Zinou's Among the Dead (#1-49) (Inactive)

Game Master Zinou

Initiative:

[dice=Rolando]1d20+7[/dice]
[dice=Farg]1d20+2[/dice]
[dice=Torean]1d20+3[/dice]
[dice=Eladrian]1d20+8[/dice]
[dice=She Who Waits]1d20+8[/dice]
[dice=Vordrek]1d20+1[/dice]

[dice=]1d20+1[/dice]

Perception:

[dice=Rolando]1d20+8[/dice]
[dice=Farg]1d20+12[/dice]
[dice=Torean]1d20+9[/dice]
[dice=Eladrian]1d20+13[/dice] (+16 vs traps)
[dice=She Who Waits]1d20+2[/dice]
[dice=Vordrek]1d20+11[/dice]


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Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

I'll delay

-Posted with Wayfinder

Dark Archive

Farg, you mean that you'll pass over the bridge?

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

No that I'll pass for the combat round in the hopes that my able companions will deal with this nuisance first :)

Dark Archive

Stones fly once again in She Who Waits' direction! And the witch takes two of them in the belly.

She Who Waits:

Please make one will save against fear, DC 12. If you miss it, you are panicked and must flee for 2d6 ⇒ (1, 1) = 2 rounds.

Dicerolls:

? vs SWW: 1d20 + 7 ⇒ (18) + 7 = 25
?? vs SWW: 1d20 + 7 ⇒ (2) + 7 = 9
??? vs SWW: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 2d6 ⇒ (4, 5) = 9

The First Zyphus Test - Round 2 - Party's up!
Rolando, Farg, Torean,Eladrian, She Who Waits [40/49], Vordrek

Invisible critters (3 of them)

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Knowledge, Religion: 1d20 + 7 ⇒ (5) + 7 = 12 I'm just assuming it's some form of undead

Torean readies his sling and fires a stone at one of the creatures. As soon as it leaves his sling it becomes slightly translucent thanks to Rolando's song.

Attack (Flag, Song): 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21
Damage (Flag, Song): 1d4 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10 Gains the Ghost Touch property

Dark Archive

Torean thinks these are undead, but knows nothing more.
However he touches one of the creatures and deals it considerable damage, but it is still (un)living.

Red is wounded

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Before I post, I am assuming Eladrian would see the rocks as the leave the ghosts hands. Would he be able to have at least a rough idea of location to aim his arrows? Would I roll for the invisibility miss, or do you want to?

Dark Archive

The rocks came from the ground. :) They are using telekinesis.
But I'd say that the directions given by Torean and She Who Waits are enough to determine in which square the creatures are. Furthermore, Torean just landed a mighty swing of sling at one of the creature (red). But as you don't see them, you'll have to roll mischance (d100, above 50 hits).

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Good enough for me. I just wanted to be sure of what your stance was.

Eladrian cues in on the calls from Torean and She Who Waits, releasing a couple of arrows towards their attackers.
Attack: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
Attack: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13
+pbs +flag

Damage: 1d8 + 2 + 1 + 1 + 1d6 + 1d6 ⇒ (7) + 2 + 1 + 1 + (5) + (6) = 22
Damage: 1d8 + 2 + 1 + 1 + 1d6 + 1d6 ⇒ (7) + 2 + 1 + 1 + (5) + (3) = 19
+pbs, +flag, +Flame, +Good

Dark Archive

Please roll mischance twice, Eladrian.

Dark Archive

Female Human Witch [Dimensional Occultist] 7 hp 40/49┃AC 17 t 13 ff 17┃CMD 13┃Fort +6 Ref +7 Will +7 Init +8┃Perception +2 | Blouse Uses Remaining 3/3 | Can See Invisible Things (70 Minutes Total)

GM:
Will Save: 1d20 + 7 ⇒ (1) + 7 = 8
Can you describe what's causing the fear so that I may appropriately describe her reaction?

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

You may be invisible... But it won't save you. Vordrek spreads the fingers of one hand. Fire erupts from them and fills the area.

Burning hands vs red: 5d4 + 1 ⇒ (2, 3, 2, 3, 3) + 1 = 14

-Posted with Wayfinder

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Farg, use your bow! The spirits will help you damage our foes!

Rolando draws a wand and orders his servant to deliver it to She Who Waits.

Eladrian ,which one/ones are you attacking? Move action to draw Wand of Burning Hands, free action command. Can I see the one hit by Torean? If so...

