Zedth's Keep on the Borderlands (Inactive)

Game Master Zedth

Party Health:
Brandt....18/18
Carith.....12/12
Eina........12/12
Erodin....22/22
Pinto......23/23
Taecuss...19/19

Map of the Borderlands
Current Tactial Map

Party Loot

Initiative and Perception:

Initiative:
[dice=Brandt]1d20+2[/dice]
[dice=Carith]1d20+1[/dice]
[dice=Eina]1d20+2[/dice]
[dice=Erodin]1d20+3[/dice]
[dice=Pinto]1d20+2[/dice]
[dice=Taecuss]1d20+3[/dice]

Initiative order:
1)
2)
3)

Perception checks:
[dice=Brandt]1d20+5[/dice]
[dice=Carith]1d20+3[/dice]
[dice=Eina]1d20+5[/dice]
[dice=Erodin]1d20+0[/dice]
[dice=Pinto]1d20+5[/dice]
[dice=Taecuss]1d20+7[/dice]


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Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Eina marches up the ramp towards the gremlin, lightning gathers in her hands once more and she looses a blast at the little, green monster.

Ranged Touch (PBS, Bless): 1d20 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
Maaaaaaybe? (Damage): 1d6 + 1 ⇒ (2) + 1 = 3

"Hello there! Remember me?" Eina's voice starts off cheerful and sweet, but when she asks her question, her voice is a growl of anger.

And my writing is horrible tonight. XP


Tactical Map

The tiny gremlin was extremely nimble and hopped aside when Eina's lightning flew by. The energy slammed into the ground nearby, leaving a smoking scorch mark where the gremlin was supposed to be.
Eina missed with her lightning attack

Bad guys, Round 7:

The little creature's ears cupped to focus on the sounds of approaching footsteps, informing him that the odds had just changed for the worse. He uttered a comical "uh oh!" and bolted back up into the cave where he was previously hidden. He was soon out of sight, swallowed up by the darkness therein.
The Gremlin makes a double move back into the cave that leads to the secret way up to the Keep's street. The only light was from the plants/mushrooms upon the pillars, and their light does not reach far. The cave is in utter darkness. Pursuit in darkness has a chance to fall prone, see the spoiler -

Moving in darkness/blinded:

Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Blinded creatures can't run or charge.

The collapsing centipede was still a massive creature, still capable of dealing punishment on behalf of those who had summoned it. Instinctively understanding that the tiefling had dealt it the most grievous wounds, it focused what energy it had left upon it. It's stony slams crashed against Erodin's armor but did not managed to damage the flesh beneath.

Centipede vs Erodin, slam: 1d20 + 7 ⇒ (8) + 7 = 15
Centipede vs Erodin, slam: 1d20 + 7 ⇒ (10) + 7 = 17

Everyone may go!
Taecuss, Carith, Erodin, Eina - Round 7
Pinto, Brandt - Round 8


Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |

"Somebody throw some light and follow that gremlin into the cavern."

The brawler was bleeding from several cuts despite the healing received. Wishing he had as good armor as the devil-blood, Pinto neared his comrade in arms, "C'mon, let's finish this!"

He gripped his morningstar like he was wringing a wet towel and struck out at the stone monster.

-------------
move and attack

morningstar on centipede, power attack, 2H: 1d20 + 4 - 1 ⇒ (12) + 4 - 1 = 15
damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10

stats:

HP 12/23
AC 15, touch 12, flat-footed 13
Conditions: shield of faith= +2 AC, improved bullrush feat (7/10)
Morningstar +4, 1d8+4, x2, B/P
Flurry
Unarmed/unarmed +3/+3, 1d6+3/1d6+3, x2, B
may substitute punching dagger
Power attack?
2/4 Martial Flexibility


Male Human Skald (Totemic) 2. HP 18. AC16. T12. FF14. Fort 4. Ref 2. Will 4. Init + 2. Perception 5.

"Good idea!" Brandt agrees, a bit short of breath as he hustles after the obnoxious thing. With a wave of his hand Dancing lights lit up the dark cave and he moved towards it.

Cast Dancing lights, then move towards the cave.


Inactive

Erodin knew it was dangerous to stand toe to toe with the creature, but also knew his tough hide made him better suited than the soldiers. He keeps up the fight against the enemy before him.

Lucerne Hammer, Bless, Magic Weapon, Raging Song: 1d20 + 3 + 1 + 1 + 1 ⇒ (17) + 3 + 1 + 1 + 1 = 23
Damage, Raging Song, Magic Weapon: 1d12 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

A whoops, Just realized that I went twice, so no action from me. Bless has 3 rounds left, by the way.


Human Paladin 1 (Tortured Crusader) (Iomedae)| AC 20 T 12 FF 18 | HP 13/13 | CMB +4| CMD 16 | | F +4 R +2 W +4 | Initiative +4 | Perception +6

Before Brandt and Taecuss get beyond the reach of his deific gifts, Carith calls upon Iomedae's divine succor, another burst of healing energy washing over those around him.
"Goddess! See that the enemy leader has fallen! His mighty conjured pet will be ground to dust beneath the weapons of my allies! Heal these men that go after this foul demon beast, and let their hunt be fruitful, I beg you!"

Channel Energy: 1d6 ⇒ 4

4/7 Channel uses remain.


Taecuss considers running after the gremlin, but didn't want to lose the light. Instead, he targets the stone insect.

To hit 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20
Damage 1d8 + 1 ⇒ (7) + 1 = 8


Tactical Map

Brandt's conjured lights flew off down the cave in pursuit of the fleeing gremlin only to catch sight of him running at breakneck speed from the battle, nearly to where the cave branched upward back toward the Keep's street.
Unless you guys have some means to move very quickly and then have a reasonable chance of downing the gremlin with ranged attacks, I'm going to handwave this by saying he escapes. On this round he could again double move and since there are no soldiers or PCs in the cave to stop him, he will have free rein to move without harassment. Whatever soldiers may be waiting in the Keep's streets where the cave secret passage is open will not be able to deal enough damage to him to stop him either.

