cognitive dissonance (Inactive)

Game Master icehawk333


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

And here's a discussion thread. The campain thread won't be up until I've got enoguh world finished to start.


M Rattus norvegicus

So what are the classes so far?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Bard, barbarian, possibly majus.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Fancy meeting you all here. Do we have an ETA for the discussion thread? I currently have nothing settled about my character, so not exactly in a rush.


M Rattus norvegicus

I'm thinking paladin or cavalier, but I'm not sold on it.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You mean the gameplay thread?

This is a dicussion thread.

The gameplay thread will be up in anywhere from five minutes to a few days, depending on my work ethic.

Even if it's up, you don't need to use it until you're ready.

I intend to have the group meet up outside the swamp before they head in for (reason).

Talk for a while, wait for everyone to show-

Basically, give those who are ready a chance to meet up with the others, who it's rather likely they have met before (not the largest town).

Also, feel free to make up NPC's in your backstory.

This is really flexible, as the world isn't galorion-
It's of my own making, and is very mallable at the moement.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
bookrat wrote:
I'm thinking paladin or cavalier, but I'm not sold on it.

I love that idea, myself.

Trying to uphold your own high standards while everyone expects the opposite of you, and tends to treat you like the wretched thigns you fight.


M Rattus norvegicus
icehawk333 wrote:
bookrat wrote:
I'm thinking paladin or cavalier, but I'm not sold on it.

I love that idea, myself.

Trying to uphold your own high standards while everyone expects the opposite of you, and tends to treat you like the wretched thigns you fight.

Yeah. That's why I like the idea. The reason I'm not sold on it is because it don't want our party to end up with three hammers and an arm, but no anvils. Or in the more traditional sense, a buffer, 2-3 martials, a possible partial caster, and no healing.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
icehawk333 wrote:

You mean the gameplay thread?

This is a dicussion thread.

The gameplay thread will be up in anywhere from five minutes to a few days, depending on my work ethic.

Even if it's up, you don't need to use it until you're ready.

I intend to have the group meet up outside the swamp before they head in for (reason).

Talk for a while, wait for everyone to show-

Basically, give those who are ready a chance to meet up with the others, who it's rather likely they have met before (not the largest town).

Also, feel free to make up NPC's in your backstory.

This is really flexible, as the world isn't galorion-
It's of my own making, and is very mallable at the moement.

Yes, meant that. Sounds good, I'll probably be a day or two, got late shifts for work coming up.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yeah, that can be an issue.

I mean, wands fix it rahter well, and the bard can trigger wands of cure light wounds with no check.

Usually, in-battle healing is rather silly (you can do so much more damage then you can heal, most of the time) so wands tend to be the main way of healing outside battle.

But, if you think that a caster is needed, you could easily do soemthing like play a chsrecter like a cleric of iomodae- same idea of a personal code of uphold, but cleric powers.

Or just play a caster who holds himself to a tight code, out of his own morals- he need not even be religious, or gain power from it.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
bookrat wrote:
icehawk333 wrote:
bookrat wrote:
I'm thinking paladin or cavalier, but I'm not sold on it.

I love that idea, myself.

Trying to uphold your own high standards while everyone expects the opposite of you, and tends to treat you like the wretched thigns you fight.

Yeah. That's why I like the idea. The reason I'm not sold on it is because it don't want our party to end up with three hammers and an arm, but no anvils. Or in the more traditional sense, a buffer, 2-3 martials, a possible partial caster, and no healing.

I will admit, my first choice was Barbarian, but I was too late on the draw. But, the good news is that I have a good reason to try out a bard now, and I can play with the public image RP angle.

EDIT: Plus, between a paladin and bard, we should be able to pull through with healing (the only part I'm concerned about personally, I never play in a group with solid healing), like Icehawk said, I can carry around healing in a stick.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Green Smashomancer wrote:
icehawk333 wrote:

You mean the gameplay thread?

This is a dicussion thread.

The gameplay thread will be up in anywhere from five minutes to a few days, depending on my work ethic.

Even if it's up, you don't need to use it until you're ready.

I intend to have the group meet up outside the swamp before they head in for (reason).

Talk for a while, wait for everyone to show-

Basically, give those who are ready a chance to meet up with the others, who it's rather likely they have met before (not the largest town).

Also, feel free to make up NPC's in your backstory.

This is really flexible, as the world isn't galorion-
It's of my own making, and is very mallable at the moement.

Yes, meant that. Sounds good, I'll probably be a day or two, got late shifts for work coming up.

