Yo ho Yo ho, A Pirate's Life For Me: Skull & Shackles PBP

Game Master Heofthehills

The Story of Fury

A Disgraceful Crew

Infamy: 14 Disrepute: 14

Totals:
Rickety's Squibs: +5
Senghor: +5 (Capped for now)


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M HumanCONFIRM! Level 1 PBP GM

GM is here. I am going to try with all my might to stay focused enough to get things going again. I'm so sorry guys. I WILL post tonight and now that the eldest is off for Summer break...well, we shall see.


Dwarf Druid (Shark Shaman) 5

So yeah...I'm back. Was at the verge of a breakdown, due to bordering on job loss, family's health is failing, my own health is all over the place, and hours at work are getting ridiculously long for the minimal pay.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

"Cap'n says harden up, ye scurvy devilfish!" (But the woman behind the screen sends hugs and well-wishes and wants to know if she can help in any way.)

Glad you're okay, Hills. It's good to see you back. How's things with the wifey and baby?


M HumanCONFIRM! Level 1 PBP GM

Ok, giving you guys an update. I have 3 specials that I am preparing for GenCon, which has taken up most of my free time (Bonekeep and both of this year's specials) for this week. I am still here and when I get back from GenCon, my free time will ACTUALLY be much greater than it has been since the baby was born (job change, eldest going back to school, and no scenarios to prep) and things are getting easier for Maera with our youngest, and judging by her constantly listening to songs to help her build Maera's playlist she is ready to fully reinvest. We leave for GenCon Tuesday morning so it is lots of prep and packing at the moment. When we get back (Next Tuesday) we should be good to press forward, finish this book and see what we want to do with our crew from there. Thank you all for baring with me during all the crazy.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

*poke*
*poke*
*poke*


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

I'm still here!


Dwarf Druid (Shark Shaman) 5

Me too!


M HumanCONFIRM! Level 1 PBP GM

Diabolito's been poked back! Heroes a go go!


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Hey all, just letting you know I won't be posting much for the next couple of days. Tomorrow I'm running back-to-back PFS slots at a local convention, and the day after is my birthday, so I'll have family stuff going on. Try not to move too far without me!


M HumanCONFIRM! Level 1 PBP GM

We won't. I'll be putting up a post for Malak and Nissa tonight, I will post for Diabolito only if Doc posts before he does. At which point it will then come back around to you...with the enemies in full swing!


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

*poke*


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Poke poke? :-(


M HumanCONFIRM! Level 1 PBP GM

I'm posting again tonight for Doc and the rest of the round, so that will move it back to Maera and Aramis and Diabolito when he gets well


Dwarf Druid (Shark Shaman) 5

Diabolito is finally back up and mostly with it. Just been a long day as the divorce is in it's last legs. 30 days and it's over with.


M HumanCONFIRM! Level 1 PBP GM

And with that...we have...AT LONG LAST...reached the end of Book 1 of Skulls & Shackles.

There is a good bit of things that need to be discussed before moving forward, but I believe, rather firmly that Maera and Aramis are both in for a penny, in for a pound. Seeing as Diabolito has stuck it out despite health and family issues, I'm guessing he is here to stay for whatever bit of ride we have, as well.

With all that in mind, do we wish to continue? I am completely game and as you can see, when there are consistent posts, I have been doing well. I have also learned what my strengths and weaknesses are in play by post RPs, so I will be adjusting all future books accordingly. I will likely take out a lot of trivial combats, because if it's just a resource waster, I won't bother, I'll just work it into the story somehow. That isn't to say there won't be lots of fun and exciting combats, just a lot less stirge and grindylow types of combats.

That leads us to the next set of concerns: Our crew is now 3 members (4 if Doc comes back).

We have a good spot to recruit more to replace or we can NPC people (if we do that, I would ask each player to take a second character at this point). I am game for either, but I would need to know that that is what you wish to do. I will also say that given the issues I have had in keeping things rolling up until point, if Malak (who I believe has been deployed and he didn't put this as a priority) and/or Doc return, they have spots in the crew. I owe them that and I hope you guys agree. I would even would allow Nissa back, even though she has been gone for a very, very long time.

