Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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DC 26 Str.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk thrashes against his bonds, getting increasingly annoyed.

I can't make that without raging, and even then I'd have to roll at least a 17.

Can I try to bite them off?


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul shifts out of his bonds upon waking up.


Jrahk Razortusk wrote:

Jrahk thrashes against his bonds, getting increasingly annoyed.

I can't make that without raging, and even then I'd have to roll at least a 17.

Can I try to bite them off?

...You can let somebody let you out of them?


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I can shoot the chains off. Then you have cool manacles on all the time.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Fiiiiiiiiiiine. I guess shooting is ALMOST as cool as flexing.

Also I think I'm SUPPOSED to be wearing manacles. It's a Free Captains fashion thing.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Attack rolls on chains then?

How long do you want it? Gremory asks before firing at each chain.

attack: 1d20 + 11 ⇒ (12) + 11 = 23

Damage: 1d8 + 12 ⇒ (8) + 12 = 20

attack: 1d20 + 11 ⇒ (10) + 11 = 21

Damage: 1d8 + 12 ⇒ (8) + 12 = 20

See how good my rolls are when it doesn't matter?


Your general target to hit is 12 or less and your attack roll is +11 so it doesn't really matter much. Quit yer whinin'. =p

You did JUT enough damage to break both (Hardness 10, 10 HP).

Gremory sets Jrahk free.

Of course the cooler option would have been to use Utility Shot to actually UNLOCK the manacles, but c'est la vie.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

What, and waste Grit? Besides, if I did that, how would Jrahk keep up with the latest in pirate fashion trends?
Edit: Besides, you say I have a 5% chance to miss, but all it takes is one Quickling with monk class levels and I'm screwed. Yes I know I'm giving the GM ideas, but I think that would actually be pretty cool.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk stretches and flexes his arms, his new accessories clinking all the while.

"Alright. We'll get dressed, grab our stuff, then go back to the ship for some rest."

He looks down at the filth covering his body. "But first, Ixrul...do some prestigitation."


Gremory Ainsworth wrote:

What, and waste Grit? Besides, if I did that, how would Jrahk keep up with the latest in pirate fashion trends?

Edit: Besides, you say I have a 5% chance to miss, but all it takes is one Quickling with monk class levels and I'm screwed. Yes I know I'm giving the GM ideas, but I think that would actually be pretty cool.

Clearly it's time for Master Shen to return, with upgrades.

Everyone thank Smashomancer.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Sundakan wrote:
Gremory Ainsworth wrote:

What, and waste Grit? Besides, if I did that, how would Jrahk keep up with the latest in pirate fashion trends?

Edit: Besides, you say I have a 5% chance to miss, but all it takes is one Quickling with monk class levels and I'm screwed. Yes I know I'm giving the GM ideas, but I think that would actually be pretty cool.

Clearly it's time for Master Shen to return, with upgrades.

Everyone thank Smashomancer.

Pfft. I'm not afraid of him. What's he gonna do? Lose a bald student to Master Roshi at me?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

WHAT HAVE YOU DOOOOOOOOOONE?!


Gremory Ainsworth wrote:
Sundakan wrote:
Gremory Ainsworth wrote:

What, and waste Grit? Besides, if I did that, how would Jrahk keep up with the latest in pirate fashion trends?

Edit: Besides, you say I have a 5% chance to miss, but all it takes is one Quickling with monk class levels and I'm screwed. Yes I know I'm giving the GM ideas, but I think that would actually be pretty cool.

Clearly it's time for Master Shen to return, with upgrades.

Everyone thank Smashomancer.

Pfft. I'm not afraid of him. What's he gonna do? Lose a bald student to Master Roshi at me?

Keyboard slip. Master CHEN. Entirely different characters. =p

Though man I WISH I could toss pillars at you guys and have him fly on them.

Edit: Well, that was his brother. I'd settle for a KiKoHo in a pinch though.

Maybe I should re-do Chen as a Monk/Stalker or something. Hmmmm...


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18
Jrahk Razortusk wrote:
WHAT HAVE YOU DOOOOOOOOOONE?!

Kay, I have no idea what's going on now, but it sounds hilarious. Edit: Wait, does this mean 3rd party was open?


End of the Master Chen fight.

TL;DR: Master Chen is a Monk build (with minor tweaks. One was a MoMS, one a Flowing Monk, but same general "Dodge attack-->Trip Counter-->Kick ass" moveset) I've used twice in two different games I GM'd. Both times he was a handful (technically performed a TPK in the other game, but left the PCs alive and humiliated for attacking his dojo instead of killing them). In this case he was "killed" but only because I miscalculated his AC. So he's still out there...somewhere...

And yes, some select 3PP is open. Psionics and Path of War are cool, everything else is case-by-case but answer starts at "No" by default (Daliya is using a 3PP Sorcerer Bloodline right now for Eldritch Heritage as I recall). I mentioned this in Recruitment I believe. The character you guys are replacing was a Tactician, and the previous Captain was a Soulbolt.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

He tripped me in a bad place. :(


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Gremory tosses back Jrahks blade-on-a-stick to him.

