Zeitgeist: The Gears of Revolution (Inactive)

Game Master Fanguar

Times are turning. Prophets witness omens in the starry wheels of heaven, and warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the next age. The zeitgeist.

Current Combat Map


301 to 350 of 727 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

Guessing it was him who alerted the patrol, Doc engaged an old trick from his time in the military. He moved toward the edge of the road quickly and ducked behind a tree, knowing he would get their attention and draw them past the more stealthy members of the party. If this worked, they'd focus on him, miss the others and end up in an impromptu ambush.

He said a brief prayer to the Loa of Tickery and get ready.

Move. Readied action, Slumber hex (DC 15) on the first target that gets within 30 feet of me.


Narissa Sandstone wrote:
Given Narissa had a good stealth roll, is she close enough to melee attack the one with the staff from stealth? Also, given that we are trying to not wake the dead, can we say she had her Bayonet attached as soon as they got out of the cave? A shot in a cave sounds like a rock fall. A shot out in the open sounds like a shot.

The relative position of the characters can be seen on the map. Yes to the bayonet, if you want. Also, there is no need to try to be quiet, you aren't that close to the fort itself


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Well, Narissa's rifle sounds more like a small cannon. :) So she'd probably opt for stealth over potentially alerting any other patrols in the area. If someone runs, she may shoot them anyway. Narissa holds then waiting for someone to get closer.


The patrol moves closer. Double moves

DM Dice:

Perc: 1d20 + 2 ⇒ (7) + 2 = 9
Perc: 1d20 + 2 ⇒ (15) + 2 = 17
Perc: 1d20 + 2 ⇒ (19) + 2 = 21
Perc: 1d20 + 2 ⇒ (10) + 2 = 12

One of them shouts and point, "Enemies in the trees!!

Map updated. Everyone is up


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa tries to move quietly, in case the patrol hasn't actually seen her yet...

Stealth: 1d20 + 2 ⇒ (10) + 2 = 12 Probably not

...and drives her bayonet at the one pointing...

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

Davin moves in to stab one of the men. On my phone so could someone move my token, please.

Sword Cane: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

His cover blown Jace charges from his spot of failed concealment and delivers a non-lethal attak.

MW cold iron Great Sword: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 172d6 + 4 ⇒ (1, 6) + 4 = 11


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

These are the King's sister's troops yes? Not the locals?


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

Saturday dashed through the underbrush and reached out with his power to tug at the mind of the patrol leader.

Move 30. Slumber Hex at the leader. DC 15


Narissa Sandstone wrote:
These are the King's sister's troops yes? Not the locals?

Yes. Absolutely.

Will Save: 1d20 + 4 ⇒ (1) + 4 = 5

Swarming from the foliage, you strike. Jace and Narissa drop one of the patrolmen, while Davin wounds another. A curse from Doc causes the leader to waiver and the drop to ground with a loud snore.

The two remaining members of the patrol strike out:

Attack vs Jace: 1d20 + 1 ⇒ (20) + 1 = 21
Confirm?: 1d20 + 1 ⇒ (19) + 1 = 20
Crit: 2d8 ⇒ (6, 2) = 8

Attack vs Davin: 1d20 + 1 ⇒ (9) + 1 = 10

One lands a vicious blow on Jace and the other misses Davin.

Everyone is up

HPs:

Wounded: 8/12


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Narissa moves implacably toward the next one in line, and drives the point of her bayonet into his throat.


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

Davin continues his onslaught but remembers to go for non-lethal strikes.

Sword Cane: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Dagger: 1d20 + 2 ⇒ (6) + 2 = 8

He spins and attacks with the flat of his blades, looking for a knockout hit.

Stats:

--Davin--
Hp 10/10; AC 15/13T/12FF; CMD 14
+1F/+5R/+2W
Buffs: N/A
Debuffs: N/A


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

Slumber again. Rearmost soldier. DC 15 will.

Doc moved forward along the treelike and reached with the power of the Loa again.


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

Bleeding, Jace watches to see if his sword is needed. If it is he strikes for non-lethal damage. If not he heals himself.

MW cold iron Great Sword: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 142d6 + 4 ⇒ (5, 3) + 4 = 12

or

Rejuvenate Eidolon: 1d8 + 1 ⇒ (4) + 1 = 5


Will: 1d20 - 1 ⇒ (7) - 1 = 6

Despite her best effort, Narissa doesn't kill the man, but Jace easily drops him unconscious. Davin's target waivers, but then collapses with a snore as Doc's hex drops over him.

