Zoomba's We Be Goblins! (Inactive)

Game Master Zoomba

We Be Goblins slides


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Blooming Catastrophe Return to Grave

The last dare (and your abilities to not get clubbed) took a surprising amount of time, and now the festivities have dragged well into the night. When Chuffy Reta and Mogmurch slink back into the village and feel free to debate amongst yourselves who wants to borrow the chief’s ring, the rest of the tribe scratches their heads trying to think of another challenge, the now-empty barrel of cider apples seemingly slowing their thoughts.

No Licktoad comes up with a good idea, until Slorb innocently calls out ”What about Rusty Earbiter?” This immeadiately raises the energy level of the gathering, and two goblins run behind the Moot House while the rest of the tribe starts screeching ”RUSTY EARBITER! RUSTY EARBITER!”

The fetching goblins return dragging out the infamous Rusty Earbiter: a hollow coil of rusty wires, barrel hoops, bent swords,

and thorny branches and vines. You notice three pieces of goblin ears caught tangled in its coils – a sign of how the fiendish contraption got its name. Slorb calls out to you heroes ”You brave nuff crawl through Rusty Earbiter, like true hero could?” as the rest of the tribe circles around to see the carnage.

For this final dare, you will need to wriggle through the Rusty Earbiter. This would require a series of three DC 15 Escape Artist checks, made as full-round actions, to make it all the way through. A single failure won’t stop you cold, but will get you tangled up in the spiky spikes (for 1d4-2 damage each failed check). If you take too long, the goblins may get bored though (if you get three failures before three successes, the goblins will not be nearly as impressed).

DC 10 Wisdom check:
There’s a lot of mud and slop around from the feast. Slop, mud, fat – they all slippery. Slippery can help slide through things.

DC 5 Know Local:
The inventor of the Rusty Earbiter was a half-insane tinkerer. He sadly passed away when he was carried off by a giant bird of some kind after his first and only test of a prototype bird-attracting hat

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta pounces on the ring and puts it on her finger. "Pretty ring for pretty bride, eh?" She says it in a way that is both coy and daring someone else to object.

Then she looks at the Earbiter, and decides her big balloon head may not make her well suited for this challenge.


Taking ten on the above knowledge/wisdom checks.

Chuffy smears himself with mud and then walks up to Rusty. He climbs in.

Escape artist: 1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (8) + 8 = 16

edit: fixed cross post with Reta

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Sorry for delay, been sick since Saturday, not online much.

Wis: 1d20 - 1 ⇒ (10) - 1 = 9
Know Local (Int): 1d20 + 2 ⇒ (1) + 2 = 3

Crikey, those are particularly horrible.

Mogmurch play rusty ear biter! Mogmurch play rusty ear biter! He looks around, looking smug.

Mogmurch beat rusty ear biter!

Escape Artist (Dex): 1d20 + 4 ⇒ (6) + 4 = 10 fail, takes 1d4 - 2 ⇒ (2) - 2 = 0 dmg
Escape Artist (Dex): 1d20 + 4 ⇒ (3) + 4 = 7 fail, takes 1d4 - 2 ⇒ (4) - 2 = 2 dmg
Escape Artist (Dex): 1d20 + 4 ⇒ (14) + 4 = 18 success
Escape Artist (Dex): 1d20 + 4 ⇒ (10) + 4 = 14 fail, takes 1d4 - 2 ⇒ (2) - 2 = 0 dmg

Mogmurch not like this game. Mogmurch not play no more.


Blooming Catastrophe Return to Grave

As Reta looks up at her bulbous head and decides against trying this dare, Chuffy wriggles straight through to come out the other end without a scratch. Mogmurch follows him to try and show he can do it too, but quickly becomes hopelessly entangled in the Earbiter’s wires. The rest of the Licktoads throw mud and apples at him, but eventually get bored and a few remaining tribesmen help him out of the snarl. Staring down at all of this, the Chief nods towards Chuffy, who is presented with a well-worn leather cloak – the Chief’s Personal Very Useful Robe That Is Useful A robe of useful items with four patches left on it: a ladder, a three-legged turtle, a horseshoe, and a bullhorn.

After this last dare, the night winds down, a set of goblins struggle to haul Chief Gutwald and the Teeter Chair back to the Moot House and the rest of the Licktoads stagger home to sleep off the night’s revelry. Slorb tells you all to meet with the chief the next morning before you go to grab the fireworks, and then leaves you to recover and prepare for the morning.

---

As dawn starts to break over the village, each of you is rousted awake by a splash of water thrown by an eager goblin. ”Chief want see you now! Big day heroes!”

