Zoomba's We Be Goblins! (Inactive)

Game Master Zoomba

We Be Goblins slides


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"Robe chief gave Chuffy for being a great hero in games has a ladder."


Blooming Catastrophe Return to Grave

If you want to use the ladder from the robe, you can move your icon on the map to where you plan to climb the fence.


Someone else should take the lead here. I remember things about this map far too well.

Chuffy uses the ladder from his robe wherever his teammates pick.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

I recall a little, but nothing about the map. So I mover the icons to a place to climb over.


Chuffy follows Reta to where she wants to climb over the fence. Then he pulls the ladder off the chief's robe and leans it against the fence.


Blooming Catastrophe Return to Grave

Assuming you climb over at that point, for both plot and moving-along reasons...

After the typical extended goblin debate, Chuffy's caution wins out, and he places a ladder up to the north of the open gate. He and the other three goblins manage to climb over with little difficlty, and hop down with a splash into the muddy ground around the boat.

As the four Licktoads steady themselves, a horrible old horse lopes around from the other side of the ship. It's filthy, with mud caked all about it's dark-grey hair. You'd heard Vorka ate other goblins and kept dogs, but horses too? Those terrifying and awful things? She's gone too far!

Percep: 1d20 + 6 ⇒ (9) + 6 = 15

It turns its head noticing you and gives out a snort.

GM rolls:
Reta Initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Chuffy Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Poog Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Mogmurch Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Stomp: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative
Mogmurch
Poog
Reta
Chuffy

'Stomp'


Chuffy double moves toward the horse. He stays 2 squares away from the ship and the gangway.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta moves in the splashy mud to get a clearer shot, and fires her bow at the ugly thing.

Ranged Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d4 ⇒ 2

Confirm?: 1d20 + 5 ⇒ (11) + 5 = 16
Additional Damage: 2d4 ⇒ (2, 2) = 4


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog moves forward drawing his horsebane chopper with an evil grin!

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Mogmurch double moves to get closer to the vile creature.


Blooming Catastrophe Return to Grave

With Reta's arrow sticking out painfully from it's hide, the horse gives out a fearsome whinny as it moves to meet you as the rest of the goblins run towards it.

hoof 1: 1d20 - 2 ⇒ (16) - 2 = 14 for damage: 1d4 + 1 ⇒ (1) + 1 = 2
hoof 1: 1d20 - 2 ⇒ (19) - 2 = 17 for damage: 1d4 + 1 ⇒ (1) + 1 = 2

It lashes out at the nearby Chuffy with its two front hooves, with improbable grace for such a creature. The goblin dodges the first hoof only to get smacked right in the face by the second.

Initiative
Mogmurch
Poog
Reta
Chuffy -2hp

'Stomp' -6hp


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog moves to the horses flank!

Double Move

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Mogmurch will throw a vial of Acid: 1d20 + 6 ⇒ (19) + 6 = 25 and if it hits will deal 1d6 ⇒ 3 points of damage.

And he'll be good and aim for the part of the horse that is furthest from the other goblins.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta begins to close, and fires off another arrow.

Attack, into melee: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage: 1d4 ⇒ 1


Chuffy moves slightly into a better position 5 ft step to flank with Poog. Then he slices at the big, mean horse.

attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (1) = 2


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Don't forget flank!


Arrrgh, I did forget, and the editing window ended while the site was down! That attack roll should have been 17.


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Yea the site has been down a lot tonight


Blooming Catastrophe Return to Grave

Wow, when it rains it pours.

Poog shuffles over to distract the awful monstrosity while it is shot, stabbed, and dissolved by his companions. Looking hurt and tired, it whirls to and fro in frustration, striking at Poog with one hoof and Chuffy with the other.

Hoof on Poog: 1d20 - 1 ⇒ (12) - 1 = 11 for damage: 1d4 + 1 ⇒ (4) + 1 = 5
Hoof on Chuffy: 1d20 - 1 ⇒ (13) - 1 = 12 for damage: 1d4 + 1 ⇒ (1) + 1 = 2

Initiative
Mogmurch
Poog
Reta
Chuffy -2hp

'Stomp' -12hp


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog attacks!

Attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (3, 1) = 8


Chuffy attacks, too!

attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
damage: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (3) = 6


Blooming Catastrophe Return to Grave

Though it took him a while to get in the right position, Poog's first slice proves devastating to the raging horse. It lets out one last neigh before collapsing, bleeding, onto the ground.

COMBAT OVER

From her position next to the gangplank, Reta can see that the ramp up is vine-choked gangplank with a handrail covered in moss. One of the rails seems to be encrusted with a large ball of dried mud.

Knowledge Nature DC 12:
That's no mud. That's a wasp's nest! You could porbably get up the gangplank and still avoid it though.


Chuffy walks over to the foot of the gangplank and looks around carefully. He's looking for any evidence of fireworks, dogs, horses, Vorka, spiders, or traps.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog begins to carve into the horse. "Lunch!" he squeaks happily.


Chuffy tells Poog "meat still be there after we find fireworks. Might even be tastier then, will be well aged."

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta, less interested in avoiding traps and more interested in playing with her spider climb abilities, simply scales up the side. Halfway up, she turns with a big grin on her face.

"Hey, I gotsa potion what doez same thing, if'n one of youse wantz to trade itz with me?"


