Omrijka |
"I am happier going underground than digging through rubble we are touched by sages nut miners"
This was the PFS tries mythic scenario every character is mythic (but not every companion as my eidolon found out the hard way when I played in standard when it first came out)
GM Z..D.. |
It only takes a few minutes of work for the group to bash their way through the floor and into the tunnels underneath.
A system of tunnels runs under the temple, cutting through the mountains. These dark, 10-foot-wide round passages extend throughout the region, allowing the creature that created them to travel throughout the Pillars of the Sun. Spots along the rough walls show signs of chemical reactions between the rock and some unknown substance.
Daeron Woodblood |
Craft (Alchemy) - take 10: 10 + 6 = 16
Know. (nature): 1d20 + 6 ⇒ (19) + 6 = 25
Survival: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
(take the best of them): 2d6 + 1 ⇒ (6, 6) + 1 = 13 so +7 to my Survival Check to get 20! Yeah!
Daeron recognize that the substance is of the acide type and he pales when he recognizes the galleries as a series of interwoven death worm tunnels !
Calling for the Mythic power of the Jewel sage he's able to get through the tunnel in a record time !
Be careful comrades! These are Death Worm tunnels...
Perception: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Omrijka |
Omrijka will try and help Daeron survival: 1d20 - 1 ⇒ (5) - 1 = 4
She points at the ceiling "that way is up"
Apollyanna Lapin Sukino |
survival: 1d20 - 2 ⇒ (7) - 2 = 5
"Are you sure?"
Omrijka |
As the blood drips down her face from the wounds she received earlier Omrijka answers "yes I think" and then pulls out her wand to heal herself
clw 3 charges: 3d8 + 3 ⇒ (6, 6, 2) + 3 = 17
GM Z..D.. |
Daeron, falling back on his survival training and a bit of luck, us able to lead the pathfinders out of the tunnels and into a new type of terrain.
Two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass. The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.
ezren: 1d20 + 1 ⇒ (17) + 1 = 18
Omrijka: 1d20 + 8 ⇒ (16) + 8 = 24
Polly: 1d20 - 2 ⇒ (14) - 2 = 12
Kyra: 1d20 + 5 ⇒ (11) + 5 = 16
Daeron: 1d20 + 9 ⇒ (19) + 9 = 28
Ezren: 1d20 + 2 ⇒ (4) + 2 = 6
Omrijka: 1d20 + 2 ⇒ (18) + 2 = 20
Polly: 1d20 + 4 ⇒ (8) + 4 = 12
Kyra: 1d20 + 3 ⇒ (8) + 3 = 11
Daeron: 1d20 + 8 ⇒ (9) + 8 = 17
GM: 1d20 + 3 ⇒ (7) + 3 = 10
Daeron sharps eyes just manages to catch sight of the beast hiding in the rocks.
Surprise Round
Bold May Act
Omrijka
Daeron
Polly
Kyra
GM
Ezren
the creature in the middle of the map is the dead carcass from the box text
Apollyanna Lapin Sukino |
Two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass. The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.
"Ewww."
Daeron Woodblood |
Be Careful, a Dragon ! Says Daeron seeing the creature.
He take a step back 5ft. step before shooting at the creature
Longbow: 1d20 + 9 ⇒ (17) + 9 = 26
Damages: 1d8 + 1 ⇒ (1) + 1 = 2
GM Z..D.. |
Forgot to post the monster stuff earlier
Knowledge Arcana
[spoiler=DC 22+]Monster Knowledge Cheat Sheet
The beast moves to the ledge claws dug into loose boulders on the edge.
Round 1
Bold May Act
Omrijka
Daeron
Polly
Kyra
GM
Ezren
Omrijka |
Omrijka moves forward at the double "We come in peace we do not wish to get between you and your meal"
Apollyanna Lapin Sukino |
If the big lizard allows for a minute's worth of conversation, Apollyanna attempts to disuade it from attacking (going so far as to use a mythic surge, because, well that would be awesome.
Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Mythic surge 1: 1d6 ⇒ 5
Mythic surge 2: 1d6 ⇒ 5
"Yes. Seriously, 'Eww'."
