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Z..D.. Destiny of the Sands Core Campaign

Game Master Z...D...

Maps and Handouts

Perception Checks:

[dice=Apollyanna]1d20-2[/dice]
[dice=Omrijka]1d20+7[/dice]
[dice=Bemmer]1d20+8[/dice]
[dice=Dearon]1d20+7[/dice]
[dice=Theodic]1d20+4[/dice]

initiative:

[dice=Daeron]1d20[/dice]
[dice=Appolyanna] 1d20 + 1[/dice]
[dice=Omrijka] 1d20 + 2[/dice]
[dice=Bemmer] 1d20 + 4[/dice]
[dice=Theodic] 1d20 + 3[/dice]

GM notes:
8 Chase Points


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Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 [42] | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 [+4] | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4 | smite 0/1/day | lay hands 4/day | wand clw 44/50 | M. Str +2, MP 5/9

"Are you the Keymaster?"

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

I'm sure we can agree in a peaceful solution. We are only here for gems, not weapons.

Says Daeron who lower his own weapon before continuing.

But, out of curiosity, who gave you the location of this hidden place ? I fear, you've been played as for now we have found no weapon and I'm sure that the man who sold you the location was badly burned...


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Daeron feel free to give me a diplomacy check

Hmm, I was assured weaponry, no matter. Gems can be used to by weapons.

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Diplomacy: 1d20 + 0 ⇒ (4) + 0 = 4
Time to use my reroll :P Diplomacy (5* reroll): 1d20 + 0 + 5 ⇒ (12) + 0 + 5 = 17

Daeron tries his best.


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

I assume you are right, not matter, we will just pick through the lot ourselves and see what we can find.He waves his arm to the others, and they lower their weapons.

Moments after the conversation ends, the room begins to tremble. the brazier in the center of the table ignites with emerald fire, and the spectral form rises from the flames to attack.

Everyone will need to give me a will save DC 15

failed save:
you start babbling incoherintley for 2d4 ⇒ (3, 2) = 5 rounds.

Knowledge Religion

DC 13:
It is an Allip, Chaotic Evil, Undead Humanoid, Incorporeal

DC 18:

Initiative:

Daeron: 1d20 ⇒ 9
Appolyanna: 1d20 + 1 ⇒ (14) + 1 = 15
Omrijka: 1d20 + 2 ⇒ (16) + 2 = 18
Bemmer: 1d20 + 4 ⇒ (9) + 4 = 13
Theodic: 1d20 + 3 ⇒ (7) + 3 = 10
Allip: 1d20 + 5 ⇒ (19) + 5 = 24

The Allip takes shape of a robed figure, and moves to Theodic and plunges his incorporeal hand into his chest, sapping his senses from him.

touch: 1d20 + 4 ⇒ (13) + 4 = 17
wisdom damage: 1d4 ⇒ 4 DC 15 will save negates.

Round 1
Robed Figure
Omrijka
Appolyanna
Bemmer
Theodic-4 wisdom damage pending will save
Daeron

Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 [42] | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 [+4] | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4 | smite 0/1/day | lay hands 4/day | wand clw 44/50 | M. Str +2, MP 5/9

will save: 1d20 + 6 ⇒ (8) + 6 = 14 So, no change then.

knowledge (religion): 1d20 + 4 ⇒ (13) + 4 = 17

"Plain is tail, octave chili, a unhanded odium, racoon peril!" She shouts pointing at the robed figure.

How are the guests reacting? In other words: A thuggish ace teeters worn?

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Will Save DC15: 1d20 + 1 ⇒ (20) + 1 = 21

Daeron having seen worst resists easily to the babbling of the creature.

Know. (religion) - Using the Scarab Sages Pins: 1d20 + 2 + 3 + 1d4 ⇒ (13) + 2 + 3 + (3) = 21

By all gods, this is a f&!!ing Allip !

Use magical weapon against this undead creature or magic and better, Force magic!

Daeron looks in his equipment if he has something to help him fight this thing.

After a quick look, he founds only his wand of cure light wounds as a weapon able to "wound" the incorporeal creature. He draws hit and activate it.
A blue light appears in his hand.

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

Does he need to make 2 will saves? Doesn't mage armor count against incorporal attacks?

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

Will #1 1d20 + 2 ⇒ (20) + 2 = 22 against the babble
Will #2 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

Bemmer will hold out his holy symbol and channel energy to harm the Allip.