Regardless of all of that, I need to get your opinions on the situation so we can decide if and how we will be moving forward.


Dwarf Druid (Shark Shaman) 5

I'm definitely not giving up on this game. Not by a long shot. I think my big problem is figuring out how to grow Diabolito and exactly how to focus him. It's proving...difficult in some aspects. Love the character, but I'm just not sure how to get him to where he needs to be in my mind.


M HumanCONFIRM! Level 1 PBP GM

Ok, to be clear: Do you think I should try and recruit more players or would you want to play 2 characters?


Dwarf Druid (Shark Shaman) 5

Probably recruit more. I can't see playing multiple characters effectively.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

You got me, Hills - I'm not going anywhere. I enjoy this game and this character far too much to bail. :-)

That said, I think we need to wrangle up some new crew. I doubt I'd be able to play two characters effectively, and some fresh faces might spice things up a bit. As long as they can tolerate one of the two captains being loudmouthed, brash, and having the only gun on the ship. >:D


Dwarf Druid (Shark Shaman) 5

If they can't handle a brash woman, how are they going to handle a sea faring dwarf?


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

True that. But let's be honest here - Aramis is a little bit insane :P


M HumanCONFIRM! Level 1 PBP GM

My intent was to keep Malak and Doc on board, I have a story worked out in my head for Nissa, and finally, I was thinking of making Sandara the third female captain, if that is ok with everyone. It would give you a firm cleric to go with and give me an avatar to help guide sometimes.


Dwarf Druid (Shark Shaman) 5

I'm always for keeping with the trio of captains. Whatever we need to do, I'm all for. Just as long as this doesn't stop.


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Hey y'all, sorry I've been absent again. Been having a lot of trouble getting interested in playing Doc. I like the character, but the way he plays makes it difficult like he's accomplishing anything.

That said, I'd like to continue in the campaign, really enjoyed it so far, would y'all be ok with me coming up with a replacement for him? (Or a rebuild I suppose, although I'm not sure how I could keep the character while making him something playable)


Dwarf Druid (Shark Shaman) 5

I don't have a problem with anything regarding Doc. Having played an alchemist, I can sympathize. If you do need a sounding board for ideas, you can definitely message me. I like Doc, and I could see Doc and Diabolito working on teamwork feats, since I often have the same concerns with Diabolito.

I definitely don't want to see you go


M HumanCONFIRM! Level 1 PBP GM

Ironically, I was going to offer all of you a chance to rebuild using the same resources that the new people will have. So, you may absolutely rebuild! I like Doc a lot, so I don't mind you rebuilding at all, and I would love to keep his characterization.

Also, LEVEL UP to 4 when you are rebuilding/or just leveling.


Dwarf Druid (Shark Shaman) 5

Right now I'm not sure if Diabolito should be rebuilt or not. He's fun, in concept, but I have concerns about him. I feel like a lot of times I'm not much use, or have run out of abilities too fast.


M HumanCONFIRM! Level 1 PBP GM

No reason you HAVE to rebuild. Maera isn't.


Dwarf Druid (Shark Shaman) 5

I'm not planning a full rebuild. I just..I guess I feel that I've not got him put together quite right. Like I'm not sure exactly whether he needs to focus on the casting, the up close and combat, or what he needs to be.

I mean, I like his personality. I'm just feeling he's not bringing a lot to the table.


M HumanCONFIRM! Level 1 PBP GM

I also love his personality. I'll take a look through some stuff, but I feel like maybe your Wisdom is too high, and if you are going to focus on Melee, you should focus on it a bit more firmly.


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Ok, I think I'm going to rebuild as an Investigator (Empiricist). Moving stats around to go strength based, and not messing with dirty tricks will make Doc a lot more viable in combat, especially with the Studied Combatant bonuses.

Also the Empiricist works really well for how I picture Doc, since he'll be able to apply his Int to some pretty important skills. Picking up the Student of Philosophy trait will let him do both Diplomacy and Bluff (finally decent at it!) with Int as well. I'll also be snagging the Talent that lets him use inspiration on bluff/sleight of hand/etc.

