Rynjin |
Ace's missiles slam into the Wizard, who barely stays upright.
Sandra poofs into existence and heals everyone.
4d6 ⇒ (1, 2, 6, 2) = 11
Poorly.
The final merc charges at Ace.
1d20 + 13 ⇒ (4) + 13 = 17
Poorly.
Back to you, Ixrul.
Ixrul Morcrom |
Ixrul flies to wherever is necessary and hastes himself, Jrahk, Sandra, his tiger, Ace, and Lucy.
Sorry I forgot to do this beforehand.
His tiger then pouncemauls one of the soldiers. If possible, it will position itself such that it can attack another soldier it kills one.
C: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
D: 1d8 + 8 ⇒ (1) + 8 = 9
G: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
C: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
D: 1d8 + 8 ⇒ (8) + 8 = 16
G: 1d20 + 17 ⇒ (19) + 17 = 36
B: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
D: 2d6 + 8 ⇒ (4, 5) + 8 = 17
G: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
Haste Bite B: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
D: 2d6 + 8 ⇒ (5, 5) + 8 = 18
G: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
Confirm Hasted Bite: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
Extra Damage: 2d6 + 8 ⇒ (2, 1) + 8 = 11
R: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
D: 1d8 + 8 ⇒ (1) + 8 = 9
R: 1d20 + 14 ⇒ (4) + 14 = 18
D: 1d8 + 8 ⇒ (6) + 8 = 14
Jrahk, the caster shouldn't be able to kill you or escape without provoking. So good luck.
Rynjin |
Ixrul pouncemauls one of the mercs to death, and rakes one of the others lightly.
Ixrul (25)
Robed Man (25)
Jrahk (23)
Mercenary (22) (Nauseated)
Mercenary (21)
Holy Man (20)
Mercenary (18)
Mercenary (17) (Nauseated)
Mercenary (17) (Nauseated)
Lucy (11)
Mercenary (11)
Ace (9)
Mercenary (9)
The Wizard is pissed off at Ixrul. He steps up and away from Jrahk, and carefully casts.
Who should be at 16 HP (or 19 if your HP wasn't up to date before.
Casting Defensively: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 5d4 + 5 ⇒ (4, 4, 3, 4, 3) + 5 = 23
Five missiles of force reach out and slam into Ixrul, knocking him unconscious.
And now Jrahk can kill him. He had a good run.
Jrahk Lacertus |
Jrahk pulverizes the caster.
Falchion: 1d20 + 15 ⇒ (19) + 15 = 34
2d6 + 12 ⇒ (4, 1) + 12 = 17
Confirm: 1d20 + 15 ⇒ (20) + 15 = 35
2d6 + 12 ⇒ (3, 6) + 12 = 21
He then starts attacking the mercs flanking him.
"KNEEL! KNEEL BEFORE JRAHK!!!"
Haste Falchion: 1d20 + 15 ⇒ (15) + 15 = 30
2d6 + 12 ⇒ (5, 4) + 12 = 21
Falchion 2: 1d20 + 10 ⇒ (20) + 10 = 30
2d6 + 12 ⇒ (3, 1) + 12 = 16
Confirm: 1d20 + 10 ⇒ (18) + 10 = 28
2d6 + 12 ⇒ (2, 5) + 12 = 19
Bite: 1d20 + 7 ⇒ (13) + 7 = 20
1d6 + 12 ⇒ (3) + 12 = 15
Rynjin |
Jrahk finishes off the Wizard in a spray of gire, lifeless body falling to the floor.
Which reminds me...fall damage for Ixrul.
1d6 ⇒ 5
He then finishes off a mercenary for good measure.
The Cleric decides he doesn't have much to lose, and sheathes his hand in dark energy.
He disappears, then reappears next to Jrahk, and flings his hand at him.
"Surprise, motherf!++er."
1d20 + 10 ⇒ (2) + 10 = 12
The sad part is, that hits. Isn't your Touch AC like...8?
Jrahk Fort: 1d20 + 12 ⇒ (1) + 12 = 13
Wow these dice.
A flash of dark energy wreathes Jrahk, suffusing agony into every inch of his being.
