Theadric Greyhood |
Theadric, flying ten feet above the heads of the others, smiles.
"Good!" he says. "We haven't had one yet. Let's start with three moving snow mounds!" he says as he prepares a bombing run.
perception1: 1d20 + 12 ⇒ (3) + 12 = 15
perception2: 1d20 + 12 ⇒ (5) + 12 = 17
perception3: 1d20 + 12 ⇒ (15) + 12 = 27
Rimble Sliffer |
"Horn sounds? What?", Rimble takes a look around.
Rogzul the Whisperer |
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Rog turns his head toward the sound of horns in the distance.
"Orcs use horns to signal enemies. Or when we attack. Be careful." He keeps his guard up and, even though he's useless with his weapon, he draws it.
GM Zinou |
Three of the snow mounds burst as three warriors emerge, wielding battleaxes. They shout something, but it's clear they are here to kill.
"No more defilers! You will die like the others!"
Theadric: 1d20 + 5 ⇒ (13) + 5 = 18
Angus: 1d20 + 4 ⇒ (5) + 4 = 9
Rogzul: 1d20 + 2 ⇒ (1) + 2 = 3
Seytiko: 1d20 + 3 ⇒ (1) + 3 = 4
Vires: 1d20 + 2 ⇒ (19) + 2 = 21
Rimble: 1d20 + 4 ⇒ (3) + 4 = 7
SC: 1d20 + 1 ⇒ (6) + 1 = 7
The Druid's Circle - Round 1 - Fight!
Theadric+Seeker, Vires, Angus+Fang
SC
Seytiko, Rimble, Rogzul
Vires Sangre |
Vires moves across the "green"lol snow with his blade ready
if I can ill go full defense one I get behind the rock
Theadric Greyhood |
Theadric waits to see if the ambushers respond to Angus, but at the first sign of hostility, the halfling swoops from the air at the northernmost enemy.
delay until I see if they respond. If no, Ride-by Attack on green.
fly check: 1d20 + 13 ⇒ (15) + 13 = 28
+1 lance (adamantine)(charge, spirited charge, favored enemy): 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 283d6 + 12 + 2 ⇒ (1, 1, 4) + 12 + 2 = 20
GM Zinou |
They don't seem like druids of any kind. They look more like mindless barbarians protecting a "holy" site.
For only answer to Angus, the men shout back some words in Hallit and step forward, which triggers a mighty charge from Theadric. The halfling mightily pierces the head of the warrior who falls on the ground, dead.
The other two shout and grunt as they move to attack. The red-clad barbarian seems to be so angry that he throws a javelin at Theadric that hits hard his head! crit
The other one tries to hit Vires but misses widely.
Red vs Theadric: 1d20 + 4 ⇒ (20) + 4 = 24
Blue vs Vires: 1d20 + 4 ⇒ (6) + 4 = 10
Red vs Theadric, confirm: 1d20 + 4 ⇒ (20) + 4 = 24 WHAAAT?
for Javelin: 2d6 + 10 ⇒ (6, 2) + 10 = 18
The Druid's Circle - Round 2 - Party's up!
Seytiko, Rimble, Rogzul, Theadric [28/40] +Seeker, Vires, Angus+Fang
SC
Vires Sangre |
His limbs swell with power as he calls on the holy arcane energy, attacking with fury vires connects a powerful blow
kerslash: 1d20 + 7 ⇒ (17) + 7 = 24
swing: 1d10 + 7 ⇒ (9) + 7 = 16
I noticed I was moved from the potion I placed myself in last turn but its all good ^_^
also WOW that was a hard hit to theadric they got angry you took out a friend
Rimble Sliffer |
Rimble sends a magic missile against the red-clad barbarian.
AMAZING magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
Rogzul the Whisperer |
Rogzul communes with his spirits to bolster his allies. He focuses his inner rage on Fang.