No problem!

Heck, I'm used to giving much more time to make chsrecters then two days.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Green Smashomancer wrote:
bookrat wrote:
icehawk333 wrote:
bookrat wrote:
I'm thinking paladin or cavalier, but I'm not sold on it.

I love that idea, myself.

Trying to uphold your own high standards while everyone expects the opposite of you, and tends to treat you like the wretched thigns you fight.

Yeah. That's why I like the idea. The reason I'm not sold on it is because it don't want our party to end up with three hammers and an arm, but no anvils. Or in the more traditional sense, a buffer, 2-3 martials, a possible partial caster, and no healing.
I will admit, my first choice was Barbarian, but I was too late on the draw. But, the good news is that I have a good reason to try out a bard now, and I can play with the public image RP angle.

It's always good to have the best PR possible...

Oh, that reminds me.

I'm /not/ banning leadership.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Huh. Well, I have one of my future feats chosen then.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
bookrat wrote:
icehawk333 wrote:
bookrat wrote:
I'm thinking paladin or cavalier, but I'm not sold on it.

I love that idea, myself.

Trying to uphold your own high standards while everyone expects the opposite of you, and tends to treat you like the wretched thigns you fight.

Yeah. That's why I like the idea. The reason I'm not sold on it is because it don't want our party to end up with three hammers and an arm, but no anvils. Or in the more traditional sense, a buffer, 2-3 martials, a possible partial caster, and no healing.

Also, feel free to do whatever you want.

I'm sure both the party an I can handle anything you wanna play.


Oh, wait, if you want barbarian feel free.

I can do something else.

I kind of feel like he would be pretty cookie cutter for my characters anyways.

If you want barbarian, it's yours.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Green Smashomancer wrote:
Huh. Well, I have one of my future feats chosen then.

With the open nature of this campain, i kidna expect you to make friends, enimies, and become rather well known. (Not requried at all, just something that might happen) and leadership fits right in with that.

Just don't expect me to be lax on how it acutallt works-
You don't design your own cohorts- you look for a general idea of one, and see what you get.

It's still a crazy good feat, but I don't really mind, as long as you don't try and drag all your followers into every battle.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
♣♠Magic♦♥ wrote:

Oh, wait, if you want barbarian feel free.

I can do something else.

I kind of feel like he would be pretty cookie cutter for my characters anyways.

If you want barbarian, it's yours.

Nah, I make plenty of 'em myself, Bard is new and exciting. Dibs is respected in my household.

Icehawk333 wrote:

With the open nature of this campain, i kidna expect you to make friends, enimies, and become rather well known. (Not requried at all, just something that might happen) and leadership fits right in with that.

Just don't expect me to be lax on how it acutallt works-
You don't design your own cohorts- you look for a general idea of one, and see what you get.

It's still a crazy good feat, but I don't really mind, as long as you don't try and drag all your followers into every battle.

Oh, dear lord no.

Me: "Next goes groupie #11. She misses because of course she did, she's level two."

I look forward to the idea of actually forming a relationship with an NPC or two, as well as not custom building one for myself.


M Rattus norvegicus

Ok, I'll go paladin. It'll be a ton of fun.

Now.. Make a new character, prepare for this week's game which got moved to a day early, play test the new pact magic book... I need to free up some more time. Got to stop doing overtime and stop going to see the extended family so much.

Any ideas for character gen rules? Books available, point buy, # of traits, etc...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
bookrat wrote:

Ok, I'll go paladin. It'll be a ton of fun.

Now.. Make a new character, prepare for this week's game which got moved to a day early, play test the new pact magic book... I need to free up some more time. Got to stop doing overtime and stop going to see the extended family so much.

Any ideas for character gen rules? Books available, point buy, # of traits, etc...

2 traits.

15 point buy.
Nearly everything pazio made on pathfidner OCG is good by me-
Basically, if you have it as a book, it's probobly allowed.

Ask about anything on archives of nethus or third party, and I'll likely say yes if it isn't horribly broken or too setting spesific.

A few items might be banned (mask of Stoney demeanor, for one.)

But mostly, I'll take just about everything.

I trust players to not rip huge holes in the game, so I let them have acess to nice tools to make whatever concept they desire.

Heck, if you've got an idea and can't find a way to make is, I could hombrew somthing.

