Yo ho Yo ho, A Pirate's Life For Me: Skull & Shackles PBP

Game Master Heofthehills

The Story of Fury

A Disgraceful Crew

Infamy: 14 Disrepute: 14

Totals:
Rickety's Squibs: +5
Senghor: +5 (Capped for now)


1,451 to 1,500 of 2,735 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>

Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Doc digs out one of his remaining potions and carefully pours it down Sandara's throat to help stabilize her. "Close one, but she should pull through ok." he said sounding relieved.

Potion(Cure Light Wounds): 1d8 + 1 ⇒ (7) + 1 = 8


M HumanCONFIRM! Level 1 PBP GM

Sandara is stabilized, but still unconscious.


Dwarf Druid (Shark Shaman) 5

Does anyone know how many charges are left on the wand?

Diabolito looks over the injured folks, shaking his head.

"The damned lot a' gobs...always the same. Doesn't matter if ya put 'em in water or not. Still disgustin'."


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Just did a count. We either used 5 or 6, depending on whether GM rolled for Aramis' healed swarm damage as she nor anyone else in thread did not. Text said it started with 12. (2 Maera, 1 Doc, 2 Malak) Regardless, enough charges to get the plot NPC finally conscious as she's only down 2 or so I think. I'm going to get my arse in gear and tally up everything we've found to put in campaign info.

"Still out, eh?" Maera asks after she and Malak finish dealing with the monsters and gathering loot. "I think there's at least one charge left..."

Wand Charge 6/12: 1d8 + 1 ⇒ (4) + 1 = 5

"Ha!" the undine cheers with victory, and helps their cleric sit upright as she'll no doubt need to hack the remaining water from her lungs. "Welcome back, Sandara... Good Bess don't need you just yet." she adds.

Spellcraft:

1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (19) + 9 = 28
1d20 + 9 ⇒ (18) + 9 = 27

After successfully identifying everything, Maera will give the oddly shining pearl closer inspection... feeling drawn to it, somehow.


M HumanCONFIRM! Level 1 PBP GM

As her eyes slowly open, Sandara smiles, "I had hope Besmara would bless me again so soon. I was worried, I must admit, but I didn't think to give up on you lot...not after what happened on the ship."

The Vudrani officer sits against a nearby wall, rocking slowly back and forth, obviously very disturbed by all that has happened.

Sandara looks over to her and then at group as she slowly rises to her feet. [b]"Let's make sure everything is under control and then we can get the hell out of here...I'll heal everyone up as best I can..."

2d6 ⇒ (1, 6) = 7
2d6 ⇒ (2, 3) = 5

The rest of the events in the caves are simple to handle. Another pair of water logged ghouls is nothing with a cleric in tow. A few more grindylow fall to the weapons of the group, and Sandara has her tricorn back.

There is little left on the island, save for a few ghouls, some more botfly swarms, and such. Nothing to cause any problems. However, there is a shipwreck off the coast to explore.

I'm at work atm, once I get home, I'll go back through the book and make sure there isn't anything I'm missing, and you guys can decide what to do about the shipwreck, if anything, then we will head forward to getting the rest of our crew! I would like everyone's character updated by Monday when the new folks join us!


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

I wouldn't mind exploring the shipwreck real quick. Maera likes them, and maybe it'll have backstory. We've got a Water Breathing Potion or two, if needed.


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Exploring the shipwreck would be good, and marking the location of this island for future reference would be good as well. Caves that are well hidden *and* flood might come in useful for stashing things in the future.

Also Doc's gonna grab the silver dagger and one of the other MW daggers, and when he gets a chance he'll add Blur and Alter Self from the skull to his formula book

Doc as they work their way out of the caves, Doc tries to talk to the Vudrani officer to see how she's doing, trying to win her over with a bit of good bed-side manner. "Let me check you over ma'am, did they wound you? We'll get you patched right up!" he says with his usual grin. He opens up his healer's kit and looks her over, checking for any wounds or broken bones. "Real shame everything that's happened in the past days. If we'd not been at the mercy of Captain Harrigan and his crew we'd likely never have been at odds. I'm glad we were able to save you as well, as this is a fate I'd wish on no one," he said as he extended his hand to help her stand.