The Taldan flicks his wrist and a dagger launches into his hand. He flings it deftly at the general location of the wounded undead menace.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15

Damage, cold iron, ghost touch: 1d4 + 4 ⇒ (4) + 4 = 8

Miss chance, low is bad: 1d100 ⇒ 13

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Rolando: I was aiming for red

Miss chance/ Good is high: 1d100 ⇒ 92
Miss Chance/ Good is high: 1d100 ⇒ 63

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg strings an arrow but it goes atray.

Low misses1d100 ⇒ 36

Dark Archive

She Who Waits:

It is not very well stated but it's the natural telekinesis ability that makes you panic. I guess it's because you're taking damage and can't tell from which source. Does that answer your question?

Eladrian obliterates the first invisible creature, and as he drops it, changes target and kills a second of these. In the meantime, Rolando and Farg miss their shots.

Vordrek, the red creature died. I propose that you'll retcon your action. You can keep these rolls if you wish to use Burning Hands again. I'll just say that the creatures Eladrian killed seemed to be pretty high off the ground.

Waiting on Vordrek's answer and She Who Waits' post :)

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Ah. In that case...

Preferring to save his healing magic for when it's needed most, Vordrek hurls a small bit of positive energy in the direction of the remaining creature.

Disrupt undead: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Miss chance: 1d100 ⇒ 86
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

That's a ray, right? I think my song affects it, so you'd get +1 and ghost touch with it.

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

It is, and I already factored that in. (Don't think the ghost touch will do anything there though.)

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8
Vordrek wrote:
It is, and I already factored that in. (Don't think the ghost touch will do anything there though.)

So +1 weapon and +1 for Flagbearer, right? So I think you deal one more damage. Hey, every bit helps :-)

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Right, forgot about Flagbearer. So the 11 becomes a 12, and the 6 damage becomes 7. I don't know if a 12 even hits, but it is better.

Dark Archive

Vordrek manages to touch the last critter, but it is still unliving!

Dark Archive

Female Human Witch [Dimensional Occultist] 7 hp 40/49┃AC 17 t 13 ff 17┃CMD 13┃Fort +6 Ref +7 Will +7 Init +8┃Perception +2 | Blouse Uses Remaining 3/3 | Can See Invisible Things (70 Minutes Total)

A sheen of sweat covers the witch's, and she backs away from the creatures. Her hands tremble and she drops the dagger, which clicks against the stone as it fall. She looks to reach down for it, but gives a small shriek.

"I don't know what's going on," she says, her voice cracking halfway through, "but I can't be here anymore. I have to go."

With that, she begins flying over the heads of her allies, moving as quickly as possible.

Dark Archive

As She Who Waits flees in terror, a rock flies from the ground, but misses the slayer.

? vs Eladrian FF: 1d20 + 7 ⇒ (8) + 7 = 15

The First Zyphus Test - Round 3 - You're up!
Rolando, Farg, Torean,Eladrian
, She Who Waits [40/49, flees], Vordrek
Invisible critter [12]

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg fires another arrow.

Low missses 1d100 ⇒ 80

Attack 1d20 + 11 ⇒ (14) + 11 = 25 Damage 1d6 + 5 + 1d6 ⇒ (1) + 5 + (4) = 10

Dark Archive

And Farg's arrow strikes home and kills the last creature on the spot.

Out of Combat!

After a couple of seconds, She Who Waits appears, blushing, from the stairs. Hustavan opens his eyes eventually when you assure him that everything's safe, now. "Over? What do you mean? Zyphus is gone?"

Only Torean and SWW can see the creatures lying on the ground. It seems that the end of the creature's unlife didn't dispel their invisibility.

@SWW: you weren't "panicked", only "frightened", my bad. So you didn't drop your weapon. Sorry for the mistake.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean points down to the seemingly empty ground. "Good work, you got them. I don't even know what the hell they are, but they were annoying."

He nods to the Solid Note still hanging in the air. "Let's just get across this bridge."

Dark Archive

Knowledge Religion to identify them :)

The solid note still flies up in the air but seems to fade...

Technically, 3 more rounds but that isn't enough for you all to pass.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrian takes a close look at the bridge before turning to his companions. taking 10 for trap finding for 26
"I can jump over this easily. I will take a rope with me and we can all get across safely that way."
With everyone's agreement and pending the trap search, Eladrian gets a running start for Acro: 1d20 + 12 ⇒ (15) + 12 = 27

-Posted with Wayfinder

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Rolando tries to calm down She Who Waits upon her return.

