Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul can make it, but the guy will charge a fee to attach it.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

That's fair. How much?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Not sure. I'm thinking something like 4000 gp (1/4 of the price to craft). Same ratio applies for further replacements.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul reminds Jrahk that the leg is magical and will self-attach.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Seeing how the mechanical legs made the big way more agile, Ace considers to cut his own legs off to get robotic ones.

What happens when I transform/change forms with the leg on?

I promise not to make star fox jokes if Ace gets the legs


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It's the same cost as the belt and doesn't stack, so...why?

And no, magical prosthetics don't automatically attach. Also remember that they can be Dispelled and stop functioning in an Anti-Magic Field, unlike Jrahk's current prosthetic. Just food for thought.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

OH, okay, I thought it would stack....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bonuses of the same type don't stack in this game, and they're both Enhancement bonuses to Dex if you're wondering why.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

aww...


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Hmm...making myself that vulnerable to antimagic and dispelling seems like a bad idea. Even without all my current magic equipment I can still be a decent martial fighter, but not if one of my legs doesn't work. I think I'll just cough up the dough for a belt upgrade.

And Ace, my clockwork leg doesn't make me any more agile than I was before. It basically functions the same as a real leg, but with more gears and springs involved. The magical prosthesis (like the Dexterous Leg I was asking about) are the ones that grant special abilities and bonuses, and they're quite a bit more expensive.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Aww, but if you got the magical leg that means I could Sunder it if you make a dumb joke.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"When affixed to the stump of a leg, the dexterous leg magically affixes itself to the stump and responds to the wearer as if it were a real leg."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah. I'd have to jack the price in that case. Magic Item Creation rules (which are good guidelines) say double the cost for making an item slotless. So 1.5x sounds fair even if you have to lose the leg to use it.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Lucretia Ivera wrote:
Aww, but if you got the magical leg that means I could Sunder it if you make a dumb joke.

What, you're too weak to just cut a man's leg off normally?

That's not how I raised you!


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

But I like Sunder :(


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Well, don't forget you can sunder objects as well.

Not that I would advise trying it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Rynjin wrote:
Ah. I'd have to jack the price in that case. Magic Item Creation rules (which are good guidelines) say double the cost for making an item slotless. So 1.5x sounds fair even if you have to lose the leg to use it.

I think the downside is that you risk losing the leg to dispel, and it become a target for Sunder attempts as well as being damaged by object-destroying effects. But whatevs, it's reasonable to say so, particularly for an item that leaves the almighty belt slot open.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ixrul Morcrom wrote:
Rynjin wrote:
Ah. I'd have to jack the price in that case. Magic Item Creation rules (which are good guidelines) say double the cost for making an item slotless. So 1.5x sounds fair even if you have to lose the leg to use it.
I think the downside is that you risk losing the leg to dispel, and it become a target for Sunder attempts as well as being damaged by object-destroying effects. But whatevs, it's reasonable to say so, particularly for an item that leaves the almighty belt slot open.

All of the things you just said apply to the Belt too, which has 1 HP and 0 Hardness.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I was more referring to your leg being a target for sunder attempts and object damage.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul crafts some Eyes of the Eagle for himself.

DC 5 + 3 CL + 5 Accelerate Craft = 13, autopass
Ixrul: -1250 GP
1 day

He will then look into crafting a Jingasa of the Fortunate Soldier.

DC 5 + 15 CL + 5 Unknown Spell (Moment of Prescience) + 5 Unknown Spell (Divine Favor) = 30, cannot craft

He will ask Sandra to provide Divine Favor. If that is possible...

DC 5 + 15 CL + 5 Unknown Spell (Moment of Prescience) = 25, autopass
Jrahk: -2500 GP
3 days


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sandra can provide Divine Favor.

Even though it's Personal, someone can still assist in crafting with you.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Cool.

Once Ixrul finishes crafting his lenses (which takes half the day), he goes to work on the necrocraft.

Humming with an almost manic cheerfulness, he has his bloody skeletons (save for the two advanced ones) bash their heads apart on an anvil before he begins animating the corpses from the town as zombies, who he instructs to do the same.

He then begins assembling the corpses into a massive, hulking, two-headed creature on the deck of the ship, occasionally mending flesh to flesh and skin to skin, in addition to stitching the monster together with wire and leather cords.

He then has Sandra cast Desecrate and Deathwine, before finishing the foul process with a Make Whole and a Blood Money-fueled animate dead.

-25 GP for the Silver Dust component for desecrate, and this uses up one Cure Moderate potion.

With a wet, grinding crunch, the monster finishes fusing itself together, and rises. Huge canvas-and-flesh bat wings stretch out from the creature's back, and it lets forth a low, horrifying croak.

Ixrul smiles cheerfully.

I'll put together its statblock in a minute.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What's everyone else doing in these few days?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace gets irixul to craft the things he wants (I deducted it already from gold, and take 10 or whatever it is to get it crafted)

Also if Ace wants to buy new spells, does it explicitly have to be from the magus spellbook or just caster level restricted?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

What exactly do you want? I can't necessarily take ten for some things - some items, like the Jingasa, are surprisingly hard to craft.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Meanwhile, Jrahk heads to the tavern to spread tales of his crew's exploits.

Like the time they killed a bunch of people and took their loot, and that other time where they killed a bunch of Sahuagin and took the amazing Pirate King loot they had been sitting on.

Intimidate: 1d20 + 18 ⇒ (19) + 18 = 37


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

ACe buys the jingasa, can you craft me the muleback cords?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul crafts the Jingasa and adds Muleback Cords to Ace's cloak.

