Z..D.. Destiny of the Sands Core Campaign (Inactive)

Game Master Z...D...

Maps and Handouts

Perception Checks:

[dice=Apollyanna]1d20-2[/dice]
[dice=Omrijka]1d20+7[/dice]
[dice=Bemmer]1d20+8[/dice]
[dice=Dearon]1d20+7[/dice]
[dice=Theodic]1d20+4[/dice]

initiative:

[dice=Daeron]1d20[/dice]
[dice=Appolyanna] 1d20 + 1[/dice]
[dice=Omrijka] 1d20 + 2[/dice]
[dice=Bemmer] 1d20 + 4[/dice]
[dice=Theodic] 1d20 + 3[/dice]

GM notes:
8 Chase Points


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Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

"I am happier going underground than digging through rubble we are touched by sages nut miners"

This was the PFS tries mythic scenario every character is mythic (but not every companion as my eidolon found out the hard way when I played in standard when it first came out)

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

So lets try the tunnels.

Daeron begins to look around trying to find the best way to enter the tunnels.


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

Kyra follows Daeron in the direction of the tunnels.


Knowledge Checks -Sky Key Solution Aid Token

It only takes a few minutes of work for the group to bash their way through the floor and into the tunnels underneath.

A system of tunnels runs under the temple, cutting through the mountains. These dark, 10-foot-wide round passages extend throughout the region, allowing the creature that created them to travel throughout the Pillars of the Sun. Spots along the rough walls show signs of chemical reactions between the rock and some unknown substance.

DC 15 Craft Alchemy:
You realize that this substance is a potent acid

DC 20 Knowledge Arcane or Nature:
you recognize the galleries as a series of interwoven death worm tunnels.

DC 20 Knowledge Dungeoneering or Survival:
You are able to pick up the trail of Nefti and Kafar's trail, and make up time against them.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Craft (Alchemy) - take 10: 10 + 6 = 16
Know. (nature): 1d20 + 6 ⇒ (19) + 6 = 25
Survival: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
(take the best of them): 2d6 + 1 ⇒ (6, 6) + 1 = 13 so +7 to my Survival Check to get 20! Yeah!

Daeron recognize that the substance is of the acide type and he pales when he recognizes the galleries as a series of interwoven death worm tunnels !
Calling for the Mythic power of the Jewel sage he's able to get through the tunnel in a record time !

Be careful comrades! These are Death Worm tunnels...

Perception: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka will try and help Daeron survival: 1d20 - 1 ⇒ (5) - 1 = 4

She points at the ceiling "that way is up"

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

survival: 1d20 - 2 ⇒ (7) - 2 = 5

"Are you sure?"

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

As the blood drips down her face from the wounds she received earlier Omrijka answers "yes I think" and then pulls out her wand to heal herself

clw 3 charges: 3d8 + 3 ⇒ (6, 6, 2) + 3 = 17

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

The wizard will cast detect magic again.


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Daeron, falling back on his survival training and a bit of luck, us able to lead the pathfinders out of the tunnels and into a new type of terrain.

Two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass. The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.

perception:

ezren: 1d20 + 1 ⇒ (17) + 1 = 18
Omrijka: 1d20 + 8 ⇒ (16) + 8 = 24
Polly: 1d20 - 2 ⇒ (14) - 2 = 12
Kyra: 1d20 + 5 ⇒ (11) + 5 = 16
Daeron: 1d20 + 9 ⇒ (19) + 9 = 28

Initiative:

Ezren: 1d20 + 2 ⇒ (4) + 2 = 6
Omrijka: 1d20 + 2 ⇒ (18) + 2 = 20
Polly: 1d20 + 4 ⇒ (8) + 4 = 12
Kyra: 1d20 + 3 ⇒ (8) + 3 = 11
Daeron: 1d20 + 8 ⇒ (9) + 8 = 17
GM: 1d20 + 3 ⇒ (7) + 3 = 10

Daeron sharps eyes just manages to catch sight of the beast hiding in the rocks.