The patrol leader's eyes pop open and seeing the state of his men, climbs to his feet and starts a tactical retreat.

Everyone is up


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

Jace charges the man if he can. If not he moves and attacks. Either way the attack is non-lethal.

MW cold iron Great Sword: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 272d6 + 4 ⇒ (1, 2) + 4 = 7

Confirm: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 262d6 + 4 ⇒ (2, 3) + 4 = 9

Had forgotten how long, or short, the duration of that sleep hex is.


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

"Halt! And we shall show mercy!"

Intimidate: 1d20 - 2 ⇒ (7) - 2 = 5


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26

"Sit Down and Shut the Frack Up and you and your men will live, otherwise I'll kill you and slit their throats!" Narissa roars at the man after Doc's pathetic attempt at scaring him. She then moves after him with the bloody blade pointed at his eyes to make her point. Following after him

Before anyone asks, +4 intimidate due to her size, she counts as large, so +4 to intimidate a medium creature


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

"What she said!"


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

Does this count for the purposes of our Negotiation Training feat?


Let's just say that Jace can charge.

Jace charges after the patrol leader and clubs him senseless with his big sword.

The remaining trooper opens his eyes to find a screaming Narissa standing over him and promptly surrenders. Combat over

You can of course interrogate any of these men. Just a note that you already have information about the layout of the fort from Minister Jierre, so any questions should be about things specific to the Duchess' occupation. Also, these are low level soldiers, so they won't know anything really plot specific.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa picks up the cowed prisoner by his collar, and holds his body off the ground as she bends over him menacingly (after handing her cannon to Doc). "How often do the patrols come through here? How long before someone misses you lot? How many guards are on the sea gate? How many guards do you have total? If you talk, I'll ask the king to pardon you. If you don't talk, you'll probably dance on a rope for treason."

Intimidation: 1d20 + 7 ⇒ (16) + 7 = 23 Any other bonuses for being outnumbered, beaten, having an angry king, etc

Any other questions?


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

That was "Bad Cop" Here goes "Good Cop"

What my friend is trying to tell you that your time here princess is over. Your part is done, regardless of what else happens. You are coming with us and what happens to you, and to your friends here, largely depends on how helpful you want to be. Our forces are taking this rock tonight. With your help there will be less bloodshed on both sides. Now be a good lad and start telling us what we need to know.

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22


The shaken soldier provides some information:

"How often do the patrols come through here? How long before someone misses you lot?"
"Every couple of hours. Within a couple of hours"

"How many guards are on the sea gate?"
"I don't know."

"How many guards do you have total?"
"Soldiers? Hundreds."

Just to note that you've just given mission information to the enemy, so you had better hope he doesn't escape to warn anybody.


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

Doc winced as Jace gave away their mission to a prisoner. He brought his truncheon down on the back of the prisoner's head hard enough to put him out.

Non-lethal coup de grace.

"We need to 'ave a conversation." he said firmly. "We are in a difficult position. We aren't supposed to be trying to kill people." he said pointedly to Narissa. "We 'ave talked to you about dis before. If you do not 'ave non-lethal ammunition for dis ting, you need to aim for non-vital places. You also cannot be threatening to kill people like you did back at da cave. Dat makes da whole Constabulary look bad."

[ooc]We all have the ability to deal non-lethal damage with any weapon. We need to be better about using that option."[/b]

"We also need to 'ave plans for how to deal wit' da prisoners we take. We cannot be letting dem know our plans, we cannot take dem wit' us, and we cannot take da chances dat dey will escape."

"Now dis one is a liability."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

How do we all have the ability to do non-lethal with any weapon? That was one option, which Narissa didn't take

Narissa looks at Doc, then Jace, and shakes her head. "I'll be sure to let you pat the hand of the next prisoner, and ask him if won't please please tell us the information we want, and you can threaten to tickle him with a feather if he won't comply. As to aiming for non-vital places, you show me how to put a pound of lead through someone's arm and not blow their arm off, and I'll try it." She says very very very politely. Then she sighs. "So, Doc, since you're so worried about it, you can watch the prisoner. I would have reluctantly slit his throat after Jace opened his mouth. However, since you are so very very concerned that we don't kill any of the Princess's men, knocking the hundreds of them out in perfect silence, rather than hurt any, you have the honor of dealing with the prisoners." She gathers up her equipment and prepares to go, leaving the prisoner to Doc. "And by the way, our orders were to avoid killing the foreigners, not the Princesses people, to avoid a war. These guys are the Princesses, and quite a few of them will die tomorrow when they are slaughtered by our forces, unless of course you think everyone coming in will be using pillows."


