Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I know burrow. Would that work?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually, no.

"Loose material collapses behind the target 1 round after it leaves the area.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Wizard, come with me. We go to ship, get shovels."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"But I wanted to see explosions...."


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"I'm sure there will be plenty of people to explode once we get past this obstacle."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If you HAVE explosives, go for it. However, as nobody else does, they have no say in the matter. =)

Spoiler:

1d20 + 7 ⇒ (19) + 7 = 26

Back at the ship, you happen upon a scene of carnage.

Gortus stands with his Falcata drawn, dripping blood, and standing over the arm and headless Knuckles' corpse.

Rosie lay in a pool of her own blood as well, severely beaten around the face and body.

Riza treads water, splashing over to the side of the boat just as you arrive.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Well. That happened."

Ixrul casts infernal healing on Rosie.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

4d20 ⇒ (2, 5, 15, 19) = 41

Coolio. Had to make sure she was still alive when you got there.

Ixrul's spell does its work, and a moment later Rosie's eyes flutter open.

"...W-what? I'm alive?"

She is at exactly 0 HP right now.


"About bloody time ye came back. Heard the commotion, did ye?"

"If it weren't fer this Hobbo 'ere we'd be lookin' at a lot more'n just an injured creman."

"Though Rosie shot Knuckles there up but good." he chuckles.

"Prob'ly why he beat the ever-lovin' out of er, come to think of it."

Both Rosie and Gortus crit the poor bastard. As a note, that makes Gortus 4 for 4 on immediately f!&!ing DESTROYING whoever he decides to hit. Y'all better step up your game. =p


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Nice job on taking him out, eh?"

"nobody got hurt too bad, eh?


"Rosie was bleedin' out afore you got here. Was touch and go there fer a bit."

"Knuckles went crazy right after ye left. Knocked Riza right into the ocean, but didn't hurt 'er, and dashed off like he was about to jump in the water. Rosie got in 'is way and shot him right in the chest and 'e went completely berserk on 'er after that."

"Look in 'is eyes said we was all next, when Gorty charged up the stairs and butchered the poor bastard like a hog"


"I'm fine by the way." Riza growls, pulling herself up the side of the boat.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

He was a free spirit, punching people off of boats without a care in the world. It was wrong for us to keep him caged like an animal.

Be free, sweet Knuckles. May the Abyss give you an endless supply of tormented souls to punch. ;_;7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The Abyss indeed. I'm a bit surprised nobody even attempted Sense Motive against the Chaotic Evil pirate with no ranks in Bluff and a Cha penalty.


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"Hopefully no shovels were hurt during this scuffle, though... We do need them."


"We've got plenty, belowdecks."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Rynjin wrote:
The Abyss indeed. I'm a bit surprised nobody even attempted Sense Motive against the Chaotic Evil pirate with no ranks in Bluff and a Cha penalty.

Jrahk doesn't care about motives. Jrahk respects strength above all else.

also you usually just roll SM checks for us when appropriate =\

Jrahk goes belowdecks and grabs 4 shovels.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Once Jrahk returns to the deck, he gives a short nod and grunt in Gortus' general direction. It's the closest thing to an expression of gratitude he can manage, especially towards the man who took his leg.

"We go. Get treasure."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You head back up, and after a few hours of digging, you make it 10 feet down, and hit some thick wooden planks.

Assuming you break them:

Once the planks are splinters, a dark shaft leading downwards appears.

Move on, Y/N?


Female Tiefling Barbarian (Invulnerable Rager) 7 [rage] | HP 55/69 [76/90] | DR 3/- | AC 22 [-2], FF 19 [-2], Touch 13 [-2] | Fort 7 [10] Ref 5 Will 4 | Init 6 | CMD 25 [27] | Perception 12 Sense Motive 2

"Does anyone have a torch or light we can drop down there?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Yes."

Jrahk lights one of his torches and drops it, then looks down.

Take 10 on perception, 19. Also for future reference, Lucy and Jrahk both have Darkvision (up to 60 feet). But we wouldn't get much done if these other chumps couldn't see.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The shaft is shorter than I thought.

The shaft goes down 30 feet into dark, still water. The broken remnants of a wooden platform and stair cling to the wall, but the structures themselves have long since rotted away and dropped into the inscrutable depths.

Jrahk's torch falls, and lands on one of the small pieces of remaining wood, illuminating the area for those without the ability to see in the dark.

There is no sign of any treasure.

[ooc]It's hard to be sure how deep the water is, but it's at least 20 feet, since that's the point your Darkvision cuts out (10 feet to the wood, 30 feet down from the wood to the water, and 20 feet into the water).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"hey elf bro, can you cast fly on your lizard and send him as a scout?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"I am not sending him into that water."


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Send Jrahk."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hem hem.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

*impatient growling*


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"uhh, if you are sure you can handle it, big guy, go ahead."