The creatures are slain--your spirit sight saw to that, showing the way for our archers. Here, if there are more invisible fiends ahead, use this. You seemed excited at the prospect when last we met.

The singer smiles, handing over a thin birch wand. [/ooc] Burning Hands, CL 3, 4 charges remaining. Use it, by all means.[/ooc]

He dissipates the solid note, then orders the servant to retrieve his missed weapons and the fallen rope, nodding in respect at Eladrian's jump.

I don't trust myself to make the same leap, but if everyone is ready and She Who Waits can reaffix the rope, I will create another note. But this time, no matter what, we should all go in succession. My servant will bring the rope to the next person in line. I must save my spells so we may do this on the way out, as well.

If everyone agrees, I will create another solid note and concentrate until everyone is across, then I'll go. Good?

Dark Archive

Female Human Witch [Dimensional Occultist] 7 hp 40/49┃AC 17 t 13 ff 17┃CMD 13┃Fort +6 Ref +7 Will +7 Init +8┃Perception +2 | Blouse Uses Remaining 3/3 | Can See Invisible Things (70 Minutes Total)

I approve.

"Thank you, Lord Fancypants. I'll be happy to use this if time is needed. But first," she cuts off as she goes to examine the invisible bodies, patting them down for any clues as to what placed them here.

After her examination is complete to her satisfaction, she takes the moment to fly into the pit below, seeing what fate would have awaited her if she had been taken that day. Likewise, she also scans the area, holding out her lit ioun stone, to see if the bodies of the previously alive still rest at the bottom of the pit.

Knowledge checks on these things? My Aracana bonus is +12 and my History, Nature and Planes is +16.

1d20 ⇒ 8

Ugh, so 20 if it's Aracana, 24 if it's Nature or Planes.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

I think they're undead.

Torean waits for the rope and then awkwardly swings across, clanking and cursing the entire time.

Dark Archive

I said in my last post that it was knowledge religion to identify them.

Eladrian makes a mighty jump and lands safely on the other side. When he gets there, he realizes that if the bridge is in a bad state, it should hold on if you pass on it. Because the creatures that were meant to break it are dead :p

Sovereign Court

Male Human Skald (Spell Warrior) 6
stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

Meaning if we just walk across one at a time it should hold our weight? If Eladrian tells us that I'll walk across instead of casting the spell a second time, if that's ok.

Dark Archive

Yes, Rolando. If you cross it one by one, it will hold your weight.

Grand Lodge

Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]

Eladrina catches himself on the other side, and tosses a rope back to the party. "The bridge seems old, but should hold if we cross one at a time. Just in case, hold onto the rope, and if you fall, we can catch you."

Realizing there is not much room on this side, Eladrian takes a quick look at the door to see if he can safely open it. Take 10, 26 for trapfinding. If it is safe to open, Eladrian opens it and peers down through the portal.
Perception: 1d20 + 13 ⇒ (1) + 13 = 14

Dark Archive

Woops, looks like I forgot this in the after-fight haste.

There are three dead cultists in the pit, two human males and a female half-elf. If you look closely on them, you determine that the males were both killed by massive internal injuries, probably from falling. You also find out that the female half-elf has dozens of tiny bites all across her body and suggests that she likely died from some kind of poison. While the humans likely died in this room, the half-elf died elsewhere and was dumped here. None of the cultists seems to possess anything of value.

As Eladrian looks upon the door, he finds that it is not trapped and opens it safely.

Four evenly-spaced canvas walls run parallel to each other in a row stretching from north to south through the middle of this room. On both sides of each wall hang dozens of paintings, drawings, and sketches of a variety of violence-themed scenes. A solid wooden door is in the middle of the south wall and a heavier, oaken door is in the middle of the north wall.

1d20 ⇒ 4

For the record, She Who Waits is still injured :)

Dark Archive

Male Tiefling Wizard 3/Cleric 3/Mystic Theurge 4 | AC: 15/11/14 (+bestow curse) | HP: 30/75 | Fort +10, Ref +5, Will +15 | CMB +6, CMD 17 | Initiative +1 | Perception +12 (darkvision) | Active conditions:

Knowledge (religion): 1d20 + 9 ⇒ (4) + 9 = 13
Will share with the group anything that I know about them.

