GM Zoomba |
The last dare (and your abilities to not get clubbed) took a surprising amount of time, and now the festivities have dragged well into the night. When Chuffy Reta and Mogmurch slink back into the village and feel free to debate amongst yourselves who wants to borrow the chief’s ring, the rest of the tribe scratches their heads trying to think of another challenge, the now-empty barrel of cider apples seemingly slowing their thoughts.
No Licktoad comes up with a good idea, until Slorb innocently calls out ”What about Rusty Earbiter?” This immeadiately raises the energy level of the gathering, and two goblins run behind the Moot House while the rest of the tribe starts screeching ”RUSTY EARBITER! RUSTY EARBITER!”
The fetching goblins return dragging out the infamous Rusty Earbiter: a hollow coil of rusty wires, barrel hoops, bent swords,
and thorny branches and vines. You notice three pieces of goblin ears caught tangled in its coils – a sign of how the fiendish contraption got its name. Slorb calls out to you heroes ”You brave nuff crawl through Rusty Earbiter, like true hero could?” as the rest of the tribe circles around to see the carnage.
For this final dare, you will need to wriggle through the Rusty Earbiter. This would require a series of three DC 15 Escape Artist checks, made as full-round actions, to make it all the way through. A single failure won’t stop you cold, but will get you tangled up in the spiky spikes (for 1d4-2 damage each failed check). If you take too long, the goblins may get bored though (if you get three failures before three successes, the goblins will not be nearly as impressed).
Reta Bigbad and Spotol |
Reta pounces on the ring and puts it on her finger. "Pretty ring for pretty bride, eh?" She says it in a way that is both coy and daring someone else to object.
Then she looks at the Earbiter, and decides her big balloon head may not make her well suited for this challenge.
Mogmurch-burninate |
Sorry for delay, been sick since Saturday, not online much.
Wis: 1d20 - 1 ⇒ (10) - 1 = 9
Know Local (Int): 1d20 + 2 ⇒ (1) + 2 = 3
Crikey, those are particularly horrible.
Mogmurch play rusty ear biter! Mogmurch play rusty ear biter! He looks around, looking smug.
Mogmurch beat rusty ear biter!
Escape Artist (Dex): 1d20 + 4 ⇒ (6) + 4 = 10 fail, takes 1d4 - 2 ⇒ (2) - 2 = 0 dmg
Escape Artist (Dex): 1d20 + 4 ⇒ (3) + 4 = 7 fail, takes 1d4 - 2 ⇒ (4) - 2 = 2 dmg
Escape Artist (Dex): 1d20 + 4 ⇒ (14) + 4 = 18 success
Escape Artist (Dex): 1d20 + 4 ⇒ (10) + 4 = 14 fail, takes 1d4 - 2 ⇒ (2) - 2 = 0 dmg
Mogmurch not like this game. Mogmurch not play no more.
GM Zoomba |
As Reta looks up at her bulbous head and decides against trying this dare, Chuffy wriggles straight through to come out the other end without a scratch. Mogmurch follows him to try and show he can do it too, but quickly becomes hopelessly entangled in the Earbiter’s wires. The rest of the Licktoads throw mud and apples at him, but eventually get bored and a few remaining tribesmen help him out of the snarl. Staring down at all of this, the Chief nods towards Chuffy, who is presented with a well-worn leather cloak – the Chief’s Personal Very Useful Robe That Is Useful A robe of useful items with four patches left on it: a ladder, a three-legged turtle, a horseshoe, and a bullhorn.
After this last dare, the night winds down, a set of goblins struggle to haul Chief Gutwald and the Teeter Chair back to the Moot House and the rest of the Licktoads stagger home to sleep off the night’s revelry. Slorb tells you all to meet with the chief the next morning before you go to grab the fireworks, and then leaves you to recover and prepare for the morning.
---
As dawn starts to break over the village, each of you is rousted awake by a splash of water thrown by an eager goblin. ”Chief want see you now! Big day heroes!”
Drying yourselves off, all of you are led back to the Moot House, where Slorb ushers you before the Teeter Chair. You notice a small pile of fireworks has been set in front of it. Once the room is clear of everyone but you, Slorb, and Gutwald, the Chief booms downs at you ”So, did good at Licktoad games yesterday. Made tribe think you big goblin heroes, champions of Licktoads. Of course you are: I chose you! But now time to prove worth. You have map,” he says as Slorb hands you a piece of paper with a crudely-drawn path leading from the village to the nearby shipwreck. ”You have generous loan of Chief’s favorite tools. And you have fireworks, to help get even more.” He nods down at the fireworks before you. There are two Desnan candles, four paper candles, and a skyrocket for you to use. I believe their stats are on the PRD, but if not I’ll link/post the stats once I get home.