Drying yourselves off, all of you are led back to the Moot House, where Slorb ushers you before the Teeter Chair. You notice a small pile of fireworks has been set in front of it. Once the room is clear of everyone but you, Slorb, and Gutwald, the Chief booms downs at you ”So, did good at Licktoad games yesterday. Made tribe think you big goblin heroes, champions of Licktoads. Of course you are: I chose you! But now time to prove worth. You have map,” he says as Slorb hands you a piece of paper with a crudely-drawn path leading from the village to the nearby shipwreck. ”You have generous loan of Chief’s favorite tools. And you have fireworks, to help get even more.” He nods down at the fireworks before you. There are two Desnan candles, four paper candles, and a skyrocket for you to use. I believe their stats are on the PRD, but if not I’ll link/post the stats once I get home.

”Now you go to marsh and get fireworks, and bring them here to me. Succeed, and you will be ‘membered for all Licktoad history. Fail, and,” the Chief gives a wicked grin. ”And you make me angry, and I show you why Gutwald is Chief.”

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

1d3 ⇒ 1

Reta is still wearing the ring she grabbed last night, and jumps up to grab a Desnan candle.

"Bigbad ready to go find many fireworks!!"

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

We go now. Hurry up. Want get fireworks.


Blooming Catastrophe Return to Grave

With the Chief’s blessing (and warning), he sends you on your way out into the marsh. The village is still mostly sleeping off the effects of the night before, but the few Licktoads still up cheer as you go (though one asks Reta if he can have her stuff if she doesn’t come back.

GM rolls:
LEGBM Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

R Per: 1d20 + 9 ⇒ (16) + 9 = 25

C Per: 1d20 + 5 ⇒ (8) + 5 = 13

P Per: 1d20 + 2 ⇒ (10) + 2 = 12

M Per: 1d20 + 3 ⇒ (2) + 3 = 5

Reta Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Chuffy Initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Poog Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Mogmurch Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

LEGBM: 1d20 + 3 ⇒ (3) + 3 = 6

The shipwreck the map points to isn’t far away but it is a slog. Brinestump Marsh isn’t easy to navigate even for goblins used to it, and the four of you keep having to go around deeper puddles of water and hack through thick tangles of thorns and nettles. But the prospect of fireworks is too great to pass up, and we goblins manage to keep marching forward.

About a half-hour into your journey you find yourself passing a few large trees that have managed to survive and thrive in the Brinestump. The air is still swelteringly humid, but something seems to be different. Just as it hits you as to what’s changed – you can’t hear the buzzing of flies anymore! - Reta notices movement in the trees above. Just as she does so, a horrible man-limbed monster drops down from above. You’ve stumbled accross Lotslegs Eat Goblin Babies Many!

The horrible spider shoots a web out at Poog
web, rng tch: 1d20 + 5 ⇒ (10) + 5 = 15
which entangles the cleric. It then opens its maw wide, showing sharp jaws hungry for goblins!

Reta can take a partial action in the surprise round, then we'll enter normal initiative. If you are bold, you can act (especially in PbP if several of you are next to each other in initiative, you can act in whatever order you post/want in that ‘block’, unless you specifiacally want to delay for various reasons.

Initiative
Poog (entangled by the web)
Chuffy

LEGBM
Mogmurch

Reta (partial action in surprise round

Map added to Slides


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Escape Artist: 1d20 + 2 ⇒ (3) + 2 = 5

"Why is it always me?!?" Poog groans. Don't know if I can take 2 tries as move action or not but if I can.

Escape Artist: 1d20 + 2 ⇒ (19) + 2 = 21


What would the mechanics be to try to free Poog? Can I just cut the web as an attack action to free him?

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta fires and arrow at the spider from her bow.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Base Damage: 1d4 ⇒ 3

Confirm Crit?: 1d20 + 5 ⇒ (14) + 5 = 19
Additional Damage: 1d4 + 1d4 ⇒ (1) + (1) = 2


Blooming Catastrophe Return to Grave
Chuffy by Redelia wrote:
What would the mechanics be to try to free Poog? Can I just cut the web as an attack action to free him?

Poog can try to Escape Artist or do a Str check to wriggle or break free (both as a Standard action) or he or someone could try to deal enough damage to the web to break it. So you can attack the webbing if you'd like (auto-hit so just roll damage)

While Poog squirms but fails to escape Lotslegs' webbing, Reta delivers an arrow straight through one of its eyes. The giant spider hisses in pain.

Initiative
Poog
Chuffy
LEGBM -5 hp
Mogmurch
Reta


Chuffy attacks the web that is holding Poog.

damage:1d4 - 1 ⇒ (3) - 1 = 2
sneak attack damage, if applicable 1d6 ⇒ 3


Blooming Catastrophe Return to Grave

The sneak attack won't apply. However...