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

"Did you go through da same training I did?" Doc asked. "Do you remember da part where we are not soldiers any longer? Our job is not to kill people. Our job is to capture people. Seeking justice is how we prevent war. This place has seen enough death."

"If your weapon does not have a non-lethal setting, do not use it. Does your ammunition have to be lead? Could it be made of somet'ing else instead? Rock salt, perhaps? Or hardened leather balls. Perhaps you shoot da ground and let da shrapnel and concussion take dem out?"

Am I mistaken about this? Wasn't there a big briefing at the beginning of the game, and a lot of description about how we were supposed to be trying not to kill people?


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2
Doc Saturday wrote:

Doc winced as Jace gave away their mission to a prisoner. He brought his truncheon down on the back of the prisoner's head hard enough to put him out.

Non-lethal coup de grace.

"We need to 'ave a conversation." he said firmly. "We are in a difficult position. We aren't supposed to be trying to kill people." he said pointedly to Narissa. "We 'ave talked to you about dis before. If you do not 'ave non-lethal ammunition for dis ting, you need to aim for non-vital places. You also cannot be threatening to kill people like you did back at da cave. Dat makes da whole Constabulary look bad."

We all have the ability to deal non-lethal damage with any weapon. We need to be better about using that option."[/b]

"We also need to 'ave plans for how to deal wit' da prisoners we take. We cannot be letting dem know our plans, we cannot take dem wit' us, and we cannot take da chances dat dey will escape."

"Now dis one is a liability."

Responding curtly to Doc Jace explains Your liability. I had planned to take that one with us. He knew the area and was my prisoner. Calculated risk sharing some of our mission to gain leverage over him to talk, and my risk to take. You took him down so he is now your prisoner. He was talking Doc. You could choose to discuss such actions before taking them. I had more questions. Your brashness has limited our intel.

[ooc]Doc, you are completely correct. We were directed not to kill people and do not have open authority to do so. Some gray area when our lives are on the line but even then we are to try out best to go non-lethal and I am pretty sure we will have to answer for every death. Also, we seem to have no one in charge. Or have I missed or forgotten something? Also I cannot get this ooc thing to work. Grr. [/ooc]


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

"Let's keep our tempers in check, comrades. What's done is done," Davin says as he pulls out some rope and ties up the unconscious prisoner.

"I don't know about the rest of you, but I am new to field work. Before our last assignment I was mostly a lab rat doing everything within my power not to be promoted. But here I am. Here we all are."

"And now we find ourselves through bad luck or bad planning having to take the lead on this mission. We're all nervous we're going to screw up and get our people killed. But we are constables--officers of the law, and guardians of the peace. And we must act like it."

"I agree, we must try and spare lives. But we have a responsibility to each other at well, and that may necessitate harsher options in the heat of combat. So let's just try and keep our heads for the time being and work with each other as a team. People are counting on us."

Moving on...


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa sighs. "Look, I'm a sniper, I'm trained to go for head shots. It's hard to be a sniper if you're trying not to kill the enemy."


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

"Da Constabulary did not issue you anyt'ing dat is not lethal?" Doc asked, surprised at such an oversight.

Then he reconsidered. "Hmm. Considering how da rest of dis has played out, i suppose I am not surprised. Maybe aim for knees?"

"As for him," he said looking at the unconscious prisoner. "I can wake him if you want to speak wit' him. We still need to decide what we are going to do with prisoners."

I have smelling salts, specifically for this purpose. :)


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa pulls a musket ball out of her belt pouch the size of a plum, and tosses it to Doc. "You're the doc, you tell me what that will do to a leg, an how long the guy will take to bleed out after the leg detaches."

Narissa's gun is Large, it literally fires golf-ball sized lead slugs. She's basically walking around with a small cannon and calling it a rifle.


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

Doc looked it over, ignoring the rhetorical question and trying to find a solution. "How exact does da sizing have to be for your gun to fire dese? Dere are native fruit of about dis size. Like small coconut. Hard exterior, soft interior. Dey cover dese islands."

I'm reaching a bit, but it would be really nice to be able to be able to find a solution to this issue and move on.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

LOL, firing fruit out of a gun would ruin the gun. Or we just move on and Narissa can just try to grapple everyone. The biggest problem with that is it makes her a target from everyone else.