Surprise Round
Bold May Act
Omrijka
Daeron
Polly
Kyra
GM
Ezren

the creature in the middle of the map is the dead carcass from the box text

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
GM Z..D.. wrote:

Two tall sandstone outcroppings rise to the north and south, channeling whistling wind and stinging sand through this pass. The carcass of a giant serpentine beast covered in dried blisters lies in a heap at the gorge’s narrowest point, the body savaged by some powerful predator.

"Ewww."

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Be Careful, a Dragon ! Says Daeron seeing the creature.

He take a step back 5ft. step before shooting at the creature

Longbow: 1d20 + 9 ⇒ (17) + 9 = 26
Damages: 1d8 + 1 ⇒ (1) + 1 = 2


Knowledge Checks -Sky Key Solution Aid Token

Forgot to post the monster stuff earlier
Knowledge Arcana

DC 17+:
It is a Behir, Nuetral Magical Beast, but it does not seem to be fully grown.

[spoiler=DC 22+]Monster Knowledge Cheat Sheet

The beast moves to the ledge claws dug into loose boulders on the edge.

Round 1
Bold May Act
Omrijka
Daeron
Polly
Kyra

GM
Ezren

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka moves forward at the double "We come in peace we do not wish to get between you and your meal"

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

If the big lizard allows for a minute's worth of conversation, Apollyanna attempts to disuade it from attacking (going so far as to use a mythic surge, because, well that would be awesome.

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

Mythic surge 1: 1d6 ⇒ 5

Mythic surge 2: 1d6 ⇒ 5

"Yes. Seriously, 'Eww'."

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron seeing his comrades beginning to speaks to the draconic creature decides to let them try and moves behind them, ready to shoot.

Ready action (shoot if charge his comrades): 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Damages: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

Kyra watches, hoping for the best and fearing the worst.


Knowledge Checks -Sky Key Solution Aid Token

Out of combat for now. The first diplomacy roll changed it from hostile to indifferent, even after including a penalty from the first arrow. Now you can attempt to talk it out of attacking you with another diplomacy roll

First the pair of humans comes through my territory. Now a random assortment of strangers. All I want to do is to be left alone with my meal. it's claws still on the loose rock.


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

Adding mythic surge

Surge 1: 1d6 + 1 ⇒ (1) + 1 = 2

Surge 2: 1d6 + 1 ⇒ (5) + 1 = 6

Please point us in the direction of the two humans and we will be on our way, oh great winged one


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Correction, it was unfriendly, not indifferent, either way, you got it.

The beast points his head towards the mountains.Your quarry went that way....no be off with you before I make you part of my meal as well

Out of combat and initiative. good job

The trail descends among many red sandstone arches and hoodoos as the afternoon sun heats the rock formations to baking temperatures. Periodically, the PCs find signs of Kafar and Nefti’s passage, such as a discarded bottle, footprint, or shred of cloth. As the afternoon heat abates, the PCs begin ascending taller peaks.

It gives you all an option to rest now. You can choose to rest one hour if any of you have the recuperation mythic power. 8 hours, so you can replenish all of you stuff. Or push on through the night.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Sorry haven't posted, internet was acting up. After 6t calls and a serviceman coming out it is fixed

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

I was reading mythic powers 1 to mean we all have recuperation. It is only the second mythic powers we have to choose. Unless I have misread the sheets I vote spend a point of mythic power for an hours rest resetting spells and smiles a day casting anything that lasts over an hour before we rest

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

I'm also to use recuperation to continue our track of the two aspis operative


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Yes, you are correct, must use a point of mythic power to activate that.

So recuperation it is then, resting for one hour.

After hours of hiking, the scarps on the sides of the canyon gradually descend, until the whole of the terrain becomes a gradual slope encircled by distant mountains and deep chasms.

The open valley offers an unobstructed view of the region, and the PCs spot a campsite on a mountain nearby;as night quickly approaches the light of a campfire is clearly visible to the party just a few miles away. The signal soon disappears, but it is enough to confirm that the PCs are on the right path. When they reach the campsite, over an hour later, the PCs find a recently extinguished fire, bloodied bandages, and fresh tracks.

