Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"About bloody time ye came back. Heard the commotion, did ye?"
"If it weren't fer this Hobbo 'ere we'd be lookin' at a lot more'n just an injured creman."
"Though Rosie shot Knuckles there up but good." he chuckles.
"Prob'ly why he beat the ever-lovin' out of er, come to think of it."
Both Rosie and Gortus crit the poor bastard. As a note, that makes Gortus 4 for 4 on immediately f!&!ing DESTROYING whoever he decides to hit. Y'all better step up your game. =p
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"Rosie was bleedin' out afore you got here. Was touch and go there fer a bit."
"Knuckles went crazy right after ye left. Knocked Riza right into the ocean, but didn't hurt 'er, and dashed off like he was about to jump in the water. Rosie got in 'is way and shot him right in the chest and 'e went completely berserk on 'er after that."
"Look in 'is eyes said we was all next, when Gorty charged up the stairs and butchered the poor bastard like a hog"
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
Once Jrahk returns to the deck, he gives a short nod and grunt in Gortus' general direction. It's the closest thing to an expression of gratitude he can manage, especially towards the man who took his leg.
Male Orc Bloodrager (Primalist) 7 [rage, enlarged] | HP 64/64 [85/85] | DR 1/- | AC 25[-4](+1 haste), FF 23[-3], Touch 12[-4] | Fort +9[+3], Ref +5[-1](+1 haste), Will +3[+2] | Initiative +3[-1] | CMD 24[+3] FCMD 22[+4] | Perception +10, SM +0
"Yes."
Jrahk lights one of his torches and drops it, then looks down.
Take 10 on perception, 19. Also for future reference, Lucy and Jrahk both have Darkvision (up to 60 feet). But we wouldn't get much done if these other chumps couldn't see.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The shaft is shorter than I thought.
The shaft goes down 30 feet into dark, still water. The broken remnants of a wooden platform and stair cling to the wall, but the structures themselves have long since rotted away and dropped into the inscrutable depths.
Jrahk's torch falls, and lands on one of the small pieces of remaining wood, illuminating the area for those without the ability to see in the dark.
There is no sign of any treasure.
[ooc]It's hard to be sure how deep the water is, but it's at least 20 feet, since that's the point your Darkvision cuts out (10 feet to the wood, 30 feet down from the wood to the water, and 20 feet into the water).
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"hey elf bro, can you cast fly on your lizard and send him as a scout?"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"uhh, if you are sure you can handle it, big guy, go ahead."
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The tunnel exits to the southwest. It is entirely submerged. With your Darkvision you can barely make out that it exits about 30 feet from its start into a wider chamber (also underwater).
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace tries to make small talk in the meantime.
"Soo... uh, Sandra, what do you like to do in your free time?"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
"I hope orc dude will be alright, doesnt he need air?"