After shrugging off the centipede's slam attacks, Erodin was close behind with his longhammer, knocking free the stone appendage that had failed to harm him. The stone leg shattered into a hundred pebbles on the cave floor nearby.

The elemental beast was trembling now, its structural integrity diminishing with every moment, with every attack. Taecuss took aim at one of these cracks at the creature's core chassis, certain that he could maximize the weapon's effect if his aim was true. It was one of those moments of perfection where time slows and clarity abounds; the elf knew that his arrow would hit before he had even released the shaft. The arrow sailed through the air directly into a breach, splitting the crack beyond any ability to hold weight, causing the giant beast to crumble utterly and splash piece by piece into the muddy pool below.

The elemental was no more.

Smuckers and his men roared in triumph, smiling and cheering with gusto to the adventuring friends and their fellow soldiers. An eerie quiet fell over the chamber, broken only by the heavy breathing of the forces of good who had prevailed over the many broken evil that lay scattered about.
Erodin smashed the elemental followed by a crit from Taecuss. The elemental centipede is defeated!

Out of combat. Actions? RP?


Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |

Panting heavily and bleeding from several cuts, Pinto used his morningstar to lean in a broken piece of centipede and catch his breath.

Still wary that the thing may come back up to life, he asked, "What was this thing? Did we get rid of all the little buggers?"

tag?

He then peered at the 'holy symbols', "What about this? What's this about?"

tag?


Human Paladin 1 (Tortured Crusader) (Iomedae)| AC 20 T 12 FF 18 | HP 13/13 | CMB +4| CMD 16 | | F +4 R +2 W +4 | Initiative +4 | Perception +6

The cleric felt a sense of pride and accomplishment in his fellows as the monstrous earthen centipede crumbled into dust. Glancing to the side, he sees the crumpled remains of the shaman who had summoned the beast, then the scattered remains of the other grumpkins. He at least had helped to keep them all upright, although he suspected they would have still taken care of the creatures handily.

Responding to Pinto, the cleric says gravely, "That seems to be all that were present, anyway. Who knows how prevalent the beasts are in this area?" The priest bends down and picks up one of the strange symbols that some of the creatures wear. What were they up to?

"Perhaps they use these to summon creatures such as this? The Inheritor determined that it would fall, and so it did! Good job, everyone!" Carith sheathed his longsword, breathing easier now that this threat to the Keep had been vanquished.


With the battle over, Taecuss lowers the bow. He makes his way down to the floor level. Getting a closer look at the centipede, he lets out a low whistle. He says to Smuckers "Well, captain. What part of that should we take in for reward?" His tone is mostly joking.

He'll knee down next to the fallen priest. Was he a grumpkin as well? Did he have anything on him that might explain who he was, or on whose behalf he was acting?


Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
Little Thunderhead:
HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

Despite the futility, Eina sends several bolts of lightning down the passage after the gremlin. Frustrated that it had gotten away, it takes a good minute for her to calm down.

"Does anyone's wounds still need mending," she asks, her voice calm and controlled, but the sparks that occasionally race down her hair give lie to that fantasy.


Male Human Skald (Totemic) 2. HP 18. AC16. T12. FF14. Fort 4. Ref 2. Will 4. Init + 2. Perception 5.

After looking around the chamber warily Brandt slowly relaxes. "That's all of them." The lack of any other entrances worries him until he remembers the Grumpkin burrow through the earth.

He makes sure to congratulate the soldiers and the captain as well as his friends.


Eina wrote:
"Does anyone's wounds still need mending," she asks, her voice calm and controlled, but the sparks that occasionally race down her hair give lie to that fantasy.

"Not a scratch, thanks to this one!" Taecuss says as he slaps Erodin hard on the shoulder. Well, at least it looked hard from the swing the elf makes. The stout tiefling didn't move a bit at the gesture.

"I thought for sure I was done for when that mob of mud charged at me! I didn't even see where you came from; you were just there tearing them down!"

"I owe you a drink, sir! And my life, if you keep track of that sort of thing."


Tactical Map

Taecuss, Brandt, and Carith - the three of you previously rolled to identify what these stone pendants might mean, and this blurb was what you figured out:

The pendants were looked over while Pinto went about his skinning. There was no apparent religious or historical context, though the elf investigator thought these gray stone talismans with etched spirals were an arcane focus of some sort, having something to do with elemental earth. Grumpkins were a fey-goblinoid with ties to elemental earth, but none of these used any apparent magic. For the moment their presence was somewhat mysterious.

Having seen them in action Taecuss' hunch has been proved correct. Led by the shaman with the largest version of the spiral-stone talisman, the other grumpkins used their talismans (and possibly a bit of their innate elemental essence) as arcane foci to channel the shaman's magic into a more potent form. They are akin to a lens focusing beams of light, useless without said light passing through them.

Detect Magic + Spellcraft DC 20:

The talisman that hung from the grumpkin shaman's neck is imbued with permanent magic, unlike the more common smaller versions that the other grumpkins wore. The etched spiral symbol is imbedded with silver, highlighting the carving at its deepest recess.

Grumpkin Shaman Talisman:

  • The wearer takes on certain traits akin to creatures from the elemental plane of earth. The wearer no longer needs to breathe and is immune to bleed and poison effects.
  • Grants the feat Augment Summoning for creatures summoned by the wearer with the Earth subtype.
  • More to come. I ran out of time just now! If you have any more questions or actions go ahead and post them now but when I get back I'm going to address your last posts, post some loot, and move things along a bit.


    Tactical Map
    Pinto Donasetti wrote:
    Still wary that the thing may come back up to life, he asked, "What was this thing? Did we get rid of all the little buggers?"

