Zinou's Sanos Abduction (#4-05, standard) (Inactive)

Game Master Zinou

Initiative:

[dice=Cirri]1d20+1[/dice]
[dice=Leepo]1d20+3[/dice]
[dice=Ulgrok]1d20+0[/dice]
[dice=Kel]1d20+7[/dice]
[dice=Valjoen]1d20+5[/dice]
[dice=Darvik]1d20+0[/dice]

[dice=]1d20+1[/dice]

Perception:

[dice=Cirri]1d20+0[/dice]
[dice=Leepo]1d20+4[/dice]
[dice=Ulgrok]1d20+5[/dice]
[dice=Kel]1d20+8[/dice]
[dice=Valjoen]1d20+5[/dice]
[dice=Darvik]1d20+5[/dice]


151 to 200 of 256 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Dark Archive

Cirri:

You know that it is a Kelpie, an aquatic fey that has the following ability:
Captivating Lure (Su) Once per day, a kelpie can use a powerful mental attack to lure in a single creature within 60 feet. The target must make a DC 16 Will saving throw or become captivated by the kelpie, thinking it is a desirable woman in mortal danger or (if in hippocampus or horse form) a valuable steed. A victim under the effects of the captivating lure moves toward the kelpie using the most direct means available.
It is also amphibious and can change shape, taking a beast's form or a humanoid's.
It is resistant to fire.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Darvik! That's a Kelpie! It's using its magic to lure you in!" Cirri glides through the water, which is quite enjoyable. "Don't bother with fire, guys."

Cirri calls out to the fey. "Hey, leave him alone!"

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Val looks at Kel following the felling of the pegasii, "Nice Move, pretty boy!" Then hearing, Cirri's calls, he turns and chases after the Kelpie.

Double move: 60'

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I don't care what you call it, she needs my help!

Dark Archive

The party follows Darvik at shore.

Kel, Leepo+Scritch and Ulgrok are still up :)

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo says "Sorry, Scritch, but I need to ask you to swap places with a shark or something... see you soon!"

Leepo dismisses her eidolon, and moves to get ready to cast a summoning spell.

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

"What is going on. Darvik, now is not the time to go swimming!" Ulgrok trudges over the shoreline, grumbling and sorting through their pack, obviously looking for something.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Darvik's thinks that thing is a damsel in distress. It's trying to drown him." Cirri prepares to dive and briefly wonders how her voice will carry underwater.

Dark Archive

Leepo starts summoning and Ulgrok starts looking in her bag for that something useful in the current situation.

Kel is still up!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel dashes forward, and will try to stop him.
Im not on the map anymore, so I don't know if I have enough movement speed to get to him and grapple him in same turn. If I can, then that's what I'll do. If not, double move to him.

Dark Archive

Kel: you were on the map, you were just down (you had to scroll to find yourself), slaying an undead pegasi and all ;)

The kelpie full attacks the poor Darvik as he stands just before her while Kel and the others reach to him to try to pull him back. However, she misses both her attacks.

K vs Darvik 1: 1d20 + 6 ⇒ (3) + 6 = 9
K vs Darvik 2: 1d20 + 6 ⇒ (15) + 6 = 21

Old friends - Round 4 - Everyone's up except Darvik!
Cirri, Leepo+Scritch, Ulgrok, Kel, Valjoen, Darvik [make a will save DC 16, if you make it, you snap out of the lure]

K

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri finally closes in. She enchants her staff and swings!

Spend 1 Arcane Pool point to enchant her staff. Threatening Defender trait reduces the penalty to 0.
Quarterstaff +1, Alter Self, Combat Expertise: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
2H Damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
AC is 15

Cirri prepares for an assault and tries to parry and riposte.

Parry and Riposte:

Parry: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Riposte: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
2H Damage: 1d6 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

As Cirri has distracted the creature with a solid blow, Valjoen takes the opportunity to step up in an adventageous position. "Release my friend from your evil enchantment, Beastie!" Valjoen exclaims as he steps opposite Cirri and brigns his greatsword down with a loud grunt.