Damage: 12d6 + 9 ⇒ (6, 4, 4, 3, 2, 2, 5, 5, 3, 3, 6, 6) + 9 = 58
Jrahk, take 58 damage.
"Feel Abadar's might, thief!" he cries, cackling wildly.
Jrahk Lacertus |
OH GOD I AM 1 HP FROM DEATH
HEAL PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Ixrul Morcrom |
How does 23 damage knock ixrul unconscious? He's still sitting pretty at 13. 16, thanks to the channel.
Ixrul Morcrom |
False life blocked 17 of the 20 priest guy dealt. So 20 - 17 = 3. 39 - 3 = 36, back to max with channel. 39 -23 = 16.
Also, Jrahk: you keep forgetting cornugon and hurtful. Do those and and you might make those guys shaken or dead.
TheGuyKnownAsAce |
"Aw piss"
Ace attacks the holy man, while the blade uses its own power to boost the strike.
atk1: 1d20 + 13 ⇒ (1) + 13 = 14
dmg1: 1d6 + 11 ⇒ (1) + 11 = 12
atk haste: 1d20 + 13 ⇒ (11) + 13 = 24
dmg haste: 1d6 + 11 ⇒ (3) + 11 = 14
atk (spellstrike): 1d20 + 13 ⇒ (9) + 13 = 22
dmg(spellstrike): 1d6 + 11 ⇒ (3) + 11 = 14
electric: 5d6 ⇒ (4, 5, 1, 2, 5) = 17
dice pls
I guess if he dies, Ace moves on to the mercs
Jrahk Lacertus |
Oh right
Jrahk makes a merc scurred, then hits him in the scurr-hole.
Cornugon: 1d20 + 18 ⇒ (2) + 18 = 20
Hurtful Falchion: 1d20 + 15 ⇒ (2) + 15 = 17
2d6 + 21 ⇒ (4, 2) + 21 = 27
DICE WHY
Ixrul Morcrom |
Also, does jrahk have cleave from his bloodline? Is that applicable here?
Jrahk Lacertus |
Only if two of them are adjacent. Plus, it takes a standard action, so why not just bonk them both with a full-attack?
Rynjin |
Ace bonks the Cleric once.
Note: your Spellsrike attack missed, but you're still holding the charge. You can try again next turn with it.
Sandra uses the rod in her hand and fires a ray of white light at Jrahk!
Cure Critical (Empowered): 6d8 + 10 ⇒ (2, 8, 2, 2, 3, 8) + 10 = 35
Then quickly fires another!
4d6 ⇒ (6, 1, 4, 6) = 17
Channel Ray is a pretty rad Feat.
A merc whacks at Ace.
1d20 + 11 ⇒ (14) + 11 = 25
2d6 + 15 ⇒ (3, 4) + 15 = 22
Jrahk, heal 53 damage. Ace, take 22 damage.
Ixrul (25)
Jrahk (23)
Mercenary (22) (Nauseated)
Mercenary (21)
Holy Man (20)
Mercenary (17) (Nauseated)
Mercenary (17) (Nauseated)
Lucy (11)
Mercenary (11)
Ace (9)
Mercenary (9)
Ixrul.
Ixrul Morcrom |
The tiger murderizes another soldier.
Bite:
1d20 + 12 ⇒ (15) + 12 = 27
1d8 + 8 ⇒ (2) + 8 = 10
G: 1d20 + 16 ⇒ (20) + 16 = 36
Hasted Bite:
1d20 + 12 ⇒ (2) + 12 = 14
1d8 + 8 ⇒ (3) + 8 = 11
G: 1d20 + 16 ⇒ (10) + 16 = 26
Claws:
1d20 + 13 ⇒ (10) + 13 = 23
1d8 + 8 ⇒ (6) + 8 = 14
G: 1d20 + 16 ⇒ (1) + 16 = 17
1d20 + 13 ⇒ (4) + 13 = 17
1d8 + 8 ⇒ (8) + 8 = 16
G: 1d20 + 16 ⇒ (11) + 16 = 27
My tiger's success affects Ixrul's actions, so let's see how he did first.