Daeron Woodblood |
Daeron seeing his comrades beginning to speaks to the draconic creature decides to let them try and moves behind them, ready to shoot.
Ready action (shoot if charge his comrades): 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Damages: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
GM Z..D.. |
Out of combat for now. The first diplomacy roll changed it from hostile to indifferent, even after including a penalty from the first arrow. Now you can attempt to talk it out of attacking you with another diplomacy roll
First the pair of humans comes through my territory. Now a random assortment of strangers. All I want to do is to be left alone with my meal. it's claws still on the loose rock.
Bemmer - Kyra |
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
Adding mythic surge
Surge 1: 1d6 + 1 ⇒ (1) + 1 = 2
Surge 2: 1d6 + 1 ⇒ (5) + 1 = 6
Please point us in the direction of the two humans and we will be on our way, oh great winged one
GM Z..D.. |
Correction, it was unfriendly, not indifferent, either way, you got it.
The beast points his head towards the mountains.Your quarry went that way....no be off with you before I make you part of my meal as well
Out of combat and initiative. good job
The trail descends among many red sandstone arches and hoodoos as the afternoon sun heats the rock formations to baking temperatures. Periodically, the PCs find signs of Kafar and Nefti’s passage, such as a discarded bottle, footprint, or shred of cloth. As the afternoon heat abates, the PCs begin ascending taller peaks.
It gives you all an option to rest now. You can choose to rest one hour if any of you have the recuperation mythic power. 8 hours, so you can replenish all of you stuff. Or push on through the night.
Omrijka |
I was reading mythic powers 1 to mean we all have recuperation. It is only the second mythic powers we have to choose. Unless I have misread the sheets I vote spend a point of mythic power for an hours rest resetting spells and smiles a day casting anything that lasts over an hour before we rest
GM Z..D.. |
Yes, you are correct, must use a point of mythic power to activate that.
So recuperation it is then, resting for one hour.
After hours of hiking, the scarps on the sides of the canyon gradually descend, until the whole of the terrain becomes a gradual slope encircled by distant mountains and deep chasms.
The open valley offers an unobstructed view of the region, and the PCs spot a campsite on a mountain nearby;as night quickly approaches the light of a campfire is clearly visible to the party just a few miles away. The signal soon disappears, but it is enough to confirm that the PCs are on the right path. When they reach the campsite, over an hour later, the PCs find a recently extinguished fire, bloodied bandages, and fresh tracks.
need everyone to give me a DC 15 fortitude save vs altitude sickness since the camp is in a high pass
Daeron Woodblood |
Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Know. (dungeoneering): 1d20 + 6 ⇒ (11) + 6 = 17
Mythic Surge: 2d6 + 1 ⇒ (1, 3) + 1 = 5 => +4 so hit the DC
Fortitude DC15: 1d20 + 3 ⇒ (5) + 3 = 8 +4 if endurance apply to the check
Mythic Surge: 2d6 + 1 ⇒ (6, 5) + 1 = 12 => +7 so hit the DC
Mythic Point used 6/9
Thanks to his Mythic ability, Daeron is able to resist the altitude.
After looking at the campsite, Daeron tries to follow the tracks of the two men and to know how much advance they still have.
Survival (tracks): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 +2 vs human
Apollyanna Lapin Sukino |
Fort save: 1d20 + 8 ⇒ (2) + 8 = 10 sigh...
Mythic surge 1: 1d6 ⇒ 3
Mythic surge 2: 1d6 ⇒ 5 Yea!
Bemmer - Kyra |
Heal: 1d20 + 12 ⇒ (14) + 12 = 26
Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12
Guess I am burning another surge too
Mythic Surge 1: 1d6 + 1 ⇒ (2) + 1 = 3 Made 15, just
Mythic Surge 2: 1d6 + 1 ⇒ (1) + 1 = 2
These bandages have worms in them, tiny, glassy worms.
Omrijka |
fort save: 1d20 + 8 ⇒ (3) + 8 = 11
perception: 1d20 + 8 ⇒ (19) + 8 = 27
Must stop thinking +8 fort save i'll be fine
mythic surge att 1: 1d6 + 1 ⇒ (6) + 1 = 7
mythic surge att 2: 1d6 + 1 ⇒ (3) + 1 = 4
Final fort save 18
Daeron Woodblood |
As Kyra pointed at the worms, Daeron looks at it.
