Zeitgeist: The Gears of Revolution

Game Master Celeador

Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist."


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Stats:
Human Wizard 1 AC 16/12/14 (mage armor active) / HP 8/8 / F +1 R +2 W +2 / Init. +9 / Perc. +2 / Sense Motive -4

Second Deck, Round 35, Initiative Count 20

Talyssa utters a satisfied "Got him!" as the powder bag explodes in a white cloud where she thought the butler had been, but she quickly loses sight of him in the ensuing commotion. "I've lost sight of him. Tell me if any of you spot him." Out of targets on the Second Deck, Talyssa turns her attention back to the puddle of grease she left on the deck below. Think I heard Ian down there. I'd better get rid of that mess if he's going to help us. She reaches back into her pack and draws out a second small bladder. Aiming for the same spot where she failed to catch Sorkana moments before, Talyssa squeezes out another spray of liquid that scatters to cover the deck below. "That should clear things up for you Ian, go get them." She spins back to the center of the ship and moves forward to the ladder to the next deck.

Perception to spot Illyan 1d20 + 2 ⇒ (4) + 2 = 6
SA: Dispel grease
MA: Move to AE13


Engineering Deck, Round 35, Initiative Count 20

Seeing his target disappear from where he just dropped the spikes, Skimmer circles around to where the woman has reappeared a few feet away. Knowing only that its mistress must want her stopped for some reason, it suddenly dives at Sorkana, jaws of metallic teeth held wide open to snap shut on contact. Unfortunately, the creature has misjudged her location and the jaws close with a loud clang inches from her shoulder.

Full Round Action: Charge Sorkana with Sudden Swoop
Attack 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d3 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Skimmer's AC drops to 14/13/11 for the next round


Hearing Rhegalion's command, Alastair turns his head towards where Ilyan ran off to, his eyes scanning the area and trying to pinpoint the gnome's position. Moving towards the aasimar, the martial artist stands ready to grab hold of the butler as soon as he heeds his comrade's magical command.

Round 35, Initiative 15

Hit Points 12/12
AC 16/16T/12FF, CMD 18
Saves +3F/+5R/+4W

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Move and ready an action to grab and hold Ilyan if or when he returns courtesy of Rhegalion's magic.
Grapple: 1d20 + 2 ⇒ (12) + 2 = 14


A Simple Request - Round 35 Recap – R.N.S. Coaltongue

Main Deck

Without hesitating the Archmage looks Devinn square in the face. The spell will last for some time and work despite the interference of metal or gold. Anything you think, both the King and I will know about immediately. As to your second question, the answer is yes. If things become dire I can break the teleportation ward that protects the exterior of the ship and teleport us off. Glancing back to the King, Minister Lee frowns slightly. Are you sure my lord? This is a terrible risk you are taking. Nodding again, this time more emphatically, the King seems to give almost a mental sigh. Yes Lee, i'm sure. The only way we are ever going to stop this escalation of violence is if we have the bravery to stand our ground. I'm tired of this cold war between us and Danor, tonight's announcement needs to happen. Its time for us to take a step forward. I'm sure this is the right thing to do. Glancing towards Devinn, the king frowns in the realization he may have just revealed part of himself to a man he knew nothing about. Go then lad and report back. I'm trusting you to get this done.

Danor eh? Well then…righty-o…ahh…luck to you then! Devinn gives a last nod and moves away from the King and Principal Minister who now is receiving a series of final congratulations from the assembled nobles and notables of Risur.

Unlike Lanvaldan, he has no intention of barreling through patrons and servants to get to the main wheelhouse and attracting undue attention to himself. The game has taken on an added twist, and in an odd way has placed a welcome challenge to the young Docker-turned-agent to excel in maintaining the illusion of bland civility to those topside while potential danger lurks below decks. After all, old King Aodhan didn’t just cut and run with Lee at the first sign of danger to his person. Nor was he blind to the potential danger to himself or others onboard. Devinn thought it was odd that Aodhan had no stronger reaction to the abduction of his sister, not anymore, though admittedly he couldn’t say that his sister was that close to him either, even if he knew where she had gone off to those years ago or even if she was still alive. Perhaps blood doesn’t hold true as much as my old great-aunty crone said it should…wait can they hear…blast! Focus!