Buffs: Extended Flight 123/140 rounds
Tiger: 6/10 rounds, 20/57 HP
Jrahk Lacertus |
"YOUR GOD TOO WEAK TO KILL JRAHK!!"
Jrahk hews the holy man, then continues mauling mercs.
F: 1d20 + 15 ⇒ (20) + 15 = 35
2d6 + 21 ⇒ (6, 2) + 21 = 29
Confirm: 1d20 + 15 ⇒ (4) + 15 = 19
2d6 + 21 ⇒ (6, 6) + 21 = 33
FH: 1d20 + 15 ⇒ (13) + 15 = 28
2d6 + 21 ⇒ (6, 3) + 21 = 30
F2: 1d20 + 10 ⇒ (18) + 10 = 28
2d6 + 21 ⇒ (3, 3) + 21 = 27
Confirm: 1d20 + 10 ⇒ (8) + 10 = 18
2d6 + 21 ⇒ (1, 3) + 21 = 25
B: 1d20 + 7 ⇒ (17) + 7 = 24
1d6 + 12 ⇒ (5) + 12 = 17
C: 1d20 + 18 ⇒ (16) + 18 = 34
H: 1d20 + 15 ⇒ (6) + 15 = 21
2d6 + 21 ⇒ (2, 6) + 21 = 29
Ixrul Morcrom |
So there's the three nauseous mercs and the one non-nauseous merc, right?
Rynjin |
Actually, the Nauseated mercs are now not Nauseated any more as of this turn.
Jrahk (23)
Mercenary (22)
Mercenary (17)
Mercenary (17)
Lucy (11)
Ace (9)
Mercenary (9)
The Three mercs move in and swipe at Jrahk and then the tiger, if he drops.
1d20 + 13 ⇒ (5) + 13 = 18
1d20 + 13 ⇒ (11) + 13 = 24
1d20 + 13 ⇒ (6) + 13 = 19
Damage 1: 2d6 + 15 ⇒ (2, 6) + 15 = 23
Damage 2: 2d6 + 15 ⇒ (5, 4) + 15 = 24
Damage 3: 2d6 + 15 ⇒ (6, 6) + 15 = 27
The first two mercenaries hit Jrahk, and upon seeing him stagger turn the last hits the tiger.
Which I think kills the tiger, it only had 20 HP left.
Jrahk, you take 45 damage, which puts you at -13 I think.
Lucretia Ivera GM Substitute |
Lucy lashes out at the mercs, her GM remembering that she is present.
2d20 ⇒ (12, 20) = 32
Confirm: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 6d4 + 57 ⇒ (4, 1, 2, 3, 2, 1) + 57 = 70
She utterly ANNIHILATES the poor mercenary, blood spattering everywhere as her great blade cleaves him through from skull to crotch.
Ace?
TheGuyKnownAsAce |
Ace attacks the mercs, Harry continues to exert his power
atk1: 1d20 + 13 ⇒ (20) + 13 = 33
dmg1: 1d6 + 11 ⇒ (4) + 11 = 15
electric from last attack: 5d6 ⇒ (3, 1, 2, 5, 2) = 13
ouch time
crit?: 1d20 + 13 ⇒ (2) + 13 = 15
dmg ouch: 2d6 + 11 ⇒ (3, 5) + 11 = 19
bah
atk haste: 1d20 + 13 ⇒ (8) + 13 = 21
dmg haste: 1d6 + 11 ⇒ (5) + 11 = 16
If the dudes die, Ace moves on to the others.
spellstrike: 1d20 + 13 ⇒ (19) + 13 = 32
dmg: 1d6 + 11 ⇒ (6) + 11 = 17
lectrik: 5d6 ⇒ (5, 6, 5, 1, 2) = 19
DOUBLE CRIT
spellstrike: 1d20 + 13 ⇒ (1) + 13 = 14
dmg: 2d6 + 11 ⇒ (4, 3) + 11 = 18
I swear to god RNG hates me
Rynjin |
You can't do a second Spellstrike in the same turn.