    The fallen were many and none stirred from the cold stillness given them moments before. Copious amounts of black gore and torn flesh covered the floor, spread ever further by the Keep's soldiers walking amongst the bodies as they put each to the sword, ensuring none yet lived. There was yet no other indication of more enemies about, though two out of the three caves exiting the chamber remained unexplored.

    Taecuss dyn Bru wrote:
    With the battle over, Taecuss lowers the bow. He makes his way down to the floor level. Getting a closer look at the centipede, he lets out a low whistle. He says to Smuckers "Well, captain. What part of that should we take in for reward?" His tone is mostly joking.

    The captain grasped Taecuss' forearm in a manly shake, bursting with good-natured camaraderie bolstered by the thrill of recent battle.

    "There's not much left to claim! Give me some time. I promise I will find you a suitable reward for your deeds this night."

    Taecuss dyn Bru wrote:
    He'll knee down next to the fallen priest. Was he a grumpkin as well? Did he have anything on him that might explain who he was, or on whose behalf he was acting?

    The elf drew back the hood to reveal what was certainly a grumpkin though one of larger stature than the small ones encountered thus far. This one's skin was a bit paler, bordering on white, and it had a aged look indicating that it was likely some sort of elder. There were several pockets on the inside of its robes as well as a leather belt and pouch, none of which gave any clues as to whether the shaman was acting on any behalf other than its own.


    Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |
    Eina wrote:
    "Does anyone's wounds still need mending," she asks, her voice calm and controlled, but the sparks that occasionally race down her hair give lie to that fantasy.

    The older man smiled and almost apologized, "Aye girl, I could use some patching up or a strong drink a good night's sleep. Or both."

    She neared the woman, "So now you shoot lightning from your fingers uh? Will you also grow to over 10' tall?"

    He smiled, "Glad you're on my side, that's all."

    --------

    stats:

    HP 12/23
    AC 15, touch 12, flat-footed 13
    Conditions: n/a
    Morningstar +4, 1d8+4, x2, B/P
    Flurry
    Unarmed/unarmed +3/+3, 1d6+3/1d6+3, x2, B
    may substitute punching dagger
    Power attack?
    2/4 Martial Flexibility


    Tactical Map

    Loot:

  • Grumpkin Shaman Talisman (radiates magic, see spoiler above)
  • Runed Copper Ring (radiates magic)
  • Gnarled Staff (radiates magic)
  • 19x Serrated Shortsword (small-sized)
  • 2x uncut emeralds worth 250 gp each
  • Handful of semi-precious gems worth 100 gp
  • 100 cp, 50 sp (rounded these off for simplicity)

    Detect Magic + Spellcraft DC 21 = Runed Copper Ring:

    This red copper ring was taken from the finger of the fallen grumpkin shaman. It is lined with delicate arcane runes that flash when the ring is first put on, and every time a spell is cast into or out of it.

    It acts as a Ring of Protection +1, Spell Storing (minor)

    Detect Magic + Spellcraft DC 20 = Gnarled Staff:

    This staff is made from a mostly straight piece of ash that has been hardened by magical petrification. The head is a curvy gnarled tip that vaguely resembles a claw, suitable for hanging items such as lanterns or necklaces from.

    It acts as a Quarterstaff +1 that grants its current wielder the feat Combat Casting.


  • Human Paladin 1 (Tortured Crusader) (Iomedae)| AC 20 T 12 FF 18 | HP 13/13 | CMB +4| CMD 16 | | F +4 R +2 W +4 | Initiative +4 | Perception +6

    Carith looked with concern at the many enemies strewn about the cavern, wondering if this was an isolated incident or part of a larger plot to undermine the new Keep's residents. Regardless, the guard here would have to be more vigilant...they were lucky that the companions had discovered the gremlin's little hidey-hole, or that earth elemental might be rampaging around even now.

    Still, victory had been won, and that alone was reason to rejoice. The priest was all smiles, clapping the soldiers on the back and inquiring as to their wounds. At Pinto's words to Eina, the cleric nodded, offering a smile to the tribeswoman before continuing to mingle with the common soldiers. It was important for the men to relive this as a solid victory, therefore strengthening their resolve should future conflict arise.

    Carith finished threading through the soldiers, coming to stand before Smuckers. "Captain, since collapsing these tunnels would likely damage the integrity of the structures above, I would suggest posting a guard. Sealing them off would only serve these grumpkins, since they have an affinity for stone and can seemingly bypass it with ease."


    Inactive
    Taecuss dyn Bru wrote:
    Eina wrote: "Does anyone's wounds still need mending," she asks, her voice calm and controlled, but the sparks that occasionally race down her hair give lie to that fantasy. "Not a scratch, thanks to this one!" Taecuss says as he slaps Erodin hard on the shoulder. Well, at least it looked hard from the swing the elf makes. The stout tiefling didn't move a bit at the gesture. "I thought for sure I was done for when that mob of mud charged at me! I didn't even see where you came from; you were just there tearing them down!" "I owe you a drink, sir! And my life, if you keep track of that sort of thing."

    Erodin seemed to be very quiet after the fight, lost in thought. It was hard to believe they had taken an army of grumpkins and that large creature down, but they had.

    "Guess I learned a thing or two 'bout fightin' goblins in tunnels," he says. "I'll take you up on that drink!"

    -Posted with Wayfinder


    Male Human Skald (Totemic) 2. HP 18. AC16. T12. FF14. Fort 4. Ref 2. Will 4. Init + 2. Perception 5.

    Brandt looks over the items that show up as magic. Putting his memory to work and thinking of all he's read on the various trinkets used to store magic.

    Spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22
    Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16 Take that as an Aid another.

    "The Ring is one of protection." He states. "And you can store a small spell in it. Very handy.

    "The Staff is unknown to me sadly." He shrugs.


    Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
    Little Thunderhead:
    HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

    Channel: 4d6 ⇒ (3, 4, 4, 4) = 15 That should get everyone up to full.

    Eina nods and makes sure any wounded are close to her as she offers a prayer to the storms that roiled endlessly over her home. She breathed easier as her own wounds were healed and smiled at Pinto.