Greatsword, Flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18for damage of: 2d6 + 7 ⇒ (1, 4) + 7 = 12

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

"A what?! You've got to step out of it, Darvik. You have so much to live for!"

Ulgrok then begins furiously casting summon nature's ally I.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Will: 1d20 + 2 ⇒ (15) + 2 = 17 Aha!

Why are my trousers wet? Darvik tries to assess the situation.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Darvik! That thing's trying to eat you!" The aquatic elf that kinda looks and sounds like Cirri does a quick feint against the creature.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo casts her summoning spell, bringing forth a dolphin that swims swiftly at the kelpie and slams into it.

Slam Attack, flanking: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Is there a reason the dolphin is large sized on the map? If it's not supposed to be, I want to tumble through the Kelpie to flank, if not, just a regular attack from me.

Dark Archive

The dolphin's not large. Tumble will be difficult in the watery terrain, though.

Valjoen and Cirri hit squarely the kelpie just when Darvik snaps out of a beautiful dream to face a monstrous fey. You can act!
Leepo's summoning spell ends and a dolphin appears in the shallow water but doesn't manage to hit the kelpie.

Kel and Darvik are up!

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

I'm not going to worry about tumbling. It looks like we have this pretty much under control anyway.
Kel shrugs, and jabs at the Kelpie.
You know lass, if you tell us what you know about what's going on, this doesn't have to end with you bleeding out in a river...

Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 12 ⇒ (2) + 12 = 14

Extra Attack with Ki Point: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

What is this? Where did the woman go? Suddenly realizing that he is in battle and not a simple rescue mission, Darvik attacks the kelpie!

Scimitar: 1d20 + 7 ⇒ (14) + 7 = 21 for Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Shield: 1d20 + 5 ⇒ (10) + 5 = 15 for Damage: 1d3 + 4 ⇒ (1) + 4 = 5

Dark Archive

Kel and Darvik hit the Kelpie, and she falls dead in the water, bleeding profusely and begins to drift slowly downstream.

Out of combat!

A cursory search of the underbrush near the water’s edge reveals the corpse of another of Riddywipple’s friends, the human hunter Dougal. His head has been caved in by a blow from a pegasus hoof and the pegasus has been eating his flesh, but his possessions remain on his body. Riddywipple is distraught to find the corpse but wants the you to take the gear so they can stop the menace that killed so many of his friends. You find bracers, dust, and 500 gp.

"Noooo! Not Pegasi! He was... He was so kind to meeeee!" says the little fairy dragon between sobs.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

"I don't know what to make of an undead pegasus, but how would this kelpie be involved? They aren't usually the necromancer type, are they?"

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"No, Kelpies like to eat people." Cirri replies to Leepo. "Darvik, there was never a woman. Just that thing, messing with you." Cirri points at the creature in the river.

Cirri swims around a bit, and plays with the dolphin. Going underwater is quite different when your body is designed for aquatic travel. She giggles as the currents gently push her around. After a minute or so, she surfaces and returns to the party. Her features are already reverting back to human as she returns.

"I'm sorry about the Pegasus, Riddywipple." Cirri shakes her head "And I'm sorry about your friend, Dougal. Let's give him a proper burial."

Afterwards, Cirri takes a look at the Dust and the Bracers to note their magical properties.
Spellcraft, Dust: 1d20 + 7 ⇒ (10) + 7 = 17
Spellcraft, Bracers: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

"I am sorry, small friend," Ulgrok says as they attempted to comfort the creature with a pat on the shoulder. "Tell me more about Pegasi. I will help you honor him."

While listening to Riddlywhipple's tales of Pegasi, Ulgrok begins digging, using the lid to their pot as a makeshift shovel. As the hole grows deeper, a faint mist of sweat builds on Ulgrok's brow, but they continue digging.

The half-orc does blush slightly as they once more turn, half to Riddlywhipple and half to the party.

"Given the nature of the magics in this forest, it may be best to first cremate Pegasi's remains. I'm so very, very sorry, Riddlywhipple."

