Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.



I ran this AP once a few years back, just got the anniversary edition, and would like to try doing a PBP game if there's any interest out there. This AP is a lot of fun, and I'd love to see what another group can do with it.

Ideally, I'd like to have 4 turns/week, which would give you about 2 days in between actions. Maybe 1 posting a day would work better, since PBP is pretty slow.

In my games, I stick with the options in CRB, APG, UC, UM, and ARG, plus using any of the core races. I imagine it will take about 2 weeks to be up and running with the game.

Please reply if you'd like to participate!


Dotting. I had a hedge witch in an old RotRL game that I'd love to get another shot at playing. I'll take some time to tweak him and then put him up here.

Beyond the allowed sourcebooks, what other guidelines do you have for creating characters? Point buy, starting wealth, traits?


I'd like to give it a shot. Same questions as martinaj.


Alright, here's my character, Dherisan. A witch with the Hedge Witch archtype. Should serve as a passable healer (though he's no cleric) as well as offer solid support and battliefield control. He's set up to perform well in social interactions outside of combat, and has high modifiers for knowledge in nature and arcana.

He's definitely a good guy, motivated first and foremost by his desire to help people, so if someone is in trouble, that's really all the hook he'll need. He's also fairly far-sighted, though, and won't be rushing into situations recklessly or kicking down doors, prefering to think things through and figure out what will be the best in the long term. He believes strongly in the value of life, and while he recognizes that sometimes killing is necessary, he abhors needless death. He's willing to take a life in combat, but isn't thrilled about the idea of slaying a helpless foe.

Currently, he's built on what seems to be the standard on these boards - 20 point buy, average starting wealth, 2 traits. If any of that isn't okay, please let me know. His statistics are all in his profile, his background is given below. I've left the nature of his witch patron intentionally vague so that you can do as much or as little with it as you like. Please let me know if you require anything else from me.

History:
Dherisan was born to a Varisian caravan, the son of a young woman of their clan and an enigmatic traveler who passed through their camp one evening. He knows nothing of his father, not even a name, and his memories of his mother are few. When he was very young, she was overtaken by the wanderlust that overtakes so many half-elves, and not even the nomadic lifestyle of the Varisians could suite her any longer.

Dherisan was left be raised by the community, but this was basically the case for the other children of the caravan, and the only real difference in Dherisan's upbringing was eating or sleeping in a different tent or wagon each night. He was well cared for, and had positive outlook and a tendency to see thing in the long-term that helped him adjust rather quickly. He learned what he could from who could teach him, and it turned out that what he had a talent for magic and divination.

The youth had two mentors, in fact: an old Harrower who had long been with the clan, and a Shoanti druid who had been adopted into the caravan some years ago. Dherisan learned from them both, seeing little difference in the druid's oneness with the world and the interpretive insights of the seeress. Between this unique outlook on magic and a hodgepodge of instructional styles, Dherisan soon developed his own methodology to the art.

It was not long after his skills began to mature that Dherisan had a vivid dream. To this day, he cannot remember the details, but he can't shake the feeling that it was important. When he woke, he found an odd owl with black and white speckled feathers perched before him. He was immediately reminded of a star-filled sky, and had never seen a bird of such coloration before. Dherisan knew immediately that it was no normal beast, and drove it out of camp, unsure of its purpose. however, over the next several days, he saw the owl lingering at the edge of camp, and when he slept, he had visions.

Every night Dherisan saw the sky. Vivid images of stars racing through the great void above him, brilliant motes of light, of snapping jaws, distant howling, the chittering of a thousand crickets, and all of it basking beneath the light of a full round moon. Every time he woke, he saw the owl at the edge of camp, watching him. He grew paranoid at first, then he started to get curious. What were these visions? Where did this owl come from? Eventually, he decided he needed answers. He left camp the night of the next full moon. His memories are hazy, but he knew he was searching for the owl, and that he has not returned to his caravan since that evening.

He began traveling, the owl at his side. He named the creature Orin, and in his dreams it whispered to him. The visions were gone, replaced with knowledge. In his dreams, Dherisan refined his craft, learning the deeper mysteries of magic, as well as supernatural abilities that neither of his mentors had ever possessed. He learned to open his eyes, waiting and watching as he traveled Varisia.

Dherisan became a bridge between the peoples of the wilds, his open-mindedness making him a natural mediator. Over the course of his travels, he became increasingly active and restless at dusk, and feels most alive at night. He has grown accustomed to drifting from place to place, lodging with whatever Varisian Caravan, Shoanti tribe, or small village will have him. Above all, he likes to observe and understand people, believing that each living thing holds within it immessurable portential. With the Swallowtail Festival coming up, Dherisna has set his sights on Sandpoint, eager to become a part of the chaotic whirl of the crowd, to meet people from various parts of Varisia, and to kick back for a few days and give his heels a rest from the road.