    "No, I fear I shall not grow any taller, but..." as her voice trails off, her smile fades and her eyes focus on something far away that only she could see.

    "I have only known a few that could do what I did. They were the Wind Dancers. I just wish I had better control. Maybe that green-skinned fiend would be smouldering as a pile of ashes instead of running free."

    As she mentions the Gremlin, her jaw clenches and hatred sparks in her eyes.


    Tactical Map
    Carith Blankenship wrote:
    Carith finished threading through the soldiers, coming to stand before Smuckers. "Captain, since collapsing these tunnels would likely damage the integrity of the structures above, I would suggest posting a guard. Sealing them off would only serve these grumpkins, since they have an affinity for stone and can seemingly bypass it with ease."

    "I agree. Caving in is not a viable option. I would estimate that the inner bailey gatehouse is above this chamber, which would mean a great deal of the inner Keep would collapse if we took such a drastic action."

    "Guard duty seems prudent. I still have yet to witness or hear testimony of the grumpkins moving through solid stone; our encounters with them have revealed their extraordinary climbing speed and the ability to swim through soil only, so while cautious, I do not believe that this stone cave is penetrable by their unnatural abilities. It is unknown to me how long they held the Keep before we arrived, but apparently it was enough time to carve out this chamber from beneath the castle's foundation. For now we must remain vigilant in preventing others from reclaiming this chamber. Perhaps we can spruce the place up a bit and make use of it ourselves." He smiled at the notion.

    After the grim task of piling bodies for a future burn, the soldiers and adventurers went about exploring the remaining two offshoots from the chamber. One led to an east-facing ledge that opened to the narrow valley far beneath the Keep, crowned by an outcropping of stone that prevented any looking down from the battlements from noticing any such opening. This breach was likely where the grumpkins entered and left this cave complex as their ability to climb sheer rock walls would allow for easy access.

    The last cave winded away north, soon splitting off into a chaotic mess of tunnels and subtunnels, leading to thirty or more chambers that were apparently serving as living quarters for the verminous grumpkins. Clay pots and mugs sat on stone shelves next to maggot-infested piles of straw, flattened and brown from years of sleeping. The stench was too much for many of the soldiers, but luckily there did not appear to be any further living threat therein.

    The main point of interest within these chambers was found at the center of this north tunnel complex where a room some thirty feet across was nearly filled to capacity with eggs - large eggs, the size of a human child, glistening with a milky wet film over a stone-gray shell. There were probably a hundred or more...

    Knowledge Local or Nature DC 17:

    These are grumpkin eggs. Grumpkins appear 'male' to most sensibilities but lack any real gender. How they create the eggs is yet unknown but it is known that they spring to life from eggs, fully grown and capable of all the evil they're known for.


    Knowledge (nature) 1d20 + 10 ⇒ (12) + 10 = 22

    When they come across the egg chamber, Taecuss goes pale.

    "Grumpkin eggs. Dear gods, there must be more than a hundred!"

    He composes himself, then says "Grumpkins aren't born, they hatch. I've never heard how they create the eggs, but I have read that they emerge full grown and inherently evil. Gods, these look close to hatching."

    I'm assuming 'close to hatching' since they are human child sized, and grumpkins are small creatures.


    Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |

    LOOT

    Pinto seemed uninterested in the loot they had found with the exception of the ring; he asked Brandt, "So the ring protects you and also makes you some sort of magic user? Even for someone like me who knows nothing about magic?"

    He then asked the others, "What about the staff? Is that useful to me? I can certainly fight with the staff; I wonder what else it does.?

    tag?

    EGGS
    A small whistle of both fear and urgency escaped the old man's lips; he looked at the elf, "if what you say is true then we have no time to waste lest all these grumpkins hatch now and smother us all."

    He took out his cold iron dagger and prepared to skewer each and everyone of the eggs but hesitated, "Is there a chance that killing one will somehow wake up the others? Should more of you help me kill them so we get done quicker?"

    tag?


    Inactive

    Upon being told what the eggs are, Erodin nods in grim understanding. He had attacked a goblin warren before, and was not squeamish about what had to be done. To him, the grumpkins were vermin to be exterminated. "I ain't got no problem with this. Ready?"

    -Posted with Wayfinder


    Human Paladin 1 (Tortured Crusader) (Iomedae)| AC 20 T 12 FF 18 | HP 13/13 | CMB +4| CMD 16 | | F +4 R +2 W +4 | Initiative +4 | Perception +6

    Carith nods in agreement with the proposed plan, drawing his newly-purchased Longsword as it would be more efficient in slaying the almost-hatched grumpkins. He walks a few paces away so they can all attack several of them in quick succession without tripping over one another, then gets ready to start exterminating the beasts when everyone is ready.


    Male Human Skald (Totemic) 2. HP 18. AC16. T12. FF14. Fort 4. Ref 2. Will 4. Init + 2. Perception 5.

    "Poison seeds grow poisonous fruit." Brandt nods, he doesn't like what needs to be done, but he will do it. He draws his cold iron long sword and takes his place, ready to start destroying the eggs.


    Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
    Little Thunderhead:
    HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

    Eina's hands crackle with blue-white sparks as she nods and begins to reach out for the closest of the eggs.

    Coup de Grace on the eggs using her lightning blast.


    Tactical Map
    Taecuss dyn Bru wrote:
    I'm assuming 'close to hatching' since they are human child sized, and grumpkins are small creatures.

    That is a good and fair assumption.


    Tactical Map

    It was a grim task indeed, a labor most foul but decidedly necessary to maintaining order and safety of the innocent. Flashes of light from the lightning blasts cast light upon the wet steel and cold iron weapons, utterly covered in mucus, shell fragments, and black blood. The floor of the room was filled to overflowing with the remnants of the eggs, soaking into boot leather and oozing out into the hallway complex outside. When the deed was done the room was scanned once again to ensure that not a single viable egg remained intact. Satisfied that their duty was fulfilled, the adventurers finally felt that fight was over and that the keep would be safe...for now.