:C

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Kelpie, women, both are trouble.

Darvik will help with the grave digging. Any of that gear worth taking? I can't use dust. I can use the money, though.

Dark Archive

Cirri identifies the dust as "Dust of illusion" but can't identify the magic bracers.

Comforted by Cirri and Ulgrok, the small dragon wipes his tears and thanks them both. He accept to cremate Pegasi and Dougar to give them a proper burial. Once it is done, he leads the party to a rocky outcropping overlooking the stream. Riddywhipple says "We should arrive to your destination soon..."

I'm letting you catch up before what happens next :)

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

"Shame about your friends, Riddywipple. We will find the cause of this plague and deal with it swiftly."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Yeah. The sooner we eliminate this scourge, the better." Cirri holds onto her wand of shield in one hand and her quarterstaff in the other.

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo doesn't really help dig. She just points out spots that need to be deeper to the big men.

Meanwhile, she says "dust of illusion? what's that??" And then she looks over the bracers as well. She shrugs, and hands them back to Cirri.

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

Is everyone healed up?

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

I'm fine, yep.

I vote for sooner. Lets go. Is it this way? Darvik will lead the party in whatever direction he is told to go.

Dark Archive

As you are travelling deeper in the forest, Riddywhipple seems to cheer up a little bit, aided by your words. But suddenly he freezes. "No! PEGAZOR! Him too! He was PEGASI'S DADDY! Noooo!"
As the undead pegasus tramples the ground with its hooves to attack you, Riddywhipple flies into a rage, ready to destroy its opponent!

Initiative:

Cirri: 1d20 + 1 ⇒ (17) + 1 = 18
Leepo: 1d20 + 3 ⇒ (9) + 3 = 12
Ulgrok: 1d20 + 0 ⇒ (13) + 0 = 13
Kel: 1d20 + 7 ⇒ (2) + 7 = 9
Valjoen: 1d20 + 5 ⇒ (4) + 5 = 9
Darvik: 1d20 + 0 ⇒ (2) + 0 = 2
R: 1d20 + 6 ⇒ (13) + 6 = 19

P: 1d20 + 3 ⇒ (3) + 3 = 6

Cirri: 1d20 + 0 ⇒ (5) + 0 = 5
Leepo: 1d20 + 4 ⇒ (7) + 4 = 11
Ulgrok: 1d20 + 5 ⇒ (5) + 5 = 10
Kel: 1d20 + 8 ⇒ (11) + 8 = 19
Valjoen: 1d20 + 5 ⇒ (13) + 5 = 18
Darvik: 1d20 + 5 ⇒ (17) + 5 = 22

P: 1d20 + 17 ⇒ (4) + 17 = 21

R vs Pegazor: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
R vs Pegazor: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

As Riddywhipple charges the undead pegasus and tries to bite him direly, Darvik hears a giggle in the trees. He quickly points three gremlins, hiding. Knowledge Nature
Just when he thought he had bitten the undead, Riddywhipple trips a little making him lose his balance and he misses.

Stream Crossing - Round 1 - Most of you are up!
Cirri, Leepo+Scritch, Ulgrok, Kel, Valjoen

PEGAZOR!
Darvik
Riddywhipple

For this fight, you'll have to roll your d20s twice and take the worst result :)

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Scritch is currently dismissed, because Leepo summoned the dolphin.

Leepo mixes two vials of something together, and tosses it at the creature to the north (green).

Acid Bomb, Ranged Touch Attack, Try 1: 1d20 + 7 ⇒ (17) + 7 = 24
Acid Bomb, Ranged Touch Attack, Try 2: 1d20 + 7 ⇒ (15) + 7 = 22

Well, if that didn't hit, we are in big trouble!

Acid Damage: 1d6 + 3 ⇒ (4) + 3 = 7 plus another 1d6+3 next round

Dark Archive

Keep in mind that the gremlins are above you, in the trees. They have a good cover. However, you do hit. :)

Acid splashes in a trees, hissing on the bark. The creature dies instantly and falls heavily on the ground in an acidic mess.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Oh no." Cirri mutters to herself when she sees the undead pegasus.