Carefully, Vordrek makes his way across. Halfway, he looks down at the half-elf's body.

Heal: 1d20 + 15 ⇒ (8) + 15 = 23
From this distance, what can I tell about the body? Any other injuries, most likely type of poison, etc.

Dark Archive

Vordrek knows nothing about those creatures.

I already revealed the infos about the corpses, thinking that with a +15, you'd easily beat the ridiculously low DCs here. The highest was 20. :) No more info, then.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean enters the next room after Eladrian. "What the devil is this? Some sort of art gallery?" He grimaces at the violence-filled scenes. "Ain't a pretty one either."

He walks around the canvases, looking for anything which jogs his memory.

"Hey, Witch, you hurt?" He holds out his wand if she needs it.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge, Religon: 1d20 + 7 ⇒ (16) + 7 = 23

Dark Archive

@Everyone: Please, move your minis accordingly to what you say in your posts :)

Torean suddenly remembers that these undeads are in fact Poltergeists.
You can ask two questions, if you want.

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Oh, I meant that for any religious connotations of the paintings. Torean had already rolled for the Poltergeists and failed.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Sorry for the silence folks I've been reading along but life is kindo stressful atm and I don't have much to add...

Dark Archive

Torean: Oh true enough. Well, now you know what it is.
Farg: Take your time. As it's a dungeon crawl, I try to make things smoother than the average "I move in this room. Oh nothing happens, let's head to the next..." And not everyone is meant to always intervene.

Torean looks more closely at the horrors displayed in this room. The works each depict some horrible event—the tragic death of a child hit by a wagon, a building collapse killing dozens of workers, and so on. The largest painting, on the far left canvas wall, depicts the interior of a large, elegantly appointed opera house where rotting undead creatures feed on the living. You instantly recognize the opera house as the House of the Immortal Son, where you saved Hustavan and a lot of other nobles.

Dark Archive

Female Human Witch [Dimensional Occultist] 7 hp 40/49┃AC 17 t 13 ff 17┃CMD 13┃Fort +6 Ref +7 Will +7 Init +8┃Perception +2 | Blouse Uses Remaining 3/3 | Can See Invisible Things (70 Minutes Total)

Got it, GM!

The witch takes the wand, looks over it for a minute, and then asks Torean, "What is the command word?"

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

Torean points to the painting of the House of the Immortal Son. "Look! We were here, from our last adventure with the cult." He looks more closely seeing the undead figures. "In fact, this might be the attack."

"All of these are some death. Probably all caused by Zyphus Cultists!"

He turns back to She Who Waits, just hearing her question. He smirks a little, just realizing the command phrase for her. "Oh, it's 'Torag brings all the girls to the yard!'"

"Either that or, 'That f@%!in' hurt!' Either works." He laughs.

Dark Archive

Haha :D
Who's opening the next door?

GM:

Rolando: 1d20 ⇒ 11
Farg: 1d20 ⇒ 2
SWW: 1d20 ⇒ 15
Vordrek: 1d20 ⇒ 8

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

As always it will be the incredible Frag...but first he will use his incredible spidy senses to take 10 on perception for a score of 24.

Farg approaches the next door and examines it carefully before...

Dark Archive

Female Human Witch [Dimensional Occultist] 7 hp 40/49┃AC 17 t 13 ff 17┃CMD 13┃Fort +6 Ref +7 Will +7 Init +8┃Perception +2 | Blouse Uses Remaining 3/3 | Can See Invisible Things (70 Minutes Total)

The witch taps herself with the wand, intoning, "Torag brings all the girls to the yard". Her wounds close slightly. She hands the wand back with a nod and checks her wards.

1d8 + 1 ⇒ (3) + 1 = 4

Note, Zinou, my See Invis lasts for a total of 70 minutes, so I should be good to see most invisible things for the rest of the dungeon (terms and conditions may apply).

Dark Archive

Noted, She Who Waits. Could you please state it in your header?

Spidey-sensing nothing, Farg steps before the door and gets ready to open it when he hears a click.

"Click?" asks Torean.

The two of them are bathed into flames and the gallery burns down to ashes!

FIYAAA! DC 29 ref to halve: 6d6 ⇒ (3, 3, 3, 3, 2, 6) = 20

At least, you took this one. It was a DC 29 perception and Torean rolled a 28...

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