"Yell at us if you need help."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As a note, jumping into water this deep with a controlled dive from only 30 is unlikely to result in any damage, about 2d4 Nonlethal at most.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

"Hmph."

Jrahk dives in.

Graceful Orcish Acrobatics: 1d20 - 1 ⇒ (7) - 1 = 6


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Remember that you can use Swim instead. What would be the result in that case?


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

10. Or 18 if I used my eyepatch beforehand.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk belly flops into the dark water, taking 1d3 ⇒ 3 nonlethal damage.

Once below, he can see the water is exactly 20 feet deep, and there is a tunnel.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk looks in the tunnel.

take 10, 19


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The tunnel exits to the southwest. It is entirely submerged. With your Darkvision you can barely make out that it exits about 30 feet from its start into a wider chamber (also underwater).


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

inb4hotnaiadbabes


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace tries to make small talk in the meantime.

"Soo... uh, Sandra, what do you like to do in your free time?"


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Nobody's gonna join me? The water's great!

Jrahk takes a deep breath and swims into the tunnel.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

AT the end of a tunnel is a wide, almost round chamber. There is another tunnel to the north, and one to the east.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk takes the north tunnel.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"I hope orc dude will be alright, doesnt he need air?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He does indeed. He's currently used three of 32 rounds.

1d20 ⇒ 15

3d20 ⇒ (13, 12, 16) = 41

As Jrahk approaches the northern tunnel, he catches a glimpse of 3 Sahuagin hiding in the bushes.

When they notice that he's noticed them, they attack!

4d20 ⇒ (15, 18, 9, 15) = 57

Initiative Order:

Sahuagin (19)
Jrahk (17)
Sahuagin (16)
Sahuagin (10)

One of the fishy bastards moves surprisingly fast, and throws his trident through the water.

1d20 + 3 ⇒ (4) + 3 = 7

Unfortunately for him, it doesn't make it there.

Jrahk, you have three Sahuagin about 15 feet ahead of you. Your turn.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk goes into rage, pulls out his Ranseur, and skewers the nearest Sahuagin.

1d20 + 9 ⇒ (12) + 9 = 21
2d6 + 18 ⇒ (1, 1) + 18 = 20

"RRRRRBRBLBLBLRRR!!!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk kills the Sahuagin that dared try and attack him. Then he is swarmed by the other two.

AoO vs one: 1d20 + 9 ⇒ (2) + 9 = 11

Stab 1: 1d20 ⇒ 10

Stab 2: 1d20 ⇒ 14

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Initiative: 3d20 ⇒ (2, 16, 8) = 26

You hear a bubbling sound coming from the tunnel to the west, and three crossbow bolts shoot towards you as 3 more Sahuagin appear.

3d20 ⇒ (4, 9, 13) = 26

One slams right into your shoulder.

1d10 ⇒ 2

Initiative:

Jrahk
Sahuagin x5

Jrahk, take 11 damage and back to you.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Jrahk smacks one Sahuagin with his claws, then bubbles something about Sahuagin meat as he chomps at the other.

Claw: 1d20 + 8 ⇒ (6) + 8 = 14
1d3 + 6 ⇒ (2) + 6 = 8
Cornugon: 1d20 + 13 ⇒ (16) + 13 = 29

Bite: 1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 12 ⇒ (4) + 12 = 16
Cornugon: 1d20 + 13 ⇒ (12) + 13 = 25


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

One Sahuagin is suitably scared by your prowess.

The other would be, if he were still in one piece.

The remainder stab and bite at you, the new 3 moving in.

AoO: 1d20 + 8 ⇒ (16) + 8 = 24

1d6 + 12 ⇒ (6) + 12 = 18

The new 2, I should say, as Jrahk literally bites one's head off.

Note that at this point you have used 7 of your 32 rounds of air (combat rounds eat double your breath).

Tridents: 3d20 ⇒ (20, 6, 6) = 32

Bite: 1d20 ⇒ 2

Confirm: 1d20 ⇒ 19

All of the Sahuagin miss, save one, who strikes you surprisingy hard.

2d8 + 8 ⇒ (1, 6) + 8 = 15

15 damage to you. 16, actually, I forgot to adjust their damage to reflect slightly increased Str scores last round. And you again. 3 Sahuagin remain.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

How far away are the other guys?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Adjacent.


Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0

Excellent.

Jrahk claws the one he injured earlier, and bites another.

Claw: 1d20 + 8 ⇒ (14) + 8 = 22
1d3 + 6 ⇒ (1) + 6 = 7

Bite: 1d20 + 8 ⇒ (20) + 8 = 28
1d6 + 12 ⇒ (1) + 12 = 13
Confirm: 1d20 + 8 ⇒ (9) + 8 = 17
1d6 + 12 ⇒ (1) + 12 = 13


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Jrahk kills two more Sahuagin, and the third flees into the depths of the cave.

He's a good 120 feet off into the darkness? Do you pursue? Your air is at 9/32 rounds.

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