Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


7,151 to 7,200 of 8,213 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>

Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I'll take "raise us with that Item Daliya can make because my 'f~&* the RNG' statement no doubt ruined me" for 650 Alex.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Having calmed down somewhat, and now looking for ways to pass the time while Ixrul crafts, Jrahk seeks out the stonemason apprentice he talked to the other day.

"You're gonna look at that tower now. We pretty much cleared the place out already, but Jrahk and Daliya will go with you just in case."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Raising an eyebrow in surprise, Daliya shrugged and passed the materials for Reincarnation over to Ixrul. It didn't do to disobey the captain.


4d100 ⇒ (41, 92, 21, 55) = 209

1d9 ⇒ 2

Ace: Your options are Skinwalker (Werebat-kin) or Hobgoblin

Gremory: Your options are Half-Orc or Ratfolk.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Huh. hard decision. I'll get back to you tomorrow.
Edit: Half-orc gives the +2 str, right?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

why do I always get the unusual ones, I need to think about this


Gremory Ainsworth wrote:

Huh. hard decision. I'll get back to you tomorrow.

Edit: Half-orc gives the +2 str, right?

If you WANT your +2 in Str, I guess. As a Gunslinger I'd suggest Dex instead.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Sundakan wrote:
Gremory Ainsworth wrote:

Huh. hard decision. I'll get back to you tomorrow.

Edit: Half-orc gives the +2 str, right?
If you WANT your +2 in Str, I guess. As a Gunslinger I'd suggest Dex instead.

Ah, the default reincarnate list gives them an automatic bonus to str. If thats been adjusted and I can select dex, then this decision is no longer difficult.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

This is clearly the best possible outcome, short of becoming a full-blooded Orc.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

I'm torn, werebat seems badass with a +2 int, but with hobgoblin ace will demolish everything with crits.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I don't think mental stats are adjusted, if that helps your decision.


TheGuyKnownAsAce wrote:
I'm torn, werebat seems badass with a +2 int, but with hobgoblin ace will demolish everything with crits.

Mental stats aren't affected by reincarnate. Essentially here are your benefits.

Werebat: +2 Dex (while transformed) +2 Fly and Perception, Obscuring Mist 1/day, Change Shape (1d6 Bite Attack, +4 Perception, Scent 30 ft., or -20 feet to falling damage)

Hobgoblin: +2 Con and Dex, Darkvision, +4 Stealth

And you lose everything you gained from Kitsune.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

probably hobgoblin, then, since being tankier helps


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Am I allowed to pick alternate traits or do I get only the default? I'm not really gonna get anything out of orc ferocity, or intimidating.
Edit: Example, Overlooked mastermind fits Gremory as a character, and is way more useful.


Gremory Ainsworth wrote:

Am I allowed to pick alternate traits or do I get only the default? I'm not really gonna get anything out of orc ferocity, or intimidating.

Edit: Example, Overlooked mastermind fits Gremory as a character, and is way more useful.

Yes, but only physical stuff. Overlooked Mastermind is not that. I might allow it once you spend some time as a Horc.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Sundakan wrote:
Gremory Ainsworth wrote:

Am I allowed to pick alternate traits or do I get only the default? I'm not really gonna get anything out of orc ferocity, or intimidating.

Edit: Example, Overlooked mastermind fits Gremory as a character, and is way more useful.
Yes, but only physical stuff. Overlooked Mastermind is not that. I might allow it once you spend some time as a Horc.

Fair. Does this mean that I'd retain the skill bonuses I already have? Diplomacy and sense motive are both mental.


Yes, you would.


Yes, you would.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Alright, I think I have everything in order. I realized my 14 Con came from a racial bonus, so I had to decide whether or not I wanted to keep that or pop dex up to a 23. Open to opinions.


Well, on the one hand, you are a back-lines Fighter, so Con isn't as important.

On the other hand, you DID just die.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

So how does one exactly recalculate HP with a new con score?


Same as you would if you'd bought a belt of Mighty Constitution. +1 HP per level.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Sundakan wrote:

Well, on the one hand, you are a back-lines Fighter, so Con isn't as important.

On the other hand, you DID just die.

Well, let's be honest, I died because the lead cyclops decided that Gremory was way more of a threat than the orc/giant closer to her and I took ~70 damage with 30 health left. A 16 con wouldn't effect that.


