cognitive dissonance (Inactive)

Game Master icehawk333


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Human
icehawk333 wrote:
Castell Danza wrote:
Oh, BTW Ice, I'm leaning toward archery with the custom sun metal but I have a question: Will my scarf alter this new spell the same way it does sun metal?
Yes.

Excellent.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

The game is open for a Sarrissa monologue or a GM push.


I was at a Doctor Who convention Sat and Sunday in Atlanta. Worked today. Con had a room with free food and there was loose candy in all the panel rooms. I bought some more buttons to add to my collection nearing 200. :)

Also got some bumper stickers and 2 tshirts.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I played a DnD 5e game on Saturday and I worked Monday
By I was told I could go home after 2 hours but I got 11 hours of pay for it so woo
I also pet my kitty and doggies a lot


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

Christ, I don't remember posting XD I think I was half asleep when I posted that. Haven't been sleeping well lately =p

Played Pathfinder with Bookrat and Crusader on saturday, and hung out with my family on sunday, had a small bbq, got pretty drunk. Good times =p


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Lord Foul II wrote:

I played a DnD 5e game on Saturday and I worked Monday

By I was told I could go home after 2 hours but I got 11 hours of pay for it so woo
I also pet my kitty and doggies a lot

How is 5e? I've heard a lot of good things about it.


Decided I'm going to take a creative route with one of my abilities.

I'm going to find lizards or reptiles that are akin to the animal or boon for each nature focus, and Zveris will take on aspects of the reptile instead of becoming half lizard half man half mammal. Because that makes things complicated visual-wise.


Bat: darkvision- pit viper

Bear:Constitution- komodo dragon

Bull: Strength- aligator

Falcon: Perception- monitor lizard

Frog: Swim checks and Acrobatics checks to jump- hybrid iguana

Monkey: Climb- gecko

Mouse: evasion- western fence lizard

Owl: Stealth- chameleon

Snake: attacks of opportunity- black mamba

Stag: speed- Jesus Christ Lizard

Tiger: Dexterity- gila monster

Wolf: scent- horned viper

Just needed this somewhere.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

That's cool, magic. I like that idea.


Thanks. ^_^

Of course the summon pack ability will have to work with the regular animals, otherwise it'd be stuck to summoning really specific lizards if I want to be effective.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Merek Montague wrote:
Lord Foul II wrote:

I played a DnD 5e game on Saturday and I worked Monday

By I was told I could go home after 2 hours but I got 11 hours of pay for it so woo
I also pet my kitty and doggies a lot
How is 5e? I've heard a lot of good things about it.

how good it is reaaaaaly depends on the DM,

There is no wealth per level, and magic items don't have any rules for pricing, other than mentioning how rare a given item is
I've played from level 5 to level 17 so far and plans are in the works for going past twenty
5e does not have specific rules for that.
5e takes several rules from editions like 1e&2e
it's very streamlined, and because there are fewer modifiers and because stats have caps luck is a bigger part of the game


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Lord Foul II wrote:
Merek Montague wrote:
Lord Foul II wrote:

I played a DnD 5e game on Saturday and I worked Monday

By I was told I could go home after 2 hours but I got 11 hours of pay for it so woo
I also pet my kitty and doggies a lot
How is 5e? I've heard a lot of good things about it.

how good it is reaaaaaly depends on the DM,

There is no wealth per level, and magic items don't have any rules for pricing, other than mentioning how rare a given item is
I've played from level 5 to level 17 so far and plans are in the works for going past twenty
5e does not have specific rules for that.
5e takes several rules from editions like 1e&2e
it's very streamlined, and because there are fewer modifiers and because stats have caps luck is a bigger part of the game

One of the good things about it that I've heard is that it helps focus on player creativity much more; which gives it that 1e/2e feel. This is likely because of the streamlined rule system.

I do want to try it, but with my gaming schedule, I really only have time for one F2F game per week, and I prefer to stick with pathfinder.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Based on my current F2F game I'm GMing, ratfolk settlements tend to be a bit, well, cozy. It will likely be very difficult for us larger characters. Good thing we have Castell on our side. :)


Human

This is why I should take 10 more.


Forget I said walnuts earlier. Cherries would be in season that time of year when walnuts wouldn't be.

Also, I chose Icelandic to represent Draconic because "responsible" was incredibly similar in an astounding range of languages.


Human

No, please die roller, I insist; I love single digits.


Male (M) Hobgoblin magus 3

I love how the die roler seems to have favoritism
It's hilarious
@zervis: I generally use actual draconic for draconic (I know of two full languages for that)
But I use Gaelic for Sylvan, and either German or Russian for dwarven, I would use Tolkien dwarven but they have weird lettering systems
Hmm what to do for goblin...


