Yohoho and a bottle of Rep! (subSPUF Skull and Shackles)

Game Master Rynjin

Arrrrrrr, walk the plank, scallywag and all that. This be pirates and so do ye be.

Impositions:

Disgraceful Impositions:

Yes, Sir!: For the next hour, the PCs’ crew completes any mundane tasks they’re assigned in half the expected time. This typically relates to Craft and Profession (sailor) checks made to prepare, maintain, or repair the ship, and cannot be applied to combat or more complex deeds like crafting magic items. Costs 2 Disrepute.

Captain’s Orders!: As a standard action, a PC on board her ship can cast fog cloud, heroism, make whole, quench, or whispering wind with a caster level equal to her character level. Costs 5 Disrepute.

Walk the Plank!: The PCs may sacrifice one crew member or prisoner to grant themselves and their crew one of two bonuses: either a +2 bonus on all skill checks or a +2 bonus on attack rolls. These bonuses only apply while on board the PCs’ ship and last until either the next day or when the captain leaves the ship. If a sacrificed character is returned to life, the PCs and their crew members take a –2 penalty on both skill checks and attack rolls for 1 day. Costs 5 Disrepute.

Get Up, You Dogs!: Every PC and allied character on the deck of the PCs’ ship is affected as per the spell cure light wounds, as if cast by a cleric of the PCs’ average party level. This imposition can only be used once per week. Costs 10 Disrepute.

Despicable Impositions:

5: Lashings!: Your ship's speed doubles for 1 day.

5: Shiver Me Timbers!: While on board their ship, the PCs and their entire crew can reroll initiative or roll initiative in what would otherwise be a surprise round. The benefit of this imposition can be used immediately, but only once per week.

10: Besmara’s Blessings!: As a standard action, a PC on board her ship can cast animate rope, control water, remove curse, remove disease, or water breathing with a caster level equal to her character level.

10: Dead Men Tell No Tales!: While on board their ship, the PCs can use this imposition to automatically confirm a threatened critical hit.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Giles wrinkles his nose in disgust as Jrahk follows.

"Filthy barbarian. Nearly as stupid as the Mwangi."

Odan, Ace?


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Did he run towards me or on the other side of the building? I think the other side based on your description.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Other side.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Then I do nothing, because none of my powers are network powers and everyone is out of range. Why the f%%& did they design a network based class with so few network powers?!?! And those they did give network affect me plus one other person.

ok. Rant off. I guess I'll run around with my mighty 20' movement speed and see if I can cut him off. I presume he's escaping to the docks? I'd send my psicrystal after him to keep a birds eye view, but it only has a sight range of 40'.

If someone gets hurt, I can do something if you're in my collective range. There *might* be one ability I can use beyond the collective range. I swear, the tactician is like the rogue of psionics. I want to write guide for it that just says, "pick something else."

Edit: sorry; had a crappy day.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If you only have a 20 ft. move speed, you're pretty much out of the fight. The building he was on was already 80 feet away from where you guys were in front of Corlan's house.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Yeah. I knew that would happen the second they used dimension door.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Sorry, I assumed you'd be able to do some stuff or have your own teleport. Though the main plan was "bring the damage dealers and have them rip him a new one".


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

It's a perfectly valid assumption, really. And it was a good plan, tactically. I am by no means mad at you; I value tactics too much to get angry at a good tactical decision. I'm just mad at this class for being unable to do so many things - to the point where it can't even to the thing it's supposed to do well, much less do anything else.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace asks Ixrul "Ya got any flying spells you can cast on me?"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Bruh you've got Boots of Speed. You can match his speed.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

You know what? There is something I can do. I'm going to investigate that dude's house.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

OH right

The forgetful Ace suddenly remembers he has boots of haste, he activates it and chases after the man, jumping over obsticles if needed.

acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13

I swear to god when will I get good rolls.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Can Ace make a DC 10 Climb check without rolling?


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Very well, he does that


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Without rolling the dice, he meant. And no, you can't. You have +6.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Aaa, read it as "Take 10" I need more days off

Yeah, acrobatics is +11, but climb is +6

lets try anyaways

1d20 + 6 ⇒ (18) + 6 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rololololol


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul calls stones centered around and behind the assassin.

So like this

Spoiler:

-xxx-
xxxxx
xxxxx
xxaxx
-xxx-

Jrahk is down here


2d6 ⇒ (2, 4) = 6

Difficult terrain wolololololo


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace makes it to the ground, and Ixrul essentially traps Giles into a fight.

Giles sighs.

"All right big guy. Looks like I have no other choice."

Giles swings his bladed musket at Jrahk, almost like a polearm.

Attack: 1d20 + 20 ⇒ (13) + 20 = 33
Attack: 1d20 + 15 ⇒ (1) + 15 = 16
Attack: 1d20 + 10 ⇒ (1) + 10 = 11

Damage: 1d6 + 16 ⇒ (5) + 16 = 21

Dice, why hast though forsaken me?