Fury Hex, next round Fang gets a +2 on attack rolls and roles vs fear
Theadric Greyhood |
Theadric reels as the javelin hits him hard in the back of his helm. His head swims, but he says "Seeker, we hit that guy so hard my head is spinning!"
Bleeding, the halfling nevertheless wheels around to charge the remaining enemy. ride-by attack
+1 lance (adamantine)(charge, spirited charge, favored enemy): 1d20 + 8 + 2 + 2 ⇒ (8) + 8 + 2 + 2 = 203d6 + 12 + 2 ⇒ (5, 2, 2) + 12 + 2 = 23
fly check: 1d20 + 13 ⇒ (15) + 13 = 28
Rimble Sliffer |
It seems that Seytiko is cooking.
GM Zinou |
Let's let Seytiko cooking.
Drunk with blood, the rager sees a target in front of him and hits hard but his blow is rips on Fang's tough hide!
Red vs Fang: 1d20 + 10 ⇒ (4) + 10 = 14
The Druid's Circle - Round 3 - Party's up!
Seytiko [delay], Rimble, Rogzul, Theadric [28/40] +Seeker, Vires, Angus+Fang
SC 28
Rimble Sliffer |
Rimble sends another magic missile against the red-clad barbarian.
MORTAL magic missile: 1d4 + 1 ⇒ (1) + 1 = 2
Theadric Greyhood |
Theadric wheels around on his roc, then speeds in for another run at the last enemy.
"Woooo!" he screams as a battle cry.
+1 lance (adamantine)(charge, spirited charge, favored enemy): 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 293d6 + 12 + 2 ⇒ (1, 4, 6) + 12 + 2 = 25
fly check: 1d20 + 13 ⇒ (8) + 13 = 21
GM Zinou |
Rimble's mortal missile hit the barbarian right in the feels but Theadric's charge leave the man headless.
Out of Combat!
After defeating the warriors, you check them for their gear. Each carried a potion with them, as well as masterwork leather armor, heavy wooden shield, a battleaxe, 3 javelins and a cold-weather outfit.
The potions duplicate the effects of endure elements.
I let you heal up and we'll continue.
As the second day of travel begins, the sky is cloudy and ominously gray. A storm is quite apparent.
A storm is heading down from the north and could intersect the party's route.
In order to stay ahead of the storm, you add two more hours of a forced march today to reach the resting spot on the map.
Rimble Sliffer |
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
"Hummm", whispers the gnome, while inspects the magic items, "well, I don't know what these things do...yet. Maybe latter, when we have more time, I'll examine them better. Now, the better choice is to keep going, before the snow catch us", he considers.
Vires Sangre |
Vires breaths deep he returns to normal "well then let's get going"
-Posted with Wayfinder
Theadric Greyhood |
Theadric take a moment to heal the wounds he sustained, but looks exhilarated by his new-found freedom in the skies.
"Yeah...let's keep going," he says, taking to the air.
survival: 1d20 + 5 ⇒ (3) + 5 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Rimble Sliffer |
Is someone still wounded?
GM Zinou |
You see a cave in the distance that marks your next resting spot. Unfortunately the clouds, wind and snow have picked up into a full blown storm. With reduced visibility, you may get lost out here if you don't orient yourselves properly.
You'll need to make a forced march for at least 2 hours. Each hour you will need a Constitution check. Please make at least 4 checks. The Endurance feat will help, here.
You also need a DC 14 Survival check to continue following the map without getting lost. One of you should lead while the others may assist. Make at least 4 checks just in case you all get lost. I'm guessing Angus should lead. :)
Seytiko |
Oh, boy. Please find me, when I get lost (=
Constitution: 1d20 + 1 ⇒ (4) + 1 = 5
Constitution: 1d20 + 1 ⇒ (4) + 1 = 5
Constitution: 1d20 + 1 ⇒ (1) + 1 = 2
Constitution: 1d20 + 1 ⇒ (16) + 1 = 17
Vires Sangre |
con1: 1d20 + 2 ⇒ (16) + 2 = 18
con2: 1d20 + 2 ⇒ (1) + 2 = 3
con3: 1d20 + 2 ⇒ (12) + 2 = 14
con4: 1d20 + 2 ⇒ (3) + 2 = 5
con5: 1d20 + 2 ⇒ (2) + 2 = 4
Vires starts off good and strong but fatigue settles in fast...