Human
Christopher "Chris" Farrell wrote:

I love how the die roler seems to have favoritism

It's hilarious
@zervis: I generally use actual draconic for draconic (I know of two full languages for that)
But I use Gaelic for Sylvan, and either German or Russian for dwarven, I would use Tolkien dwarven but they have weird lettering systems
Hmm what to do for goblin...

We use german exclusively for Orc at my table. Got to admit I have no idea where to start for Tavi though. Let's see, some reading up on actual Mongooses tells me they come mostly from Africa...


Male (M) Hobgoblin magus 3

Swahili maybe?
Any ideas for goblin?


Human

Swahili could work, definitely in the right direction, as long as we're throwing the clicks in for that exotic idea. I'm assuming draconic from Skyrim is one of those ones you use?

As for goblin, I'm tempted to say Classical Latin, but failing that, I'll have to think more on it, not sure where to start with that one. Could use one of the old Norse languages if you can find a decent source.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Christopher "Chris" Farrell wrote:

Swahili maybe?

Any ideas for goblin?

Just mash your hand against the keyboard. :)


2 people marked this as a favorite.
Inactive

Turn off spellchecker and type with your eyes closed.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Sarrissa wrote:
Turn off spellchecker and type with your eyes closed.

That should be a requirement for Zveris. :)


Human

Also lets start talking about the scent thing here, no sense clogging up Gameplay.

Also also, Sarrissa is getting a dark side now. Would you like your lightsaber in classic Tube handle or Crossguard?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright, time to butt in.

One, you don't get a +8 to track by scent, you just gain it as an option, negating a lot of penalties when trying to track without it-

The base DC is ten, regardless of serface, unlike normal tracking, so long as the scent is fresh.

Now, the use "avoid getting lost" is a Dc 15, and isn't part of tracking, so scent doesn't affect it.

However, I'm not exactly sure a check is needed to find your way back from the distance you traveled.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I was wondering where that +8 came from. I couldn't find it and had assumed I was just missing it somewhere.

Additionally, I would argue that you can't use the scent ability to track your own tracks, as your own body scent would overpower any residual scent on the tracks.


Human

Alrighty then, so scent is basically it's own tracking method separate from the other choices? And not applicable to getting back to the treebouse? Would it be doable if I was trying to get back by finding the smell of the place assuming I would have a specific smell to follow? Asking to try to figure the scent rules out now, I'll just take your word for it that I don't need a roll toget back to the house.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Castell, getting back to the house...

Well, basically, unless your memory is awful enoguh that you can't rememeber where you came from a few minutes ago, I don't think it's much of an issue.


Human

Well, it's only an 8. Not like I have, say a 5... but for the rest of my post?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Based on the Tavi race, I'd argue that Castell could easily locate the place due to the Lizardfolk and troglodyte smells.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

full scent rules:

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Well, it's only an 8. Not like I have, say a 5... but for the rest of my post?

What I was saying is I don't think the check was even needed.

But it just rained, so I think the check to track your own footprints in the mud is 5.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Oh that's a useful thing to note:

Scent allows you to use the survival skill to track as an untrained skill. Normally, you can only use survival to track untrained if the DC is 10 or less (like a knowledge skill).


Human

That does sound useful to know.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:

Oh that's a useful thing to note:

Scent allows you to use the survival skill to track as an untrained skill. Normally, you can only use survival to track untrained if the DC is 10 or less (like a knowledge skill).

Tracking in favorable conditions (soft or very soft ground) is already that low.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

True. I was noting it for future reference.


Human

Man, I was trying to make a funny, and now mereks back and I have to wait for it.


Human

I need to work on playing my mental stats more, a guy who totals averagely in Int and Wis shouldn't be the plan guy.

EDIT: Magic, the Jesus lizard you were talking about is the Basilisk Lizard in case you were wondering.


I knew it had another name. I just couldn't remember what it was.

I knew that one because when I was little there was an alphabetical book of reptiles in the library and people were looking up the letter of their name, and mine is J, so that's what the book said.

Secondary reason is that I don't want to get it confused with the monster Basilisk.


Human

Wait, a childrens book called it the Jesus Lizard? Seems a little... not PC. In the hilarious way, should anyone get the wrong idea of what I mean.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Wait, a childrens book called it the Jesus Lizard? Seems a little... not PC. In the hilarious way, should anyone get the wrong idea of what I mean.

Jesus lizard is a common name for it because it can walk on water. so it wouldn't sunrise me to see it in a children's book, especially considering how prevent Christianity is in the USA.


I've actually heard it called that more than the Basilisk, personally. On TV and stuff. Mythbusters used that name first before they called it a basilisk in the run on water episode.

As far as I know, it's a pretty common name for it.

The weirder thing is that it's almost exclusively The Jesus Christ Lizard instead of The Jesus Lizard or The Christ Lizard. Always both...