I'm no stranger to homebrew.
Donno if I'm good at it, as I somehow manage to get almost no reviews on any of it at all-
Not even peoole telling me it's stupid or even aknowladging the existsnce of the post.
It's kinda funny, really.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
icehawk333 wrote:


I'm no stranger to homebrew.
Donno if I'm good at it, as I somehow manage to get almost no reviews on any of it at all-
Not even peoole telling me it's stupid or even aknowladging the existsnce of the post.
It's kinda funny, really.

I know how you feel. It's like a coin-flip on whether or not I get a response, good or bad. I've gotten ample feedback on 3 things I've posted here, and dead air on the rest.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Green Smashomancer wrote:
icehawk333 wrote:


I'm no stranger to homebrew.
Donno if I'm good at it, as I somehow manage to get almost no reviews on any of it at all-
Not even peoole telling me it's stupid or even aknowladging the existsnce of the post.
It's kinda funny, really.

I know how you feel. It's like a coin-flip on whether or not I get a response, good or bad. I've gotten ample feedback on 3 things I've posted here, and dead air on the rest.

My favorite I made was the plaguebringer alchemist archtype.

That was fun.

Anwyay, so yeah.

Just so it's more visible-

-------

15 point buy
Two traits
Hero points (yes)
Magic items (yet undecided)
You can be assumed to have a house with no GP cost.


Feral Hunter looks like fun...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
Feral Hunter looks like fun...

Then go right ahead!


I like it better than barbarian.

And I can have my froggies...

Now I need motivation. And basically everything that isn't a class.

How did we decide we'd do bonus feats and or stats carrying over?


Male Elf

Drawbacks allowed?

How big of a party are you planning for?

Well since you mentioned plaguebringer, I like it. I think it's one of the better race specific archetypes. It also makes me wonder about race-specific archetypes in this game...best to avoid them I guess.

Any concerns with alignments?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Nickadeamous wrote:

Drawbacks allowed?

How big of a party are you planning for?

Well since you mentioned plaguebringer, I like it. I think it's one of the better race specific archetypes. It also makes me wonder about race-specific archetypes in this game...best to avoid them I guess.

Any concerns with alignments?

Drawbacks are fine.

Party size is variable. 4-6, i can adept.

I was unaware that there was an acutal archtype called plauge bringer.
Heh.

I made one called plauge bringer, and it wasn't race-spesific.

It was also rather diffrent from that plauge bringer... Anwyay, that's neither here nor there.

Racial archtypes-

Yeah, unless your retrin into one after you roll up a race, probobly not.
But if you really want to use one, and it makes sense, I might jsut handwave the race requirement of the class.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

I like it better than barbarian.

And I can have my froggies...

Now I need motivation. And basically everything that isn't a class.

How did we decide we'd do bonus feats and or stats carrying over?

Bonus feats are still foggy.

You get all good and bad stats from both races.


Male Elf

Avoid them? Pick a different alternate racial trait. Probably won't have them for very long anyway. I think that's the easy and clean way to do it.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Nickadeamous wrote:
Avoid them? Pick a different alternate racial trait. Probably won't have them for very long anyway. I think that's the easy and clean way to do it.

Yeah, that's probobly for the best.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Then you'll probably also going to want to replace "skilled" because the reiencarnate spell let's you keep your feats and skills,
So, I'll take duel tallent,

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Just for trivia, I was hoping for gnoll or naga, but bugbear at least helps with the low point buy on such a MAD class, to tell the truth if I had rolled goblin or kobald I woul have just said "good luck with your game" and left


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

It sounds like a Dual-talent human is gonna be sort of "the best" option to start with, if only for ease of translation. For me at least. I'm gonna post my stats here so I don't forget 'em:

Castell Danza dual talent Human

Str: 13

Dex: 14 (+2)

Con: 12

Int: 10

Wis: 10

Cha: 14 (+2)

Feats: Undecided.


So far as a part we have
1. Bookie- Pally (damage/divine)
2. Smashy- Bard (skills/arcane)
3. Foul- Magus? (Damage/Arcane)
4. Nick- ??? (???/???)
5. Myself- Feral Hunter (damage/divine)

Any changes?


M Rattus norvegicus

Bookie...?


M Rattus norvegicus

What about this idea: keep all racial traits from old race and gain all new ones from new race. That way if someone wants to play a human, they won't be gaining an extra advantage over other races by keeping the bonus feat?


Would you prefer y over ie?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
booky wrote:
What about this idea: keep all racial traits from old race and gain all new ones from new race. That way if someone wants to play a human, they won't be gaining an extra advantage over other races by keeping the bonus feat?