He'll still get mutagens and potions, and comes out with more skill points per level. No infusion ability yet, but it's an option if we want.


M HumanCONFIRM! Level 1 PBP GM

I believe I gave you infusion for free anyway! So you can just keep that. With that said, there is a talent in the newest book that lets you use Know (Engineering) for Strength checks and Perception checks to find hidden doors. (Applied Engineering). There is also a trait that gives you a +1 to Know checks when you take 10. I'm taking that for my Investigator (who I'm still debating between Empiricist and Mastermind).

Also, you don't get mutagens UNLESS you take the talents for it.

Also, I'm ruling that you CAN use wands (investigators cannot as it currently stands)


Dwarf Druid (Shark Shaman) 5

I definitely need to drop the Wisdom down a bit for Diabolito. I really am unsure how to redo him, or alter him.


M HumanCONFIRM! Level 1 PBP GM

I would look at the feat selection, honestly. I think you can tune yourself a little more for combat using the two feats...provided that is the route you wish to take (which I think that it is).


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

GM Hills: Yup, planning on taking the Mutagen talent. Also, that +1 to taking 10 on knowledge checks is a pretty nice benefit, I'll definitely take a look at that.

Diabolito: I think the feats thing is right. A big portion of what was wrong with Doc was trying to go dex-based *and* combat maneuvers on a super-limited feat budget. Is there some way you could get a Greataxe instead of a battle axe? Power attack and Furious Focus would go a long way at these levels.


Dwarf Druid (Shark Shaman) 5

I definitely need to look into feat selection. Always been my weak spot, feats.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Level-up summary:

  • +1 BAB, CMB, CMD
  • +1 to Fort and Ref saves
  • 7 skill points - acrobatics, bluff, climb, intimidate, knowledge (engineering), perception, swim
  • Bonus gunslinger feat*

* I'm looking at three here - Deadly Aim, Quick Draw, and Rapid Shot. Thoughts? I'm hoping I can craft some paper cartridges soon, allowing me to reload as a free action.

Doc, Diabolito - I've been where you both are now. I know all too well how it feels to build characters that don't contribute - I left a game recently because, among other issues, I felt that my investigator wasn't bringing anything useful to the table (in a group with two bloodragers, a feral shifter hunter, a slayer, and a battle-focused shaman). Maybe that's why I like Aramis - of all my characters, she's probably the one who's got one single, very clear role: to fire death upon her enemies from afar. Also, to be loudmouthed and brash and f+~&ing nuts.

I think Doc would make a marvelous investigator without losing much of his flavour. As for Diabolito, I'm not too great with druids, so I can't offer much advice. Feats get me every time too, though. =(


Male Human Investigator 4 | HP: 23 | AC: 17/12/15 | Fort +2, Ref +3, Will +5 | BAB +3, CMB +6, CMD 18 | Init: +2 | Perception: +11 | Mutagen 0/1, Inspiration 6/6

Think I've almost got Doc finished up. Will try and post his updated profile tomorrow evening or Sat. morning at latest.

Aramis: Sometimes it's nice to just blast things in the face, isn't it?


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Oh, it is. My other characters tend to be a bit all over the place - shield-bashing mounted combat cavalier; spoony skill-monkey / face bard; kapenia dancer magus; summoner...

Aramis is elegant in her simplicity: she shoots things. Really well. Blasting faces is fun. I don't often play high-damage characters, so playing a character who can actually do things in combat is a great change.

That said, I'm still torn on a feat. Do I want to get my gun out quickly, shoot twice in a round, or do more damage? :/


M HumanCONFIRM! Level 1 PBP GM

More damage is my vote.


Female Undine Watersinger Bard/5
Vital:
HP: 36/36 | AC: 18 T: 13 FF: 15 | Init +3 | CMD: 15 | Fort +3 | Ref +7 | Will +5 | Percep +9

I don't have a problem playing another character, but it would probably be best to recruit so other people can join in the fun! (I'll most likely be making a follower @ lvl 7 if Leadership is allowed, anyway.)

I'm certainly in for more Books. I feel like I got a handle on Maera's personality now, and I like where she is build-wise. Hell, I even made a playlist for her, so I'm definitely still in.