    Guards were posted in the mud chamber and at the opening in the cliff face below the castle, while the rest of the soldiers and adventurers returned to the Keep's streets through the secret passageway, again entering the heavy rainfall that didn't want to let up. The rain was finally a welcome sight for the downpour did much to wash away the filth from the warriors' clothes, arms and armors. As to their boots there was no way around it - they were ruined forever by the egg ooze and grumpkin blood.

    The Captain of the Keep shook hands with all six of the traveling heroes, then offered his thoughts once again,
    "I and my men want to thank you for your actions, your heroism, and your skill. Were it not for you the castle and everyone inside would be in jeopardy. Your names and deeds will be entered in our Lady's ledger, earning you six your first commendations for this evening's deeds. Next time we meet I will honor you again with a cash reward and another prize yet to be determined."

    "Go now, get some rest. Your reprieve is well-earned."

    The group found the Dragon was surprisingly quiet in spite of the recent activity. The hour was late but since the entire garrison had been roused one might have assumed there would be more food and drink being served. Apparently this was not the case as most soldiers were either thrust into active duty or had retired to their beds. Only the dwarf innkeep Daelin was awake, and he in his nightgown carrying a candle for light (more for the patron's sake than his own) beckoning them over to the staircase that led to their rooms.

    You may now rest for the night! Your boots are destroyed unless you want to wear stained stinky shoes for the rest of the adventure. You can get some free replacements from the quartermaster or you can purchase new ones yourself that are more to your liking (not army-issue, in other words)

    Your first Commendation means that within the Keep you all will receive a 10% discount on book price for most purchases and your trade-ins are worth 60% of book value, up from the standard 50%.


    1 person marked this as a favorite.
    Tactical Map

    When the next morning came the friends glided downstairs into the inn's pub and dining room to a hearty round of applause! Off-duty or breakfasting soldiers clapped them on the back while Daelin and Lafsa ushered the group to a reserved table already set with clean bowls, plates, pewter utensils, and tall mugs. Platters were fetched from the kitchen carrying piles of crispy bacon, scrambled eggs, fried onions and peppers, hot oatmeal, and fresh bread replete with a crock of butter and honeypot. Bottles of wine and offers of ale were also given, ensuring that the conquering heroes would be anything but hungry on this morning.

    Warm sunlight shined through the windows indicating that the rains had finally let up, while conversely the demeanors of the trio of elves seemed to darken to a full-blown cloud, peppering their haughty arrogance with jealousy and derision. Their handsome almond eyes looked anywhere except the heroes' table, unable or unwilling to witness the adulation being graced upon them by well-wishers and the dwarf innkeepers.

    You have collected 200 gp more from the 20 ears obtained last night. Smuckers said he would bring more money and another award later today.

    Chime in with an RP post or two here. It's a nice break from the action where you can take some liberties with local personalities.

    You can refer to this post for info/leads and this post for rumors since I haven't yet put up a document with this info compiled. When you're done making an RP post or two, chime in with any purchases you wish to make and then discuss what your next course of action might be. Will you follow one of the leads/rumors? Will you simply go exploring and find what adventure comes your way?

    Currently posted bounties:
    •Grumpkins - 10 gold coins per left ear
    •Beastmen - 25 gold coins per head
    •Greenskins - 5 gold coins per left ear
    •Red Kobolds - 5 gold coins per left ear
    •Ice Kobolds - 10 gold coins per left ear
    •Lizardmen - 10 gold coins per head
    •Gnolls - 10 gold coins per head
    •Ogres - 100 gold coins per head

    Operational facilities:
    •Inn/tavern
    •Smithy
    •Quartermaster (general supplies)
    •Chapel
    •Vault (for bounty pays, safe deposit, and moneychanging)


    Tactical Map

    Erodin, I just noticed that I never responded to this post! I'm sorry about that. Would you like an answer in hindsight or would you like to have this occur right now instead?

    Erodin Stark wrote:

    Disregarding the haughty elves, Erodin continues chatting with the soldiers. As more trickle in, Erodin sees if he can't join them in a drinking game, dice, darts, or the like. Though he often felt self-conscious about his heritage, he felt more comfortable among soldiers. [dice=Profession (soldier) instead of Diplomacy, to gather info?]1d20+4

    "So, between you and me, where's the best place to get a little lovin' 'round here?" asks Erodin, in search of a woman of the night.


    Inactive

    Just have it occur now, and we can see if Erodin partakes of such pleasures or saves his hard earned gold.


    Human Paladin 1 (Tortured Crusader) (Iomedae)| AC 20 T 12 FF 18 | HP 13/13 | CMB +4| CMD 16 | | F +4 R +2 W +4 | Initiative +4 | Perception +6

    The priest performed his work with grim efficiency, not relishing the task at hand as his sword sliced through the thin shell and the creature beneath, but not balking at it either. His was the faith of duty, and he would set an example. His teeth gritted as the floor of the cavern became a disgusting array of shell and grumpkin parts, he steeled himself against the smell and continued until all were exterminated.

    As Smuckers came forward Carith shook the man's hand heartily. Whatever downside there might be to the guard captain, he most certainly was brave to lead his men to battle against the creatures beneath the Keep. As the military man offered his thanks on behalf of his Lady, Carith smiled and stated, "Duty demanded no less, sir. It is my Lady's will that this reclamation of civilization be successful, so your Lady shall find me a faithful ally."

    The cleric's eyes still lit up at the commendation reward, however. This would certainly make things easier for the young man as he balanced between saving for a new facility for Iomedae and appropriate gear so he wouldn't be a hindrance to his companions. Taking the captain's advice, Carith traveled with the others back to the Dragon, giving Daelin a tired wave before retiring to his room.