”Now you go to marsh and get fireworks, and bring them here to me. Succeed, and you will be ‘membered for all Licktoad history. Fail, and,” the Chief gives a wicked grin. ”And you make me angry, and I show you why Gutwald is Chief.”
GM Zoomba |
With the Chief’s blessing (and warning), he sends you on your way out into the marsh. The village is still mostly sleeping off the effects of the night before, but the few Licktoads still up cheer as you go (though one asks Reta if he can have her stuff if she doesn’t come back.
R Per: 1d20 + 9 ⇒ (16) + 9 = 25
C Per: 1d20 + 5 ⇒ (8) + 5 = 13
P Per: 1d20 + 2 ⇒ (10) + 2 = 12
M Per: 1d20 + 3 ⇒ (2) + 3 = 5
Reta Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Chuffy Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Poog Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Mogmurch Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
LEGBM: 1d20 + 3 ⇒ (3) + 3 = 6
The shipwreck the map points to isn’t far away but it is a slog. Brinestump Marsh isn’t easy to navigate even for goblins used to it, and the four of you keep having to go around deeper puddles of water and hack through thick tangles of thorns and nettles. But the prospect of fireworks is too great to pass up, and we goblins manage to keep marching forward.
About a half-hour into your journey you find yourself passing a few large trees that have managed to survive and thrive in the Brinestump. The air is still swelteringly humid, but something seems to be different. Just as it hits you as to what’s changed – you can’t hear the buzzing of flies anymore! - Reta notices movement in the trees above. Just as she does so, a horrible man-limbed monster drops down from above. You’ve stumbled accross Lotslegs Eat Goblin Babies Many!
The horrible spider shoots a web out at Poog
web, rng tch: 1d20 + 5 ⇒ (10) + 5 = 15
which entangles the cleric. It then opens its maw wide, showing sharp jaws hungry for goblins!
Reta can take a partial action in the surprise round, then we'll enter normal initiative. If you are bold, you can act (especially in PbP if several of you are next to each other in initiative, you can act in whatever order you post/want in that ‘block’, unless you specifiacally want to delay for various reasons.
Initiative
Poog (entangled by the web)
Chuffy
LEGBM
Mogmurch
Reta (partial action in surprise round
Map added to Slides
GM Zoomba |
What would the mechanics be to try to free Poog? Can I just cut the web as an attack action to free him?
Poog can try to Escape Artist or do a Str check to wriggle or break free (both as a Standard action) or he or someone could try to deal enough damage to the web to break it. So you can attack the webbing if you'd like (auto-hit so just roll damage)
While Poog squirms but fails to escape Lotslegs' webbing, Reta delivers an arrow straight through one of its eyes. The giant spider hisses in pain.
Initiative
Poog
Chuffy
LEGBM -5 hp
Mogmurch
Reta
GM Zoomba |
The sneak attack won't apply. However...
Chuffy slices at Poog's webbing and manages to free his green friend.
And just in time too, as an infuriated Lotslegs gives out another hiss and charges at Reta, biting at her with it's oversized mandibles.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15 for damage: 1d6 ⇒ 1
Initiative
Poog
Chuffy
LEGBM -5 hp
Mogmurch
Reta
Chuffy by Redelia |
Chuffy moves up, diagonal up, across, and diagonal down to flank the spider with Poog without triggering an attack of opportunity. Then he attacks with his dogslicer. (I don't seem to be able to edit the map)
attack:1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25(the extra +2 is for flanking)
damage:1d4 - 1 + 1d6 ⇒ (4) - 1 + (3) = 6 (sneak attack because of flanking)
GM Zoomba |
Editing access should be fixed
While Poog flails about wildly, almost as if the goblin thinks he's still caught in the web :p dice roller, Chuffy tumbles around to score another strong hit on the spider.
Initiative
Poog
Chuffy
LEGBM -11 hp
Mogmurch
Reta
GM Zoomba |
Reta gives a strong slice at the mean old (and big, and drooling) spider, which Mogmurch throws a wobbly bomb that still manages to hit the monster off-balance from his charge. Together, those two blows cause Lotslegs Eats Goblin Babies Many to crumble. you've slain the scary menace at last! though the spider must have come from somewhere...
Technically Mogmurch's bomb splash will count as potential PvP. While one would think goblins would be even more okay with this risk than most Pathfinders, if each of you could confirm if you're okay with that risk (and specify if there's a context where you're not) please do so.