Diplomacy (w/Inspiration): 1d20 + 11 + 1d6 ⇒ (19) + 11 + (1) = 31
Heal: 1d20 + 12 ⇒ (3) + 12 = 15


M HumanCONFIRM! Level 1 PBP GM

The woman looks at Doc, she looks as if she has not slept in days, her body has been cut and battered, she looks as if she is barely able to stand At Death's Door , but there is still a fire there, hinting that she does not like being beaten. "I am with you and the crew now. There is nothing left for me but your ship, but that does not make the last few days something I can easily deal with. It has been very harsh. However, you saved me," she nods to Maera, [b]"Even going for me before your friend, showing the kind of crew you will be. I will work for you and ensure that the remains of the crew does, as well."


Dwarf Druid (Shark Shaman) 5

Diabolito will definitely help in exploring the shipwreck. He's wanting to see what all might be there and what caused the wreck.

Diabolito just smiles as he watches his companion speak to the woman sailor. While everyone is working, he heads over to Maera, giving her a light nudge with his elbow into her side. "Did good there, lass. We rode the Wind and Waves today, and I'd even say the Black Lady smiled on the lot a us."


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Divide the loot so we can carry it all back (like magpies, caw caw), then off to the shipwreck. Aramis will also take a moment to clear her gun, and possible get Maera to have a look at the pouch with the bullet she found back in the shack (if she hasn't already). Haven't given it much thought yet.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Maera nods solemnly in response to the Vudrani woman, respecting that she has been through quite a horrible ordeal, and certainly allowed her resentments about how she has fallen into her situation. "We might not be friends... we may never be, but you are with us, now, and we look after our own," she echoes the woman's own words, accepting this as a oath of fealty. "You do not deserve a drowning death."

That is for our enemies is the unspoken.

Leaving her to Doc's care and attention, she nudges Diabolito back with an amiable smile. "Perhaps she likes having a bunch of women in charge."


Dwarf Druid (Shark Shaman) 5

The dwarf just smirks and rolls his eyes. "Don't know much a-bout the 'Shee me'self, but I know ol' Wind n' Waves is as peculiar as day and night, so I have a feelin', so long as we keep ta what's right...well, weather may be on our side. I think it's just best we have at least someone in charge. Especially since ol' Black Powder Bess seems to like making those who don't be in charge well...less than in charge." Diabolito's dark eyes sparkle in humor, as he motions in Aramis's direction, feeling relaxed for the first time in hours.

His sharp teeth jut out in that smile, and he laughs heartily, hoping to break the ice. "By the by, I suggest at the next port, we dump the demon rum and get some proper liquid libation to celebrate."


M HumanCONFIRM! Level 1 PBP GM

"Should we even bother carrying the demon rum that far? It might give someone a desire to use it...and I don't think I want anyone to experience that." Nissa says with a scowl.


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

That cursed rum didn't set right with him either, but if it was a choice between that or dehydration he'd happily take the rum. "Maybe, but in an emergency we might wish we'd had it. If worse comes to worst we can always pitch it overboard and wean'em off with good rum when we get out of the mess. Can keep it under lock and key if we're worried about someone making the mistake of drinking it."


Dwarf Druid (Shark Shaman) 5

"I'll happily hold on to that key. Tha stuff is worse'n rot gut and horrible for ya. Emergency use is probably good until we get ta port and can get everyone off the stuff."

Diabolito stretches slowly as he speaks.


M HumanCONFIRM! Level 1 PBP GM

The following couple of hours moves on with the group finding a few hold outs of ghouls, which leads to a small, but traumatic battle against what looks like three ship whores turned ghouls, and Nissa takes a claw from a ghoul and Doc can't seem to get the heated wound to calm down. She doesn't seem to be in danger of dying, but the fever is definitely moving through her.

Malak is not his usual self, holding back a little more, but perhaps that has to do with his recent brush with death. Though, when Nissa took her wound, he did go into a rage and destroyed the ghoul in question.

Inside the tent...

Loot found:

Among the piles of revealing clothing inside
the tent are a potion of cure moderate wounds in a leather hip
flask depicting a crocodile (worth 25 gp), three very sharp,
oft-used daggers (one of which is a masterwork scalpel, though very long), a chest
containing six flasks of alchemist’s fire, two barrels of very
cheap perfume worth 25 gp each, a wedding dress inlaid
with pearls and set with three tiny rubies (worth 400 gp), a
whalebone corset set with mother-of-pearl inlays worth 20
gp, a dozen silver hatpins set with tiny obsidians worth 5 gp
each, scattered gems worth a total of 250 gp, 56 gp, and 97 sp.