DC 15 heal or perception:
inspecting the bandages can find thin, glassy worms caught in the gauze

DC 20 knowledge dungeoneering:
It is the larvae of the that gets transmitted from an akata bite

need everyone to give me a DC 15 fortitude save vs altitude sickness since the camp is in a high pass

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Know. (dungeoneering): 1d20 + 6 ⇒ (11) + 6 = 17
Mythic Surge: 2d6 + 1 ⇒ (1, 3) + 1 = 5 => +4 so hit the DC
Fortitude DC15: 1d20 + 3 ⇒ (5) + 3 = 8 +4 if endurance apply to the check
Mythic Surge: 2d6 + 1 ⇒ (6, 5) + 1 = 12 => +7 so hit the DC

Mythic Point used 6/9

Thanks to his Mythic ability, Daeron is able to resist the altitude.

After looking at the campsite, Daeron tries to follow the tracks of the two men and to know how much advance they still have.

Survival (tracks): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 +2 vs human

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Fort save: 1d20 + 8 ⇒ (2) + 8 = 10 sigh...

Mythic surge 1: 1d6 ⇒ 3

Mythic surge 2: 1d6 ⇒ 5 Yea!


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

Heal: 1d20 + 12 ⇒ (14) + 12 = 26

Fort Save: 1d20 + 6 ⇒ (6) + 6 = 12

Guess I am burning another surge too

Mythic Surge 1: 1d6 + 1 ⇒ (2) + 1 = 3 Made 15, just

Mythic Surge 2: 1d6 + 1 ⇒ (1) + 1 = 2

These bandages have worms in them, tiny, glassy worms.

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

fort save: 1d20 + 8 ⇒ (3) + 8 = 11
perception: 1d20 + 8 ⇒ (19) + 8 = 27

Must stop thinking +8 fort save i'll be fine
mythic surge att 1: 1d6 + 1 ⇒ (6) + 1 = 7
mythic surge att 2: 1d6 + 1 ⇒ (3) + 1 = 4

Final fort save 18

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

As Kyra pointed at the worms, Daeron looks at it.

Oh! It is the larvae that gets transmitted from an akata bite! I think that one of the aspis' operative is sick. Could be a means to convince them to defect and join us rather than fighting them?

He turns to Kyra Do you have magic to heal disease or just your natural talent ?


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

I have several heals given to me by Sarenrae and a scroll of lesser restoration. In my prayers tomorrow I will ask Sarenrae for her guidance on how to heal this disease. I have 1 scroll of lesser restoration. I can prepare it too, but not sure if it will be needed more than once. I don't have remove disease, it is 3rd level.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
Bemmer - Kyra wrote:
These bandages have worms in them, tiny, glassy worms.

"Ew."

At her level, Apollyanna can only negate the effects of being sickened for an hour at a time, 4 times a day


Knowledge Checks -Sky Key Solution Aid Token

ezren fort: 1d20 + 6 ⇒ (17) + 6 = 23

Next part of the scenario is a chase, normal chase mechanic applies for speed bonus and penalties. There are specific mechanics to use for mythic powers, which will be in a spoiler. The chase ends if you land in a square with the two.

mythic adjustments:
A mythic character can spend one use of mythic power once per round as a free action to do one of the following.
Against the Odds: Automatically succeed on one skill check or saving throw to overcome an obstacle. A PC must use this ability before attempting the skill check.
Clear the Path: When a PC exceeds the DC for the skill check or saving throw to overcome an obstacle, he removes all obstacles from that square. Have the player describe how his character punches handholds in a wall, smashes down a barrier, brushes away caltrops with the shockwave of his leap, or similarly defeats the obstacle in a mythic fashion.
Implacable Pursuer: For the duration of the chase, the PC ignores all armor check penalties and any reductions to his speed as a result of wearing armor.