Narissa moves her gun away from Doc. "No."


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

I've Manacles for one, if we want to take him with us. Jace offers. At least he was talking. The rest I think we have to make sure they are out and leave them where they lay for now.


18/18 HP, Temp HP 0, 11 AC, Fort +5, Dex +1, Wis +3, Perception 10, Sense Motive 10, Diplomacy 10, Intimidate 20 (22 in mask) Scarshield 2/2, CURRENT EFFECTS:

"We could give dem to da mine foreman. Deputize him for da duration of da conflict." Grey suggested.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

"Good with me, he can slit their throats if they try to escape. And don't look at me like that, he'll be one man, he can't afford to be picky. They won't be concerned about his health."


You leave the prisoners under the watchful eye of the mine foreman and continue towards the fort.

Some time later, as you walk along the path, you are all gripped by a sudden case of vertigo. Your surroundings briefly flicker, revealing a wooded marsh filled with giant, croaking yellow frogs, where a blue sun sets in a purple sky. Then the world snaps back to its normal form. It happened so quickly, that it might have been little more than a flight of fancy, but you can't help but notice that your footwear and cloaks are damp with mud and slime from having been standing in a marsh.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

"Once is bad luck, twice is coincidence. And I don't believe in coincidence. I get this bad feeling that our resident Royalty in Revolt is being a Stupid Fracking B***h and has her people doing something with magic." Narissa sighs, and wipes the mud off her as best she can. "I have a bad fracking feeling about this."


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

Agreed Narissa. Let us be quick about our business. I suspect that something blurs the lines between this realm of existence and another close by. We may only have a short time before there is some transposition.


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None
Jace Azata wrote:
Agreed Narissa. Let us be quick about our business. I suspect that something blurs the lines between this realm of existence and another close by. We may only have a short time before there is some transposition.

Davin frowned in thought.

"Do you think it's actually a dimensional breach into the Dreaming? Or simply an illusion? I'm finding myself out of my depth and it is unsettling. Not to mention annoying."

He then made a point to check his pocket watch to see if it had stopped, skipped or even run backwards -- a common sign of powerful fey in the area.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa gets a hand full of mud and goop balled up in her hand, and smears it down Doc's chest, before dabbing some on the tip of his nose. "You tell me if it's an illusion or not."


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None
Narissa Sandstone wrote:
Narissa gets a hand full of mud and goop balled up in her hand, and smears it down Doc's chest, before dabbing some on the tip of his nose. "You tell me if it's an illusion or not."

"Some illusions are powerful to partially manifest. But I take your meaning, constable."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

"If she's mucking about with magic strong enough to make illusions real, it's still as big a s$+@e storm as messing with other worlds, at least as far as our expedition success is concerned."


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

"Agreed. But, thank goodness Minister Jierre properly prepared us with a children's puzzle game."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

"Indeed, I think you may have hit on it. Obviously we need to use the green ring now, and save the blue and red ones for later."


Continuing down the path, you turn a corner to find an overturned wagon. Several crates have tumbled onto the ground, spilling their contents. Bright steel swords and ugly iron pistol now lay scattered in the dirt.


LN Male Human Priest (Watcher) 1 | HP 8/8 | AC 0 | DA 0 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +0 | Suprise +1 | Move 12 |Status: None

"Just a moment, I don't trust this. It could be a trap."

Davin moves forward slowly to investigate the area.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20; Add +1 if trap


Male Half Elf
Stats:
Stats: AC/Touch/Flat 19/11/18 | CMB/CMD +5/16 | Fort/Ref/Will +3/+1/+4, +2 vs enchantments | Init +1, Perception +4
Skills:
Acrobatics+5, Apprise+1, Bluff+8, Climb+3, Diplomacy+8, Disguise+4, Intimidate+8, Kn. Arcana+5, Perception+6, Ride+5, SM+1, Spellcraft+5, Stealth+1, Survival+1, Swim+3, UMD+11
Synthesist Summoner 2

Its a distraction at best. Jace states flatly. Lets take care but keep moving.[/b]


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Preception: 1d20 + 1 ⇒ (17) + 1 = 18

Does Narissa recognize the make of the pistol? Iron is an awful substance to make a pistol out of, it deforms too easily.

301 to 350 of 727 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Fang's Gears of Revolution All Messageboards

Want to post a reply? Sign in.