Human
Merek Montague wrote:
Castell Danza wrote:
Wait, a childrens book called it the Jesus Lizard? Seems a little... not PC. In the hilarious way, should anyone get the wrong idea of what I mean.
Jesus lizard is a common name for it because it can walk on water. so it wouldn't sunrise me to see it in a children's book, especially considering how prevent Christianity is in the USA.
Magic wrote:

I've actually heard it called that more than the Basilisk, personally. On TV and stuff. Mythbusters used that name first before they called it a basilisk in the run on water episode.

As far as I know, it's a pretty common name for it.

The weirder thing is that it's almost exclusively The Jesus Christ Lizard instead of The Jesus Lizard or The Christ Lizard. Always both...

This is news to me, but then I don't profess to know a whole lot as is. I suppose I just thought there would have been more of an outspoken negative reaction from the more sensitive folks, though again, perhaps there was, I seem to live under a rock sometimes.

Also, maybe Zveris should have autocorrect on if it butchers his posts as much as yours. He could be a veritable malaproper soon enough.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:

I've actually heard it called that more than the Basilisk, personally. On TV and stuff. Mythbusters used that name first before they called it a basilisk in the run on water episode.

As far as I know, it's a pretty common name for it.

The weirder thing is that it's almost exclusively The Jesus Christ Lizard instead of The Jesus Lizard or The Christ Lizard. Always both...

Yeah, Jesus Christ Lizard is much more familiar than Jesus Lizard. I knew that didn't sound right for some reason.


That's a good idea, but I'm going in as an English Major...

I couldn't do that... I just couldn't... It would destroy me...

I've actually had to retype a post because I was using my larger vocabulary choices in his speech, when he should be sticking to single syllables and repeating words. I just can't make myself reuse the same word in a paragraph if there is a better alternative... I have to focus on using my long words and turn of phrase in description instead of speech...


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:

That's a good idea, but I'm going in as an English Major...

I couldn't do that... I just couldn't... It would destroy me...

I've actually had to retype a post because I was using my larger vocabulary choices in his speech, when he should be sticking to single syllables and repeating words. I just can't make myself reuse the same word in a paragraph if there is a better alternative... I have to focus on using my long words and turn of phrase in description instead of speech...

If you're going for an English major, then this will be really good practice for you when you're writing a character with lower education or intelligence, or writing for a crowd with a lower education level.

For example, if you have to write a speech for a group of elementary students or for a jury in a court of law.


Male Strix Alchemist 3
Merek Montague wrote:
♣♠Magic♦♥ wrote:

That's a good idea, but I'm going in as an English Major...

I couldn't do that... I just couldn't... It would destroy me...

I've actually had to retype a post because I was using my larger vocabulary choices in his speech, when he should be sticking to single syllables and repeating words. I just can't make myself reuse the same word in a paragraph if there is a better alternative... I have to focus on using my long words and turn of phrase in description instead of speech...

If you're going for an English major, then this will be really good practice for you when you're writing a character with lower education or intelligence, or writing for a crowd with a lower education level.

For example, if you have to write a speech for a group of elementary students or for a jury in a court of law.

xD The jury comment busted me up

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Huh, I didn't you were an English major magic
For future reference I'm a psychology major with "doctor handwriting"


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Fray Ansel wrote:
Merek Montague wrote:
♣♠Magic♦♥ wrote:

That's a good idea, but I'm going in as an English Major...

I couldn't do that... I just couldn't... It would destroy me...

I've actually had to retype a post because I was using my larger vocabulary choices in his speech, when he should be sticking to single syllables and repeating words. I just can't make myself reuse the same word in a paragraph if there is a better alternative... I have to focus on using my long words and turn of phrase in description instead of speech...

If you're going for an English major, then this will be really good practice for you when you're writing a character with lower education or intelligence, or writing for a crowd with a lower education level.

For example, if you have to write a speech for a group of elementary students or for a jury in a court of law.

xD The jury comment busted me up

Standard advice when giving expert testimony in a court of law is to assume the jury has a 4th grade education. Now, it's flat out false that this is the case - research shows an average of 10-11th grade education, but for highly complex topics, you really have to explain it like you're talking to an elementary school student. Basically, to someone who's willing to learn but does not even understand basic concepts of your field.

And for most cases, this is true. Think about my expertise and how much knowledge our own gaming group has on it - even though the average education level at our table is "some college." Out of all of us, you'd be the only one who could even begin to understand me on a professional level.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
Merek Montague wrote:
♣♠Magic♦♥ wrote:

I've actually heard it called that more than the Basilisk, personally. On TV and stuff. Mythbusters used that name first before they called it a basilisk in the run on water episode.

As far as I know, it's a pretty common name for it.

The weirder thing is that it's almost exclusively The Jesus Christ Lizard instead of The Jesus Lizard or The Christ Lizard. Always both...

Yeah, Jesus Christ Lizard is much more familiar than Jesus Lizard. I knew that didn't sound right for some reason.

I prefer Raptor Jesus

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