Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Corv takes too long to post.

"I will deal with the caster. Once he dies, the alarm goes down. It should be simple enough."

Ixrul looks in one of the windows and teleports inside, past the alarms, and floats slightly above the floor.

He sets his compsognathus on the ground and has it look around for creatures. 30 foot tremorsense, and this is assuming Ixrul doesn't see any creatures in this room.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ixrul Morcrom wrote:

Corv takes too long to post.

"I will deal with the caster. Once he dies, the alarm goes down. It should be simple enough."

Ixrul, as a skilled caster himself, is aware that spells DO, in fact, have ontological inertia.

I.E. killing a caster does not end the effects of his spells before their normal duration has run its course.

Ixrul Int Check: 1d20 + 6 ⇒ (18) + 6 = 24

Ixrul remembers at the last second that an Alarm spell wards an ARE, not just an entrance or egress. Simply teleporting in will not stop the alarm from sounding.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Buffs: Extended Flight 127/140 rounds, Invisibility 58/70 rounds

Also, it's evidently a lot of alarms. So no way past them that doesn't take ages. I could just summon a tiger in there and shift in, triggering the alarms, have it pounce the first thing it sees, and maul it to death.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, Spell Sunder and Dispel Magic take a whopping Standard action each.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I don't have a dispel prepared. Sunder can be done once every three rounds, because it's 1/rage so Lucy'll have to cycle, and that only suppresses the effect unless Lucy gets a really good roll.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Screw sneaking around like rats, I say we make some fireworks and rob everything in the chaos!"


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Okay I'm now leveled up and stuff what do we want to do


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Bet you guys are wishing you had someone with Trapfinding now. eh?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul starts casting Summon Monster IV.

"As soon as I finish, I'm going to teleport in and summon this tiger. You lot bust down that door."

"Arron, start breaking into houses that look more well-to-do, but retreat if you're in any real danger. We're not going to risk you against a cleric - or an arcane caster, as this fellow seems to be, if he's casting alarm and arcane lock."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Just a note, he's got +4 Channel Resistance and a higher Wis than anyone but Sandra.

Ixrul summons his tiger and teleports in (or vice versa)and predictably, the Alarm goes off. The sound of booted feet running towards the lobby fills the halls.

You've got a round before they get here.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Do note, I summoned my tiger WITH me. Not outside. If that cost me part of my turn/my turn while I'm in here, I'm okay with that.

Init: 1d20 + 12 ⇒ (13) + 12 = 25

Buffs: Buffs: Extended Flight 125/140 rounds, Invisibility 56/70 rounds, Mirror Image (5) 57/70 rounds

I forgot to mention mirror image last time.

Ixrul will stand invisible and still, apart from his tiger.

Changed Stats:

Darkvision 60 ft
HP 57
Attacks 2 claws +12 (1d8+8 plus grab), bite +11 (2d6+8 plus grab)
Fort +10
Resist Cold/Fire 10
DR 5/good
SR 10


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It takes your Standard to complete the spell, is all. What's your action for the interim round, before combat?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Is there cover he can get behind? If so, hide behind that.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The main lobby is a large, open room with six marble columns set symmetrically, each row leading up to a curving staircase to the second floor.

In between the staircases are a pair of desks, with small holes set in front of and around them, circling the area.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts Grease (DC 18) on the stair they're coming down and Shifts behind a pillar.

10/12 shifts remaining.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So what's everyone else doing?

The doors are still locked, by the by.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Come in through the windows. Arcane Locked doors are a pain.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk climbs through the window and Readies to charge at anyone who looks like a caster. (Holding holy symbols, etc.)


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I don't think you can ready a charge.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Ok, I'll just cast Long Arm, go ragelarge, and stand by the foot of the stairs.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

You can stand like 10 feet to the side of the foot of the stairs so that they can't see you and to guarantee my tiger has room to pounce.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

k


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace puts up his magic shield.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

Lucy positions in position and waits for people to start hitting things.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A few seconds later, eight men in full plate come tromping down the stairs, along with a man in a Breastplate with the symbol of Abadar emblazoned on the chest, and a man in robes.