help ×,×
Rimble Sliffer |
Survival FANTASTIC Aid #1: 1d20 - 2 ⇒ (16) - 2 = 14
Survival FANTASTIC Aid #2: 1d20 - 2 ⇒ (5) - 2 = 3
Survival FANTASTIC Aid #3: 1d20 - 2 ⇒ (4) - 2 = 2
Survival FANTASTIC Aid #4: 1d20 - 2 ⇒ (5) - 2 = 3
It is a Con check or Fort check?
Con #1: 1d20 + 2 ⇒ (20) + 2 = 22
Con #2: 1d20 + 2 ⇒ (14) + 2 = 16
Con #3: 1d20 + 2 ⇒ (11) + 2 = 13
Con #4: 1d20 + 2 ⇒ (20) + 2 = 22
Angus Hammersmith |
Con: 1d20 + 3 ⇒ (18) + 3 = 21
Con: 1d20 + 3 ⇒ (2) + 3 = 5
Con: 1d20 + 3 ⇒ (11) + 3 = 14
Con: 1d20 + 3 ⇒ (10) + 3 = 13
Survival: 1d20 + 8 ⇒ (15) + 8 = 23
Survival: 1d20 + 8 ⇒ (9) + 8 = 17
Survival: 1d20 + 8 ⇒ (10) + 8 = 18
Survival: 1d20 + 8 ⇒ (5) + 8 = 13
Angus endures. And survives. It's pretty much a Saturday night for him.
Theadric Greyhood |
Theadric seems to be a trooper, suffering little from the long exertion, and also seems to know where he is going, despite the storm.
fort save, +4 from endurance: 1d20 + 7 + 4 ⇒ (12) + 7 + 4 = 23
fort save: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25
fort save: 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14
fort save: 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
survival to avoid getting lost: 1d20 + 7 ⇒ (12) + 7 = 19
survival to avoid getting lost: 1d20 + 7 ⇒ (6) + 7 = 13
survival to avoid getting lost: 1d20 + 7 ⇒ (17) + 7 = 24
survival to avoid getting lost: 1d20 + 7 ⇒ (15) + 7 = 22
Rogzul the Whisperer |
Sorry, I wasn't getting updated on the game for some reason. Anyway I think rogzul would be best to lead, I've got the highest survival and can use my spirit animal as a star map any time of day for an additional bonus.Con: 1d20 + 1 ⇒ (6) + 1 = 7
Con: 1d20 + 1 ⇒ (15) + 1 = 16
Con: 1d20 + 1 ⇒ (5) + 1 = 6
Con: 1d20 + 1 ⇒ (13) + 1 = 14
The march is hard on the half orc despite his history traveling the wilderness. It's made somewhat more bearable by the use he can provide his companions as his glowing hawk assists in providing accurate directions.
Survival + Star Map: 1d20 + 10 ⇒ (18) + 10 = 28
Survival + Star Map: 1d20 + 10 ⇒ (5) + 10 = 15
Survival + Star Map: 1d20 + 10 ⇒ (8) + 10 = 18
Survival + Star Map: 1d20 + 10 ⇒ (17) + 10 = 27
GM Zinou |
Oh, indeed, Rogzul!
Thanks for the head's up, Angus.
Rogzul and his spirit guide you very well and are able to interpret the map and make her way to the cave before the worst of the storm hits. Theadric and Rimble endure and weather the march just fine, although all of their teammates are less lucky.
