bluedove's Pathfinders - Gamma Squad [PFS] (Inactive)

Game Master bluedove

Current Encounter Map


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Sovereign Court

Skills:
Acr +11, App +8, Blf +3, Cli +7, Crf (Untr) +1, Crf (Wea) +6, Dip -1, Ddv +12 (Traps +13), Dsg -1, Esc +11, Fly +4, Itm +3, K(Local) +7, Prc +7, Pfm (Untr) -1, Rid +4, Ssm +4, Slh +11, Sth +11, Srv +0, Swi -3
Encounter Map Human Loyalist 4 | HP 39/39 | AC 19 (FF 15, T 14) | Init +6 | For +4 Ref +8 Wil +1 | CMD 17 | Perc. + 7 |

Frindlikh tries to move free of the entanglement (Esc: 1d20 + 11 ⇒ (9) + 11 = 20), the moves up to the (yellow) rat to stab it.

Attack: 1d20 + 8 ⇒ (20) + 8 = 281d4 ⇒ 1
Confirm: 1d20 + 8 ⇒ (19) + 8 = 271d4 ⇒ 3

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

"Thats the spirit Oti!" Jorag cheered, continuing to aid the paladins fates.

Continuing to Bit of Luck Oti.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Li continues to draw and fire his arrows at the line of rats conveniently gathered before him.

Flurry of Arrows, 1st shot, PBS & Bless: 1d20 + 7 + 1 + 1 ⇒ (15) + 7 + 1 + 1 = 241d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Flurry of Arrows, 2nd shot, PBS & Bless: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 231d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


Female Human Pathfinder Society GM Thistletop Combat Map

-------------------------------------Round 2
Li - hits and kills DRC red
Svetlana - hits and kills DRC red
Frindlikh - delays
Marco - fires ray, misses
Jorag - BoL on Oti and moves
Otiophon - kills another Druid and steps out of Entangle area.
Enemy: Attacked
-------------------------------------Round 3
Li - kills green and blue rats
Svetlana - misses
Frindlikh - stabs yellow rat for 4 damage
Marco - struggles against entanglement
Jorag - Oti has dropped so need another action, also remember Bit of Luck requires you touch the recipient.
Otiophon - withdraws
Enemy:
Druid 4 - casts flare on Li
_Li Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10
DRC Cyan Bite: 1d20 + 2 ⇒ (15) + 2 = 17
DR Yellow Bite: 1d20 + 1 ⇒ (11) + 1 = 12
DR Purple Bite: 1d20 + 1 ⇒ (18) + 1 = 19 Damage: 1d4 ⇒ 2
DR Magenta Bite: 1d20 + 1 ⇒ (4) + 1 = 5
-------------------------------------Round 4
Li
Svetlana
Frindlikh
Marco
Jorag

GM Rolls:
Frindlikh Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21

Otiophon withdraws from the fray to give his comrades more of the action. Li kills two more rats with his deadly arrows. (And another rat down, another rat down... another rat bites the dust!)

The druid casts at the archer, hoping to spare his remaining rats. He causes a flash of bright light to appear before his face, dazzling his eyes.
Li is dazzled. The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls and sight-based Perception checks.

The rats move in on Svetlana, Frind and Marco, chattering their teeth menacingly but only Frindlikh takes a wound.
Frindlikh takes 2 damage. Party up!

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana snarls in frustarion at both missing the rate and also losing sight of her fighting buddy Oti. She maintains her assault on the same rat. Yellow

"Don't get wedged between 'em Frind, they're trying to creep up and surround you!"

Attack 1d20 + 8 ⇒ (18) + 8 = 26
Damage 1d10 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

I am using my Caravan Bond to affect allies within 30 feet with my Granted Powers. Would have likely used Bit of Luck on someone else instead, but since thats moot now, ill just have delayed. This round, Bit of Luck on Li.

