Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.
Impositions:
Disgraceful Impositions:
Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.
Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.
Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.
Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.
Despicable Impositions:
5: Lashings!: Your ship's speed doubles for 1 day.
5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.
10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.
10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Then I do nothing, because none of my powers are network powers and everyone is out of range. Why the f%%& did they design a network based class with so few network powers?!?! And those they did give network affect me plus one other person.
ok. Rant off. I guess I'll run around with my mighty 20' movement speed and see if I can cut him off. I presume he's escaping to the docks? I'd send my psicrystal after him to keep a birds eye view, but it only has a sight range of 40'.
If someone gets hurt, I can do something if you're in my collective range. There *might* be one ability I can use beyond the collective range. I swear, the tactician is like the rogue of psionics. I want to write guide for it that just says, "pick something else."
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
If you only have a 20 ft. move speed, you're pretty much out of the fight. The building he was on was already 80 feet away from where you guys were in front of Corlan's house.
M Elf(Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.
Sorry, I assumed you'd be able to do some stuff or have your own teleport. Though the main plan was "bring the damage dealers and have them rip him a new one".
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
It's a perfectly valid assumption, really. And it was a good plan, tactically. I am by no means mad at you; I value tactics too much to get angry at a good tactical decision. I'm just mad at this class for being unable to do so many things - to the point where it can't even to the thing it's supposed to do well, much less do anything else.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace asks Ixrul "Ya got any flying spells you can cast on me?"
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
OH right
The forgetful Ace suddenly remembers he has boots of haste, he activates it and chases after the man, jumping over obsticles if needed.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Ace flips the bird (claw?) at the gunman, draws his trusty blade, and dives in.
Scabbard of vigor (+3/3rounds) and black blade strike in effect
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
IF they are within the network
Ixrul, if you can hear me, burning disarm that dude
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Damn lack of clues.
When Odan is done finding nothing, he'll make his way back to his friends by walking to the last place he saw them and try to communicate with them telepathically.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Doesn't quite make it.
Also, forgot one thing.
Giles also has a note on his body. The first part is a list with three names: Haddon pike, Roweena Kellet, and Corlan. The first two are rossed off.
The second part reads: “Use the supplied dosage on each. When done, return to the apothecary in Port Peril. I can provide more toxin along with your payment if needed. Destroy this after reading.”
For some reason, Giles decided not to destroy the note.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Ace has 5 BaB, +7 Dex, +3 Scabbard, and +2 Black Blade Strike. Jrahk is a Bloodrager, should be self-explanatory. =p
Edit: Wait, Black Blade Strike only adds to damage. Did you mean the Enhancement increase? That should be 1 lower too, but doesn't change anything overall. Remember your blade can still only go up to +5 enhancement.
Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes
Thanks. I was trying to figure out the math and where the +18 was coming from and I was getting confused. The best I could do with Ace was +16; +5 BAB, +5 Dex (21 dex listed), +2 Black blade, +3 Scabbard +1 Haste. The extra dex brings it up.
I'm looking at my own. +5 BAB, +1 Str, +2 Trident, +5 Swift action power (with up to +12 if I have to but it costs 7 PP). Plus a 7 round buff for another +2 attack and damage and an extra attack (I can't use this power on others until level 9). So with a round of prep, I can get up to +15 (or up to +27) for a mighty 1d8+5. Got to find a way to up my damage.
Other buffs I can apply (to all of us):
One standard action power can make it so all of you can't be flanked or flat-footed; you pick two squares next to you and all three of the squares are used for flanking purposes and your flanking bonus increases by +2 (so +4 for most people).
Another standard action power can - if we're all within 30' of each other - makes it so you can aid another as an immediate action and choose one of the following: +2 attack, +2 AC, +4 damage, or +10 movement.
And I can give everyone +5 AC for 3 rounds as a swift action
Now, with the new battle medic archetype, here's where my class really gets useful. Once a round as an immediate action, if one of you takes damage, if you're in my collective range I can make that damage be the minimum dice roll. For my psionic focus, I can even remove modifiers from the damage. Additionally, I can heal for 3d12 for 7 PP. and if you're under 50% health I can expend my psionic focus to make that healing be empowered (+50%).
So if you're wondering about this class, it's a 3/4 BAB 9th level casting class. However, I only get 1 Power (spell) known per level, so at level 7 I have 7 Powers (spells). I spent two feats to gain 2 other Powers (like spending a feat to gain a new spell), which brings me up to 9. And I get 3 cantrips. Ace and Ixrul both had more spells at 1st level than I do at 7th level. Unlike other 3/4 BAB casters, I only get one good save. And lastly, while all spells automatically increase in power as you level up, I have to spend extra to increase my Powers' strength. The advantage with the Power Point system, though, is that I can easily Manefest (cast) any of my Powers.
Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Rynjin wrote:
Ace has 5 BaB, +7 Dex, +3 Scabbard, and +2 Black Blade Strike. Jrahk is a Bloodrager, should be self-explanatory. =p[/ooc]
Edit: Wait, Black Blade Strike only adds to damage. Did you mean the Enhancement increase? That should be 1 lower too, but doesn't change anything overall. Remember your blade can still only go up to +5 enhancement.
[ooc]
another +1 to attack due to haste.
I assumed ace had to get close to the guy first, so his actions were spent.