Devinn sees that the oval hatch door to the wheelhouse is ajar from where Lanvaldan ran through, and deftly steps over the metal hatch base and inside. He can hear the thrumming of the ship’s engines below him and some faint murmurings of naval officers up above him in the closed pilot house, but apparently the rest of the naval officers and contingent of marines are on out on deck. He is alone. The area leading to the stairwell down is darker than he expected, and suddenly Devinn gets an uneasy chill up his back as he realizes the game has taken a turn into something that could end his life. He pats himself down quickly to realize what he has on him. Where…no rapier…damn I left it with my bags…just daggers and leather and magic for me. Steady now…

Second Deck

In a near invisible stomping of deck plates and a ruffling of passing clothes, the powder covered Illyan pushes his way through the forward cabin and out of immediate view.

Talyssa utters a satisfied "Got him!" as the powder bag explodes in a white cloud where she thought the butler had been, but she quickly loses sight of him in the ensuing commotion. "I've lost sight of him. Tell me if any of you spot him." Out of targets on the Second Deck, Talyssa turns her attention back to the puddle of grease she left on the deck below. Think I heard Ian down there. I'd better get rid of that mess if he's going to help us. She reaches back into her pack and draws out a second small bladder. Aiming for the same spot where she failed to catch Sorkana moments before, Talyssa squeezes out another spray of liquid that scatters to cover the deck below. "That should clear things up for you Ian, go get them." She spins back to the center of the ship and moves forward to the ladder to the next deck.

Still blinking from the spell cast by Sarkona, Rhegalion feels the murderous butler pass by him. His invisibility is compromised by the powder thrown by the quick-thinking Talyssa. Rhegalion follows, watching the thumps of powder coming up off the ground. The spellcaster stops just past the doorway so that others can follow; he points his outstretched hands at the outline of the fleeing gnome. "Return!" He pushes out with the spirits under his control, seizing his mind and pulling him backwards to him. "Return to me!" With any luck, one of the others will be able to grab him so that they can determine what exactly is going on.

Satisfied that the attempt to destroy the ship has failed, Inspector Filby checks his list of priorities. He sifts through a rapid inventory of facts and visuals before he hurriedly says "Ifris..Sorkana...Ifris". He looks at Reghalion with urgency. "Ifris is on her own. Sorkana will not be." The Inspector takes full advantage of his increased physical abilities, darting past Reghalion and bracing himself for a quick descent down the chute.

Hearing Rhegalion's command, Alastair turns his head towards where Ilyan ran off to, his eyes scanning the area and trying to pinpoint the gnome's position. Moving towards the aasimar, the martial artist stands ready to grab hold of the butler as soon as he heeds his comrade's magical command.

Gunnery Deck

Despite Ian's fears that the fire-spren was attempting to destroy the powder kegs, his education and training suddenly kick into gear and he remembers that each of the three powder rooms are warded with a fire-ward to protect them from accidental explosions. Just as he things this however, he feels a sudden increase in temperature from the starboard powder room as the fire-ward is disabled. Peeking his head though the door, the man watches as the spren, shifting in hues of reds, oranges and gassy blues, clutches a silver filigree charm in its claws. The spren hisses and sputters as the charm causes its claws to smoke with the trapped essence of ice. Seeming to ignore the pain, the spren takes a single hop and then a flap and throws itself out of the starboard porthole and into the water below with a muted splash.

Ian watches incredulously as the Sprite sacrifices itself in the water. Hearing the exchange on the deck below, Ian rushes to Ifris’ aid. He moves to the port ladder on this deck and slides down to the Engineering deck. When his boots hit the deck, he takes a step towards the hallway to cover Ifris’ back.

Engineering Deck

Clutching her side painfully and enwrapped by ectoplasmic arms of spiritual rage, Sorkana hisses. The plan was not going well. Biting down on her frustration, the woman shifts forward ten feet while yelling toward the two massive engineers. Larks, Jenks get over here and cover me! Despite the muted echos and the faint sounds of the band playing on deck Ifris can hear yells of acquiescence from the two burly men as they heft massive wrenches and with the pounding of feet on steel deck plates move towards the elven woman to cover her escape.
Seeing Sorkana teleport away a few short feet, Ifrit pivots on one heel and curses fighting such a mobile opponent in a snarl. Springing forward, the Risuri soldier tumbles along one shoulder, leaving a shower of sparks as her luminous plates of armor strike the deck. She rolls along her shoulder and winds up in a crouch beside Sorkana, leaping to the side to block her progress back in accompaniment with an upwards swing of that glowing shield of light.