Jrahk, take 20 damage and make me a Fort save, and you guys are up again.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Fort: 1d20 + 10 ⇒ (5) + 10 = 15

"YOU WILL REGRET GETTING IN JRAHK'S WAY!!"

Jrahk starts his bloodrage and swings furiously at the cowardly gunman.

Falchion: 1d20 + 15 ⇒ (4) + 15 = 19
2d6 + 21 ⇒ (1, 1) + 21 = 23
Falchion 2: 1d20 + 10 ⇒ (2) + 10 = 12
2d6 + 21 ⇒ (3, 1) + 21 = 25
Bite: 1d20 + 7 ⇒ (15) + 7 = 22
1d6 + 12 ⇒ (1) + 12 = 13

Cornugon: 1d20 + 19 ⇒ (19) + 19 = 38
Hurtful: 1d20 + 15 ⇒ (17) + 15 = 32
2d6 + 21 ⇒ (3, 6) + 21 = 30


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d3 ⇒ 1

Jrahk, take 1 Con damage.

Jrahk misses the nimble (and well armored) assassin once, twice, three times.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Ace flips the bird (claw?) at the gunman, draws his trusty blade, and dives in.

Scabbard of vigor (+3/3rounds) and black blade strike in effect

atk: 1d20 + 18 ⇒ (18) + 18 = 36

1d6 + 14 ⇒ (5) + 14 = 19

krtiz: 1d20 + 18 ⇒ (9) + 18 = 27

if it hits

2d6 + 14 ⇒ (3, 1) + 14 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace slashes the man HARD, eliciting a grimace of pain.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

IF they are within the network

Ixrul, if you can hear me, burning disarm that dude


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Meanwhile... Odan searches Corlan's body and house, giving a careful and methodical search.

Take 20 for a 35.

----

Network range is 170' of where I am. If you're outside that range, you do not benefit from my network abilities, including telepathy.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Odan finds nothing incriminating in his house or on his body.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Damn lack of clues.

When Odan is done finding nothing, he'll make his way back to his friends by walking to the last place he saw them and try to communicate with them telepathically.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You may do that in 10 rounds.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Sounds about right.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul shifts closer to the edge of the roof and starts casting Summon Monster IV.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Giles continues hacking away at Jrahk.

Attack: 1d20 + 20 ⇒ (15) + 20 = 35
Attack 2: 1d20 + 15 ⇒ (12) + 15 = 27
Attack 3: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 2d6 + 32 ⇒ (2, 2) + 32 = 36

Take 34 more damage, and make another Fort save since you failed last round, or take 1d3 ⇒ 3 more Con damage.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Fort: 1d20 + 13 ⇒ (7) + 13 = 20

Jrahk tries actually aiming this time.

Falchion: 1d20 + 17 ⇒ (18) + 17 = 35
2d6 + 15 ⇒ (5, 4) + 15 = 24
Falchion 2: 1d20 + 12 ⇒ (7) + 12 = 19
2d6 + 15 ⇒ (3, 1) + 15 = 19
Bite: 1d20 + 9 ⇒ (19) + 9 = 28
1d6 + 8 ⇒ (2) + 8 = 10

Cornugon: 1d20 + 19 ⇒ (9) + 19 = 28
Hurtful: 1d20 + 17 ⇒ (20) + 17 = 37
2d6 + 15 ⇒ (5, 3) + 15 = 23

Confirm 1: 1d20 + 17 ⇒ (4) + 17 = 21
2d6 + 15 ⇒ (5, 2) + 15 = 22
Confirm Hurtful: 1d20 + 17 ⇒ (7) + 17 = 24
2d6 + 15 ⇒ (6, 5) + 15 = 26


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul summons a tiger near Giles (flanking with Jrahk), shifting if necessary.

1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
1d8 + 8 ⇒ (5) + 8 = 13

1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
1d8 + 8 ⇒ (8) + 8 = 16

1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
2d6 + 8 ⇒ (2, 2) + 8 = 12


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Given the height and distance involved, you cannot make it flank with Jrahk. It doesn't seem like you're flying, and you shifted already anyway.

Giles is knocked unconscious.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

I can do it every round.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

But not twice per round. "Ixrul shifts closer to the edge of the building" was there before, as I recall.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Jrahk tries to stop the assassin from bleeding out.

heal: 1d20 ⇒ 4

Keep him alive. Jrahk wants to ask him some questions. And then we'll kill him.

Everyone roll Heal. Someone has to hit a 15 eventually.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

Alright

heal: 1d20 ⇒ 14

black blade assist?: 1d20 ⇒ 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace's sword cuts the man so hard he stops bleeding.


??? black blade 9| ArcanePool:3| enchant +3| INT: 14 | wis/cha : 10

"Acupuncture, yo."

Ya its a slashing now a piercing weapon but whatevs"


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.

Now let's get him on the ship. We will tie him up, and Sandra will heal him enough to wake up.

Oh, and take his belongings. He won't need them anymore.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

-+1 Mithral Breastplate
-+1 Ring of Protection
-+1 Distance Double Barreled Musket

-Sharpshooter's Blade (giving the name so I remember it's special, but gimme a Spellcraft check).