Chuffy slices at Poog's webbing and manages to free his green friend.

And just in time too, as an infuriated Lotslegs gives out another hiss and charges at Reta, biting at her with it's oversized mandibles.

Attack: 1d20 + 4 ⇒ (11) + 4 = 15 for damage: 1d6 ⇒ 1

Initiative
Poog
Chuffy

LEGBM -5 hp
Mogmurch
Reta


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog steps around lots legs swinging with his shiny new slicer!

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Chuffy moves up, diagonal up, across, and diagonal down to flank the spider with Poog without triggering an attack of opportunity. Then he attacks with his dogslicer. (I don't seem to be able to edit the map)

attack:1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25(the extra +2 is for flanking)
damage:1d4 - 1 + 1d6 ⇒ (4) - 1 + (3) = 6 (sneak attack because of flanking)


Blooming Catastrophe Return to Grave

Editing access should be fixed

While Poog flails about wildly, almost as if the goblin thinks he's still caught in the web :p dice roller, Chuffy tumbles around to score another strong hit on the spider.

Initiative
Poog
Chuffy
LEGBM -11 hp

Mogmurch
Reta


Now I'm not even able to view the slides.


Blooming Catastrophe Return to Grave

Sorry Chuffy. Try now?


Yep, map is working fine now.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

"Ah! Eeek! Yuck! Reta slice the spider!"

Reta drops her bow and pulls out her dogslicer, and swings at the spider.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Attack: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Spider burn!

Mogmurch will move over so he is not behind everyone and hurl a bomb at the spider.
1d20 + 6 ⇒ (5) + 6 = 11 and if it hits (touch) will deal 1d6 + 2 ⇒ (2) + 2 = 4 fire damage.


Blooming Catastrophe Return to Grave

Reta gives a strong slice at the mean old (and big, and drooling) spider, which Mogmurch throws a wobbly bomb that still manages to hit the monster off-balance from his charge. Together, those two blows cause Lotslegs Eats Goblin Babies Many to crumble. you've slain the scary menace at last! though the spider must have come from somewhere...

Technically Mogmurch's bomb splash will count as potential PvP. While one would think goblins would be even more okay with this risk than most Pathfinders, if each of you could confirm if you're okay with that risk (and specify if there's a context where you're not) please do so.

Also, assuming you are alright, Poog, Reta and Chuffy need to make a DC 12 Reflex save or take 3 damage (1 on the save)

DC 10 Survival/DC 15 Perception:
You find a series of bent branches and crushed logs. Maybe this is the way Lotslegs came?

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

It does seem more goblin like to hurt each other... So I am in. Also, I believe I heard that this scenario is special in that being a dead goblin doesn't prevent you from getting a live chronicle - is that right? If so, takes a lot of the sting out.

Reflex Save: 1d20 + 3 ⇒ (2) + 3 = 5
Perception, Take 10: 10 + 9 = 19

Reta, distracted by the splash of the bomb burning her, yells at the mad bomber. "Youza killing us! Stoopid boy go on!"

Then she starts looking for a lair carefully around the area. She pokes her head in the spot that looks most likely.


I'm OK with it, as long as:
1. There is not another target for Mogmurch that would avoid splash damage to us.
2. Mogmurch checks our HP in our status bars first, and refrains if it might reduce us to 0 HP.
3. Mogmurch is OK with some verbal abuse in return.

reflex save: 1d20 + 6 ⇒ (17) + 6 = 23 so 1 damage

perception: 1d20 + 5 ⇒ (18) + 5 = 23
Chuffy gives Mogmurch a long, smoldering look of anger. "Stupid bomber not know difference between spider and goblin."


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

"STUPPPID MOG!" Poog screams. "Watch where you throw bomb!"

"Shoulds we follows and raid nest?" He then asks already starting to follow the trail.

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Mogmurch expects the verbal abuse, and Mogmurch is a goblin, NE, 10 years old, and has a Wis of 8. Mogmurch will throw a fire bomb on a rotting wooden crate that his party mates are standing on without thinking twice.

What? Mogmurch hit spider!


Blooming Catastrophe Return to Grave

As the Licktoads yell at an )in his mind anyway) innocent Mogmurch, they also take a detour from their path through disturbed bushes and trees until they come across a webby deadfall. Scatter amid the pile of old, dry trees are a dozen bodies, some goblin but others even human bones.

Know Local DC 5:
Oh, so that's what happened to Splashjump :(

After a few minutes of looting around the trees and bluntly throwing aside corpses in varying stages of decay (they're already dead after all), the four of you eventually discover the following gems.