The shield impacts Sorkana soundly with a sonorous hum and faint crystalline cracking sound as a flash of light. A shower of sparks erupts from the conjured shield on impact, glittering down to the flooring. With a flick of her head to the side, Ifris looks back to the two men approaching from before before turning her attention back to Sorkana. "Call off your dogs and surrender!"

Seeing his target disappear from where he just dropped the spikes, Skimmer circles around to where the woman has reappeared a few feet away. Knowing only that its mistress must want her stopped for some reason, it suddenly dives at Sorkana, jaws of metallic teeth held wide open to snap shut on contact. Unfortunately, the creature has misjudged her location and the jaws close with a loud clang inches from her shoulder.

As Ian reached the final deck, he can see one of the Engineers running towards him with a huge wrench in his hands. ”Stop or I’ll shoot!” yells Ian. The burly Saboteur ignores his command and continues his charge. Ok, you asked for it scumbag. Ian squeezes the trigger unleashing another bullet. The explosion is deafening and the flame and smoke discharge partially obscures the hallway for a few heartbeats.

It quickly clears and Ian can see that he hit the mark. The man has a large wound on his right arm but is still charging. Ian starts to reach for another cartridge and glances over at his brilliantly lit comrade standing over the prone form of Sorkana.

Filby braces his feet on either side of the rails as he descends rapidly. As he nears the bottom floor of the Coaltongue, he hears voices rising in pitch. Ifris. He pulls his left foot inside the rails and begins tapping the rungs to slow his descent. He let's go just a few rungs from the bottom and lands on the balls of his feet. His mind has already plotted his next course of action. As he turns to face Ifris and any oncoming threats, he drops his left hand to his side and thumbs the cap off a single potion bottle.


A Simple Request - Round 34 - R.N.S. Coaltongue

Main Deck

Amid the clapping of the audience, the gently lapping of the waves and the playing of the band, Devinn slips into the superstructure of the ship. Blindly unaware the party continues on deck, the great and wealthy of Risur never knowing the threat the lurks below them. Silently the docker shakes his head and begins to make his way below.

Second Deck

Like something from a dream, Illyan, the murderous butler and servant to the King's sister slips from the shadows and moves haltingly towards Rhegalion. Only the briefest of outlines can be made out from his form, covered in powder but it is enough. Moving quickly, Alastair, the hand picked hand to hand expert and former scout of the Bridgeburners leaps forward and throws his arms around the halfling.

MA: Illyan moves to AF14
50% concealment (invis) vs grapple attempt (1-50 miss)1d100 ⇒ 76 GRAPPLED

Engineering Deck

Amid the thundering of machinery the two engineers barrel forward. One takes a shot to the shoulder, clipping him and he cries out in pain, but manages to avoid taking the worst of the blow. Suddenly the a piercing shot of steam explodes outward from the central engine and the below deck the Wolves can feel a vibration under their deck as something within the furnace seems to shutter and shake. White scalding steam floods outward from the central furnace. And despite the already sweltering heat within the main engine space, it begins to rise noticeably.
_______________________________________
Init Illyan the Butler: 21
Init Rhegalion Arbalistre: 20
Init Talyssa Dane: 20
Init Sorkana: 19
Init Alastair Rayne: 15
Init Ifris Lanvaldan: 15
Init Devinn LeMont: 14
Init Sorkana: 19
Init Inspector Reginald Filby: 4
Init Engineer Saboteurs: 4

NPC Stats:

Illyan the Butler: hp 18/18; AC 14/13T/11FF; CMD 14 +2F/+6R/+0W (Invisible but located with 50% miss and incurs no attacks of opportunity); Grappled
Sorkana: hp 9/23; AC 16/16T/14FF; CMD 13 +2F/+3R/+4W (+2 vs Enchantment)
Engineer Saboteurs (2) (U32/Q32): hp 14/19; 18/19 AC 13/10T/13FF; CMD 12 +1F/+0R/+3W

Rhegalion and Talyssa are up. I am using this new format for posting Init, so I hope this works better and makes things move smoother. I won't post actions for anyone but Illyan since his actions are to go first and they are dictated by Rhegalion. I realize now much of the confusion was due to my part and I appreciate your understanding.