Well, if we're packing it in today already, I suppose I'll head back. Good hustle boys. She slaps Gortus on the ass.

Edit: Soulbolt? I love the naming theme on these. Would you mind if I made a Soulknife archetype and named it the Thinkedge? Or the Fightbrian? Fightbrain, maybe?


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

While Jrahk is getting dressed, he takes a long look at his clothes. Between the fading, assorted stains, and tears, the harpy droppings barely make a visible difference.

This seems to bother him, much more than it usually would.

"Jrahk...should really get some new clothes. Before the other Captains show up."


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

Daliya looked at them. "Almost certainly. Also, bathing. We're pirates. We live on water. We really don't get an excuse unless the bathwater contains sharks." Shrugging, she added, "Throw some coin at the problem until it goes away, Captain. It's what we plunder for." Pondering, she added, "Do we have time to get new clothes before they arrive, or are we about start rummaging through the hold and hoping someone can make clothes?"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk doesn't acknowledge Daliya's comment on bathing.

"We have three months before they come. Maybe we can find a good tailor by then. But right now, we'll focus on clearing out the rest of the trash on this island. That shouldn't take long for us."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

They? Am I missing something?


You have three months to clear this place out and plan a lavish fete for all of the other Free Captains on the Pirate Council. Failure means your status is revoked.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

So, kissing ass? Gremory's from Cheliax, shouldn't she get a racial bonus?


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I'll see what I can do. =)


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Today or tomorrow?" Daliya eyed his remaining wounds. "We might be able patch up the worst of it now, but I'm not sure what we'd have left for the next fight."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Ooh, are we continuing then? Admittedly, perhaps a night to recollect our selves may be in order.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Jrahk wants everyone in top form for the next fight. No more...incidents like this."


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

"Well, whatever those things were in the village, I really don't want them running amok..."


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Ah, yes. That vermin just before the traps earlier today. It does run amok.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"How exactly are we supposed to search for them?"


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"Transportation is no issue. I have memorized locations in every port we have visited recently and can teleport us up to 1000 miles."

"We will prepare spells of See Invisibility and defeat the spiders with that. I will create scouts to examine the island. Retrieve the harpy corpses, please."


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk dutifully picks up a few harpy corpses.

"Won't work. They're eth-ereal, not invisible."


Jrahk is correct. You can't see them because they inhabit a different plane of existence. You could see them if you used Ethereal Jaunt or Blink (50% of the time) though.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

"Maybe we can get some spells to lock them into this plane, force them to fight us." Daliya shrugged, but grabbed a couple of Harpy corpses that weren't too gooey.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Furthermore, it is not the spiders that nearly scattered us, it was the next creature. Whatever it may have been. She states while making no effort to lift a corpse.

Yes, Dimensional Anchor, or something similar would do wonders.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

"Sandra can cast that. We'll have her prepare it three or four times tomorrow, head back to the fort, and crush them once and for all!"

"And Ixrul, bring a bunch of summons to take care of the traps."


Just a reminder, as soon as Sandra starts casting things besides healing spells, she's a fair target.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

But nobody else can cast it.

Unless we teleport to Port Peril or something and let Ixrul buy it.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I'll teleport back and pick up a copy.

We loot the harpy cave.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

I think we were already told that there was only literally shit, and bodies.

Edit: Hah, the symbols covering our naughty language change when you refresh.


Gremory Ainsworth wrote:
I think we were already told that there was only literally s@$*, and bodies.

And healing potions, but you used those.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

And then we go to the ship and rest. Have Sandra use up the rest of her healz for today.


She does so.

What's the plan for tomorrow? Note: We have not moved to tomorrow yet.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

It depends on what happens tonight, but Ixrul might start preparing a disposable strike team from the Harpycorpses. Also, I might teleport to the nearest major port and do some shopping if we can think of things we need.

Ixrul will suggest they anchor out a bit away from the island in order to not get attacked at night.


The ship already is anchored a bit away, you gguys took the Jolly Boat to shore remember?

So you're good there.

All right, it moves to tomorrow without incident. Had to look up and make sure of something before I moved on, and Google Drive was giving me sass.


Female Oread Orc Goliath Druid 10 / Fighter 1 | HP 25/77 | AC 23 - FF 22 - T 11 | Fort+11 Reflex+4 Will+11 | Init +2 | CMD 25 | Perception +20|

I'll also use the Vest of Healing to heal 1d4 ⇒ 3 of Con Damage for someone.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

"We should spend today preparing. I'm going to animate these harpies so I have something flying to be between me and whatever attacks us."

Can I get their statblock for the purpose of zombification?

"I might teleport down to a port later today. If any of you all need something, tell me before I leave. I'll bring someone along for safety's sake."


Look up a harpy, apply the Giant Template. Only really relevant stats since they lose their Su and EX abilities.


Female Tiefling (Devilspawn), Half-orc nowadays. Gunslinger (Musket Master) 5/Inquisitor 6|| HP: 71/71, AC: 28 (30, SoF) (FF: 20 T: 16) || Init: +12, Fort: +12 Ref: +15 Will: +12 || Per: +18

Don't need anything I can pay for quite yet.

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