Channel Positive DC11: 1d6 ⇒ 1

Whoooo One Damage


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Theodic yes, the first one was for the Babble, the second one was to negate the wisdom damage, which you failed. And yes, Mage Armor lets you add its bonus vs touch from incorporeal attacks.

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +8 Smite 1/1 Clw wand 49 chgs Female half-orc pal 2/rog 1 F+7 R +7, Will +4 Reroll (3 stars) used Mythic power 7/9 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 40/41

will save: 1d20 + 1 ⇒ (5) + 1 = 6
know religion: 1d20 + 6 ⇒ (17) + 6 = 23

Knowing full well what's she facing Omrijka pulls out her wand of cure light wounds and activates it and will edge forward to deliver a charge to the allip

"Corbyn May Farron Fallon Thornbery Clegg" she calls out as she tries to say the command word

Actually unsure if her babbling makes activating the wand impossible or not
Although

babble effect is:
Babble (Su) An allip constantly mutters to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a DC 15 Will save or be fascinated for 2d4 rounds. While a target is fascinated, the allip can approach it without breaking the effect, but an attack by the allip does end the effect. Creatures that successfully save cannot be affected by the same allip's babble for 24 hours. This is a sonic, mind-affecting compulsion effect. The save DC is Charisma-based. From the link you just posted Has the scenraio changed it?

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

Would a bard singing interrupt the babble?

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

The sorcerer, feeling the creature saps his will takes a 5' step back and casts shocking grasp
Get rid of this thing quickly cleric he says.


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Looking at the two rules. The allip only breaks the fascination if it attack the fascinated subject. But that does not mean, that another player can not break the fascination. So pretty much you are just sitting there staring at the thing. Forgot to mention, the three grave robbers fled as soon as the light show started. Did not make them friendly enough to help fight, just enough to avoid the encounter

The two paladins seemed to be in some sort of trance. Bemmer channels energy at the thing.

GM:
1 omrijka, 2 bemmer, 3 Theodic: 1d3 ⇒ 2alcove: 1d4 ⇒ 2

Necromatic energy swirls around the room and a zombie rises from one of the alcoves. It approaches the closest living being.

The allip focuses on the Cleric after assaulting it with positive energy.

touch vs bemmer: 1d20 + 4 ⇒ (6) + 4 = 10 hit
wisdom damage: 1d4 ⇒ 2 Will save DC 15 negates

Round 2
Red/Plague Zombie
Robed Figure
Omrijka
Appolyanna
Bemmer
Theodic-4 wisdom damage
Daeron

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

is the other group impacted as well?

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

So he can smack a pally to wake em up right?

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

I am trying to play out a low Wisdom with an average Int and looking over my sheet for something that might help

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

The sorcerer take a 5' step back and lobs holy water at the allip
1d20 + 1 ⇒ (16) + 1 = 17
2d4 ⇒ (1, 3) = 4


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Yes you can snap the paladins out of it as a standard action, and need to be adjacent.

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

Bemmer will shake Omrijka and attempt to bring her back to herself. Then he will draw his wand of cure light wounds.


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

The paladins stand staring at the image.

Bemmer begins to wake Omrijka from her stupor.

Theodic lobs holy water at the creature. causing it to recoil slightly. Before it start back.

Bold may act.

Round 2
Red/Plague Zombie
Robed Figure-6 temp
Omrijka-fascinated
Appolyanna-fascinated
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Daeron take a 5ft. step and attack the allip.

Touch Attack on the defensive: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
CLW (Will DC11): 1d8 + 1 ⇒ (8) + 1 = 9

AC20/16Touch


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Daeron's attack missesSince you cast it into your hand, I guess you hold the charge?

The ruby fragments on the table begin to glow and a ray of red light comes from the fragments and into the Allip.

GM:
damage: 2d6 ⇒ (1, 1) = 2allip reflex: 1d20 + 4 ⇒ (15) + 4 = 19allip target, 1 omrijka, 2 bemmer, 3 daeron: 1d3 ⇒ 2

The zombie strikes at Daeron, but misses.
slam: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9 Miss

The Allip continue to go after Bemmer. But this time, Bemmer's mind is able to hold out against the attack.
touch: 1d20 + 4 ⇒ (2) + 4 = 6 Miss

Round 3
Red/Plague Zombie
Robed Figure-5 temp
Omrijka
Appolyanna-fascinated
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Bemmer will jab the wand of cure light wounds into the allip.