Sovereign Court

Skills:
Acr +11, App +8, Blf +3, Cli +7, Crf (Untr) +1, Crf (Wea) +6, Dip -1, Ddv +12 (Traps +13), Dsg -1, Esc +11, Fly +4, Itm +3, K(Local) +7, Prc +7, Pfm (Untr) -1, Rid +4, Ssm +4, Slh +11, Sth +11, Srv +0, Swi -3
Encounter Map Human Loyalist 4 | HP 39/39 | AC 19 (FF 15, T 14) | Init +6 | For +4 Ref +8 Wil +1 | CMD 17 | Perc. + 7 |

I'm trying, but I can't move in this mess. Frindlikh answers the glacial fighter.

He then attacks one of the rats directly in front of him, with both knives:

Attack: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 171d4 ⇒ 2
Attack: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 131d4 ⇒ 1

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco tries again to break free from the vines. Still entangled, though, he tries not to offer an opening to the rat that's singled him out. He watches him warily for his attack.

Escape artist: 1d20 + 1 ⇒ (5) + 1 = 6
Total defense: AC = 17 (11 +4 mage armor - 2 entangled + 4 tot defense)


Female Human Pathfinder Society GM Thistletop Combat Map

-------------------------------------Round 3
Li - kills green and blue rats
Svetlana - misses
Frindlikh - stabs yellow rat for 4 damage
Marco - struggles against entanglement
Jorag - BoL on Li (Not moot, and noted on the caravan, hopefully I won't forget again!)
Otiophon - withdraws
Enemy: Cast Flare and attacked
-------------------------------------Round 4
Li - kills last druid and purple rat
Flurry of Arrows, 1st shot, PBS & Bless: 1d20 + 7 + 1 + 1 - 1 ⇒ (5) + 7 + 1 + 1 - 1 = 13
Flurry of Arrows, 2nd shot, PBS & Bless: 1d20 + 7 + 1 + 1 - 1 ⇒ (7) + 7 + 1 + 1 - 1 = 15
Flurry of Arrows, 1st shot, PBS & Bless: 1d20 + 7 + 1 + 1 - 1 ⇒ (20) + 7 + 1 + 1 - 1 = 28 Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Flurry of Arrows, 2nd shot, PBS & Bless: 1d20 + 7 + 1 + 1 - 1 ⇒ (19) + 7 + 1 + 1 - 1 = 27 Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Flurry of Arrows, 1st shot, Crit Confirm?: 1d20 + 7 + 1 + 1 - 1 ⇒ (19) + 7 + 1 + 1 - 1 = 27Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11 Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Svetlana - kills yellow rat
Frindlikh - 2 damage on cyan rat
Marco - struggles, defensive
Jorag - BoL on Li

Enemy:
DRC Cyan Bite: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 ⇒ 2
DR Magenta Bite: 1d20 + 1 ⇒ (5) + 1 = 6
-------------------------------------Round 5
Li
Svetlana
Frindlikh
Marco
Jorag

Li squints against the green after-image clouding his vision and with the luck of Kurgess' favor, he spits the wicked druid through the heart and then destroys the rat before him as well.

Svetlana lays waste to the rat before her as well, splitting the writhing creature in twain. Frindlikh gets a stab in against his foe as well, but it is not enough to stop it's snapping maw as it bites into his leg. Frindlikh takes 2 damage.

Marco continues to struggle against his living bonds but he makes sure to stay away from the rats chattering yellow teeth.

Sovereign Court

Skills:
Acr +11, App +8, Blf +3, Cli +7, Crf (Untr) +1, Crf (Wea) +6, Dip -1, Ddv +12 (Traps +13), Dsg -1, Esc +11, Fly +4, Itm +3, K(Local) +7, Prc +7, Pfm (Untr) -1, Rid +4, Ssm +4, Slh +11, Sth +11, Srv +0, Swi -3
Encounter Map Human Loyalist 4 | HP 39/39 | AC 19 (FF 15, T 14) | Init +6 | For +4 Ref +8 Wil +1 | CMD 17 | Perc. + 7 |

Frindlikh bites agains the pain as the little pest bites him, and slashes with both knives to end the infestation.

