ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Stepping out into the burning, blood soaked battlefield, Corynne can see the flickering of the dead guard's spirits, coming to terms with their new state, the more centered of them heading off tho the great beyond. She can feel the eyes of the others on her, drawn to her power, her necklace pulsing with light.

Drawing the healing wand she approaches Elena resting a hand on her shoulder as she heals her. "It get's easier......not sure if that is a good thing or not, but it does."

Seeing Alice getting up from the blood-slicked ground and reloading, she wals over to her. "You know that going out in a blaze of glory is overrated right?"

Will spend round healing the wounded, then go back to her post just inside the entrance..


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Alice wipes her sword clean of blood and grins wickedly. "I went out in a blaze of glory, once, blew up my own ship. Didn't stop me. And I'd rather catch a bullet myself than have it get one of you youngsters."
"Anyway I don't have a scratch, got a potion before fighting. I'm not that reckless. Princess, you'd better gobble down one yourself before we're back in the fray, the ones Delft gave us."

She raises her voice towards those in the lighthouse, while pushing stacks of sand to assemble a makeshift shelter outside the lighthouse. "Hoy! Smarties and tinkerers! We could use some more barricades out there! Give a hand?"

Assemble Barricades, outside lighthouse: 1d20 - 1 ⇒ (10) - 1 = 9


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9
Your Benevolent Dictator wrote:

. As it turns out, that decision turns out to be a lifesaver as the newest forces include a grenadier. Your fortifications are blasted to pieces, but at least you remain mostly intact.

Round Three complete
Alice, Azaghal, and Ellena each take 2pts damage. In addition to the current enemies, another wave will arrive in 2rds. .

Uhm Alice....See Above^


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Yup, that's why I love temporary HP. Got some instant first-aid.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Ah!


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle attempted to rig some traps in the courtyard. Because it couldn't hurt.

Disable Device (Traps): 1d20 + 7 ⇒ (5) + 7 = 12


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Az makes use of the spare few moments to go search the corpse of the grenadier in the hope that the man didn't blow all his explosives in his charge. Even one of them on their side could significantly hamper the next wave.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

If he has time enough after searching the enemy, he heads back to the stand of barricades and attempts to put another one together with the debris they have available.

Know(Engineering): 1d20 + 5 ⇒ (9) + 5 = 14


Just waiting for Ellena/Jebediah, but that'll probably be tonight or tomorrow based on their regular posting times. In the meantime, I've updated the map to account for everyone else's actions. Keep up the good work. :-)


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Nodding in thanks at Corynne, Ellena does her best to smile a bit and busies herself helping Az with that barricade - after all, someone needs to be able to put things on top of it.

Should that fail, she'll grab what she can and move inside the lighthouse.

Actions:
Aid Another: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Hearing Alice cry out, Jeb rushes out to build some more barricades

move action: move outside lighthouse; standard action: build barricades

knowledge(engineering): 1d20 + 8 + 1d6 ⇒ (15) + 8 + (4) = 27


You get a few barricades assembled outside the lighthouse, although Miselle ended up having to contribute her trap components to tie everything together. The good news was that you should be able to funnel the oncoming enemies somewhat, creating a clump of bodies that'lll be a perfect target for the grenade Azaghal was able to scavenge. Of course, using it will destroy the barricade, but the sacrifice may be worth it.

The next wave of foes is almost upon you now, and they outnumber you almost two to one. Fortunately, you don't see any mages in this group, although more forces appear to be incoming.

Round Five complete
Halfway to victory! For reference, Azaghal and Miselle can attack enemies one zone away due to their rifles. If you're inside the lighthouse and have a ranged weapon, you can target enemies outside, but the Sea Wall is too far away. Azaghal's grenade is a single-use item that will deal large amounts of damage to everything in his zone when activated. This may affect allies as well, so it's probably a desperation tactic if you're in danger of being overwhelmed. The easy part's over; now things will start getting crazy. Good luck!


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Shooting in the air to attract attention, Alice roars a challenge at the incoming soldiers. "Look at those on the ground, soldiers! They were many, they were bold, and they were cut down! You are facing the best Risur has to offer, and we'll give no quarter once you step over here! Are you sure you're up to the task?"
Urgh, my throat is getting sore.

Action:Stall. Intimidate: 1d20 + 7 ⇒ (16) + 7 = 23


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Moving back to her sniping post, Miselle rested her rifle in position and helped Alice's intimidate check...by shooting the next soldier dumb enough to pop a body part out of cover. It was their own fault, really.