    ------------------------------------

    Waking early as he did most days, the priest woke up and rubbed the kinks out of his back before settling onto his knees to offer praise to his Goddess. It had been a most successful venture yesterday, and things in general seemed on the upswing both for the fledgling settlement and the priest himself.

    As he prepared to go downstairs, the smell of the food reminded him of his hunger as he paced himself down the steps. He wasn't a teenager anymore, bounding down the steps following his nose. He still sat down upon a bench with his companions eagerly as the small gathering broke into applause. While the cleric allowed himself a glass of wine to partake in the celebration, he limited himself to water afterwards.

    Carith's gaze noted the irritation stamped on the faces of the elven trio, but he dismissed the small group of men as simply being jealous. The cleric didn't worry himself with such things, so he simply ignored them. Instead, as before, he took the opportunity after he had finished breaking his fast to heap praise upon his companions and upon the Inheritor, telling the assembled guards and craftsmen that his Goddess favored the small settlement on the outskirts of the wilds.


    Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |

    With his body aching all over, the old man plopped his feet on the side of the bed. He stretched his neck and discovered he hurt in a couple of more places. "I'm getting too old for this kind of s&+!."

    Despite the aches, Pinto was smiling as he got himself up. Needing little in the way of weapons, he dressed appropriately for the weather and headed downstairs for some promised breakfast. What he found was beyond expectations, a veritable feast.

    Trying to hide his small limp, Pinto nodded as the people praised them for their job. he was about to go and talk to the elves but decided that now was not a good time. He was still very much hopeful that they come around. Maybe they couldn't be friends for now but a friendly rivalry was much better than what the groups had now.

    With some food down his gullet, the man turned to his companions, "Anywhere in particular today? Did we ever get an honest answer regarding the most pressing problems assailing the keep?"

    ---------
    What's the loot situation? I wouldn't mind buying a CLW potion or two to have handy.


    Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
    Little Thunderhead:
    HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

    It is really late here and I'm not going to be able to get a post in before tomorrow night. I'll make it worthwhile, I promise.


    Male Human Skald (Totemic) 2. HP 18. AC16. T12. FF14. Fort 4. Ref 2. Will 4. Init + 2. Perception 5.

    Brandt awoke and stretched, to his surprise he'd slept well. Sitting up he cleaned himself and dressed, stomping his feet to adjust to his new boots.

    Once ready he headed downstairs, his pace quickening as the aroma of a wonderful breakfast reached him. His gaze passed over the three Elves without stopping. 'They are going to be trouble.' He thought privately.

    Sitting himself down and greeting his fellow party members pleasantly he made sure to thank Daelin and Lafsa for their work on the food. Then settled down to see how much he could put inside himself.

    When the conversation turned to what to do Brandt finished his mouthful politely before speaking up. "We still do not know what the staff we took from that foul priest can do. And we have to decide on who will take the ring."

    He turned to Pinto. "Since it can store a minor spell we could place a healing spell in it and then you would have it to use if you were in the midst of battle."

    He took a drink of strong tea. "Aside from that I'm going to wait for the good captain to visit us. See how much we have in bounties and then do some shopping."

    Something mentioned the other day comes back to him. "I remember the captain offered a reward for lost cargo. Lost by the mudslide we passed coming to the keep?"


    Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |
    Brandt Holgarson wrote:

    When the conversation turned to what to do Brandt finished his mouthful politely before speaking up. "We still do not know what the staff we took from that foul priest can do. And we have to decide on who will take the ring."

    He turned to Pinto. "Since it can store a minor spell we could place a healing spell in it and then you would have it to use if you were in the midst of battle."

    Pinto asked, "And I could heal myself? Like with magical healing like the priests and them do?

    He liked the sound of that, "If it works that way then yeah, that would be very helpful."

    He then nodded, "Shopping is strange. I never had this much money after my business went up in flames but I still remember what it was like to have some gold in your pockets."


    After the destruction at the hatchery, Taecuss takes a good hard look around the chambers. He also feels like he is floating, with the place being so quiet after the massive eruption of activity. He glances at his friends and the soldiers with a bit of introspection.

    They fought so hard. he thinks. The least I can do is some of the cleanup.

    He sets about the task of checking the slain for valuables, and collecting the items together. He lays his cloak down, and uses it to collect the small swords on, bundling them together in it when he has them all. He takes out his oiled satchel waterproof bag and sets about the grim task of collecting ears to turn in for gold upstairs. After he cuts off the ear of each one, he slides the creature to one side of the chamber, hoping to make it a little easier for the guards that will be assigned to come down later.

    After the others have looked at the small array of valuables they have collected together and picking some out for themselves, Taecuss will carefully pack the rest to take upstairs.

    When Brandt draws a blank on the staff, Taecuss says "Don't worry. Perhaps Master Goldhall can tell us what it is. Even if he charges us a small fee, it would certainly be worth it to know."


    Tactical Map

    Don't forget you folks have not identified the shaman's stone talisman either. Also thank you Taecuss for iterating the bounty-ear collection.

    Erodin Stark wrote:

    Disregarding the haughty elves, Erodin continues chatting with the soldiers. As more trickle in, Erodin sees if he can't join them in a drinking game, dice, darts, or the like. Though he often felt self-conscious about his heritage, he felt more comfortable among soldiers.

    "So, between you and me, where's the best place to get a little lovin' 'round here?" asks Erodin, in search of a woman of the night.

    Having gained the trust of several men-at-arms, Erodin furthered his foundation building by joining in a raucous game of axe throwing at far end of the pub. One gap-toothed soldier called 'Metalhead' (so named for his tendency to wear his helmet even while off duty, as a sort of fashion statement) smiled at the tiefling's question, clearly one who likewise enjoys the purchased pleasures of the flesh. The steel nose guard left only the eyes and mouth visible, thus accentuating his ludicrously wide gap between his front teeth.

    "Capt'n says some girls are coming soon in the one of the next caravans. Can't wait till they be showin up!" He lifted a small purse to eye level and jingled the coinage inside, "I got their wages sittin' 'ere in my pouch!"