She glances up and stares at the things in the trees.

Knowledge (Nature): 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge (Nature): 1d20 + 4 ⇒ (6) + 4 = 10
Ha, the best roll twice and take the worst

She has no idea what they are, but at least they aren't immune to acid. Cirri uses the wand of Shield on herself and quickly runs under the trees to threaten the critters. She enchants her staff and prepares to parry.

AC is now 18

Parry & Riposte with Mwrk Silver quarterstaff:

Parry 1: 1d20 + 7 ⇒ (6) + 7 = 13
Parry 2: 1d20 + 7 ⇒ (18) + 7 = 25

Riposte 1: 1d20 + 7 ⇒ (19) + 7 = 26
Riposte 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

Valjoen charges the undead with Riddywipple. "Riddywipple!" Impetuous creature... better protect him.

Mwk Greatsword, Power Attack, Charge: 1d20 + 7 ⇒ (2) + 7 = 9
Mwk Greatsword, Power Attack, Charge: 1d20 + 7 ⇒ (16) + 7 = 23

for damage of: 2d6 + 7 ⇒ (5, 4) + 7 = 16
for damage of: 2d6 + 7 ⇒ (3, 1) + 7 = 11

Not sure if we still need both rolls with the gremlin dead. Also, not sure if Mage Armor would have worn off during the travel time. If so, Val would have renewed it. Let me know if I should mark another charge off. Current AC is 13.

Dark Archive

Yes, you need both rolls because there are two other gremlins left. However, it's only for d20s, not for other dice.

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

Ulgrok's face falls as Riddlywhipple notices Pegazor. This poor thing's friends are all dead. This is turning into a nightmare. Next we'll find his dead father...

Regaining composure, the half-orc steps into flanking with Cirri, draws a oak-handled great axe and attempts to cut down the gremlin.

Knowledge Nature: 1d20 + 5 ⇒ (17) + 5 = 22
Knowledge Nature: 1d20 + 5 ⇒ (7) + 5 = 12

Attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

If a 15 hits...
Damage: 1d12 + 1 ⇒ (10) + 1 = 11

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Take care of those.. things. I'll deal with the dead horse.

Scimitar: 1d20 + 9 ⇒ (1) + 9 = 10 or umm, nevermind.

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Kel darts forward, and tumbles past the undead to get into a flanking position.
Acrobatics: 1d20 + 17 ⇒ (20) + 17 = 37
Acrobatics: 1d20 + 17 ⇒ (1) + 17 = 18

Once there, he stabs viciously!
Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Attack: 1d20 + 10 ⇒ (14) + 10 = 24

Damage: 1d6 + 12 ⇒ (6) + 12 = 18

Dark Archive

GM Zinou wrote:
Keep in mind that the gremlins are above you, in the trees.

So you won't be able to hit the gremlins. They are 10 feet above you. Ulgrok: I'll treat your attack as a ready.

Cirri protects herself, while Valjoen charges the undead pegasus and Darvik follows, but both slash only air. Kel attempts to tumble around it but nearly takes a bite in the arm. His bow fails to connect with the zombie. Ulgrok waits for a pugwampi to fall under the tree and as the little gremlin attempts to climb down, he gets slashed in two by the big half-orchish shaman.

The other one jumps on the ground and tries to attack Valjoen but fails. The pegasus bites Valjoen and Riddywhipple doesn't manage to hit the pegasus.

Dice:

P vs Kel (AoO): 1d20 + 10 ⇒ (7) + 10 = 17
P vs Kel (AoO): 1d20 + 10 ⇒ (1) + 10 = 11

G vs Valjoen: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
G vs Valjoen: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

P vs Valjoen: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
P vs Valjoen: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

Damage Valjoen: 1d3 + 5 ⇒ (3) + 5 = 8

R vs P: 1d20 + 6 ⇒ (16) + 6 = 22
R vs P: 1d20 + 6 ⇒ (4) + 6 = 10

Stream Crossing - Round 2 - Party's up!
Darvik, Cirri, Leepo+Scritch, Ulgrok, Kel, Valjoen [24/32]

PEGAZOR! and the remaining gremlin
Riddywhipple

Cirri and Ulgrok think those are some kind of feys but can't recall which kind...