Also, assuming you are alright, Poog, Reta and Chuffy need to make a DC 12 Reflex save or take 3 damage (1 on the save)
Reta Bigbad and Spotol |
It does seem more goblin like to hurt each other... So I am in. Also, I believe I heard that this scenario is special in that being a dead goblin doesn't prevent you from getting a live chronicle - is that right? If so, takes a lot of the sting out.
Reflex Save: 1d20 + 3 ⇒ (2) + 3 = 5
Perception, Take 10: 10 + 9 = 19
Reta, distracted by the splash of the bomb burning her, yells at the mad bomber. "Youza killing us! Stoopid boy go on!"
Then she starts looking for a lair carefully around the area. She pokes her head in the spot that looks most likely.
Chuffy by Redelia |
I'm OK with it, as long as:
1. There is not another target for Mogmurch that would avoid splash damage to us.
2. Mogmurch checks our HP in our status bars first, and refrains if it might reduce us to 0 HP.
3. Mogmurch is OK with some verbal abuse in return.
reflex save: 1d20 + 6 ⇒ (17) + 6 = 23 so 1 damage
perception: 1d20 + 5 ⇒ (18) + 5 = 23
Chuffy gives Mogmurch a long, smoldering look of anger. "Stupid bomber not know difference between spider and goblin."
Poog by V |
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
"STUPPPID MOG!" Poog screams. "Watch where you throw bomb!"
"Shoulds we follows and raid nest?" He then asks already starting to follow the trail.
Mogmurch-burninate |
Mogmurch expects the verbal abuse, and Mogmurch is a goblin, NE, 10 years old, and has a Wis of 8. Mogmurch will throw a fire bomb on a rotting wooden crate that his party mates are standing on without thinking twice.
What? Mogmurch hit spider!
GM Zoomba |
As the Licktoads yell at an )in his mind anyway) innocent Mogmurch, they also take a detour from their path through disturbed bushes and trees until they come across a webby deadfall. Scatter amid the pile of old, dry trees are a dozen bodies, some goblin but others even human bones.
After a few minutes of looting around the trees and bluntly throwing aside corpses in varying stages of decay (they're already dead after all), the four of you eventually discover the following gems.
~An actual gem: a shiny pearl
~A small masterwork light crossbow, along with 11 bolts
~2 red potions, a blue potion, and a yellow potion
~24 gold pieces, of various denominations.
~A wax-paper-sealed package. Peeling it open, you find six pieces of licorice!
GM Zoomba |
Mogmurch figures out the two red potions are "Hurts-be-gone"s (2 cure light wounds potions). He can't figure out the other two however.
Note, with potion, you can take a small sip from them to try and use Perception to ID their contents as well.
GM Zoomba |
Reta trying fourth one: 1d20 + 9 ⇒ (10) + 9 = 19
Reta licks at the blue potion and feels strong, like a bull. A potion of Bull's Strength
The green potion makes her feel durable, and hairy. Like a bear. A potion of Bear's Endurance
GM Zoomba |
Scooping up all the loot, you eventually try and make your way back to the trail. After about forty more minutes, you manage to make it to the 'X' on your paper.
The shipwreck itself is obvious once you get near: A two-masted wooden boat sitting in a shallow pool of swamp water. The boat is mostly upright, held in place by the mud and sludge it now sits in and supported by thick growths of marsh gorse and other foliage. The derelict leans toward its stern at a noticeable but not unwieldy angle. Stupid humans - even goblins know enough ships should be in the ocean, not the Brinestump!
Surrounding the 'yard' of sort by the ship is a rickety wooden fence that encircles the boat. A thin bit of smoke drifts upward from a chimney the protrudes from an unusual box-like structure near the boat's bow. Beyond the fence, a vine-choked gangplank with a mossy handrail leads from the ground up to the main deck.
GM Zoomba |
Mogmurch and Poog get too distracted by a nearby frog eating a dragonfly to focus on anything else, but Reta thinks she can make out some weird faded writing on the prow of the beached boat. She can't understand what it says though: Reta's a good illiterate goblin, not like Scribbleface!
Chuffy looks at the fence. Nearby there's a small makeshift gate that stands slightly ajar, that you could walk past with little trouble. The rest of the fence rises about six feet off the ground and seems a bit slapdash in construction. there are a few larger gaps between boards that an enterprising goblin might squeeze through. with an Escape Artist check
Beyond, each of you suddenly hear two sinister barks echo through the air from the direction of the wreck.
GM Zoomba |
The fence is about 6 feet high. A ladder would definitely be tall enough to get over it.