    Carith Blankenship wrote:
    Carith's gaze noted the irritation stamped on the faces of the elven trio, but he dismissed the small group of men as simply being jealous. The cleric didn't worry himself with such things, so he simply ignored them. Instead, as before, he took the opportunity after he had finished breaking his fast to heap praise upon his companions and upon the Inheritor, telling the assembled guards and craftsmen that his Goddess favored the small settlement on the outskirts of the wilds.

    "Cheers! To the inheritor and to my lord Battleborn!"

    Monty Goldhall exclaimed his own toast to the gods with a raised flask as he entered the inn for some breakfast. He went directly to Carith and pulled up a chair. He plopped down a good sized sack that clinked heavy with coin,
    "Here are your bounties on the grumpkins from last night. I'm sure you'll see that your friends' cuts are received? Carith, please join me later at the chapel. I was wondering if you might want to set up a more permanent and better equipped shrine for your own use. The few religious here are happy to give praise to Battleborn when I can muster the energy for a sermon, but I'm no preacher. Maybe they'd like to hear from you?" He then shared a tired, defeated look of one who longs for days gone by.

    200 gp received by the party.


    Tactical Map

    A bell rang out signaling the guard shift change, sending a rolling grumble of resigned grouch from those breakfasting soldiers yet to start their daily duty. Helms, sword belts, and the like were grabbed and most of the inn's tables were emptied in a matter of moments, refilled minutes later as the off-duty crowd trickled in for refreshment and company.

    Among these newcomers was Captain Smuckers, clearly in need of a shave, bath, and a long sleep. Mugs were raised and salutes were given at his entrance, respectfully dismissed with a tired hand wave by the officer. He strode toward the adventurers with a pair of scrolls in his hand, then pulled up a chair before explaining what he held.
    "This is a writ for 250 gold, payable when funds become available. I'm afraid we are short at the moment, as we are waiting for another caravan to deliver supplies which should arrive any day now. You can use the writ as credit within the Keep or wait for the gold coinage."

    "If you'll remember the errant chest I mentioned, the one that recently fell from the supply wagon near the mudslide - it contained coinage for my soldiers' salaries and for bounty payments, not to mention several magical potions. Due to its loss I'm afraid we are low on funds at the moment, and so I cannot pay you the gold you have earned. Rest assured that the writ will be honored when we have remedied this situation."

    He unfurled the second scroll after relinquishing the first to the adventurers.
    "This is a map of the castle. See down here along the south wall, the buildings marked with a #7? Those are apartments reserved for VIPs and merchants willing to pay rent."

    "I am granting the use of two of these apartments to the six of you for the remainder of your stay here, free of charge. This is my 'thank you' for your valiant defense of the Keep."

    The #7 adjacent to #11 is Goldhall's apartment, but you guys can pick any two others along that stretch there at the south wall.

    As to potions - there are no NPC alchemists or potion makers in the Keep right now. At this time magic potions are delivered with supply caravans, but unless you guys place an order for specific potions you can expect them to be fairly vanilla spells such as cure wounds.

    There are a handful of potions available for purchase at the chapel. There are 3x CLW (50g each), 1x Shield @CL 1 (50g), 1x Remove Sickness @CL1 (50g), and one Remove Disease @CL5 (750g)


    Male NG Human Brawler 2 | CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0 | Speed 30ft |

    LOOT
    The old man thanked the captain, "We trust you'll honor your word."

    He added, "I think we came by the site where your supply wagon was covered by the mudslide. If you can spare a few shovels, I'm sure I can convince my friends here to go back to see what we can uncover."

    He turned to the others at the table, "What do you say? Feel like some good honest labor with shovels?"

    tag?

    He added, "Before we go, I would like to buy one of the healing potions. Carith and his goddess have been generous but having a second option is always good in my book."

    APARTMENTS

    Pinto looked at his companions, "Well, we can't say no to free, can we? But I must warn you that I sometimes snore and will definitely be up early. So if you're a light sleeper, you may want to room with someone else."

    tag?

    ---------------
    Propose to go to the mudslide area. Pinto wants to buy a CLW potion if possible. Let me know and I'll discount the funds and add the potion to my sheet.


    Male Human Skald (Totemic) 2. HP 18. AC16. T12. FF14. Fort 4. Ref 2. Will 4. Init + 2. Perception 5.
    Pinto Donasetti wrote:


    He turned to the others at the table, "What do you say? Feel like some good honest labor with shovels?"

    "Oddly enough yes. After the last few days some simple digging will be a nice change." Brandt says agreeably.

    Pinto Donasetti wrote:


    APARTMENTS

    Pinto looked at his companions, "Well, we can't say no to free, can we? But I must warn you that I sometimes snore and will definitely be up early. So if you're a light sleeper, you may want to room with someone else."

    Brandt shrugged,"If there aren't any separate rooms I'm sure we can rig something up for some privacy."

    Brandt has nothing he needs urgently to buy. Getting the Staff identified is all he wants to do first.


    Female Human Oracle 1 HP: 12/12, NL: 0 | AC: 14/12/12 | F: +2, R: +4, W: +3 | Per: +5, Init: +2 | Channels: 4/4, 1st: 4/4 Arrows: 26 normal, 8 Cold iron, 10 silver
    Little Thunderhead:
    HP: 42/42, NL: 0 | AC 17/9/17 | F+8 R +4 W+1 | Per: +8 (Low-Light Vision, Scent) Init: 0

    Eina's all too happy to replace her boots with the free ones. It may take some work to find a pair that aren't too big for her, though.

    Seeing the elves and their sour looks, Eina grabs a quartet of flagons and makes her way to their table exchanging salutes and jabs with the soldiers as she weaves through the crowd. With a flourish she sets three of the mugs before the elves.