Liberty's Edge

Halfling Female Summoner 1 / Grenadier Alchemist 2| HP: 18/18 | AC: 18 (14Tch, 15 Fl) | CMD: 12 | F: +4, R: +7, W: +3 | Init: +3 | Perc: +4, SM: +0 | Active conditions: None Scritch: Male CG Small Serpentine Azata Eidonlon 1 | HP: 11/11 | AC: 17 (13 Tch, 13 Fl) | CMD: 13 | F: +0, R: +6, W: +2 | Init: +4 | Perc: +1, SM: +0 | Active conditions: none.

Leepo targets the gremlin with her crossbow, and fires.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Confirm Crit?: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Male Human Swashbuckler 3/ Ninja 2 Panache:3 Ki: 3 Boots: 10 HP:41 AC:22 T:15 FF:17 CMB:+7 CMD:17 Init:+7 Speed:30ft Fort:+4 Ref:+11 Will:+5 +1 Rapier +7, 1d6+12, 18-20x2 Comp. Longbow +8, 1d8+1, 20x3
Skills:
Acro:12 Bluff:9 Climb:8 Diplo:7 Dis Dev:10 Intim:10 Know-Loc:8 Percept:8 Prof:9 Stealth:11

Go Leepo!

Kel growls in frustration and stabs at the pega-zombie again.
Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
Sneak Attack: 1d6 ⇒ 4

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri heads toward the combat, trying to swing at the Gremlin (or the Pegasus if the Gremlin survived)

Use the first roll if the gremlins are gone...oh PLEASE say the gremlins are gone!

Mwrk Cold Iron Quarterstaff+1, Combat Expertise: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Mwrk Cold Iron Quarterstaff+1, Combat Expertise: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

AC is 19

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

Ah, the "pugwampi in a tree" encounter design. My favorite.

Valjoen immediately heals 5 hp and I take 5 hp. My hp is at 17/22 hp.

Ulgrok cracks their neck from the shock of damage and moves forward, closer to poor pegazor.

"Valjoen, are you holding in there? The spirits are telling me that my life force is needed to keep you safe."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Cirri Merryweather wrote:

Cirri heads toward the combat, trying to swing at the Gremlin (or the Pegasus if the Gremlin survived)

I mean, attack the gremlin if it's alive, OR the pegasus if it's dead.

Dark Archive

Leepo fires over her shoulder, not even looking at the gremlin in the tree. It falls on the ground, dead. Nice job!

Cirri and Kel eventually strike the foul beast!

Ulgrok, Darvik and Valjoen are still up! Finish it! No double rolls needed :D

Pegazor [20]

Grand Lodge

Human Barbarian/2, Fighter/2, Sorcerer/1, DragonDisciple/3 | Init +7 | Per +12 | HP 74/74| AC 22, 20flat, 12touch | Fort +11 | Reflex +4 | Will +4 Status: normal

"Damn you, undead beast!" Valjoen yells as he glances at his leg trying the bleeding just a trickle. "That wee scratch won't stop me!"

Greatsword, Power Attack: 1d20 + 5 ⇒ (16) + 5 = 21 for damage of : 2d6 + 7 ⇒ (5, 3) + 7 = 15

Current AC is 15.

Grand Lodge

Half-Orc Shaman 3 | 18/22 HP | AC 16 t 10 ff 16 | CMD 13 | F +2 R +1 W +8 +2 v charms and compulsions | Init +0 | Perception +5 | Lifelink (Spikes, Kel, Valjoen, Leepo, Cirri, Darvik, Scritch) | Channels 4/6

I double moved.

Dark Archive

Valjoen lands a solid blow and Ulgrok moves closer!

Darvik is up!

P [35]

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