Action: Battle.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Hunkering down behind the newest barricade, Ellena holds tight - when they try to rush the barricade again, she and Fabian will be ready.

Battle, if Alice's stall doesn't work.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Pulling out a few items from his backpack, Jeb passes a potion of aid to Ellena and Alice, then prepares to throw a pellet grenade at the first clump of enemies to appear before fighting with his rapier

Action: battle


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Going back inside, Corynne sets herself up to shot from an upper level window. Fight if stall doesn't work


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

After passing his grenade off to Alice, trusting her military experience in knowing when the right time to use it would be, Az joins with Miselle in trying to pick off a bad guy or two as they make their way up to the defensive position.

Action: Hand the grenade off to Alice and battle.


The enemies hesitated, contemplating the wisdom of pressing their assault. You had a rather defensible position, after all, and the improvised barricades would certainly slow them down. There was a long tense pause - until another group of the Duchess' troops arrived. You had the positional advantage, to be sure, but being outnumbered 3-1 may just turn the odds in their favor. The first few to charge forward were cut down, but the assault continued.

Rounds 6-7 complete
I lumped these together due to the (barely) successful Stall and everyone else's held Battle actions.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Clipping the grenade to her belt, Alice downs the potion that Jeb had passed her, the pleasant tingle of restorative magic spreading under her skin.
Aid potion, 1 remaining, round 1/3. 1d8 ⇒ 7+3 = 10 temporary hitpoints.

Standing at the chokepoint, she holds her ground ferociously, locked in duel against a tall axeman, whose skill with a blade matches hers. Blows are rapidly exchanged, steel clinging on steel, the man's large weapon easily blocking Alice's slender blade, but her speed preventing him from charging a proper swing. Suddenly, she drops the rapier, and the soldier steps forward, starting an overhead slash to end the fight and her in one blow. But he made a deadly mistake when he assumed her to be unarmed. With a flick of the wrist, a cold iron dagger whirls out of Alice's sleeve to be caught in her right hand, and with a serpentine motion she lunges towards her opponent's exposed side, plunging the knife deep into his neck.
What a waste. The Duchess will pay for forcing me to do this.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Slowing her breathing, Miselle headed to the top of the tower, prearing to pour the oil on the opposing forces. Once there, it was a slightly more awkward angle to fire down on the opposing forces. It did, however, allow an awful lot of head shots.

Action: Battle


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Ellena chugs the potion, tossing the empty bottle into the harbor. Hunkering down behind their makeshift barricade, all she can think is, That is a lot of soldiers...

She holds, though, and when they rush the wall again she kicks a crate into their path and impales the man who trips on it. I'm sorry...

Battle

Aid Potion: 1d8 ⇒ 5


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Heading upstairs as well and checking on the wizard's bonds and gag, Corynne gets into position to join Miselle in dumping and igniting the oil, though they would need a bit more help.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

It was...almost...a marksman's dream. A target-rich environment in a relatively close, confined space meant that he was all but guaranteed to hit an enemy, whether it was the one he aimed at or not. It was as easy as using a blunderbuss to shoot fish in a barrel.

Of course...when the barrel was full to overflowing with fish carrying swords and axes, that suddenly developed the ability to breathe air and seek their vengeance...well, that would be where the "almost" came in.

Battle!

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Waiting behind the barricades, Jeb lights the fuse on his grenade as the enemy gathers

Timing...Timing is everything he thinks as he keeps one eye on the fuse and another on the gathering enemies. Just as the flame gets close to the grenade, they charge and he throws. After the smoke clears and the ringing in his ears stop, he sees one lying dead, one moaning unconsciously and one lying in a heap of blood looking at the stump of his arm, the others having dived back into cover. Nodding grimly at the Butchers bill, and happy that one front had been stymied for now, Jeb retreats to the lighthouse, rushes up the stairs and gets ready to help with the oil...


*BOOM*

The grenade throw is perfectly executed and explodes right in the middle of a large group of oncoming enemies, scattering shrapnel and body parts in all directions. Predictably, the barricades are annihilated, but the cover they provided mitigated the worst effects of the blast for those who were able to duck behind their temporary cover. When the smoke clears, about half of your enemies have perished, and quite a few of the survivors are nursing injuries of various levels of severity. You didn't escape unscathed, though, as the explosion was rather larger than anticipated. Still, you should be able to get to the safety of the lighthouse before the Duchess' troops recover.