Ace's first two attacks cause the merc to Stagger. Sensing he won't be a threat any longer, he moves over and strikes another.
The merc he struck second moves over and slices at him.
1d20 + 11 ⇒ (2) + 11 = 13
To no avail.
Ixrul, Jrahk. Three mercs left.
Ixrul Morcrom |
Rip tiger u fought so hard. Also, wouldn't one of them provoke due to Jrahk's 15 ft reach?
Ixrul drops an aqueous orb (Ref DC 20) and scoops up the mercs.
Ixrul Morcrom |
They Need To Save VS Scoopage: 3d20 ⇒ (1, 8, 5) = 14
Assuming none of those save... Even if one does save, Ixrul would just use the 10 feet he has left to scoot back and roll over them again like a total douche.
Ixrul deposits them 10 feet away from Jrahk.
They have cover against any attacks, but are entangled, so the net equivalent of +2 to their AC.
Ixrul Morcrom |
IDK, but the -4 dex from entangled will probably mean they don't save.
Jrahk Lacertus |
AoO: 1d20 + 15 ⇒ (7) + 15 = 22
2d6 + 21 ⇒ (1, 2) + 21 = 24
Jrahk collapses as he catches a glimpse of Lucy slicing a merc in half.
"Good...yes..."
And then he falls unconscious yet again. Unless that AoO killed one of them.
Rynjin |
Jrahk is a PURE BLOODED ORC. Weak and wimpy DISGRACES like falling unconscious below 0 HP are only done by CHOICE (read: by cowards).
Basically your Ferocity means you can stand up and fight until you're dead, you're just Staggered and lose 1 HP a round if you take a Standard. Unless you WANT to be unconscious.
Jrahk slashes one of the men before he is scooped up.
Jrahk Lacertus |
Oh, right...I guess this somehow never came up before.
Jrahk slashes one of the mercs in the orb.
F: 1d20 + 15 ⇒ (13) + 15 = 28
2d6 + 21 ⇒ (4, 4) + 21 = 29
C: 1d20 + 18 ⇒ (2) + 18 = 20
H: 1d20 + 15 ⇒ (14) + 15 = 29
2d6 + 21 ⇒ (5, 1) + 21 = 27
Rynjin |
Jrahk mulches one merc, and slashes another.
The two remainingmercs struggle to get free.
2d20 ⇒ (1, 4) = 5
To no avail.
So instead they slash at Jrahk and Ace.
1d20 + 9 ⇒ (14) + 9 = 23
1d20 + 9 ⇒ (13) + 9 = 22
Damage Jrahk: 2d6 + 15 ⇒ (6, 2) + 15 = 23
Damage Ace: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Jrahk take 22, Ace take 24.
Jrahk Lacertus |
So if the AoO dropped one, that means I only took 23 damage last round, which means I am at -12 now, right?
Rynjin |
The AoO did not drop one (they were undamaged previously), but actually that means you dropped 2 Mercs this round, so there's only one left to attack Ace, and Lucy finishes off the last one.
So, combat over, Ace takes no damage.
Are you still alive for Sandra to heal?
Jrahk Lacertus |
Yes, barely. If I hadn't dropped that second guy he would've killed me.
Ixrul Morcrom |
I don't think they could have swung at Jrahk. I stuck them ten feet from him and he has mega reach. Anyways, Ixrul has Knock.
Ixrul Morcrom |
Ixrul will fly out to retrieve Arron and then go back inside.
He will cast detect magic on the vault and then knock it open, before having his compsognathus drag it open the rest of the way.
He will stand well back while the lizard does so.
Ixrul Morcrom |
1d20 + 17 ⇒ (16) + 17 = 33
Jrahk Lacertus |
Does he detect any other spells on it?
I don't think they could have swung at Jrahk. I stuck them ten feet from him and he has mega reach.
Can't they still 5-foot step if they're entangled? Next time stick them 15 feet away, I can still reach them with Long Arm or a step.
TheGuyKnownAsAce |
Ace tells the others to stand back and attempts to blast the door open with lightning.
dmg: 7d6 ⇒ (5, 2, 5, 6, 3, 4, 2) = 27