Cure Light to Damage DC 14 Will save for half: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Yes, the charge is holded :)

Again, Daeron tries to hit the creature with the spell in his hand.

Touch Attack on the defensive: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8

But again he miss.

AC20/16Touch

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

Pulling out a scroll the sorcerer begins to read the magical writings inscribed on and the magic is unleashed as an eldritch bolt made of force energy emerges
from his hand striking at the allip
1d4 + 1 ⇒ (2) + 1 = 3 Magic Missile

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +8 Smite 1/1 Clw wand 49 chgs Female half-orc pal 2/rog 1 F+7 R +7, Will +4 Reroll (3 stars) used Mythic power 7/9 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 40/41

Omrijka takes out her wand of cure light activates it and attempts to deliver the cure to the allip touch attack: 1d20 + 4 ⇒ (1) + 4 = 5
clw damage dc11 will for half: 1d8 + 1 ⇒ (5) + 1 = 6


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Bemmers touch attack vs allip: 1d20 + 1 ⇒ (15) + 1 = 16

GM Rolls:
alcove: 1d4 ⇒ 2red zombie target 1 omrijka, 2 daeron: 1d2 ⇒ 1allip target 1 daeron, 2 omrijka, 3 bemmer: 1d3 ⇒ 2

The red zombie throws a rotted limb at Omrijka and swings wide.
attack: 1d20 + 4 ⇒ (10) + 4 = 14

The allip moves on to Omrijka, trying to consume as much will as it can.
touch: 1d20 + 4 ⇒ (19) + 4 = 23
wisdom damage: 1d4 ⇒ 3 DC 15 negates

Round 4
Red/Plague Zombie
Orange/Plague Zombie
Robed Figure-6 damage
Omrijka
Appolyanna-fascinated
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron

Silver Crusade

Human Female Paladin of Shelyn 3 | hp 30 [42] | AC 20 T 11 FF 19 | CMD 17 | F +8 R +5 W +6 | Spd 20' | Init +1 [+4] | Diplo +7, HAnim +7, KnNob +5, KnPla +6, KnRel +5, Perc -2, Ride +4 | smite 0/1/day | lay hands 4/day | wand clw 44/50 | M. Str +2, MP 5/9

"Dooby, dooby-doo...." Apollyanna intones mysteriously.

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

How beat up does the allip look?

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

Seeing that the paladin is in trouble, the sorcerer moves up and attacks the zombie attacking her with his claws
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (8) + 2 = 10 Confirm
1d4 + 2 ⇒ (2) + 2 = 4 damage
1d6 + 1 ⇒ (3) + 1 = 4 Shocking Grasp

1d20 + 2 ⇒ (17) + 2 = 19
1d4 + 2 ⇒ (1) + 2 = 3 damage

looks like 11 total damage

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Again Daeron tries to hit the creature with his glowing blue hand.

Touch attack on the defensive: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15

will DC11 for 4 or 2 damages

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +8 Smite 1/1 Clw wand 49 chgs Female half-orc pal 2/rog 1 F+7 R +7, Will +4 Reroll (3 stars) used Mythic power 7/9 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 40/41

woll save: 1d20 + 1 ⇒ (4) + 1 = 5
melee touch attack: 1d20 + 4 ⇒ (14) + 4 = 18

"this is fun" calls out Omrijka barely remembering to deliver a touch attack on the Allip with held within her wand

Touch delivers 6 damage will dc11 for half keeping the cure roll from last time


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

Botting Bemmer
Bemmer activates his hand and drives it at the Allip.

touch: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d8 + 1 ⇒ (5) + 1 = 6

GM Rolls:

save vs Omrijka: 1d20 + 4 ⇒ (17) + 4 = 21
save vs Bemmer: 1d20 + 4 ⇒ (12) + 4 = 16
save vs Daeron: 1d20 + 4 ⇒ (19) + 4 = 23
allip target, 1 Daeron,2 Omrijka,3 Bemmer: 1d3 ⇒ 1 Daeron
red target,1 daeron, 2 omrijka: 1d2 ⇒ 2

Orange swings at Theodic and misses.
slam: 1d20 + 4 ⇒ (3) + 4 = 7

Red swings at Omrijka and hits. Will need a fort save
slam: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (1) + 4 = 5

The Allip moves on to Daeron and thrust it hand, corrupting him at his core.
touch: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
confirming crit: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
wisdom damage: 1d4 ⇒ 3 +1 will drain, DC 15 Will negates

Round 5
Red/Plague Zombie
Orange/Plague Zombie-11 damage
Robed Figure-9 damage
Omrijka-3 Wisdom damage/ 5 damage
Appolyanna-fascinated
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

The sorcerer will take a 5' step back and attempt to disrupt the zombie
1d20 + 2 ⇒ (9) + 2 = 11 RTA
1d6 ⇒ 4

and will then slap the paladin to wake her up

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Sorry, I am here. I have been checking the thread. Didn't realize you were waiting on me.