All of this, Doc and Maera are easily able to identify and value.

Doc:
The masterwork dagger is actually more of a scalpel that feels perfect balanced in Doc's hand. It seems as if it would be perfect for both fighting...and working on patients. (+1 Mithril Dagger with a enhancement bonus to Heal checks equal to the enhancement of the weapon) It however doesn't seem to have any special abilities if anyone else holds it, almost as if it were meant for Doc and Doc alone.


M HumanCONFIRM! Level 1 PBP GM

After the battle with the ghouls, the group finds themselves on the edge of the island, the rotting hulk of a shipwreck leans against a bed of coral just off the shore.


Dwarf Druid (Shark Shaman) 5

Diabolito stands back when Doc tries to attend to his patient, knowing that pretty well anyone else is in the way. When they do find the shipwreck, he grins widely, nudging Maera and rubbing his hands together.

"I was certainly looking forward to a dip in much clearer waters."


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

"Aye," she agrees, feeling nostalgic for her halcyon days with her brothers - playing pirate and exploring shipwrecks. She glances at Nissa and Malak, and her smile thins slightly with concern. "Still, we should not tarry long."

With her less healthy members staying shore-side, Maera will swim out to see what she can see.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


M HumanCONFIRM! Level 1 PBP GM

Before the creature gets the jump on Maera, she spots a giant moray eel. She is far enough away that she could avoid it or decide to engage it.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

KW N: 1d20 + 8 ⇒ (3) + 8 = 11

Maera waits for a moment, trying to gauge whether it will attack if she continues into the wreck, debating using a spell on it.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

See as Diabolito can't post, I'll just go ahead and act.

Maera ready her weapon, then will move in to Glitterdust the eel.


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Doc moves up alongside Maera to help out, eager to try out the new over-sized scalpel he'd managed to get a hold of. "Shall we?" he asks Maera, gesturing at the eel.


M HumanCONFIRM! Level 1 PBP GM

Malak quickly follows behind one of his captains, disregarding his own wounds.

1d20 + 1 ⇒ (13) + 1 = 14

The young creature who had been making it's home is blinded by Maera's spell which leaves it open to the full brunt of many attacks.

Had it not failed that save, I would play out the combat, because it did...there really is no need, especially since it is the last one on the island.

There are several things that were found among the wreckage of the ship. The ship is clearly Chelish in origin, by the name of Infernus. In the silt below the ship, easily found by the group are three bottles of fine Chelish perfume worth 15 gp each, a pair of chopsticks made from manticore spikes worth 15 gp, and three wax-sealed clay ewers containing the ashes of the Infernus’s last three captains, their carved names now worn away by the waves.

Profession Sailor DC 18:
Based on the wreckage, it is easy to tell that this was more of a scout vessel.

Also, there is a huge cage, big enough to hold three full grown people. The cage is still locked, but the bars have been pried open, forced even, from the inside.

Profession Sailor/Knowledge History DC 20:
Chelish ships have been known to carry ghouls on them in order to toss them on board enemy ships to soften them up before following. Usually, a cleric was on board any such ship to control the undead. Sometimes an arcane user, instead.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Profession (sailor): 1d20 + 7 ⇒ (13) + 7 = 20

Aramis tosses one of the perfume bottles in the air before catching it, giving it a cursory sniff before nodding. "'Ere, cap'n. Would suit you better than it does me," she laughs, tossing it to Maera. "Looks like what we 'ave 'ere is a Chelish scout'n' ship. Gods know wha' it were searchin' for 'ere, though."

Profession (sailor): 1d20 + 7 ⇒ (1) + 7 = 8

She stands frowning at the cage for some time.


Dwarf Druid (Shark Shaman) 5

Sailor: 1d20 + 9 ⇒ (13) + 9 = 22
Sailor: 1d20 + 9 ⇒ (5) + 9 = 14


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Maera takes a whiff of the fragrance, makes a face, and shakes her head. "Would better suit as coin, I imagine. Give me the smell of salt anyday."