The sea gate is almost completely open, and you can see Risuri ships approaching. Help will be here soon; you just have to hold out a little longer. But enemy reinforcements are also incoming....

Round 8 complete
Alice/Azaghal/Ellena/Jebediah each take 7pts damage


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Wait, I had the grenade and it was supposed to be used in the next round!


*looks at the previous round's posts*

That's right; Azaghal handed the grenade to Alice. Sort it out amongst yourselves, and I'll retcon as necessary.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Jeb has his own grenade.

Edit: had his own grenade.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5
Your Benevolent Dictator wrote:
Alice/Azaghal/Ellena/Jebediah each take 7pts damage

Ouch, I only have 2hp left!


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Alice yells a sequence of strong words at Jeb, the mildest of which involves a rather unflattering comparison between his head and a donkey's lower body. "You WARN before you let explosives loose!"

Coughing dust and checking that magic had protected her against the blow, she picks her sword back up and unclasps the grenade Azaghal had given her. "Get back in the tower" she snarls at the two standing close. "I should survive this."

As soon as Ellena and Azaghal clear the Outside Lighthouse part, I'll throw my own bomb. Round 2/3 of the aid potion.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle winced as their own people were caught in the blast. That was one of the reasons why she so preferred the direct fire of a gun to undirected, unfocused blasts of bombs.

Scanning the remaining enemy combatants, she hunted for anyone who looked important - shiny robes, fancy hat, better equipment - and put a hole in them.

Action: Battle.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Cringing at the damage the explosion does to some of their own, Corynne readies to run down to heal them once they fall back to the light house, still standing by the oil with Miselle and aiming her crossbow.

Action: Battle


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

After taking the blast of the grenade, Az moves toward the lighthouse, coughing as he goes. [b]"Bloody hells! Whatever happened to 'Fire in the hole'?!" he shouted.

Once he was back inside the lighthouse, reloading as he went, he turned and fired out toward the crowd of enemies again.

Move into the lighthouse, then if I can, fire into the "Outside Lighthouse" zone to take out one of the soldiers there.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5
Alice Kildare wrote:

Alice yells a sequence of strong words at Jeb, the mildest of which involves a rather unflattering comparison between his head and a donkey's lower body. "You WARN before you let explosives loose!"

Hey, not my fault the blast was bigger than it was supposed to be. I would have thrown it so the blast radius was not affecting any of us. Must have hit an ammo dump/barrel of explosives/enemy grenadier


Now that that's been worked out, I'm just waiting on Jebediah and Ellena.

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5

Sorry, thought I'd posted my action for this round

Blown off his feet by the size of the unexpectedly large blast, Jeb slams into the lighthouse doorframe with bone cracking force. His analytical mind notes the large blast while simultaneously cataloguing the extent of his injuries
Broken ribs...multiple contusions...lacerations from shrapnel...
dazed, he rummages in his pack while limping into the lighthouse, pulling out a flask and quickly downing it. As the healing properties course through his body, he feels invigorated and continues up the stairs to where the oil is kept, ready to help pour it on the attackers.

potion of cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

action: not sure what this counts as


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Stunned by the light and sheer noise of the explosion, like when she was little Ellena reaches up to twiddle with her hair. Her grasping fingers find charred and raggend ends, an entire chunk burned away. You complete and utter bastard!

Alice's invective gets her head back in gear, and she makes for the inner lighthouse.


The gunners in the lighthouse pick off a few troops, and Alice's grenade finishes off the rest. The Sea Gate is less than a minute from opening enough to allow Risuri ships through, but it looks like half the garrison is headed your way. Your prior sabotage of the gate controls enures your allies will make landfall without significant opposition. The question is: will you still be alive when they get here....

Round 9 complete
Alice takes 5pts damage. You just have to hold on for one more round. Will your defenses hold? XD


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Staying on the bottom floor, Ellena braces herself as best she can against the remaining barricades and tries to remember what Corynne had yelled about the traps and how not to trigger them.

Battle, if any of them make it inside.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Clothes smoking from the second explosion, a trickle of blood flowing from a ruptured eardrum, Alice rushes inside the lighthouse. "Brace! We'll need more barricades, to hold on 'til the rest of the army gets in! Spooky, on healing! We've done our duty, now we just have to survive!"
Assemble barricades: 1d20 - 1 ⇒ (11) - 1 = 10


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Az sticks to Alice's plan, trying to get some more barricades thrown together in the moments before the Risuri fleet arrives.