Jingasa:
DC 5 + 15 CL + 5 Unknown Spell (Moment of Prescience) = 25, autopass
Ace: -2500 GP
3 days

Adding Muleback Cords:
DC 5 + 3 CL + 5 Unknown Spell (Bull's Strength) = 15, autopass
Ace: -500 * 1.5 = 750 GP
1 day


Infamy: 34| Disrepute: 15| Plunder: 0| Ship HP: 57/1200| AC 12| Hardness 5| Race Score +9

Jrahk wows and scares the crowd with exploits of plunder.

Jrahk and anyone who went with him make me some Perception checks.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Only Ixrul would have had reason to stay - he'd be back on the ship at basically all times.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

1d20 + 7 ⇒ (17) + 7 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace sees a woman that looks very familiar...

After a moment he recognizes her as Caulky Tarroon, Barnabas Harrigan's cabin girl aboard the Wormwood!

She appears to be sneaking around and slipping something into some of the patrons' drinks here at the Riptide tavern. Ace recalls that when he was originally press-ganged, they were dosed with oil of Taggit in secret...


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Tell the patrons and then beat her to death.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace pulls Jahrik or lucy, if she is there aside, and tells him of the story


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk stands up and approaches the woman, baring his tusks.

"You like drugging people's drinks? Maybe Jrahk will knock you out...and feed you to sharks!"

Intimidate: 1d20 + 18 ⇒ (5) + 18 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Caulky's eyes widen in terror and recognition, and she shrinks back from Jrahk, opening her mouth to speak.

At just that moment (before Jrahk speaks), however, a man steps up and puts his hand on Jrahk's shoulder.

"Hey big boy, what are you so tense for? How about you let me buy you a drink? I've been watching you all night. Name's Pierce. It fits me, if you catch my meaning." Pierce waggles his eyebrows at Jrahk suggestively.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk calmly pulls Pierce's hand away from his shoulder. "Sorry sweetie, but you not muscular and demonic enough for Jrahk's taste."

Jrahk shoves Pierce aside. "Out of Jrahk's way! Trying to save you from being drugged and kidnapped by HER!"

He points to Caulky as he shouts, making sure everyone in the tavern can hear him.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

He's called Pierce because he's going to stab you. That gigolo is dangerous.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace thinks to himself maybe it wasnt the best idea to tell that to someone who dont knows what subtlety means...


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Friendly reminder that you have 10-foot reach, Jrahk.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Oh I'm sorry Ace, would you rather I had tapped her on the shoulder and discretely asked her to stop poisoning people?

And I'm not wasting rage rounds on Pierce until he proves to be a threat. I can probably Bull Rush him aside with ease in powered-down mode.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I was thinking more of hiding outside, wait till she comes out, then interrogate her.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

What if he's Chen in disguise though?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

SUNOVABICH! HE'S CALLED PIERCE BECAUSE HIS UNARMED STRIKES DO PIERCING DAMAGE!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Pierce backs off.

"Hmph. Fine. Just don't come crying to me later when you want a good time."

He moves off to hit on someone else. A lady, this time. Pierce is not picky.

A woman looks down at her cup.

"He's right! This IS poisoned!" she cries, and throws the cup over her shoulder. It splashes in another pirate's face and...you can see where this is going.

Faster than you can say "SHARK ATTACK!", the entire alehouse has erupted into fighting. In all the confusion, Jrahk and the rest lose sight of Caulky.

Make me some Perception checks. Also, Jrahk, make a Will save.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Everything is going according to plan.

Perc: 1d20 + 10 ⇒ (19) + 10 = 29
Will: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk sees Caulky ducking through the crowd, heading for the stairs. The brawl, however, hinders your progress, and the drunken brawlers coming after the crew don't help matters.

Punch: 1d20 + 8 ⇒ (6) + 8 = 14
Punch: 1d20 + 8 ⇒ (9) + 8 = 17
Punch: 1d20 + 8 ⇒ (14) + 8 = 22
Punch: 1d20 + 8 ⇒ (13) + 8 = 21

Several punches bounce of Jrahk's breastplate in the melee.

However, none of this concerns Jrahk. All he can think of is how very handsome that Pierce guy was.

"Hey! Studmuffin, come on over here!" cries a melodious voice. Jrahk's best friend Pierce is standing over on the opposite side of the room. Why would he be concerned with some wench he used to know?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

OH GOD WHERE'S MY WIZARD!

WAIT ENCHANTMENT'S ONE OF MY WIZARD'S OPPOSITION SCHOOLS! YOU HAVE FAILED ME YET AGAIN, WIZARD!

Jrahk decides that this "Chalky" woman that he's never even met is not his problem. It has been far too long since he last indulged in the more sensual pleasures of life, especially from a nice squishy piece of human ass like Pierce. And, well, a pirate captain's gotta indulge every once in a while, right?

Jrahk turns to Pierce, walking confidently and grinning.

"Jrahk has...reconsidered your offer," Jrahk says, giving Pierce a friendly slap on the back.

Slap: 1d20 + 12 ⇒ (20) + 12 = 32 wait seriously ahahaha
Nonlethal damage: 1d3 + 5 ⇒ (1) + 5 = 6
Slap Confirm: 1d20 + 12 ⇒ (11) + 12 = 23
Nonlethal damage: 1d3 + 5 ⇒ (3) + 5 = 8

"Oh, sorry...Jrahk forgets own strength sometimes..." Jrahk winks at his new lover.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to tail the woman, but going invis first.

corv pls, they did bad things to you too while on harringtons ship

edit:kek


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Pierce smiles.

"So you like it rough, do you?"

"Well, we should clear out these guys first so we can go somewhere more private."

Pierce casts a spell, and everyone in the party feels themselves moving faster (even Ace, who is invisible).

Pierce, Jrahk, Lucy(?), and Ace are now Hasted.

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