Nonlethal Forced March Damage 1 (Con check DC 10): 1d6 ⇒ 5
Rogzul and Seytiko
Nonlethal Forced March Damage 2 (Con check DC 12): 1d6 ⇒ 1
Vires, Angus and Seytiko
So that's a total of:
Seytiko - 6 Damage NL
Rogzul - 5 Damage NL
Angus and Vires - 1 Damage NL
The entrance to the cave is three people wide, and faces away from the mouth of the storm. This seems to be suitable coverage for the night.
Ten feet into this dark granite cave, a large cavern opens up, its ceiling rising as high as thirty feet. Warm, humid air fills the chamber, and colorful fungi cover the floor and walls. Beneath a layer of iridescent algae, the faint images of cave paintings can be seen on all the cavern’s walls. Signs of a rockslide block what may once have been a passage farther into the cave.
GM hint: Feel free to heal any damage away. An encounter is coming up as you enter the cavern.
Rimble Sliffer |
Rimble suffered a divine intervention, and before delving into the cave, he gives his wand of cure light wounds to Angus, so the druid could heal all the wounded members of the party.
CLW on Seytiko #1: 1d8 + 1 ⇒ (1) + 1 = 2
CLW on Seytiko #2: 1d8 + 1 ⇒ (8) + 1 = 9
CLW on Rogzul #1: 1d8 + 1 ⇒ (3) + 1 = 4
Angus and Vires are only with 1 non-lethal damage. There is no heal for you. :P
Seytiko = full HP. Rogzul is with 1 non-lethal damage.
Meanwhile, the gnome spends another charge of his wand of mage armor on himself.
GM Zinou |
As Angus heals with Rimble's stick, a trio of small lizards squak at the party, bare their fangs and charge.
Swifter than the party, they try to bite nastily the party. The only one to hit is the yellow scaled one that manages to bite Angus' heel.
These dinosaurs are of the Compsognathus family. Small and fast, they carry poison in their teeth designed to weaken their strength.
Do they have feathers, though? Of course! :D
Theadric: 1d20 + 5 ⇒ (17) + 5 = 22
Angus: 1d20 + 4 ⇒ (9) + 4 = 13
Rogzul: 1d20 + 2 ⇒ (9) + 2 = 11
Seytiko: 1d20 + 3 ⇒ (16) + 3 = 19
Vires: 1d20 + 2 ⇒ (19) + 2 = 21
Rimble: 1d20 + 4 ⇒ (9) + 4 = 13
C: 1d20 + 6 ⇒ (16) + 6 = 22
Green vs Theadric FF: 1d20 + 1 ⇒ (3) + 1 = 4
Red vs Vires FF: 1d20 + 1 ⇒ (10) + 1 = 11
Yellow vs Angus FF: 1d20 + 1 ⇒ (16) + 1 = 17
for Nastey bitey: 1d3 - 1 ⇒ (1) - 1 = 0 And a fort save please
Beasts Of Bygone Days - Round 1 - Fight! - Map updated
Seytiko, Rimble, Rogzul [1 NL], Theadric+Seeker, Vires [1 NL], Angus [2 NL and fort save]+Fang
C
These dinosaurs are tiny, and have no reach. That means they provoke AoOs and have to enter your space to attack.
Angus Hammersmith |
Angus Fort: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Angus lets out a delighted squeal more suited to a young girl when he sees the creatures. Even when they bite him, he coos and smiles at them like a mother hen.
Nature: 1d20 + 8 ⇒ (13) + 8 = 21
Fang, on the other hand, sees a snack. Fang: 1d20 + 5 ⇒ (19) + 5 = 24 for 1d8 + 2 ⇒ (3) + 2 = 5 damage!
Rimble Sliffer |
"Aw... But they look so sweety..."
With some sadness in his heart, Rimble sends a magic missle against the green baby dino.
Magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
Theadric Greyhood |
"Hey, little lizards! Back off, or you're gonna get hurt!" he says, but stabs at one in defense.
+1 lance (adamantine): 1d20 + 8 ⇒ (11) + 8 = 191d6 + 4 ⇒ (5) + 4 = 9