Attack: 1d20 + 8 - 2 ⇒ (2) + 8 - 2 = 81d4 ⇒ 2
Attack: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 151d4 ⇒ 2

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

[Not sure which opponents are left? Just the rats?]

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana swings at Frind's friend...!

Attack 1d20 + 8 ⇒ (3) + 8 = 11
Damage 1d10 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco tries again to get loose from the vegetation. "Blast it!"

Again, he simply tries to protect himself from the rat that's attacking him.

Escape artist: 1d20 - 1 ⇒ (4) - 1 = 3
Total defense: AC = 17

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Confident his allies would soon have things in order, even if the slaughter had slowed somewhat, Jorag simply watched and waited, ready to take action if need.

Ready action to use Agile Feet (Ignore difficult terrain) if someone needs to move more than a few squares.


Female Human Pathfinder Society GM Thistletop Combat Map
Li Shuo wrote:
[Not sure which opponents are left? Just the rats?]

Yep, only two rats left now. And wow, does Marco need a die roller intervention or what?

GM Rolls:

Forgot Frind's save earlier
Frind Fort Save v disease: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1
bluedove wrote:
Yep, only two rats left now. And wow, does Marco need a die roller intervention or what?

Oh yeah... and in my other games, I've been rolling nothing but crits. Problem is, against everything that's immune to crits!

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

What are you fighting, oozes and constructs?


Female Human Pathfinder Society GM Thistletop Combat Map

-------------------------------------Round 4
Li - kills last druid and purple rat
Svetlana - kills yellow rat
Frindlikh - 2 damage on cyan rat
Marco - struggles, defensive
Jorag - BoL on Li
Enemy: Attacked
-------------------------------------Round 5
Li: kills last 2 rats
Flurry of Arrows, 1st shot, PBS & Bless: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18 Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Flurry of Arrows, 2nd shot, PBS & Bless: 1d20 + 7 + 1 + 1 ⇒ (7) + 7 + 1 + 1 = 16 Damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Svetlana - misses
Frindlikh - 2 more damage on cyan rat
Marco - struggles, defensive
Jorag - readied

His vision now clearing, Li surveys the field again. Seeing Marco still struggle with the entangling vegetation, he fires on the rat snapping at the sage. The arrow pins the rat to the wall, leaving it thrashing in it's death throes as it perishes.

He turns his second shot to Frindlikh's foe, ending the battle as the rat screeches his last.

By the time last rat falls silent the constabulary has secured the southern end of the prison and and you see them rounding up men to the south. Nearby, a handful of ragged and injured cultists are in manacles and seated against the wall.

Combat Over! We'll proceed to the Keep next, so let me know if you had any other plans before heading down.


Female Human Pathfinder Society GM Thistletop Combat Map

Two features dominate Swift Prison’s interior: the Greedy Narses and the prison’s main keep. The Greedy Narses is a large wooden building on the southern border of Swift Prison through which all prisoners or visitors must pass to reach the keep. The many cells lining this building’s southern facade serve as “beggar’s boxes” that provide a chance for the Swift’s unskilled residents to earn some coin. Other than the decorated front, and the gilded statue in the square, this building is quite plain.

The keep is three stories tall and once contained several holding cells, but as you pass through the entryway you see that the cell’s iron bars have all been removed somehow with reddish orange flakes and powder everywhere they should be. The keep’s ceilings are all 9 feet tall and the entire structure is littered with broken furniture and shattered storage containers. Having seen the place neat and orderly and bustling with activity, the sight of it all a sundered, chaotic mess and deathly silent is something of a shock.

B1: Indoor Market
Many market stalls lie shattered across the paved floor.
Wood splinters and papers litter the room.

B2: Mess Hall
This 30-foot-by-35-foot room houses the prison’s mess hall.
It contains several enormous wooden tables, stained by
years of use and abuse. The room smells musty and rotten.

