ZEITGEIST (Inactive)

Game Master Whack-a-Rogue

Warehouse
Current Prestige: Flint 1 | Risur 2 | Unseen Court 1 | The Family 2


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Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Similarly, Ellena has been updated to use Spheres.

Changes:
General: Ellena is no longer a Dual-Talented human, meaning she lost two points in Intelligence. In return, she gained Skilled (no net change in skill points) and the human bonus feat.

The Gladiator Sphere has given her two ranks in Intimidate. She's still not very good at it.

Fabian is now a rapier, rather than a dueling sword. This has the added advantage of fitting her portrait.

Feat Changes: Ellena lost Weapon Focus and gained Combat Reflexes. Her human bonus feat went to Extra Martial Talent.

Spheres of Might:
-- Martial Tradition:
---- Equipment Sphere: Duelist Training, Balanced Defense
---- Duelist Sphere
---- Gladiator Sphere
---- Drawbacks: Bloody Slasher, Humble Combatant
-- Talents:
---- Duelist Sphere: Long Cuts, Debilitating Injury
---- Equipment Sphere: Duelist Training, Balanced Defense
---- Gladiator Sphere: Spectacle
Total Talents: 4 (Martial Tradition) + 1 (Feat) + 2 (Drawbacks)


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

So I think next level I'll definitely be taking the first level of Soul Weaver, selecting Channel Positive to also function as the party healer in a pinch.

Though my Ghost strike abilities use negative energy according to the description


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

A healing Soul Weaver (or one with Versatile Channeler and Blessing/Blight Mastery) can also use blessings, which scale up to be excellent as emergency healings. Blights are mostly for necromancy, which doesn't seem to be Co's cup of tea.
I've also had a lot of fun with the Ghost Sovereign archetype. Having phantom Conjuration Sphere companions has the potential to be amazing, especially on the RP side (ancestors or ancient kings guiding you from beyond the grave, or are they just delusions?).

Also, FYI: I had somehow missed that, so in case you did too, the Spheres of Might gishes playtest also include the Prodigy, a Mid-BAB, Mid-Casting class built on action chains and combos (a bit like the Swordmaster). It's got Martial Flexibility expanding to magic talents, and a plethora of different options for different spheres, both martial and magical, all building on the chain mechanics. Looks like a headache to build but a blast to play.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

I've been screwing around with the Prodigy; it's interesting but is really hurt by the 'rocket tag' nature of Pfinder combat.


@Alice/Ellena: Which Martial Tradition did you pick?


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

@YBD Used the guidelines to create a custom one, as all of the example traditions gave me things I'd never use. For example, Dedicated Duelist (the closest thematically to Ellena) gave me Finesse Training (which I already get via Swordlord) and either Unarmored Training (which doesn't stack with the Swordlord's Tactful Deflections) or Gauntlet Shield (which would stop me from using Sword Arts).


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

I went with Dedicated Duelist, picking up Unarmored Training and Fencing.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

One of these days I'm gonna remember that the Spheres wiki is firewalled from work and actually do it at home...

Is the SoM stuff available in HeroLab yet, the way SoP is?


@Alice/Ellena: That's fine. Just double-checking where your stuff was coming from.

@Azaghal: Unfortunately, I'm not sure. I don't own HeroLab, so I don't keep up on what is or isn't available.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Great idea, Alice, just an old Skyseer, how dangerous could it be? The young ones can handle it!
Az, should we try to track Cippiano or the maker of the Invisibility Potion while we wait?


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

I'll move myself on the map if I make it to the Carriage. I'm also seriously regretting not picking up Moving Target.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

I'll be at relatives for the holidays, feel free to bot me if I'm slowing things down.


Have fun! I'll also be with relatives from Wed-Sat, so don't expect many updates - especially since Wayfinder is still down.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

The whole week looks a bit slow all around the boards. Ah, if I only had time to program a Wayfinder replacement...

About gameplay: we're in Central, let's question LeBrix again! It could fill up the time nicely.


Sounds like a plan. I'd been hoping someone would get to that eventually, and the fact that Azaghal is with you is a nice bonus. *mysterious grin*

Go ahead and post the initial stuff in Gameplay whenever you're ready. You won't have any trouble getting in to see him, so we can handwave that initial bit.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

I'd suggest getting the woman out of the carriage first; until they start shooting at me I'm not overly worried.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Okay


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Of course, having said that next round is going to *suck*.


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Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Ellena, remember that you can expend martial focus to take 12 on a Fortitude or Reflex saving throw.


@Alice: I'll advance things for everyone once you post. No rush, though, I kind of delivered a rather large info dump, after all. XD

@Corynne: Since Alice is currently at the Danoran Consulate with Azaghal, I'm guessing you meant Ellena? XD

@Ellena: They're actually blood-red hummingbirds from the Dreaming - not mosquitoes. XD Do you want to take up Alice's suggestion and expend martial focus this round?


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

D'oh!


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

That would've been smart, but I'm not going to worry about it now that it's past.