Oh! It is the larvae that gets transmitted from an akata bite! I think that one of the aspis' operative is sick. Could be a means to convince them to defect and join us rather than fighting them?
He turns to Kyra Do you have magic to heal disease or just your natural talent ?
Bemmer - Kyra |
I have several heals given to me by Sarenrae and a scroll of lesser restoration. In my prayers tomorrow I will ask Sarenrae for her guidance on how to heal this disease. I have 1 scroll of lesser restoration. I can prepare it too, but not sure if it will be needed more than once. I don't have remove disease, it is 3rd level.
Apollyanna Lapin Sukino |
These bandages have worms in them, tiny, glassy worms.
"Ew."
At her level, Apollyanna can only negate the effects of being sickened for an hour at a time, 4 times a day
GM Z..D.. |
ezren fort: 1d20 + 6 ⇒ (17) + 6 = 23
Next part of the scenario is a chase, normal chase mechanic applies for speed bonus and penalties. There are specific mechanics to use for mythic powers, which will be in a spoiler. The chase ends if you land in a square with the two.
Against the Odds: Automatically succeed on one skill check or saving throw to overcome an obstacle. A PC must use this ability before attempting the skill check.
Clear the Path: When a PC exceeds the DC for the skill check or saving throw to overcome an obstacle, he removes all obstacles from that square. Have the player describe how his character punches handholds in a wall, smashes down a barrier, brushes away caltrops with the shockwave of his leap, or similarly defeats the obstacle in a mythic fashion.
Implacable Pursuer: For the duration of the chase, the PC ignores all armor check penalties and any reductions to his speed as a result of wearing armor.
Prior to the first check, everyone can make a stealth check to help you sneak up on Nefti and Kafar. Chase Map is in the slides.
Round One: On the high ground you can either spot them with a perception DC 20 or initiative DC 16 to move before they spot you.
Omrijka |
Omrijka will burn a point to lose armour check and speed penalties
stealth: 1d20 + 2 ⇒ (18) + 2 = 20
perception: 1d20 + 8 ⇒ (18) + 8 = 26
Apollyanna Lapin Sukino |
Again the odds initiative check.
"LOOK! THERE THEY ARE!"
GM Z..D.. |
Appolyanna init: 1d20 + 4 ⇒ (8) + 4 = 12
GM rolls: 2d20 ⇒ (15, 3) = 18
Ezren and Omrijka are coming up on a steep slope. You can either make a DC 15 climb or DC 17 acrobatics
Kyra, Apollyana and Daeron can attempt another perception or initiative check to move off the card.
The two aspis move further ahead.
Apollyanna Lapin Sukino |
The intention was to use the Against the Odds here (Initiative or Perception = Success).
AgainST (stupid auto-correct/thumbs) the odds initiative check.
"LOOK! THERE THEY ARE!"
GM Z..D.. |
The intention was to use the Against the Odds here (Initiative or Perception = Success).
Apollyanna Lapin Sukino wrote:AgainST (stupid auto-correct/thumbs) the odds initiative check.
"LOOK! THERE THEY ARE!"
that makes sense now, you can attempt the climb or acrobatics check then.
GM Z..D.. |
The wizard will drink his potion of fly so as not to have to worry about the terrain.
still need the check, you will be getting a +6 to the check. It would be a +10 but the severe wind and narrow space slow you down
GM Z..D.. |
The scenario says, it adds +6 to the check, so climb or acrobatics
Omrijka |
Omrijka will try the full round action of both checks
acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
climb: 1d20 + 3 ⇒ (9) + 3 = 12
acrobatics reroll 3stars: 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11
mythic bonus to acrobatics: 1d6 + 1 ⇒ (5) + 1 = 6
mythic bonus to acrobatics: 1d6 + 1 ⇒ (5) + 1 = 6
Apollyanna Lapin Sukino |
would it be a fly or a climb check then?
Or you could just do it Mythically.
Apollyanna Lapin Sukino |
No ranks, AC penalty, slow speed, yeah.... Against the Odds (again)!