B3: Kitchen
This large kitchen holds culinary equipment needed to serve
a large number of prisoners. Several dead prison cooks lie
here, their bodies slashed and stabbed repeatedly.

B4: Beggar’s Boxes
These twin corridors hold many small rooms that look
out through rusted bars out onto the small square in
front of the prison. At the base of each set of exterior bars,
a box with a slot for coins sits on the ground. There are 12
small rooms in total. Each wooden box has been smashed
to bits and most of the coins are gone.

B5: Swift Chapel
This 50-foot-by-35 foot room contains the recognizable
trappings of a chapel. An altar dedicated to Abadar rests
upon a raised section near the northern wall.
The chapel holds the supposed bell of obedience.

Map is updated, please make perception checks for each area you would like to investigate more closely.
*hint* Check your faction missions.

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"I'm probably looking for some cells. Maybe that's where Oti disappeared to"

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco takes a closer look at the cell doors. "What could have destroyed all of these iron bars so suddenly?"

Kn(arcana) or spellcraft (same mod): 1d20 + 11 ⇒ (19) + 11 = 30

Oh, yeah, Jorag: one was an air elemental, and the other was some shadow creature that wasn't susceptible to mundane weapons.

Sovereign Court

Skills:
Acr +11, App +8, Blf +3, Cli +7, Crf (Untr) +1, Crf (Wea) +6, Dip -1, Ddv +12 (Traps +13), Dsg -1, Esc +11, Fly +4, Itm +3, K(Local) +7, Prc +7, Pfm (Untr) -1, Rid +4, Ssm +4, Slh +11, Sth +11, Srv +0, Swi -3
Encounter Map Human Loyalist 4 | HP 39/39 | AC 19 (FF 15, T 14) | Init +6 | For +4 Ref +8 Wil +1 | CMD 17 | Perc. + 7 |

Frindlikh doesn't waste any time and heads straight to the chapel.

Perc: 1d20 + 7 ⇒ (17) + 7 = 24

And more:

Once he's in there, and the coast is reasonably clear, he sets up the musical box and rings the bell.


Female Human Pathfinder Society GM Thistletop Combat Map

Marco wracks his brain for what manner of magic might have been employed to remove the bars, but can think of nothing. Wrong Knowledge skill, sorry!

This 50-foot-by-35 foot room contains the recognizable trappings of a chapel. An altar dedicated to Abadar rests upon a raised section near the northern wall. The chapel holds the bell of obedience and as you lay eyes on it, you suspect that the finely crafted bell is the genuine artifact.

Frindlikh notices an inscription on the chapel’s yoke located in the bell tower here that looks to be in Azlanti. He rings the bell and you all feel a calming sensation. It stills the chatter of your thoughts and you feel open and at ease.

Azlanti Translation:
The inscription reads, “Through obedience, we find peace.”

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Prior to bell ringing.

Entering the chapel, Jorag looked around with an appraising eye, none too impressed. "I never did understand this obsession with spending so much time on livery in a place of worship." He walked along the wall slowly, still looking around. "I mean its not like the gods have any need of it, shouldnt our prayers and worship be plenty? Back in the arenas, the dirt filled center served admirably as a place of worship." As he reached the alter, he shrugged. "Ofcourse, it makes sense for worshippers of Abadar, his portfolio being what it is. But I suppose thats why there are so many deities out there. We dont all think alike." He turned and smiled. "And though that leads to conflict, in the grand scheme of things, I think the world is better off for it. Would be terribly dull otherwise."

Kneeling down, he offered a short prayer to Abadar, paying homage to the chapels patron as was only proper.

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"I like the arenas, I also reckon they are a good place of worship... the sand, the heat, the blood, the thrill. What could make you feel more alive and yet so close to death?"

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco casts detect magic on the bell, and then examines it closely, making mental notes of its properties. He casts a spell from a scroll and then translates the writings for his fellow Agents: "'Through obedience, we find peace.'"

Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Spellcraft to identify properties: 1d20 + 11 ⇒ (11) + 11 = 22
Cast comprehend languages from scroll.