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

@Theodic slapping the paladin awake is a standard action. You will not be able to attack and snap her out of it in one turn. and she will be able to act next round. That being said, your attack hit. @ Bemmer, that is fine, go ahead and take your actions for round 5

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

How beat up does the zombie look?

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

I didn't press the correct button when I did damage with the spell, it should be 4 hp. He has done 15 to it

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Bemmer will channel the power of Torag to harm undead.

Channel DC11 Will Save for half: 1d6 ⇒ 3

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Will DC15: 1d20 + 1 ⇒ (8) + 1 = 9

Daeron is surprised to be hit and is quite shaken by the mind wound!

Disoriented he continues to attack the allip with his wand.

Touch attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damages DC11 will save: 1d8 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Init +2; Senses darkvision 60 ft.; Perception +8 Smite 1/1 Clw wand 49 chgs Female half-orc pal 2/rog 1 F+7 R +7, Will +4 Reroll (3 stars) used Mythic power 7/9 AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex) hp 40/41

fort save: 1d20 + 4 ⇒ (20) + 4 = 24

"hey two of you that no fair!"

Omrijka pulls out a spear and with a shout of "You foul thing die" Smites the zombie

spear attack: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
spear damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*

GM rolls:

allip will vs bemmer: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
red will vs bemmer: 1d20 + 3 ⇒ (10) + 3 = 13
allip will vs daeron: 1d20 + 4 ⇒ (4) + 4 = 8
zombie spawning alcove: 1d4 ⇒ 2
allip reflex: 1d20 + 4 ⇒ (9) + 4 = 13
electricity damage: 2d6 ⇒ (1, 2) = 3
allip target, 1 Daeron,2 Omrijka,3 Bemmer: 1d3 ⇒ 2

The party manages to destroy bothe zombies.Their bodies rupture spraying the fluids all over the crypt, and Daeron and Omrijka.
need fort savesfor Daeron and Omrijka from the plague zombie's death burst effect.

The rubies shoot another arc of energy at the allip. As another zombie rises from the bodies in the corner and approaches Omrijka.

The Allip swings its spectral hand at Omrijka and catches her off guard while she was taking out the zombie.
touch vs Omrijka: 1d20 + 4 ⇒ (15) + 4 = 19
wisdom damage: 1d4 ⇒ 2 dc will 15 negate

Round 6
Yellow/Plague Zombie
Robed Figure-15 damage
Omrijka-3 Wisdom damage/ 5 damage
Appolyanna-
Bemmer-2 wisdom damage
Theodic-4 wisdom damage
Daeron-3 Wisdom damage and 1 wisdom drain

Grand Lodge

Male Dwarf Cleric (1)| HP: 12/12 | AC:16 T:10 FF:16 | CMB:+1 CMD:11 (15 v Bullrush) | Saves F:+5 R:+0 W:+4 | Init:+4 | Per:+8

Bemmer jabs the wand into the allip again.

Touch: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Wow, just wow. Nice big fat damage and it misses

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

The sorcerer will try to slap some sense into the entranced paladin.

Scarab Sages

Male elf Mythic ranger 3 |HP:37/37|AC20/FF14/T15|Init +8|F+3R+8W+2*+2 vs enchantment|Perception +9 +2 vs human

Daeron continue to attack the allip with its wand.

Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Will DC11 for half: 1d8 + 1 ⇒ (5) + 1 = 6

Will you die !


*Rise of Goblin Guild Standard* Destiny of Sands Core *Rise of Goblin Guild CORE*
Theodic wrote:
The sorcerer will try to slap some sense into the entranced paladin.

No need, she is no longer fascinated, it has worn off.

Silver Crusade

M Init +3; Senses Perception +5 Defense AC 11, touch 11, flat-footed 10 (+1 Dex) hp 18 (2d6+8) Fort +2, Ref +1, Will +3 Ini +3

Okay. I will change the action then.

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