Now onto the effects. The engineers have managed to sabotage the ships engine. Its going to take some quick work to deal with it as it is in the process of overloading (hence your countdown on each round). Everyone within the Engineering Deck takes 1 point of fire damage from the scalding steam and the bottom deck is now treated as being covered in obscuring mist.


Deva (Elven) Oracle (Ancient Lorekeeper) 1 - AC 16/14T/12FF; hp 9/9; F+1/R+4/W+4; Init. +0; Perc. +2; Sense Motive +8

Round 34, Initiative 20
hp 9/9; AC 16/14T/12FFT; +1F/+4R/+4W
Spells: I, 1/4 remaining

SA: Aid Another (Alistair Grapple vs. Illyan) 1d20 + 0 ⇒ (17) + 0 = 17

Rhegalion reaches out to assist Alistair grab the invisible butler. His hands find the halfling's arms, even though he cannot see him, as if the limbs know where to go. He doesn't have a solid hold on him, but it should give Illyan something to deal with before trying to free himself from Alistair. He shouts to threaten him a bit, hoping to end this without being forced to kill him. "Surrender, or your mind is forfeit!"

Alistair gains a +2 bonus to the grapple, making his CMD 20 and his CMB +4.


Nodding in recognition of Rhegalion's help, Alastair pushes the gnome butler to the floor, putting his full weight behind the maneuver and bringing the smaller man firstly to his knees and then lower, his face touching the floor, as the martial artist pins his prisoner's arms behind his back, wrists together.

"Do we have any rope? Or I could just knock him unconscious," he addresses his aasimar companion.

Round 34, Initiative 15

Hit Points 12/12
AC 16/16T/12FF, CMD 18
Saves +3F/+5R/+4W

Standard Action: Maintain the grapple and pin Ilyan.
Pin: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19


Stats:
Human Wizard 1 AC 16/12/14 (mage armor active) / HP 8/8 / F +1 R +2 W +2 / Init. +9 / Perc. +2 / Sense Motive -4

Second Deck, Round 34, Initiative Count 20

Second Deck
"Alastair, you got him. If the two of you can manage him, I'm going to try to catch up to the others and Sorkana." Talyssa squeezes against the cold metal of the ship to get past Alastair and sets her hands and feet against the ladder. Just then, she feels the shudder from deep in the ship. Simultaneously, she feels a sense of pain and fear from Skimmer. She breathes, "What have they done?" Gripping the iron rungs tightly, Talyssa begins climbing down.

Just as she sets foot on the Gunnery Deck, Skimmer comes winging out of the steam below to meet her. "Is it magic Skimmer or has she done something to the ship? Oh, you're hurt. Stay here, that's going to have to wait for later." She begins climbing down into the steam.

To see if she can tell if the steam and damage to Skimmer is from magic or technology...
Knowledge (Engineering) 1d20 + 8 ⇒ (7) + 8 = 15
Spellcraft 1d20 + 8 ⇒ (2) + 8 = 10
Standard Action: Move to ladder, begin climbing down to Gunnery Deck.
Move Action: Continue climbing down. I think she will finish short of the Engineering Deck, but just write the recap appropriately if you think she makes it all the way. I can't remember how far between decks.
Skimmer HP 4/5


Round 34, Initiative 19
MA: 5' Step to AF32
SA: Cast Mirror Image 1d4 + 2 ⇒ (3) + 2 = 5 Images
FA: Activate Jaunt 10' step to AD31

Hissing in pain as scalding steam rockets out of the ships main boiler. Sorkana quickly takes a step back away from the imposing and furious Ifris Lanvaldan. Raising a hand the elf moves it in a series of quick gestures before five identical versions of her suddenly appear mirroring her actions among the fog. Shaking her head in frustration as to wolves bear down on her, she cries out in frustration. You don't know what you're doing. All of this will lead to war. We build a ship and then they build a bigger ship. They raise an army and we raise a larger one. All the while the poor and destitute are impressed into the navies and the young forced into conscription in the armies, all under the banner of civic duty and national pride! When will it stop?! The woman screams before tearing away the fabric of reality and in a single step bounding towards the boiler another ten feet.