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |

1d20 + 10 ⇒ (11) + 10 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Doesn't quite make it.

Also, forgot one thing.

Giles also has a note on his body. The first part is a list with three names: Haddon pike, Roweena Kellet, and Corlan. The first two are rossed off.

The second part reads: “Use the supplied dosage on each. When done, return to the apothecary in Port Peril. I can provide more toxin along with your payment if needed. Destroy this after reading.”

For some reason, Giles decided not to destroy the note.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Assuming I eventually make it back...

Manefesting Detect Psionics using 4 PP.

Spellcraft: 1d20 + 25 ⇒ (19) + 25 = 44

Do you guys mind if I grab that +2 trident and those wands in the party loot?

Also, how are you guys getting those attack bonuses?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ace has 5 BaB, +7 Dex, +3 Scabbard, and +2 Black Blade Strike. Jrahk is a Bloodrager, should be self-explanatory. =p

Edit: Wait, Black Blade Strike only adds to damage. Did you mean the Enhancement increase? That should be 1 lower too, but doesn't change anything overall. Remember your blade can still only go up to +5 enhancement.


Male Orc Bloodrager (Primalist) 9 | Dead, essentially.
Rynjin wrote:
Jrahk is a Bloodrager, should be self-explanatory. =p

jrahk elegant in jrahk's simplicity.

And no, Odan, I don't mind if you take that stuff.


Dwarf | Barbarian 2 | Rage 2/2 | HD 2/2 | HP 6/25 | AC 15 | S6, D2, C5, I-1, W3, C1 | PP 15 | Status: Normal | Insp: Yes

Thanks. I was trying to figure out the math and where the +18 was coming from and I was getting confused. The best I could do with Ace was +16; +5 BAB, +5 Dex (21 dex listed), +2 Black blade, +3 Scabbard +1 Haste. The extra dex brings it up.

I'm looking at my own. +5 BAB, +1 Str, +2 Trident, +5 Swift action power (with up to +12 if I have to but it costs 7 PP). Plus a 7 round buff for another +2 attack and damage and an extra attack (I can't use this power on others until level 9). So with a round of prep, I can get up to +15 (or up to +27) for a mighty 1d8+5. Got to find a way to up my damage.

Other buffs I can apply (to all of us):

One standard action power can make it so all of you can't be flanked or flat-footed; you pick two squares next to you and all three of the squares are used for flanking purposes and your flanking bonus increases by +2 (so +4 for most people).

Another standard action power can - if we're all within 30' of each other - makes it so you can aid another as an immediate action and choose one of the following: +2 attack, +2 AC, +4 damage, or +10 movement.

And I can give everyone +5 AC for 3 rounds as a swift action

Now, with the new battle medic archetype, here's where my class really gets useful. Once a round as an immediate action, if one of you takes damage, if you're in my collective range I can make that damage be the minimum dice roll. For my psionic focus, I can even remove modifiers from the damage. Additionally, I can heal for 3d12 for 7 PP. and if you're under 50% health I can expend my psionic focus to make that healing be empowered (+50%).

So if you're wondering about this class, it's a 3/4 BAB 9th level casting class. However, I only get 1 Power (spell) known per level, so at level 7 I have 7 Powers (spells). I spent two feats to gain 2 other Powers (like spending a feat to gain a new spell), which brings me up to 9. And I get 3 cantrips. Ace and Ixrul both had more spells at 1st level than I do at 7th level. Unlike other 3/4 BAB casters, I only get one good save. And lastly, while all spells automatically increase in power as you level up, I have to spend extra to increase my Powers' strength. The advantage with the Power Point system, though, is that I can easily Manefest (cast) any of my Powers.


Male hobgoblin Magus 11 |7/92 HP | AC 25, touch 17, flatfoot 17 (29,21,23 with magic shield, 5 DR with damage shield) | fort +12, reflex+11,will +9| init +6 | bab +8| 11/11 arcane pool |
Rynjin wrote:

Ace has 5 BaB, +7 Dex, +3 Scabbard, and +2 Black Blade Strike. Jrahk is a Bloodrager, should be self-explanatory. =p[/ooc]

Edit: Wait, Black Blade Strike only adds to damage. Did you mean the Enhancement increase? That should be 1 lower too, but doesn't change anything overall. Remember your blade can still only go up to +5 enhancement.

[ooc]

another +1 to attack due to haste.

I assumed ace had to get close to the guy first, so his actions were spent.


M Elf (Undead Army) Wizard (Conj [Tele]) 11 | HP 58/58 + 18 FL | 0 MIs | AC 14 (17+4) FF 11 (14+4) T 13 CMD 18 FFCMD 15 | F +9 R +11 W +13 | Init +12
Senses:
Spellcraft +23 Perc +21 SensMot +19 | DV 60 ft, Light Sens.

Ixrul will have Sandra prepare stone shape and create a very secure prison for Giles.

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