P. Sailor: 1d20 + 5 ⇒ (9) + 5 = 14

Maera isn't as experienced a sailor to know the make of the ship, but she's learned her history at her father's knee. She tells what she knows and adds, "But the devil-lovers must have wrecked here... or the grindylows lured them here as well, and the damned things break out and run havoc."

P. Sailor: 1d20 + 5 ⇒ (4) + 5 = 9
History: 1d20 + 8 ⇒ (18) + 8 = 26

With the mystery solved, and their spoils collected, it's probably best for them to return to the ship before they push their luck.


Dwarf Druid (Shark Shaman) 5

And before they tax their abilities any further. Diabolito just shakes his head.

"Chelish scout ships...such an odd sort of ship to have here...What were they doing here..." Looking about, Diabolito shakes his head again.

"On to the ship, people! Away from this place!"


M HumanCONFIRM! Level 1 PBP GM

Amos:
It had been nearly a week since the Man's Promise had left him at the dock with his broken gun. He could fix it, it was just going to take time for a blacksmith to rebuild the piece that had given way. But, he had been able to spend the time with his gun working on it's kinks and ensuring it was as good as he could work it into (masterwork!). However, he had no promise that the ship would return for him, and now that they were three days late, it looked less and less likely they would arrive. He had heard rumors that there was a small port of call to the South that he might be able to find work on a ship...if he was willing to do some less than legal sailing.

Indrana:
Having been spurned by so many, Indrana had followed rumors to find a place which might have ships looking for crew members. She had learned that the most discreet place that might pick up crew AND give said crew a chance to be a bigger part of the roles on the ship was at Rickety Squibs, a small refitting operation to the South of The Shackles. Perhaps that would be the best place to go...

Cassius:
It had been several weeks since he had awoken in the tavern in Port Peril, the only person from the previous night that didn't end up getting pressganged. Lucky him, however, now he could focus on his map and the only person that was said to be able to get him the information he needed was to the South, in a place called Rickety Squips. A re-purposing outpost for stolen ships. There was said to be an old sailor there that had seen much of The Shackles and might could point him in the right direction.

Upon arriving back on the boat, the find that it has been repaired and their cook looks to be a little distraught, looking to his captains with concern in his voice. "Captains...Ladies...I appreciate everything you have done so far, but me thinks that we need to do some work on this ship. It is very, very clearly The Man's Promise and I think we need to change that..."


Amos, a prelude:
A long road, a long trip. His father's saddle had lasted through many a mile, and there was a long journey yet to go. He had no idea what happened to the Man's Promise. Hopefully nothing too bad. There were good men on that ship.
He spends his time for now trying to find where exactly this mysterious port of call is. Apparently the owner had good reason to not be well known.


M HumanCONFIRM! Level 1 PBP GM

Amos:
Without much difficulty, Amos gets directions to the place, and given his sense of direction, he is able to find it, without too much of a hassle.


Amos, a prelude: Part 2:

The next part of the journey is the part Amos enjoys the most. He saddles up his horse named Bullet, saunters off the dock (to the shocked stares of the locals) and starts his journey. The saddle takes care of the rest. In Hippocampus form, Bullet and Amos make their way south by following the multicolored shoals and unnamed reefs of the Shackles. In general, they were too big for anything in his shallow waters to attack, and the pair was enjoying themselves too much to be a bother to anyone.
Except maybe that fisherman who spotted them plodding along the bottom a few days in. Amos hadn't even noticed him until he heard the man's pipe hit the water. Ever the gentleman, Amos returned the pipe before tipping his hat and finishing up his journey to Rickety's Squibs.


M HumanCONFIRM! Level 1 PBP GM

Amos:
There was a bit of commotion at Rickety's Squibs as he entered, they didn't know how to handle such a visitor, but as he approached the shore/dock, an old man shuffled forth, looking a bit spry for his worn and weathered look, "Well, that do be a sight I never thought these eyes would see...and considerin' all that I saw on the seas, that is sayin' somethin'"


Amos arrives:

Amos tips his sodden hat and a small cascade of sea water pours down on the saddle horn. As bullet steps out of the water the magic of the saddle gives out and his hooves re-appear just in time.
I'll take that as a compliment, stranger. I assume you're the man I gotta see about work 'round these parts?