________________________________
Talyssa, based on your time working aboard the R.N.S. Coaltongue you know that the steam would be tech based. Without getting near to the boiler and looking at the pressure relief valves (Marked V on the map) and engine alarm sirens (that have failed to activate (Marked S on the map)) your not sure what exactly is going on or how to stop it. However, once you get closer you should have a much better idea. You do know that a huge jettison of steam like this is dangerous and between that and the temperature spike, your feel like the engine is dangerously overheating.


Human (Risuri) Gunslinger AC 16/14/12 / HP 11 / F +3 R +5 W +2 / Init. +3 / Perc. +6 / Sense Motive +2


MA: Reload Pistol
FA: Yell up at Talyssa
SA: Fire Pistol at Saboteur

Attack vs AC10: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 ⇒ 3

Ian curses to himself as he realizes the boiler is overheating. He chances a look up the ladder behind him and yells up at Talyssa all the while reloading his pistol with a new cartridge. ”Talyssa! Bring down one of the Firewards from the powder room! It’s getting dangerously hot down here!”

Ian takes aim again and hopes his aim is true. Another loud report and a successful hit but the wounded saboteur is still closing.


Male Human (Risuri) Bard (Sandman) 1st AC 14/12/12 / HP 9 / F +1 R +4 W +3 / Init. +2 / Perc. +7 / Sense Motive +3

Round 34, Initiative 14
hp 9/9; AC 14/12T/12FF; CMD 13
+1F/+4R/+3W

Bardic Performance: 7/7
Effects: Telepathic Bond

Talyssa, Alastair, 2 more not selected yet:
Devinn has allied with you to have Docker’s Jank. A lesser but faster form of Aid Another in combat, usable once per combat by each member. Swift Action maneuver, must be in melee range with foe that is also threatening Docker’s Jank ally you wish to help, hit an AC10 to grant the Docker’s Jank ally either +1 Hit on their next attack or +1 AC vs. foe’s next attack, Aid Another Jank effects are stackable.

SA: Move 30’ from R6 to P13
MA: Move 30’ from P13 to T16
FA: Speak

As Devinn begins to move down the dark and foreboding stairwell, he thinks he feels some sort of slight reverberation on the stairs and a warm wash of air moving past his face and hair. Did I imagine that or was that real?

Rethinking again that he had something more substantial than a dagger, Devinn deftly moves down the stairwell to the second deck. The landing seems abandoned to him, but he thinks he hears the familiar sound of Alastair's voice somewhere to his left, and decides to cautiously move in that direction. With a hand on the hilt of a dagger and another near his side, he angles himself to where he thinks he can peek around and see the Duchess's stateroom cabin at the bow of the ship. To his surprise he sees both Alastair and Rhegalion struggling with...something...that looks to be powdery and yet non-existent, though the pressure exuded by Alastair's arms suggests that it is quite real. Amusingly, Rhegalion himself seems to be covered in a sheen of sparkling dust which only adds to Devinn's early impressions of him.

"Easy! Heavens! Whatcha got there? I came to offer a hand, though two might be more necessary in this case eh?"


Female Human (Risur) Soulknife (Armored Blade/Shielded Blade/Gifted Blade) 1, Aegis 2 ; AC 22/13/19 / HP 24 / F +4 R +5 W +6 / Init. +5 / Perc. +7 / Sense Motive +4

Round 34 - Initiative 15
hp 6/13 (4 damage is nonlethal); AC 21/12/19; F +2, R +4, W +4

Free Action: 5-Foot Step North to AD32
Move Action: Shape mindblade
Standard Action: Attack Sorkana with mindblade

Miss Chance 20%: 1d100 ⇒ 100 (possible hit)
> Melee Attack (mindblade) @ Sorkana: 1d20 + 3 ⇒ (13) + 3 = 16
>> Damage: 1d8 + 3 ⇒ (6) + 3 = 9

----

Hot steam floods the engineering deck, billowing clouds of white that conceal the fighting going on as the dangerous heat rises. Ifris Lanvaldan has no mind for engineering, no mind for the mechanical qualities of the ship, she has to pick her battles based on the skills she was trained with. Ifris Lanvaldan was trained to be a soldier, and a soldier fights no matter the adversity.