Prior to the first check, everyone can make a stealth check to help you sneak up on Nefti and Kafar. Chase Map is in the slides.

Round One: On the high ground you can either spot them with a perception DC 20 or initiative DC 16 to move before they spot you.


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

Stealth to sneak up: 1d20 ⇒ 6

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Well, that's me being unhelpful this round. Have I mentioned how much I love chases

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Stealth is not his thing

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Initiative: 1d20 + 8 ⇒ (3) + 8 = 11

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Iniative 1d20 + 2 ⇒ (14) + 2 = 16

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka will burn a point to lose armour check and speed penalties

stealth: 1d20 + 2 ⇒ (18) + 2 = 20
perception: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

Again the odds initiative check.

"LOOK! THERE THEY ARE!"


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Appolyanna init: 1d20 + 4 ⇒ (8) + 4 = 12
GM rolls: 2d20 ⇒ (15, 3) = 18

Ezren and Omrijka are coming up on a steep slope. You can either make a DC 15 climb or DC 17 acrobatics

Kyra, Apollyana and Daeron can attempt another perception or initiative check to move off the card.

The two aspis move further ahead.


Knowledge Checks -Sky Key Solution Aid Token

Rules for "standard chases" per game mastery guide

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

The intention was to use the Against the Odds here (Initiative or Perception = Success).

Apollyanna Lapin Sukino wrote:

AgainST (stupid auto-correct/thumbs) the odds initiative check.

"LOOK! THERE THEY ARE!"


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Apollyanna Lapin Sukino wrote:

The intention was to use the Against the Odds here (Initiative or Perception = Success).

Apollyanna Lapin Sukino wrote:

AgainST (stupid auto-correct/thumbs) the odds initiative check.

"LOOK! THERE THEY ARE!"

that makes sense now, you can attempt the climb or acrobatics check then.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

The wizard will drink his potion of fly so as not to have to worry about the terrain.


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COREICPC wrote:
The wizard will drink his potion of fly so as not to have to worry about the terrain.

still need the check, you will be getting a +6 to the check. It would be a +10 but the severe wind and narrow space slow you down

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

would it be a fly or a climb check then?


Knowledge Checks -Sky Key Solution Aid Token

The scenario says, it adds +6 to the check, so climb or acrobatics


Human Cleric | HP: 30/47 | AC:17 T:10 FF:17 | CMB:+5 CMD:15 | Saves F:+6 R:+3 W:+10 | Init:+3 | Per:+5 | Mythic Power 5/9

Initiative: 1d20 + 3 ⇒ (8) + 3 = 11

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +9 (10 for traps) Female half-orc pal 3/rog 1 F+7 R +8, Will +4 Reroll (4 stars) LoH 3/3 Smite 1/1 Clw wand 42/42 chgs AC 19, touch 13, flat-footed 17 (+6 armor, +2 Dex,+1deflect ) hp 38/38

Omrijka's skills with no acp:
Skills Bluff +3, Craft (jewelry) +9, Diplomacy +8, Disable Device +11, Intimidate +4, Knowledge (local) +6, Knowledge (religion) +6, Perception +8;

Omrijka will try the full round action of both checks

acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
climb: 1d20 + 3 ⇒ (9) + 3 = 12

acrobatics reroll 3stars: 1d20 + 2 + 3 ⇒ (6) + 2 + 3 = 11

mythic bonus to acrobatics: 1d6 + 1 ⇒ (5) + 1 = 6
mythic bonus to acrobatics: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |
COREICPC wrote:
would it be a fly or a climb check then?

Or you could just do it Mythically.

Silver Crusade

Human Female Paladin of Shelyn 5 | hp 47/48 | AC 21 T 11 FF 20 | CMD 19 | F +10 R +6 W +8 | Spd 30' | Init +1 | Diplo +10, HAnim +10, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +6, SensM -2 | smite 1/2 | lay hands 3/6 | wand clw 24/50 |

No ranks, AC penalty, slow speed, yeah.... Against the Odds (again)!

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