4 men and the robed man are on one side, while the holy man is on the other.

The first man to hit the patch of Grease is surprised.

1d20 + 3 ⇒ (20) + 3 = 23

...But has surprisingly great reflexes. He slips and slides for a moment, and then waves at his companions to stop.

He slowly moves down the stair, and the rest hop over the Grease: or attempt to.

3d20 ⇒ (2, 10, 3) = 15

1d20 ⇒ 20

Two of them slip on the grease and fall the next 20 feet down the stairs.

4d6 ⇒ (1, 4, 2, 2) = 9

One man, and the holy man jump over the grease with ease.

Current situation: 2 Fighters and the holy man came down the left stairs while 4 Fighters and the robed man came down the right. They are all about 10 feet from the bottom of the stairs. Save the two that fell, who are prone at the foot.

3d20 ⇒ (4, 20, 5) = 29

10d20 ⇒ (8, 16, 9, 7, 16, 15, 20, 15, 19, 19) = 144

Initiative:

Ixrul (25)
Robed Man (25)
Jrahk (23)
Mercenary (22)
Mercenary (21)
Holy Man (20)
Mercenary (18)
Mercenary (17)
Mercenary (17)
Lucy (11)
Mercenary (11)
Mercenary (10)
Ace (9)
Mercenary (9)

Lucy, how is your Init +6? I see Reactionary is +2, but no other Init boosters. Should be +5.

The holy man speaks.

"Who do you think you are? What kind of person breaks into a temple of all things?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Pirates."

The tiger pounces the guy in the breastplate.

Claw: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Grab: 1d20 + 17 ⇒ (17) + 17 = 34

Claw: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Grab: 1d20 + 17 ⇒ (20) + 17 = 37

Rake: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Rake: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d8 + 8 ⇒ (3) + 8 = 11

Bite: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 8 ⇒ (1, 2) + 8 = 11
Grab: 1d20 + 17 ⇒ (16) + 17 = 33

Ixrul then casts Stinking Cloud (DC 20) on the group with the robed guy before shifting behind a pillar. 9/12 shifts


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Lucy got the +1 initiative ioun stone.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I hate my luck


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Buy a compsognathus. Staple it to your head. +4 init, as you'll get pretty familiar with anything stapled to your head it no time.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The tiger runs at the clawed man. It misses its first claw attack, but grabs hod with the second...for only a moment, before sliding off as though the man were a bar of soap, covered in slippery grease.

The bite likewise misses.

Fighter Forts: 4d20 ⇒ (8, 4, 18, 1) = 31

The gagging of three people comes from within the cloud.

"This one likes to play dirty, I see." he says.

He moves up and out of the cloud, flying quickly and moves around until he has a line of sight to Ixrul (based on his last known location).

"I can play dirty too. Your friends are lucky I've only got one of these."

Roll me a Fort save Ixrul. Jrahk's turn.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Fort: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ixrul turns into a statue.

...And then abruptly turns back again, remembering his Fort save is one higher.

The Wizard looks disappointed.

Ixrul turns into a fluffy bunny rabbit, and then back again, remembering his Fort save is one higher.

DERP A DERP A DERP FLESH TO STONE IS A 5TH LEVEL SPELL DERP A DERP A DERP <---- me while preparing this guy's spells.

Regardless, Ixrul is unaffected, and it's Jrahk's turn.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Jrahk, use your 15-ft reach to turn him into paste.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk casts Flesh to Bloody Pulp on the wiz.

Falchion: 1d20 + 15 ⇒ (13) + 15 = 28
2d6 + 21 ⇒ (1, 4) + 21 = 26
Falchion 2: 1d20 + 10 ⇒ (10) + 10 = 20
2d6 + 21 ⇒ (5, 4) + 21 = 30
Bite: 1d20 + 7 ⇒ (9) + 7 = 16
1d6 + 12 ⇒ (2) + 12 = 14

Cornugon: 1d20 + 18 ⇒ (6) + 18 = 24

Edit: OH WAIT I HAVE HURTFUL NOW AAHAHAHAHAHAHA
Hurtful Falchion: 1d20 + 15 ⇒ (8) + 15 = 23
2d6 + 12 ⇒ (3, 2) + 12 = 17


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Based Jrahk.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk cannot both reach the Wizzerd and also full attack. Pare that down to hit #1 plus Hurtful?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Go for it. He provokes if he tries anything.