In the haze of the steam, Sorkana can barely see her own hand in front of her, but she can hear the thundering of boots and the clatter-clank of commotion through the grating above. For all that the steam had provided her cover, it also deprived her of knowing where her adversaries are. She can hear her breathing steady in her ears, replays her speech imploring her side of things that fell on ears too deafened by Patriotism to truly understand their meaning. Through the fog, an amber glow sparks up, drawing Sorkana's attention away from that thought.

Through the steam, Ifris' silhouette comes striding into view. The luminous plates of her mindborne armor shed a diffuse glow through the steam, giving her a warm fiery glow. Sweat slicks her brow, her hair is matted down to her head, glowing shield of light raised on approach. But as she moves, Ifris' right arm is down at her side, and from about elbow-level a golden spark begins to build. It courses down her forearm, then fans outward as if something were unfolding from her forearm. A three foot long blade of glowing amber light snaps into place, and Sorkana's eyes widen in a brief instant, reflecting that mindblade's glow as Ifris lunges in with the gleaming weapon.

The soldier cuts through the fog, charges in and thrusts forward toward Sorkana. Ifris' shield goes wide, them sweeps around over Sorkana's right shoulder leaving the two locked together in brief entanglement. Nothing is said, no words exchanged, but Sorkana and Ifris' eyes meet as the amber glow of the first human psion's weapons glow upwards between them. Ifris isn't even sure if her mindblade hit home, all she can see and hear are the boarders attacking a ship years ago.

Though her eyes have met Sorkana's, Ifris' do not see her; they only see the violent past.


A Simple Request - Round 34 Recap – R.N.S. Coaltongue
 
 
 
Main Deck
 
 
 
Amid the clapping of the audience, the gently lapping of the waves and the playing of the band, Devinn slips into the superstructure of the ship. Blindly unaware the party continues on deck, the great and wealthy of Risur never knowing the threat the lurks below them. Silently the docker shakes his head and begins to make his way below.

As Devinn begins to move down the dark and foreboding stairwell, he thinks he feels some sort of slight reverberation on the stairs and a warm wash of air moving past his face and hair. Did I imagine that or was that real?

Rethinking again that he had something more substantial than a dagger, Devinn deftly moves down the stairwell to the second deck. The landing seems abandoned to him, but he thinks he hears the familiar sound of Alastair's voice somewhere to his left, and decides to cautiously move in that direction. With a hand on the hilt of a dagger and another near his side, he angles himself to where he thinks he can peek around and see the Duchess's stateroom cabin at the bow of the ship. To his surprise he sees both Alastair and Rhegalion struggling with...something...that looks to be powdery and yet non-existent, though the pressure exuded by Alastair's arms suggests that it is quite real. Amusingly, Rhegalion himself seems to be covered in a sheen of sparkling dust which only adds to Devinn's early impressions of him.

"Easy! Heavens! Whatcha got there? I came to offer a hand, though two might be more necessary in this case eh?"
 
 
 
Second Deck
 
 
 
Like something from a dream, Illyan, the murderous butler and servant to the King's sister slips from the shadows and moves haltingly towards Rhegalion. Only the briefest of outlines can be made out from his form, covered in powder but it is enough. Moving quickly, Alastair, the hand picked hand to hand expert and former scout of the Bridgeburners leaps forward and throws his arms around the halfling.

Rhegalion reaches out to assist Alistair grab the invisible butler. His hands find the halfling's arms, even though he cannot see him, as if the limbs know where to go. He doesn't have a solid hold on him, but it should give Illyan something to deal with before trying to free himself from Alistair. He shouts to threaten him a bit, hoping to end this without being forced to kill him. "Surrender, or your mind is forfeit!"

Nodding in recognition of Rhegalion's help, Alastair pushes the gnome butler to the floor, putting his full weight behind the maneuver and bringing the smaller man firstly to his knees and then lower, his face touching the floor, as the martial artist pins his prisoner's arms behind his back, wrists together.

"Do we have any rope? Or I could just knock him unconscious," he addresses his aasimar companion.
 
 
 
Engineering Deck
 
 
 
Amid the thundering of machinery the two engineers barrel forward. One takes a shot to the shoulder, clipping him and he cries out in pain, but manages to avoid taking the worst of the blow. Suddenly the a piercing shot of steam explodes outward from the central engine and the below deck the Wolves can feel a vibration under their deck as something within the furnace seems to shutter and shake. White scalding steam floods outward from the central furnace. And despite the already sweltering heat within the main engine space, it begins to rise noticeably.