You were the closest target, not Jrahk. Jrahk was "front lines" when the enemy came at you from behind.

But yes, nothing will save you from crits. Except a Jingasa! We can still have those here. This is a safe place.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Well that explains things a bit. I'm sticking with "Gremory is the most threatening one in the room at all times." Soon as I get money, I'll work on getting a pre-nerf Jingasa.


So anyway...what do now?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Round 2 nerds, LET'S GO!

Though maybe we should bring Sandra this time. And make sure all the melees can fly.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Yah. How would going the long way work? Looks like we need to to bring the whole gang.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Sure.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

what happens now?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

We go back to the cyclopes' den with Sandra. Maybe Rosie too, since she has the shootbangs. Daliya and Ace may want to get Fly scrolls from Ixrul.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I think the shootbangs would be a cool way to make our own doorway inside, since 'porting in didn't go super well.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Having altered the spells she took a little to better face the current challenge, Daliya was ready and willing. Hopefully to not have to drag the fallen corpses of her allies back to the boat, although so long as it wasn't her being dragged, she didn't see too much issue in it.


Give me a quick buff list and marching order.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Mirror Image, Cat's Grace, Shield, Long Arm, and False Life from the ship.

Mirror Image: 1d4 + 3 ⇒ (1) + 3 = 4
False Life: 1d10 + 5 ⇒ (8) + 5 = 13

Daliya and I are at the front. Ixrul and Sandra should be in the middle, or better yet Ixrul should be flying and invisible. I don't really care what the rest of you do.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul casts Magnesium'd fly on Jrahk and Daliya, assuming they don't have another way to fly, as well as on himself.

Right before entering the compound, he will cast extended magneusium'd haste on everyone and invisibility on himself.

Mirrors: 1d4 + 3 ⇒ (2) + 3 = 5
False Life: 1d10 + 9 ⇒ (8) + 9 = 17

Behind the rest of the party.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gonna have Shield of Faith, and invisibility as well. Behind Daliya and Jrahk.


1d2 ⇒ 2

On the way to the fortress, you pass across a great bridge, flanked by four giant cyclops statues. Two of the statues face East, holding swords high, and two face West, heads bowed in reverence or prayer, swords sunk into the ground. Their eyes are giant gemstones, that blaze in fire.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Mirror image, FL, fly and magic shield

dl: 1d10 + 3 ⇒ (4) + 3 = 7

mirrior: 1d4 + 3 ⇒ (3) + 3 = 6

+4AC

Ace will be behind jrahk, but ahead of gremory

Ace also starts to look out for trouble.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

why do I always get good rolls out of combat?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Any magic on the statues? Continual detect magic.


No magic, but the gems look hella valuable.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Perhaps it would be best if we came back for these. Wouldn't want a trap to spring on us."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Yes, we'll come back after we kill all the cyclopes and gargoyles. And get the...the thing the ghost wanted."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Large size, no other buffs but Ixrul's Fly for now/

Nodding her agreement, Daliya looked at the shinies. They were nice, but not nice enough to loose a hand to this early in the day. Or rather, someone else's hand.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Dreamstone. And have I mentioned I hate this new body? It's... too green.

Gremory walks patiently in line, gun ready.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"You got a problem with green?" Jrahk growls. "Besides, that body's better for fighting. Even though you still look frail like a human, your blood surges with the fury of the Orc. You will be able to stay awake and keep fighting when grievously wounded. This is what makes us so hard to take down!"


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I do like green. Quite a lot, actually. It is not, however, my color. I actually feel somewhat more frail. Either way, I couldn't pass on the opportunity to crush the enemy that crossed me. This time I won't rest until I've smashed their skulls under my boot. Gremory doesn't bother gesticulating. Invisibility hampers that somewhat.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Tell me about it, though I'm ugly as sin and my skin is grey now, I feel stronger, and now, I want revenge..." Ace said to nobody in particular.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk looks delighted.

"Yes, good! Both of you, hold on to that desire for revenge! Make sure they get what they deserve for humiliating you!"


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Captain, I've been holding grudges for a long time. But! This time, I don't have to wait for it. If a smile could be felt, this'd be the one.

7,151 to 7,200 of 8,213 << first < prev | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | 149 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yohoho and a bottle of Rep! (subSPUF Skull and Shackles) All Messageboards

Want to post a reply? Sign in.