Female Human Pathfinder Society GM Thistletop Combat Map

Marco confirms the bell is more than a mundane chapel bell, as it radiates with a strong aura of enchantment. Unfortunately he is unable to determine the exact nature of the enchantments, but he suspects it is likely some stronger variation of suggestion spell.

You complete your cataloging of the bell and move onward.

B6: Prison Yard
The prison yard ahead is littered with several dead bodies. Rusted, iron flakes dust the ground around a series of thick gates. Within the keep’s yard, four derro corpses surround an insectile quadruped. Countless barbed crossbow bolts penetrate the strange beast’s hide, and where its head should be, thick ichors moisten the ground around two separated feathered antennae. Dozens of mundane rats feed on the dead and scurry about the yard, they part like a living sea as you approach and flee for cover.

Knowledge(Dungeoneering) DC 13:
This deceased aberration is a Rust Monster. These lobster-like creatures would be frightening enough even without the alien feeding process that gives them their name. Rust monsters consume metal objects, preferring iron and ferrous alloys like steel but devouring even mithral, adamantine, and enchanted metals with equal ease. Any metal touched by the rust monster's delicate antennae or armored hide corrodes and falls to dust within seconds, making the beast a major threat to subterranean adventurers and those dwarven miners who must defend their forges and compete for ore.

Known for their voracious appetites, it looks as if the Derro brought this 'pet' with them to devour the bars and barriers, but once the rust monster ran out of food, it hungrily turned on its derro handlers.

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana simply casts her eyes over the bodies, her Deathwatch noting the living and the dead, and she simply moves forward to create more dead.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Unschooled in the categories and types of Avistan's weird monsters, Li Shuo simply watches carefully for any danger.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco watches the insect-like creature closely, unsure at first that it is dead. He follows the others through the double doors at the end of the yard.


Female Human Pathfinder Society GM Thistletop Combat Map

Svetlana Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Li Initiative: 1d20 + 6 ⇒ (3) + 6 = 9
Frindlikh Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Jorag Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Marco Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

Enemy Initiative: 1d20 - 1 ⇒ (20) - 1 = 19

Initiative Order - Surprise
-------------------------------------
Enemy
EE Slam Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 4 ⇒ (4) + 4 = 8
-------------------------------------Round 1
Svetlana
Jorag

Enemy
Frindlikh
Li
Marco

Names in bold are up!

Svetlana confirms the derro and the strange creature are indeed dead. The dead derro wear simple leather armor and carry shortswords and their dreaded repeating crossbows and poisoned bolts, which seem to have proved key to bringing the monster down. Let me know if you are taking any looted equipment.

Satisfied there is nothing more to see here, Svetlana leads the group through the narrow passage ahead...

But as you approach the alcove, the ground rumbles and a massive figure bursts up from the ground before you. It seems created of the earth itself, vaguely humanoid in shape and featureless save for two glowing gemstone eyes. It rears up before you and slams down on Svetlana before she can react. Fortunately, the blow is badly placed and misses the warrior.

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

"Another challenger steps up to test our mettle. Upon whom shall Kurgess' favor shine?" Jorag shouted, moving a pointed finger around in an arch, with all the theatrics of a circus speaker. Coming to rest pointing at Svetlana, he smiled widely. "Ah, the Hellion herself, surely Kurgess has found his champion!?"

The familiar silvery wisps trailed down on Svetlana from above, nudging fate in the warriors favor.

Bit of Luck on Svetlana...must admit im not sure how many ive used this time around. Im guessing this is the third?

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana shuffles back and swings.

Attack 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1d10 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Youve got two rolls Svetlana.