"Alastair, you got him. If the two of you can manage him, I'm going to try to catch up to the others and Sorkana." Talyssa squeezes against the cold metal of the ship to get past Alastair and sets her hands and feet against the ladder. Just then, she feels the shudder from deep in the ship. Simultaneously, she feels a sense of pain and fear from Skimmer. She breathes, "What have they done?" Gripping the iron rungs tightly, Talyssa begins climbing down.

Just as she sets foot on the Gunnery Deck, Skimmer comes winging out of the steam below to meet her. "Is it magic Skimmer or has she done something to the ship? Oh, you're hurt. Stay here, that's going to have to wait for later." She begins climbing down into the steam.

Hissing in pain as scalding steam rockets out of the ships main boiler. Sorkana quickly takes a step back away from the imposing and furious Ifris Lanvaldan. Raising a hand the elf moves it in a series of quick gestures before five identical versions of her suddenly appear mirroring her actions among the fog. Shaking her head in frustration as to wolves bear down on her, she cries out in frustration. "You don't know what you're doing. All of this will lead to war. We build a ship and then they build a bigger ship. They raise an army and we raise a larger one. All the while the poor and destitute are impressed into the navies and the young forced into conscription in the armies, all under the banner of civic duty and national pride! When will it stop?!" The woman screams before tearing away the fabric of reality and in a single step bounding towards the boiler another ten feet.

Ian curses to himself as he realizes the boiler is overheating. He chances a look up the ladder behind him and yells up at Talyssa all the while reloading his pistol with a new cartridge. ”Talyssa! Bring down one of the Firewards from the powder room! It’s getting dangerously hot down here!”

Ian takes aim again and hopes his aim is true. Another loud report sounds from his pistol, but though the steam the man can see the shot miss by a hairs breath, heafting his large wrench the wounded saboteur continues to close on the the gunslinger.

Hot steam floods the engineering deck, billowing clouds of white that conceal the fighting going on as the dangerous heat rises. Ifris Lanvaldan has no mind for engineering, no mind for the mechanical qualities of the ship, she has to pick her battles based on the skills she was trained with. Ifris Lanvaldan was trained to be a soldier, and a soldier fights no matter the adversity.

In the haze of the steam, Sorkana can barely see her own hand in front of her, but she can hear the thundering of boots and the clatter-clank of commotion through the grating above. For all that the steam had provided her cover, it also deprived her of knowing where her adversaries are. She can hear her breathing steady in her ears, replays her speech imploring her side of things that fell on ears too deafened by Patriotism to truly understand their meaning. Through the fog, an amber glow sparks up, drawing Sorkana's attention away from that thought.

Through the steam, Ifris' silhouette comes striding into view. The luminous plates of her mindborne armor shed a diffuse glow through the steam, giving her a warm fiery glow. Sweat slicks her brow, her hair is matted down to her head, glowing shield of light raised on approach. But as she moves, Ifris' right arm is down at her side, and from about elbow-level a golden spark begins to build. It courses down her forearm, then fans outward as if something were unfolding from her forearm. A three foot long blade of glowing amber light snaps into place, and Sorkana's eyes widen in a brief instant, reflecting that mindblade's glow as Ifris lunges in with the gleaming weapon.

The soldier cuts through the fog, charges in and thrusts forward toward Sorkana. Ifris' shield goes wide, them sweeps around over Sorkana's right shoulder leaving the two locked together in brief entanglement. Nothing is said, no words exchanged, but Sorkana and Ifris' eyes meet as the amber glow of the first human psion's weapons glow upwards between them. Ifris isn't even sure if her mindblade hit home, all she can see and hear are the boarders attacking a ship years ago.

Though her eyes have met Sorkana's, Ifris' do not see her; they only see the violent past.

On the balls of his feet, Filby watches as Sorkana jumps away from Ifris and quickly manages to split her image into six separate forms. Impressive.. The asture man quietly says to himself before moving around her to cut off her escape. Sword cane already in hand, the inspector moves around though the scalding steam and tries cutting off the elven woman's escape with a quick but futile warding blow.