M HumanCONFIRM! Level 1 PBP GM

Amos:
Chuckling the old man nods, "I am, I am...the name is Rickety. You come looking to work on the boats or on the seas, lad? Based on your arrival...I think it's the latter," he says as he scratches his head and nods to the 'toughs' to his sides. "And who might you be, lad?"


GM:

Nice to make you acquaintance, Rickety. The name's Amos Anders, and you'd be right. I heard work could be found here for people who don't pay much mind to the Law.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

"Ye got tha' right," Aramis mutters, looking the shop over with a scowl. "We'll be needin' ta fix 'er up somewhat. New sails, figure'ead, change 'er name an' all." She frowns, drumming her fingers against her musket barrel. "Weren't there a place the old' cap'n wanted us ta take this? Somethin' Squibby?" She strides around the ship looking for bits of scrap metal - anything she could use. It was time to give her old musket the treatment it deserved.

Getting a bit ahead of myself, but I think it's time for Aramis to break out the gunsmith's kit and give her pappy's musket the ol' masterwork upgrade. Possibly make some paper cartridges, too.


M HumanCONFIRM! Level 1 PBP GM

By all means!


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

"Rickety Squibs," Maera says, remembering, "No, I suppose it wouldn't do for that bastard Harrigan to find out just yet that we've taken away his dreams at bein' an Admiral. Nor your homeland," she adds with a glance to Nissa. "Wouldn't look too kindly on a princess off playin' pirate."

To their cook, she'll ask,"What can we expect of this Rickety? Discretion, I hope? Or can that be bought away with the right price?"


M HumanCONFIRM! Level 1 PBP GM

Ambrose chuckles, "If his discretion could be bought, he wouldn't be very good to go to. No, he is a former pirate and understands the way of things. You pay him what you owe him, he'll honor the deal."

Looking over to Aramis, he nods, "Yeah, Rickety's Squibs is where they were likely going to head...it's a good place to rebuild and restock...and find crew. People in the know go there to find ships to work on."


female aasimar (musetouched) Bard/Cleric (ecclesiathurge) 11 Heirophant 3 | hp 122/122 | AC 25 , tac 21, ff 21 | CMB +8; CMD 28 | F +12, R +13, W +14 | Init +7 | Darkvision 60; ft Per +18| Bard Spells: 1st (6/6), 2nd (5/5), 3rd (5/5), 4th (3/3) | channel energy 5d6 (9/9) (dc 21); adoration 7/7 (dc 19) charming smile (11/11 rnds) (dc 19); touch of good 7,7; holy lance (7/7); performance (30/30); glaive +17 (1d10+6)

Prelude:
Indrana, having had terrible luck getting any help in hunting her sister's killers, finally arrives at Rickety Squibs. Going to the captain of the ship, "Thank you captain, the remainder of your fee, as promised." As she hands him the money, she leans into him and briefly nuzzles his neck before leaving the ship.

Whether she provided him any services besides just the money or not doesn't matter to me, she is determined in her goal and would go quite a ways to succeed at it.


Dwarf Druid (Shark Shaman) 5

The dwarf strokes his chin. "If those rat bastards were willing to head there, then we know that they can do a good job. Ya steal a ship and ya better be able to hide it proper like or ya in for a world a hurt."

The fierce little dwarf stretches slowly and then looks out over the railing.

"I think we're in for some in'trsting times ahead, lads and lasses. Who's ready to see what happens now that we're proper pirates and headed for port?"


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

"Pay him, aye," she sighs, and looks towards their spoils from the grindylow's isle. "Let's hope this lot be enough then. We'll be negotiating from the weaker position. We need him, he'd be a fool not to know it..."

Leaving her concerns about dealing with Rickety until the time comes, she looks to Sandara with sympathy. "I know that you two have been through a horrible trial, but it sounds like Rickety's is our only destination, with a pressing need to get there. Will you two be well enough to leave as soon as we can? If it were me, I'd want to see the back of this hellhole yesterday, but your voices are your own and I value them."

I'm working on tallying up the loot into a Google Doc for us. Should be done soonish, if I don't get lazy.


M HumanCONFIRM! Level 1 PBP GM

Sandara chuckles, [b]"I'll be fine. Just give me a little time to rest. And I'll see to it our friend here will, as well, but Rickety's is the right place to go."