Know(Engineering): 1d20 + 5 ⇒ (3) + 5 = 8

Welp, that didn't work...


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Already racing down the stairs before Alice starts barking orders, Corynne only rolls her eyes slightly before beginning to heal the injured.

CLW Elena: 1d8 ⇒ 6
CLW Jeb: 1d8 ⇒ 3
CLW Az: 1d8 ⇒ 8
CLW Alice: 1d8 ⇒ 1
CLW Alice: 1d8 ⇒ 6

Grand Lodge

Male Human Init+2, AC 15 (T12, FF13) HP9/9 F/R/W +1/+5/+2 Investigator (Empiricist) 1 inspiration 2/5
Corynne wrote:

CLW Jeb: 1d8 = 3

Perfect

With his fellow Constables, Jeb pours the boiling oil on the incoming enemy.

Action: Does that count as Battle?


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Shouldering her huge rifle, Miselle headed upstairs to aid in moving the boiling oil into position and pouring it. She couldn't help but feel bad - this was a horrible way to die, and would likely be a slow, lingering death for any who felt its touch.

...but they were traitors. And frankly, better them than one of the Constables.

Action: Boiling Oil.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Just you be official about it...

Following Miselle's lead, the dwarf shoulders his own musket and heads up after her, joining with Jeb as the trio overturns the vat of boiling oil over on the enemies charging toward them.

-Posted with Wayfinder


Your enemies surge forward and are met with a shower of boiling oil that wreaks havoc among their ranks - especially when Corynne's door trap activates and ignites the first few soldiers. Shortly thereafter, you hear screams from the top floor of the lighthouse, followed by the crash of falling bodies. Corynne's vengeful spirit seems to have been quite effective. There's still a great many foes remaining, however, and you're hard-pressed to defend yourselves until help finally arrives. The Risuri ships sail through the open sea gate, and archers and mages begin attacking. It only takes a few minutes for them to reach your position; you'd managed to hold the attention of most of the garrison, so resistance elsewhere was almost nonexistent.

Well done, everyone. You each took 3-5pts damage from the surviving enemies, but that's not enough to drop anyone, and your allies have plenty of healers. Everyone's restored to full HP. You'll have about 30min to rest and recuperate before the next scene starts.

Over the next half hour or so, Risuri warships bombard any of the Duchess' troops who dare break cover. Her forces gradually fall back to the walls of the Outer Fort, while your ships enter the mouth of the harbor and set up gangplanks. Soon, over a thousand soldiers have reached the mainland. With a five-to-one numerical advantage, they plan to surround the fort and attack from multiple fronts. This should create an opening in the formidable defenses which will quickly be exploited.

The six of you aren't participating in this stage of the invasion, however. Instead, after receiving some time for rest and healing, you're summoned before Captain Rutger Smith of the Impossible for a debriefing.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Heavily panting, Alice wipes blood from her sword before sheating it and lights a cigarette from a burning scrap of debris, puffing a cloud of smoke towards the sky. "Bloody good work, all in all. Jebediah, next time you feel like throwing high explosives when we're in the blast radius, I'll give you some advice on where to shove them. C'mere a second, Princess."
Hands moving with the practiced motions of an older sister, she ties Ellena's blonde hair into a ponytail, trimming away the burned ends at the side before tucking those strands under the longer ones. "There. Can't have you looking as if you got into a fistfight with a goblin, and it's more practical for scuffles."

Grateful for Risur's healers taking exercise pain away from her muscles, she gulps down half a waterskin and follwos it with a swig from her belt flask. "Ten silvers say the Philosopher Captain will try to get credit for the battle. Who's willing to bet?"


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Miselle was glad that she wasn't involved in cracking the fortress. Even outnumbered and unused to its defences it would like as not be a hellish task. Stil, on the plus side none of them had been too badly hurt holding the lighthouse. Hopefully, the other forces would have an easy time of things. The artillery on the ships would likely help.

"I shall take that," Miselle replied to Alice's bet. "He strikes me as a fair enough man, if a touch pretentious."


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Her eyes occasionally darting to seemingly nothing as she notes a lingering spirit here and there, Corynne's heightened sense of death leaves her acutely aware, yet somewhat tired as she sits recuperating.

"This will be remembered for a very long time."


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Ellena doesn't really respond to Alice; now that the adrenaline's died down she's just quiet and staring into space, shaking a little bit. What Corynne says rings a small bell though, and she answers without looking up.

"I don't think we're supposed to tell stories about this... I think it'll be forgotten as quickly as possible."

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