Level-up:

6 HP
+1 BAB, CMB, CMD
+1 to Ref and Will saves
9 skill points - Diplomacy, KW (Arcana), KW (History), Linguistics, Perception, Perform (Sing), Perform (Dance), Spellcraft, UMD
2 2nd Lvl Spells - Glitterdust and Enthrall
Stat Increase: Dex +1
2 additional rds of Bard Song


Dwarf Druid (Shark Shaman) 5

Looking it over, I don't think I'm really able to change much on Diabolito's stats, but I do have a good feeling. This level he can actually wild shape, which is going to help A LOT! Right now, it's only a small or medium sized creature, but in two levels (at 6), he'll be able to take on the form of sharks as though he was level 8 (so huge sharks, instead of just large). Now just have to find a way for the ol' boy to cast while in sharky form. I'll have his level up stuff posted momentarily. But yay! He's not useless!

Edit: Really contemplating switching out one of his feats for Natural Spell, so I can cast while using wild shape.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Whiskers, doesn't Natural Spell require you to be 5th level? Of course, I don't play Druids, so I could be remembering incorrectly.

I'm strongly leaning towards deadly aim for my bonus feat. Anyone want to talk me into quick draw or rapid shot? :p


Dwarf Druid (Shark Shaman) 5

I just looked it over. It doesn't specifically say that level, but it does require that I have wild shape. Dang. Well, it'll still be fun. I'm trying to figure out whether Dazzling Display really is worth it or not, for the ol' Devilfish.

I'm wondering if Power Attack or Toughness might be a better choice?


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

Maybe Hills would let you use the retraining rules to get natural spell? Course, I can't speak for the GM.


Dwarf Druid (Shark Shaman) 5

Yeah. If he does, I'd have to choose between PA, Natural Spell, or Toughness. I think Deadly Aim might be a good one for you. Quick Draw I don't see as useful. Rapid Shot seems to be closer in ranking to Deadly Aim.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

I can see Quick Draw being situationally useful - gunslinger's initiative, for example, would let me draw my musket as part of an initiative check if I had quick draw. If my musket jams, I can drop it, draw my pistol, load it, and fire all in one round. If someone closes to melee with me, I could draw my rapier as a free action and stab 'em. Sure, it wouldn't be as frequently used as the other choices, but in those situations, I'd be glad to have it.

Deadly Aim would let me make attacks at -2 for a +4 bonus on the damage roll. Since I'm shooting against touch AC most of the time anyway, that -2 really doesn't hurt.

Rapid Shot lets me shoot twice in one round. Again, the -2 doesn't really hinder me when I'm going at a +8 against touch AC, +9 within 30 feet, +10 if Maera has inspire courage going...

... Actually, I reckon I'll go deadly aim this level, and rapid shot next :D Next level, I also get dex to damage with muskets and holy s!~@ this is getting crazy. I can see why people don't like gunslingers o_O


Dwarf Druid (Shark Shaman) 5

You should see how they go over swashbucklers. Perfect example= corsair + inspired blade. Rapier wielding BA.


Female Human (Chelaxian) Gunslinger (musket master) 5 | AC17, T15, FF12 | HP 39/39 | CMD 19 | F+5, R+8, W+2 | Init+6 | Perception +9 (+12 if Rotgut within 20 ft) | Grit 4/4

I'm playing a vanilla swashy in a CotCT game. 18 AC, hitting with a rapier at +7 for 1d6+4. Second level. Sure, it's not nuts, but oh man, she's a blast. Personality-wise, imagine a fiery redhead with Horatio's swagger, confidence, and flirtaciousness, mixed with Aramis' tendencies to cut the b#%~%~@~, act rashly, and run her mouth at the wrong people.

Needless to say, I have a ball playing her. :D

(EDIT: got rapier damage dice wrong)


M HumanCONFIRM! Level 1 PBP GM

As I was reading this Aramis, the retraining rules were exactly what were going through my head. I am completely fine with you considering this a free retrain while you move to the next port. That will allow you the Natural Spell you want. I personally think Dazzling Display is completely wasted on you, because if you aren't BUILT for intimidate, you can't really pull it off.

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