Blooming Catastrophe Return to Grave

Poog gets a few strips of horse meat from the fallen beast. Even the non-acid burnt parts don't looks especially appetizing - the horse wasn't exactly at full health - but it should make for some good eating when properly cooked.

Chuffy takes a hard look at the gangplank in his paranoia. It pays off however as he sees that some of the vines are set unnaturally taut and tied to the ball of mud. It's a tripwire! Not a really big one though: now that you've noticed it you could easily just step over those vines.

Scampering along the rotting wooden planks lining the boat with the help of her ring, Reta peeks over the side to see that the first deck is dominated by a single large structure. There's a ladder in the back leading up to an upper deck, and from there yet another ladder going to the small chamber with a smoking chimney high up above.

I've added two new slides One shows a view of the ship from the side to help get a sense of the geography. These maps are a bit odd - technically the first floor of the ship would be on the 'main deck' map on the other new slide, while the ladder up to the next level would get you to point '3' on the main map you've been seeing.

Please let me know if you have any questions about the map or your placements.


Chuffy yells to Reta:Careful, clumsy! If step on vine, get hurt! Maybe we get hurt too, because you clumsy!

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta isn't near the vines - she went up a different way... :)


Chuffy walks up the gangplank, carefully stepping over the trip wire.


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog follows with his booty.


Chuffy turns around to show Poog exactly where the trip wire is.

Mogmurch is on his own.

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Mogmurch been here before. And he proceeds to walk confidently up onto the ship.


Blooming Catastrophe Return to Grave

Moving carefully up the gangplank (while Reta continues to have fun climbing up the sides) the Licktoads see the main deck of the shipwreck is cluttered with objects both natural and artificial. Knick-knacks and nuts are buried underneath thick swaths of leafy vines. Wherever vines aren't growing, algae and moss are.

The wide roof of the central cabin before you provides a canopied walkway going along each side.

DC 10 Perception:
You hear an irregular grating metallic sound dragging along the roof above you.

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

perc: 1d20 + 3 ⇒ (8) + 3 = 11

What that racket?


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Blooming Catastrophe Return to Grave

Craning their over-large ears to focus on the noises above, Poog and Mogmurch hear a faint growling and possibly a bark from the roof overhead.


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog growls "Dog above." Then quickly starts moving.


Chuffy turns to Poog before he starts to move. "Nasty horse hurt Chuffy. Can you heal?" [ooc](down to 4 hp)


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog draws his wand, "You owe me now. HEHE"

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Chuffy turns to Poog with an evil grin. "You not want to be on list of those Chuffy owes. Those Chuffy owes need to watch backs about stabby-stab."


Blooming Catastrophe Return to Grave

You four move further down the old boat. At the ship's rear a flight of steps leads up to the roof of the ship's main cabin. There's alos a door to the cabin itself: a door decorated by a large number of rodent and bird skulls.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

"Chuffy, youse go check door for trapz now. Stop making nasty talk at Poog who helpz you."


Chuffy glares at Reta. "Not nasty talk at Poog. Explaining to Poog why NOT on Chuffy's list! You almost on Chuffy's list. Making nasty talk at you."

Chuffy looks carefully at the door, checking for traps.

1d20 + 6 ⇒ (15) + 6 = 21


Blooming Catastrophe Return to Grave

Spoiler:
1d100 ⇒ 77
1d20 + 2 ⇒ (12) + 2 = 14
1d20 - 1 ⇒ (6) - 1 = 5

Chuffy moves in front of the door and squints carefully at the handle and the decorations. He sees a few pretty cool-looking skulls hung up, but doesn't spot any trap.

As Reta and Chuffy hiss at each other by the door, a scruffy looking mongrel with a crooked tail moves over to the edge of the roof above. you can see a rusty chain dangling behind him as he snarls down at you.

Str: 1d20 + 1 ⇒ (12) + 1 = 13


Chuffy turns to the others. "Should we stabby-stab that beast so it doesn't sneak up on us later?"

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta HATES dogs, and climbs up to attack, dogslicer in hand.


Blooming Catastrophe Return to Grave

Reta's anti-dog rage is too much to be restrained, and she rushes up the ladder to strike at the dog.

Initiative:
Reta Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Chuffy Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Poog Initiative: 1d20 + 6 ⇒ (13) + 6 = 19
Mogmurch Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Scabtongue: 1d20 + 1 ⇒ (2) + 1 = 3
Tickletooth: 1d20 + 1 ⇒ (8) + 1 = 9
1d100 ⇒ 49

As Reta reaches the roof, she see the dog's chain stretches out from the central mast. On the opposite end of the roof is another evil dog, this one a mangy hound with mis-matched eyes.

Initiative
Poog
Mogmurch
Reta
Chuffy

Tickletooth
Scabtongue

We'll be mostly using the larger Slide 1 for the map here (for the upper level and the rear of the ship). Slide 2 is still the lower level. Have I mentioned I hate this maps yet?

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Gah!
Mogmurch hurls a bomb at the blue dog
bomb: 1d20 + 6 ⇒ (5) + 6 = 11 touch attack, and if it hits will deal 1d6 + 2 ⇒ (6) + 2 = 8 points of fire damage to it.

I really hope that touches!


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Do we need to climb up or are we on the same level?

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