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

[ooc]Aha of course! Sorry hadn't mentally registered...!/ooc]

Additional roll 1d20 + 8 ⇒ (15) + 8 = 23


Female Human Pathfinder Society GM Thistletop Combat Map

Initiative Order - Surprise
-------------------------------------
Enemy
EE - Attacked and missed
-------------------------------------Round 1
Svetlana - steps back and strikes for 16 damage
Jorag - BoL on Svetlana (Yes, looks like 3rd usage)
Enemy
EE Slam Attack: 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16

Frindlikh
Li
Marco

-------------------------------------Round 2
Svetlana
Jorag

Enemy

Names in bold are up!

Svetlana steps back and lays into the massive creature with her bardiche, but finds she is still within reach as it slams down on her hard with a crushing blow. Svetlana takes 16 damage. Sorry I oopsed the first attack, that is the proper attack bonus and damage now. =/

Accounting:

11

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Ouch!

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

Well I pretty much know what im doing no matter what.

A mumbled prayer to Kurgess on his lips, Jorag reached out a glowing hand, touching Svetlanas back. A bright halo emanated from the connection, before fading. With a hollow pop, something righted itself inside The Hellion.

Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3 Command spell converted to Cure Light Wounds

Weeeellll, b!#@+$*s.

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco's eyes grow wide when the earthen creature hits Svetlana. He searches his mind for options that might help, finally deciding with reluctance. Oh well, worth a shot. "Lubrica!" A sheen of grease conjures across the floor beneath the creature.

Casts grease. Reflex save DC 15 or fall prone.

Sovereign Court

Skills:
Acr +11, App +8, Blf +3, Cli +7, Crf (Untr) +1, Crf (Wea) +6, Dip -1, Ddv +12 (Traps +13), Dsg -1, Esc +11, Fly +4, Itm +3, K(Local) +7, Prc +7, Pfm (Untr) -1, Rid +4, Ssm +4, Slh +11, Sth +11, Srv +0, Swi -3
Encounter Map Human Loyalist 4 | HP 39/39 | AC 19 (FF 15, T 14) | Init +6 | For +4 Ref +8 Wil +1 | CMD 17 | Perc. + 7 |

Frindlikh takes a step out and draws both knives. He rasps try to lure it out, so we can surround it.


Female Human Pathfinder Society GM Thistletop Combat Map

-------------------------------------Round 1
Svetlana - steps back and strikes for 16 damage
Jorag - BoL on Svetlana
Enemy - slams Svetlana for 16 damage

Frindlikh - draws and moves
Li
Marco - casts Grease
_EE Reflex: 1d20 + 1 ⇒ (3) + 1 = 4
-------------------------------------Round 2
Svetlana
Jorag - CLW on Svetlana for 3 hp
Enemy

The Elemental slips down in the grease and struggles to regain it's feet.
Still looking for actions from Svet and Li. Go ahead and take an AOO for when it stands on it's turn.
I sound like a broken record, sorry for the delay. Been struggling with migraines and it makes updating very difficult.

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana shuffles back again and swings, hoping to lure it out...

Attack 1d20 + 7 ⇒ (13) + 7 = 20
Damage 1d10 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Momentarily startled, Li quickly regains his cool composure and steps back, firing as he goes.

Flurry of Arrows, 1st shot, PBS & Bless: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 101d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Flurry of Arrows, 2nd shot, PBS & Bless: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 181d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Svetlana, I think you have an AoO, as well, when it tries to stand up.


Female Human Pathfinder Society GM Thistletop Combat Map

Initiative Order - Surprise
-------------------------------------
Enemy - Attacked and missed
-------------------------------------Round 1
Svetlana - steps back and strikes for 16 damage
Jorag - BoL on Svetlana
Enemy - slams Svetlana for 16 damage

Frindlikh - draws and moves
Li - arrow strikes for 9 damage
Marco - casts Grease
-------------------------------------Round 2
Svetlana - strikes for 11 damage (And yes, you have an AOO too)
Jorag - CLW on Svetlana for 3 hp
Enemy
EE Acrobatics to move: 1d20 - 1 ⇒ (2) - 1 = 1 Reflex: 1d20 + 1 ⇒ (18) + 1 = 19

Frindlikh
Li
Marco

-------------------------------------Round 3
Svetlana
Jorag

Enemy
Names in bold are up!