Then, though the scalding steam and heat of the engineering space the two traitorous engineer's come barreling through hefting large spanner wrenches, more intended for the tightening of the massive cold forged iron bolts then splitting skulls, but impressive none the less. Along the port side the first man pushes his way in towards Ifris and swings at her with muscles that can only be built from long days of hard labor. But Ifris is no mere woman. She is the first known human psion, and hope for a greater future. As the large wrench comes down towards her with a sickening force, she easly deflects if with a casual sweep of her mind wrought shield. The second man, who has already been wounded by Ian's well placed shot, bellows and charges though the steam towards the naval officer. Again, luck is on the wolves side as the man, already wounded from the shoulder, brings the wrench towards Ian, but the man deftly jumps out of the way.
____________________________________
Ifris strike vs Sorkana's mirror image (6 hits) 1d6 ⇒ 3 One image destroyed
Filby MA: Move to AD30 (Now flanking Sorkana)
Filby SA: Attack Sorkana 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13 MISS!
Engineer Saboteurs #1 FRA: Charge Ian (AD29) 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 MISS!
Engineer Saboteurs #2 MA: Move to AD33
Engineer Saboteurs #2 SA: Attack Ifris (w/Flanking) 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 MISS!

NPC Stats:

Illyan the Butler: hp 18/18; AC 14/13T/11FF; CMD 14 +2F/+6R/+0W (Invisible but located with 50% miss and incurs no attacks of opportunity); Grappled; Pinned
Sorkana: hp 9/23; AC 16/16T/14FF; CMD 13 +2F/+3R/+4W (+2 vs Enchantment)
Engineer Saboteurs (2) (U32/AD33): hp 14/19; 18/19 AC 13/10T/13FF; CMD 12 +1F/+0R/+3W

Init Illyan the Butler: 21
Init Rhegalion Arbalistre: 20
Init Talyssa Dane: 20
Init Sorkana: 19
Init Alastair Rayne: 15
Init Ifris Lanvaldan: 15
Init Devinn LeMont: 14
Init Inspector Reginald Filby: 4
Init Engineer Saboteurs: 4

Rhegalion and Talyssa are up. Illyan is currently pinned and I will tell you now that he won't be going anywhere as long as Alastair is able to maintain the pin or secure him somehow. Go ahead and post your actions for the next round. Once I see Rheg and Tal post Sorkana will be up. Hope everyone had a good Christmas break!


Deva (Elven) Oracle (Ancient Lorekeeper) 1 - AC 16/14T/12FF; hp 9/9; F+1/R+4/W+4; Init. +0; Perc. +2; Sense Motive +8

Doesn't Filby's attack of 13 destroy one of Sarkona's mirror images, as it was within 5 of her AC of 16?


Deva (Elven) Oracle (Ancient Lorekeeper) 1 - AC 16/14T/12FF; hp 9/9; F+1/R+4/W+4; Init. +0; Perc. +2; Sense Motive +8

Round 33, Initiative 20
hp 9/9; AC 16/14T/12FFT; +1F/+4R/+4W
Spells: I, 1/4 remaining

Aid Another (Grapple) 1d20 + 0 ⇒ (18) + 0 = 18

Rhegalion looks up at Devinn when he arrives to find him and Alastair keeping the invisible butler. "We have him! Is the King safe?" He maintains control over Illyan, giving Alastair good leverage against him.


Stats:
Human Wizard 1 AC 16/12/14 (mage armor active) / HP 8/8 / F +1 R +2 W +2 / Init. +9 / Perc. +2 / Sense Motive -4

Round 33, Initiative Count 20

Gunnery Deck
Unable to see a thing below her on the engineering deck, but clearly being able to hear the sounds of battle and Ian's call, Talyssa makes her way back up to the Gunnery Deck. "A fire ward. Well, that's something we might be able to manage Skimmer. But, will it make a difference." Making her way to one of the magazines with Skimmer, the young woman considers whether a fire ward will help with the steam.

Knowledge (Engineering) 1d20 + 8 ⇒ (20) + 8 = 28
Standard Action: Move to the door of the port side magazine.
Move Action: Open the door. If it is open already, she will move in to retrieve the fire ward.


Deva (Elven) Oracle (Ancient Lorekeeper) 1 - AC 16/14T/12FF; hp 9/9; F+1/R+4/W+4; Init. +0; Perc. +2; Sense Motive +8

Bump.

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