Besides, I wanna set up for a haste on the party next round.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Yeah, that.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

If Corvette already left, I will go

"You chumps are in for a shock!"


Ace tries to line as many men up as possible, and casts lighting bolt.

dmg: 7d6 ⇒ (3, 1, 3, 6, 3, 2, 6) = 24

Actually, no, lootable residential places does now go well with lightning.

Ace breathes fire at the crowded mercs.

dmg: 4d6 ⇒ (1, 5, 1, 6) = 13


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Don't worry, all the real loot has been safely stashed in a vault for our convenience.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Initiative:

Ixrul (25)
Robed Man (25)
Jrahk (23)
Mercenary (22) (Nauseated)
Mercenary (21)
Holy Man (20)
Mercenary (18)
Mercenary (17) (Nauseated)
Mercenary (17) (Nauseated)
Lucy (11)
Mercenary (11)
Mercenary (10)
Ace (9)
Mercenary (9)

Forgot to roll AoOs for Tiger.

2d20 ⇒ (10, 3) = 13

Damage: 4d6 + 20 ⇒ (6, 3, 4, 4) + 20 = 37

Jrahk slices into the Wizard twice, hard, and he screams in agony.

Jrahk, why is your Hurtful attack dealing so much less damage? it should be the same.

The not Nauseated merc moves out of the cloud, and moves up to attack Jrahk with his Greatsword.

He provokes from you.

1d20 + 11 ⇒ (17) + 11 = 28

2d6 + 15 ⇒ (2, 2) + 15 = 19

The looks at his friend worriedly, but decides to deal with another threat first.

He summons nine Javelins of ice and launches them at Ixrul.

Low is bad on Mirror Images (a 1 hits you).

9d20 ⇒ (17, 4, 12, 20, 9, 15, 11, 1, 15) = 104

1d6 ⇒ 5

1d4 ⇒ 2

1d3 ⇒ 1

1d3 ⇒ 3

1d2 ⇒ 1

1d2 ⇒ 2

Confirm: 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 4d6 + 4 ⇒ (6, 4, 4, 2) + 4 = 20

Another Merc moves in on Jrahk.

1d20 + 11 ⇒ (17) + 11 = 28

Damage: 2d6 + 15 ⇒ (2, 6) + 15 = 23

Jrahk take 32 damage, Ixrul take 20 and all your images are gone.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Jrahk, don't take the AoO. Save it for the caster - you don't have combat reflexes yet.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Whoops, I mistyped the damage on the Hurtful. Just add 9 to it.

AoO: 1d20 + 15 ⇒ (4) + 15 = 19
2d6 + 21 ⇒ (3, 4) + 21 = 28

Never mind, I will save my AoO for the casty.


21 HP, 9 Rage rounds

Lucy charges in to murdelize a merc.

1d20 + 15 ⇒ (14) + 15 = 29

Damage: 2d4 + 19 ⇒ (3, 3) + 19 = 25

Between her slashing and Jrahk's AoO, he is left lying in a pool of his own blood.

B%$@~ don't ninja edit me I saw that shit


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

pls no I want to hurts the casty


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I ninja posted him to give advice. There was three layers of ninja.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The last two mercs move in, flanking Jrahk with the other two.

2d20 ⇒ (15, 12) = 27

4d6 + 30 ⇒ (1, 2, 5, 3) + 30 = 41

Jrahk, take another 41 damage.

Ace, Jrahk is hurt and you can't roast these dudebros (or, more than one of them) without hitting him. Change action?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

One more hit is going to knock me out. Why didn't we bring Sandra?!


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

We did. We just had Arron stay out.

Also, don't forget your DR.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace spams magic missiles at the wizard

I guess if he dies, the extra missiles go to the mercs attacking jharik

missile spam: 4d4 + 4 ⇒ (1, 3, 2, 3) + 4 = 13

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