is an example of that. Each round of my performance affected everyone for one round. If countersong has no effect this round, then I'm using a round of performance for no benefit this round(as my Inspire Courage only lasted from round 3 to round 4.) Essentially, my song for round 4 is not providing a countersong or inspire courage benefit.
Now I'm not trying to argue, as had you not allowed my Harmonious Spell to work with Orisons I should have been out of Performance Rounds anyway. Just trying to say how I saw it.
| Carrion Crown GM |
| mysterious male human purveyor of plot |
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Thanks Lem. One thing to change, purely for clarity's sake--the Piper is going last each round:
I18: Skeletons
I16: Stirges
I14: PCs
I10: Piper
I actually agree with your interpretation--but I probably didn't express myself as well as I could have.
The sticking point isn't the order in which people are posting (and I do appreciate that you've been first cab off the rank each round, that does help), it's more that by the time I was able to post this morning, Raj and Rose had both already taken Inspire Courage into account in their posts. Untangling all that would be a pain (even though they missed), and if individuals are benefiting from +1 to their saves vs. the dirge (you save at the beginning of your turn, not as an immediate action on the Piper's turn) then they can't simultaneously benefit from countersong.
So, here's a complete historical breakdown:
Effectively, while group initiative means that everyone's actions occur in the order of their being posted, everyone's turn (during which those actions are taken) extends to before the first PC action is taken, and to after the last PC action is taken. This means that everyone has to save against the Piper without the benefit of countersong this turn.
So either the PCs need to stop benefiting from inspire courage (and perhaps gain a second save against the Piper's dirge this round thanks to countersong), or they can take their +1 to hit/damage this round and start benefiting from countersong for their save vs. dirge next round. Does that make more sense?
| Dragomir Vuk |
| HPs 16/(26)28...AC18/Touch11/Flatfoot17/CMD 18||HP 26/[28]| Fort:+5 ;Ref:+2 ;Wil+0|Percept +1/Sense Motive +5 Male Human Ustalav Varisian Fighter/2 *12 Con /Fort:+4 |
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This battle feels suitably epic. Truth told its not that bad, but the Piper adds a nice twist to it that could have been MUCH worse if not for Lem. Its also the first BIG haunt we've hit.
I trust there will be no objections if we head back to the Lorrimor house after this one?
Assuming I lose another 2-3 con (5-6 total), then I will regain 1 con a for each 8 hours rest. This can be doubled to 2 with a heal check - If I spend a full day abed its 4 Con (heal check)
I recommend post this, we take a full day bed rest (heal up) and hopefully give Karrik and Sept a chance to whip up some more fire bombs. Day 2 I would like half a day a bed and some more work with the villagers including seeing if we can sell some loot for some more holy water and other role play.
| cynarion |
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Thanks Theron.
One word of warning for all of you--I am the kind of GM who changes the dungeon if you leave it alone. I'm not saying you should stay and I am most certainly not trying to suggest you clear the whole building in one go, but I am telling you that you shouldn't expect things to remain the same if you leave and come back. Just so there are no surprises. ; )
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