The Vudrani former captive shrugs, [b]"It is just another trial I have overcome. Thanks completely to the group of you. You have my arm...and it will be ready for you very soon," finally, she stands up and offers her arm, extending it to Maera, the one who had freed her initially. "I am Rati, and I will be proud to be a part of this crew...you treat your crew with honor, so I know that you have it despite the devious things we may do."

At this point, if there are any things that you would like to do in the coming days during your travel, please post them. If you want to talk to someone specifically, let me know, post in a spoiler. Same for continuing this conversation. I'm going to give until I get off on Monday <Perhaps Tuesday morning> to let people have time to respond, but I'll be about tomorrow for anyone who wants to continue conversations and such. That includes you Indrana, I haven't forgotten you posted!

All that aside, I'm going to be stating out the ship's crew in the next couple of days, largely because I'm insane, but afterwards...I may be putting some of the playtest stuff into the game, so don't be shocked if you see some odd stuff!


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

"Let's get goin' while tha goin's good, as me pappy used ta say," Aramis grins, pulling herself into the rigging and leaning back. The sea wind catches her hair, brings the smell of brine and fresh air to her nose, licks at the collar of her liberated jacket (which sat a little too big on her, but hey, maybe someone could take it in - after all, a captain needed a good coat).

"Ta Rickety Squib's, then. Le's get this ship fitted proper, as is befittin' a crew a' pirates." She can't help a harsh laugh at the word. "Wonder wha' me pappy'd say 'bout tha'," she mutters, climbing a little higher, leaning out into the breeze and staring over the endless ocean. "Cap'n of a ship, 'e'd be proud a' me, no denyin'... but a pirate... daugh'er of an honest trader..."

After a couple of minutes, she shakes her head, leaping from the rigging and landing on the deck, her boot-heels thudding on the wood. "So," she grins, clapping Maera and Nissa on the back. "We'll be needin' a name fer this ship a' ours, eh? What say ye?"

As we travel, I'd like to give my musket the masterwork upgrade; craft a bunch of paper cartridges (as many as you think is reasonable, given what's on the ship); and find out what's going on with that pouch with the one bullet. Aramis don't know much 'bout this fancy magickin' stuffs. :P

Grand Lodge

Male Human Swashbuckler 5

Cassius:

"Nope. No more drinking." Cassius thought as he recalled the last few weeks. "You only missed getting press-ganged and enslaved by dumb luck. Staying sober now until we're safely back in Absalom...one day."

Ever focused on his goal Cassius patted the inside pocket that had his map and thought about we he had just heard. "Rickety Squips, eh? Worth a shot. The longer I hang around here, the more likely my bad luck with catch up with me."

With his decision made, Cassius went about finding a way to get to Rickety Squips


Dwarf Druid (Shark Shaman) 5

"Well, we got three Cap'ns, so... Fury a' the Trinity?" the Druid just grins and stretches, staring out over the open water.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

Maera returned Rati's gesture with grace, the olive branch extended and accepted, and satisfied that since the woman has been treated fairly, though fallen from her position, she will likely not cause dissent among the ranks of their crew.

Pondering names, looking for something with simplicity, Maera perks up at Diabolito's suggestion. "I like that. Fury, that is. Short and sweet." She suddenly smirks, reciting, "'Heaven has no rage like love to hatred turned, nor hell a fury like a woman scorned.'"

Yes, Maera likes that name very much.


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Doc had mostly worried about the patients when he returned to the ship, leaving the discussion of refitting and renaming the ship to the captains, as it should be. Instead he found time to pore over the arcane scribblings on the skull they'd found, attempting to decipher the spells they described so he could convert them to formulas in his book.

Is Nissa still ill? If so Doc'll spend his time for the next few days checking on her and working on his formulas.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

During their travels besides taking stock of their collateral, tallying it all up for Rickety, Marea will attempt to identify Aramis' ammunition bag, her necklace, Doc's knife, and any other magic items thus far not identified.

Spellcraft Rolls:

1d20 + 9 ⇒ (1) + 9 = 10
1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (17) + 9 = 26
1d20 + 9 ⇒ (13) + 9 = 22
1d20 + 9 ⇒ (6) + 9 = 15

1,451 to 1,500 of 2,735 << first < prev | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Yo ho Yo ho, a Pirates Life for Me: Skull & Shackles PbP All Messageboards

Want to post a reply? Sign in.