@YBD - The carriage is wheeled; are a pair of its wheels over the cliff? I'm thinking we can break the ones still on solid ground to stop it from moving.


@Ellena: the wheels aren't over the cliff edge yet, but since the ground's sloped, it's slowly rolling that way. Breaking the wheels is very doable (and is actually one of the suggested actions) via Disable Device DC 18.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Finals start this week for me, so I'll be spending most of my time alternately studying and fantasizing about dropping out and becoming a Batman villain. Please bot me if I'm slowing things down.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

GM, I think we've all moved?


Sorry about the delay: life's been hitting me really hard for the last couple weeks. I'll try to have an update up this evening.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

No worries, gives me more time to do what I should be doing.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

No hurries, just wanted to give a heads up. Hope things get better!


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Yeah, life has been a bit of an ass lately here too. Hope everything goes well.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

@Az: The leads that come into my mind are:
- Going back to Sechim and try to track the guys who wanted alkahest.
- Try to track the factory arsonists.
- Ask around for information on Scar. My contacts are a bit high-class if he's a thug, but someone might know about him.
Do you have any suggestion?


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

I would first say we should go back to Sechim and see if he can give us more information about the guys who wanted the alkahest; it's a possibility that they are the same people who set the factory fires, or at least in league with them and trying to extort money or materials from the different factory owners. Scar is a potential lead at this point, but given that the only information we have about him, I think, came from LeBrix, I don't think we have enough information to warrant going after him specifically. A threat perhaps, but to my notion not one of as immediate concern.

On an unrelated note: I thought Last Jedi was awesome.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Just dropping in for a quick second to wish all my gaming pals a Merry Christmas! I hope it's a great holiday for everyone!


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

Happy Christmas to you all!


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

And a happy new year, may our rolls be high and our challenges great!


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Indeed, Happy New Year!


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Happy new year to everyone!


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

And thus ends the Gadget Acquisition Period! Hope yours was good.

RPG Superstar 2009 Top 16

Happy New Year


Happy New Year, everyone. Life's been really hectic lately, but I think it's finally starting to settle back down. Hopefully I'll be back to my normal daily (or every other day) posting routine very shortly.


We should be able to bring the party together again shortly. If the Cloudwood group accepts Nevard's terms, the subsequent events will require the entire party. Or, if they decline, by the time they leave the Cloudwood, it'll be early evening, so that's a good time for everyone to meet up and compare notes.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

So, if we're going to Cursed Hill, we'll need to outfit. The first things that spring into my mind are:
- ghost salt for rifle ammo
- oil of magic weapon for our sharp implements
- possibly powder/flour in case there are invisibles
- an everburning torch or ioun torch each
- holy water
Additionally, a couple of scrolls, maybe something from the Light, Fate or Protection spheres, could help.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

I have a good chance of seeing anything invisible and can pull off a few ghost touch actions


For the record, you'll have the opportunity to have a protective ritual cast on each of you before ascending the hill. :-)


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

That'd be useful. Beyond magic equipment, against ghosts Ellena's only real defense is to run screaming.


Male Dwarf Gunslinger (Musket Master) 3; HP 28/28; AC 18/14/14; F+5/R+6/W+3 (+2 vs poison/spell/SLA); Init. +3; Per. +7 (+2 vs stone)

Yeah, Az is in pretty much the same boat. Not a lot of anti-spook gear in his inventory. As in...none.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

I'm sure the game won't throw anything at us we can't deal with it. It's not Rappan Athuk, after all.


Female Human (Risuri) Csc 2 / Mkn 1 | HP 0/27 | AC: 18, T: 18, FF: 14 (19/19/15)| Fort: +5, Ref: +6 (+8), Will: +3 | BAB: +3, CMB: +2, CMD: 16, M.Attack +9 (1d6+5) | Init: +4 (+6) | Perception: +6 | M.Focus | SP 3/5

That's why magic weapon oil can help me and Ellie, and ghost salt ammo can help Az. And whatever the game throws us, I'd like to be ready for.


Human Swordmaster 3 | HP: 10/24 | AC: 20 (16 Tch, 16 Fl) | CMB: +3, CMD: 19 | F: +4, R: +7, W: +2 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.

Never played Rappan Athuk. Friend of mine has been talking about running sword of air, but he talks about running a lot of games.


Female Human Technician 3 | HP 22/22 | AC 20, T 13, FF 17 | Fort +2, Ref +6, Will +3 | CMB +2, CMD 17 | Perc +6 | Init +3 | Gadgets 4/4 | Spell Points 5/5 | 2 Formula

Rappan Athuk is...difficult. The door you forget to search for traps will kill you. Going down the wrong passage too early? That's a TPK. Etc, etc.

But Miselle already uses Rock Salt ammo as its non-lethal. So yay.


Female Human Oracle (Occult/Haunted) 3 |HP: 18/18 | AC:15, T 12, FF 13 | Fort: +0 Ref:+2 Will:+5 |CMB +2, CMD 14 | Init+2 | Perc +6 | Spell points: 9/9

Reminds me of Kill Bill

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