    "My father always said that warriors unwilling to celebrate a victory have only themselves to blame for their unhappiness. Drink and join the rest of us! We achieved a great victory against the vermin that infest this land, this is not a time for grumbling, but of celebration and bonding!"

    Eina raises her mug for a toast as she smiles at the elves, waiting for them to follow suit.

    Just realized that I can't really move on from here without resolving the bit with the elves. Oops.


    Human Paladin 1 (Tortured Crusader) (Iomedae)| AC 20 T 12 FF 18 | HP 13/13 | CMB +4| CMD 16 | | F +4 R +2 W +4 | Initiative +4 | Perception +6

    Carith took the proffered sack of coin, reaching out to shake the other man's hand after Goldhall spoke. "Of course, sir. There must be trust between allies for them to fight effectively together." As the man made the offer for both the shrine and the opportunity to preach his Lady's word, the priest nodded eagerly. "Iomedae would frown upon me if I turned down a chance to establish a permanent place of worship, but She'd be downright furious if I left the souls of these brace men present here untended. I shall see you later on in the day, sir."

    The Iomedaean smiled companionably at the exhausted-looking older man before riding to join his friends nearby. The young man holds up the bag of gold before plunking it down on the table. "To the righteous go the spoils, friends! Master Goldhall has delivered our bounty for the grumpkin ears." Math had never been the priest's strong point, so he leaves it to their resident accountant, Erodin, to split the treasure six ways.

    As Eina left the table to go try to make peace with the sour elves, Carith glances over there on occasion to make sure things were ok, but otherwise remains engaged in the conversation at the table. "Hard work forges a strong mind. I will gladly pitch in and help dig." The cleric's mind still longed to clean up the undead problem not far away, but the group would get to it eventually. It was important that the Keep remain flush with supplies to maintain high morale.

    As Smuckers approached the group the priest waved in greeting. As the Captain presented the writ of credit Carith shrugged. As long as they could get much-needed supplies with the paper he didn't much care. When the captain offered the apartments the priest replied, "Thank you for your generous offer, Captain. We were actually discussing
    going and retrieving those supply chests just now, so hopefully that will be a short-lived problem for you."

    Am cool with going to the mudslide area, but want to take Goldhall up on his offer for a quick conversation about the shrine first. We can handwave the rp, if you like, I just wanted to make sure you knew he was eager to do it.


    Inactive

    Erodin busies himself with the unpleasant task of cleaning grumpkin guts from his weapon, working up a nice polish once more. But he perks up as the Captain comes with his rewards.

    "I'll take the fancy apartments over the common hall," agrees Erodin. "Though you'll still be seein' me in the tavern plenty!"

    Erodin considers the writ, and what he might do with it. "Wouldn't mind a potion of Shield, a little magic armor can sure help in a pinch. But first, I think we've all earned some rest and relaxation. I'm with Eina, let's celebrate!"

    -Posted with Wayfinder


    Tactical Map

    Pinto purchases 1x CLW potion (50g) and Erodin purchases 1x Shield potion (50g). Make note of whether you're taking the funds from your personal money or from the writ.

    Brandt Holgarson wrote:
    Brandt has nothing he needs urgently to buy. Getting the Staff identified is all he wants to do first.

    Has everyone in the party who can cast Detect Magic and who has a rank in Spellcraft given it an attempt? You guys can always request help from Goldhall for such things as well.

    Eina wrote:

    Seeing the elves and their sour looks, Eina grabs a quartet of flagons and makes her way to their table exchanging salutes and jabs with the soldiers as she weaves through the crowd. With a flourish she sets three of the mugs before the elves.

    "My father always said that warriors unwilling to celebrate a victory have only themselves to blame for their unhappiness. Drink and join the rest of us! We achieved a great victory against the vermin that infest this land, this is not a time for grumbling, but of celebration and bonding!"

    Eina raises her mug for a toast as she smiles at the elves, waiting for them to follow suit.

    Elegant eyebrows raised at the perceived audacity of the woman as all three elves looked from the flagons up to her visage. One of the trio raised a hand and motioned over the drinks, causing an apparently-magical stone on his leather bracers to glow gently for a moment. He then nodded to his companions (brothers perhaps? They were so similar) at which point they picked up their respective offered drinks and took a small polite draw.

    The sturdiest elf spoke then, abruptly,
    "It seems that your victory saved the Keep. Know this - we will redouble our efforts, as we have no intentions of allowing you and your group's efforts to outshine our own. The game...is on!"

    Spellcraft DC 15:

    He cast Detect Poison from his bracers.

    Sense Motive DC 10:

    The elves are still overtly unfriendly but the deeds of the previous night have shown the prowess of a group worthy of deigning to speak with, at the least.


    Tactical Map
    Carith Blankenship wrote:
    ...want to take Goldhall up on his offer for a quick conversation about the shrine first. We can handwave the rp, if you like, I just wanted to make sure you knew he was eager to do it.

    A short time after breakfast Carith opened wide the doors of the humble chapel up around the corner from the Sleeping Dragon. The heavy wooden doors glided easily upon well-oiled hinges, opening with barely a shove to reveal a room much more beautiful within than without - or at least it was once beautiful.

    A small foyer opened into a room much longer than it was wide, lit by sunlight pouring through several stained-glass windows, most of which were broken. The shattered glass had been swept into piles along with a large amount of other detritus and garbage, waiting to be hauled away. Multiple unlit braziers dotted the room amongst a set of pews facing a podium atop a dais at the far end. Cubby-alcoves lined the walls, each adorned with a shrine to one god or another; some were well-stocked with paintings, statuettes, candles, incenses and the like, while others were bereft of all but a simple idol or tome of scripture, and fewer still were completely empty and ready to be dedicated.

    Goldhall was in one such cubby, scrubbing away some sort of filth on the brick wall left by the previous vile inhabitants of the castle. Behind him were several bags filled with refuse sitting next to a bucket and mop. He did not seem to notice the entrance of the fellow devout man of the cloth.

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