~An actual gem: a shiny pearl
~A small masterwork light crossbow, along with 11 bolts
~2 red potions, a blue potion, and a yellow potion
~24 gold pieces, of various denominations.
~A wax-paper-sealed package. Peeling it open, you find six pieces of licorice!

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Oh! Mogmurch have potions!
Alchemy Red Potions: 1d20 + 6 ⇒ (20) + 6 = 26
Alchemy Blue Potion: 1d20 + 6 ⇒ (9) + 6 = 15
Alchemy Yellow Potion: 1d20 + 6 ⇒ (5) + 6 = 11

Chuffy probably like shiny pearl.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

"Whatz doez thoze potionz do? I want you to... oh, licorice!"

Reta starts eating a piece of licorice, forgetting everything else that is going on.

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Licorice? Eeeeew!


Blooming Catastrophe Return to Grave

Mogmurch figures out the two red potions are "Hurts-be-gone"s (2 cure light wounds potions). He can't figure out the other two however.

Note, with potion, you can take a small sip from them to try and use Perception to ID their contents as well.


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 2 ⇒ (8) + 2 = 10

"I want one! And can I has crossbow. I no good with this." Poog says holding up the dogslicer.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta takes the other two and sticks in her tongue, and rolls her eyes around in her head.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

"Taste like chicken."

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

You have chicken?


Blooming Catastrophe Return to Grave

Reta trying fourth one: 1d20 + 9 ⇒ (10) + 9 = 19

Reta licks at the blue potion and feels strong, like a bull. A potion of Bull's Strength

The green potion makes her feel durable, and hairy. Like a bear. A potion of Bear's Endurance


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

"Lets keep goin." Poog commands as he stows the crossbow.


Chuffy picks up the gold and the pearl. Then he follows Poog.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta shrugs, and pockets the potions.


Blooming Catastrophe Return to Grave

Scooping up all the loot, you eventually try and make your way back to the trail. After about forty more minutes, you manage to make it to the 'X' on your paper.

The shipwreck itself is obvious once you get near: A two-masted wooden boat sitting in a shallow pool of swamp water. The boat is mostly upright, held in place by the mud and sludge it now sits in and supported by thick growths of marsh gorse and other foliage. The derelict leans toward its stern at a noticeable but not unwieldy angle. Stupid humans - even goblins know enough ships should be in the ocean, not the Brinestump!

Surrounding the 'yard' of sort by the ship is a rickety wooden fence that encircles the boat. A thin bit of smoke drifts upward from a chimney the protrudes from an unusual box-like structure near the boat's bow. Beyond the fence, a vine-choked gangplank with a mossy handrail leads from the ground up to the main deck.


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Poog starts to look around.

Grand Lodge

Perc + 3; Init + 4 | F + 5, R + 6, W - 1 HP 10/10 | AC 17, T 15, FF 13

Looks shady. Mogmurch looks around. Perc: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

Reta looks for trouble.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


Does the fence have a gate or gap of any kind?


Blooming Catastrophe Return to Grave

Mogmurch and Poog get too distracted by a nearby frog eating a dragonfly to focus on anything else, but Reta thinks she can make out some weird faded writing on the prow of the beached boat. She can't understand what it says though: Reta's a good illiterate goblin, not like Scribbleface!

Chuffy looks at the fence. Nearby there's a small makeshift gate that stands slightly ajar, that you could walk past with little trouble. The rest of the fence rises about six feet off the ground and seems a bit slapdash in construction. there are a few larger gaps between boards that an enterprising goblin might squeeze through. with an Escape Artist check

Beyond, each of you suddenly hear two sinister barks echo through the air from the direction of the wreck.


Cleric 1, Channels 4 [4], HP 10 [10], AC [17], CMB [-1]; CMD [11], Fort +3, Ref +2, Will +4 Init +6, Perception +2

Poog hits Mog lightly, "Frog looks tasty. Lets catch it."


How tall is the fence? Will the ladder from the robe of useful things allow us to climb over if we want to get through where there's not a gap?


Blooming Catastrophe Return to Grave

The fence is about 6 feet high. A ladder would definitely be tall enough to get over it.


Chuffy looks at Reta. "OK, great leader, how do we do this?"

Surprisingly for a goblin, there's a touch of subtle sarcasm is Chuffy's voice as he calls Reta the leader.

Dark Archive

Female Goblin Warrior 1 | HP: 7/8 | AC: 14, tch 13, ff 12 | F:+3, R:+2, W:+0 | Perc: +8, SM: +0

"Who haza ladder? That would do it. One of uz should havez useful toolz!"

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