The earthen warrior struggles to it's feet and steps forward to attack, but it fails to move carefully enough and the slippery grease prevents the creature from making progress. It manages to stay on it's feet, though.

Accounting: 11 + 4 + 6 = 21

Dark Archive

F Tief (Pit) Ftr 5/HK7 - HP124 AC-28/T-15/F-25 CMB17 CMD31 F:+14 R:+9: W+8/ Perc+13 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana takes advantage of the distraction...

Power attack vs prone
Attack 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
Damage 1d10 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Male Human Sage Sorcerer 3 | AC 11 (+4 mage armor) T 11 FF 10 | HP 20/20 | F +3 R +2 W +4 | Init +1 | Perception +1

Marco points his finger at the earth monster, and fires a nearly invisible bolt at it. He then draws his dagger as he moves to the side, in an attempt to flank the creature if he exits the doorway that he guards.

Arcane bolt, ranged touch: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Force damage: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Skills:
Acr +11, App +8, Blf +3, Cli +7, Crf (Untr) +1, Crf (Wea) +6, Dip -1, Ddv +12 (Traps +13), Dsg -1, Esc +11, Fly +4, Itm +3, K(Local) +7, Prc +7, Pfm (Untr) -1, Rid +4, Ssm +4, Slh +11, Sth +11, Srv +0, Swi -3
Encounter Map Human Loyalist 4 | HP 39/39 | AC 19 (FF 15, T 14) | Init +6 | For +4 Ref +8 Wil +1 | CMD 17 | Perc. + 7 |

Frindlikh also sees his opportunity finally, and springs forward, trying to stab the elemental

Attack: 1d20 + 9 ⇒ (12) + 9 = 211d4 + 2d8 ⇒ (1) + (2, 1) = 4 Unless elemental are immune to sneak, can't remember

Grand Lodge

Male Half-orc Cleric of Kurgess 2 (Varisian Pilgrim)
Stats:
HP: 19, Initiative: +1, Perception: +3, Sense motive: +8, AC: 11 (T: 11, FF: 10), CMD: 12, Fort: 6, Refl: 2, Will: 7

"Come now, Mighty Kurgess. Surely we can do better?" Jorag muttered, shooting a questioning look towards the sky. Incanting the same holy words, he once more touched Svetlana, more holy energy seeping into her body.

Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3

Converted second Command into Cure Light Wounds...Also, Kurgess isnt home right now, leave a message at the beep...


Female Human Pathfinder Society GM Thistletop Combat Map

-------------------------------------Round 1
Svetlana - steps back and strikes for 16 damage
Jorag - BoL on Svetlana
Enemy - slams Svetlana for 16 damage

Frindlikh - draws and moves
Li - arrow strikes for 9 damage
Marco - casts Grease
-------------------------------------Round 2
Svetlana - strikes for 11 damage (Not taking the AOO?)
Jorag - CLW on Svetlana for 3 hp
Enemy
EE - stood from prone, failed to move forward

Frindlikh - stabs for 1 damage
Li
Marco - strikes for 5 damage
-------------------------------------Round 3
Svetlana - strikes for 11 damage
Jorag - CLW on Svetlana for 3 hp
EE Slam Attack: 1d20 + 14 ⇒ (4) + 14 = 18 Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

Frindlikh
Li
Marco

-------------------------------------Round 4
Svetlana
Jorag

Enemy
Names in bold are up!

Indeed, elementals are immune to sneak attacks, along with flanking, crit hits and more!
Frindlikh steps up and stabs at the great hunk of rock, but it's stony crags yield not at all to his blade. Marco similarly strikes the creature with ease with his spell, but to no apparent effect.

Svetlana continues to wail away at the elemental, hacking off hunks of rock and earth with her bardiche. The creature slams down on Frindlikh, but the wily rogue is too quick and the blow glances off harmlessly.

Accounting: 11 + 4 + 6 + 10 = 31

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