That would also be consistent with keeping the stat adjustments of both races.


M Rattus norvegicus
Green Smashomancer wrote:
booky wrote:
What about this idea: keep all racial traits from old race and gain all new ones from new race. That way if someone wants to play a human, they won't be gaining an extra advantage over other races by keeping the bonus feat?
That would also be consistent with keeping the stat adjustments of both races.

The advantage is that you retain more of your old self. The disadvantage is that you lose the role playing opportunity of dealing with a new and unexpected setback (beyond the societal hatred).


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
bookrat wrote:
Green Smashomancer wrote:
booky wrote:
What about this idea: keep all racial traits from old race and gain all new ones from new race. That way if someone wants to play a human, they won't be gaining an extra advantage over other races by keeping the bonus feat?
That would also be consistent with keeping the stat adjustments of both races.
The advantage is that you retain more of your old self. The disadvantage is that you lose the role playing opportunity of dealing with a new and unexpected setback (beyond the societal hatred).

The bouns feat is lost like everything else.

Unfortusntly, I don't have an answer for dual-talented.

I can't asnwer everything, unfortuantly.

But keeping stat adjustments is plenty, in my eyes.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright.

I'm going to put the reincarnate rules here, plain and simple-

One-
You make a build, then change in game.
No expetions.

Two-
You keep old racial stat modifiers.
This makes dual-talented human unbalanced, and it should probobly be banned.

Three-
No alternate versions of rolled races.

Four-
The point here is to build a charecter who doesn't have any clue this is going to happen.
This is more about roleplying a change then optimizing the game.

Also, foul, the fact that if you would've left if you had rolled goblin of kobold means you're missing the entire point of this game.

It's not just a numbers game. Expecally not here.


M Rattus norvegicus
icehawk333 wrote:
bookrat wrote:
Green Smashomancer wrote:
booky wrote:
What about this idea: keep all racial traits from old race and gain all new ones from new race. That way if someone wants to play a human, they won't be gaining an extra advantage over other races by keeping the bonus feat?
That would also be consistent with keeping the stat adjustments of both races.
The advantage is that you retain more of your old self. The disadvantage is that you lose the role playing opportunity of dealing with a new and unexpected setback (beyond the societal hatred).

The bouns feat is lost like everything else.

Unfortusntly, I don't have an answer for dual-talented.

I can't asnwer everything, unfortuantly.

But keeping stat adjustments is plenty, in my eyes.

If racial traits are lost, but stat bonuses are kept, then the bonus from dual talent (a racial trait) would also be lost. So humans would still only get a single +2.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
bookrat wrote:
icehawk333 wrote:
bookrat wrote:
Green Smashomancer wrote:
booky wrote:
What about this idea: keep all racial traits from old race and gain all new ones from new race. That way if someone wants to play a human, they won't be gaining an extra advantage over other races by keeping the bonus feat?
That would also be consistent with keeping the stat adjustments of both races.
The advantage is that you retain more of your old self. The disadvantage is that you lose the role playing opportunity of dealing with a new and unexpected setback (beyond the societal hatred).

The bouns feat is lost like everything else.

Unfortusntly, I don't have an answer for dual-talented.

I can't asnwer everything, unfortuantly.

But keeping stat adjustments is plenty, in my eyes.

If racial traits are lost, but stat bonuses are kept, then the bonus from dual talent (a racial trait) would also be lost. So humans would still only get a single +2.

Right!

Thanks.


M Rattus norvegicus

I figure the two best options are to either keep all racial traits of both the old and the new, or have us players design a "raceless" character (design the character with everything but the race) and then roll after the game starts.

You basically choose a race in name only - for role playing purposes.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
bookrat wrote:

I figure the two best options are to either keep all racial traits of both the old and the new, or have us players design a "raceless" character (design the character with everything but the race) and then roll after the game starts.

You basically choose a race in name only - for role playing purposes.

I like the second option better.

It can be punishing, but really, it works.


I like the race-less thing.

Simplifies.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

I like the race-less thing.

Simplifies.

It does.


Though, maybe we could use a +2 to a stat? That would be 50+% of the core races anyways.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
Though, maybe we could use a +2 to a stat? That would be 50+% of the core races anyways.

I think, at this point, we just stick with the "raceless" idea.


I get that much. I'm just thinking either upping the Point buy a smidge or giving a player assigned +2 to a stat would be helpful.

I think that the goal of this is for it to be difficult for the characters, not as much the players.

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