I would be interested. Can you give us some character creation guidelines? Point Buy? Starting Level? Starting money?

Scarab Sages

I would be interested in playing, I'm thinking of playing a barbarian as basically a counter concept to Dehrisan if that sounds good I'll stat him up and post right away.


Color me intrigued.

Scarab Sages

I was thinking we would be the counter concepts of each other, you the half-elf not wanted to kill wizard and me the half-orc savage barbarian.

Grand Lodge

Here he is Hakak Bloody Axe the half-orc barbarian, my counter to martinaj half-elf hedge witch.


Here is my 15pt build Iomaedean cleric specifically made for a RotRL pbp.

He is a combo Support/Battle cleric

Money and equipment may need a redo as I am not sure how its being handled in this PbP. IIRC, the game I created him for was pretty generous with its start up cash.


I'd be interested, with this character here. I understand I may need to amend abilities to fit your own character creation rules (the rules for the game I created him for was 4d6, drop lowest).


I'm currently GMing 3 RotRL PbPs here but would love to play in one. Might need to do a little work on the character, but would like to apply with Asha.


Holy cow !!! I'm astonished at the reception.

I'll start answering questions after dinner this evening. I'm sorry, I should have gotten more specific right off the bat.

With this many people interested, let's get cooking right away instead of waiting 2 weeks. I'll post more specific character creation guidelines and then it looks like I'll be able to start the game this weekend.

One thing I do kindly ask: please stay as ignorant of this AP as you possibly can. Just avoid searches for info, images, tips, etc., other than the Player's Guide PDF for this AP.


Dotting for interest. Been wanting to try RotRL for a while now. Will start making a character once character creation guidelines are up.


Another interested party!


I am new to doing PbP and the Paizo forum, but I would be interested in doing this as well.


I'd be interested, may bring back a variant of Sirsi O'Bannon, Bard and Adventurer.

NB: Have played the first scene before, but game halted after that.


Looks like we've got a full roster of players, and so quickly too ! Wow, that's great. I don't think we need any more players at this point.

I've updated the character creation guidelines in the 'Campaign Info' tab. Please review that, and for those of you that have presented a character to me, if you're still interested, please change whatever attributes are necessary to conform to the guidelines.

I believe your next step would be to post in the 'Gameplay' tab about your character.


I'm a little confused. I was holding off on creating a character until you posted the creation guidelines. Can I still submit a character?


Sounds like the campaign tab may not be visible for you at the top of this page. Let me know.

Character creation: Starting level is 1, and use max hp.

Ability Scores: use Standard Fantasy 15 point buy, per pg 15 of CRB.

Equipment: Use Starting Wealth, rules on pg 140 of CRB, Table 6-1.

Campaign Traits: highly recommended that you use them, and you'll find them in the player's guide. Feel free to also select other traits available in the APG.

Assumptions: Your character is either from Sandpoint or spent a large portion of his/her childhood there, and became friends with the other PCs as you all grew and matured. All of you harbor some level of affection for the town, which is what has brought you together again as young adults for this very special Swallowtail Festival.


The campaign tab is visible, I just wasn't sure I was invited.


As I stated in my first post, I am new to PbP on Paizo's forums. How does one submit a character for the campaign?

Thanks in advance!


Andiemus here.

Rolling for wealth Wealth: 5d6 ⇒ (6, 1, 5, 3, 2) = 17

*10=170


Hunter, I think you need to create an alias ID here on Paizo's boards, which would be for your character's name. Then, just go to the Gameplay tab above and make a post w/ your new PC's statistics. I'm not sure .. it looks like there may be some kind of character sheet that's part of the PBP experience here.

Andiemus, would you mind making a post in the Gameplay tab? That should add you to the roster of characters in the game.

Dakcenturi, I'd prefer to have players that are as unfamiliar as possible with the AP.

Heloman & Paizo Fan, please make a post in the Gameplay tab.

Speaker, Gresch & Vincino: as above.

And, that's gonna be a full house. I think you guys are gonna keep me pretty busy.


4d6 ⇒ (4, 6, 2, 6) = 18x10 = 180 starting gold... updating equipment and heading into the play thread. I'll take scale mail as I refuse (for this character) to take the cop out 4 mirror 45gp armour (which I use regularly for PFS but I feel dirty when I do)

Grand Lodge

Since I guess this is how we're doing gp for this adventure:
3d6 ⇒ (5, 4, 5) = 14x10 so 140gp. This really doesn't change my equipment, I just have 10 less extra gp.

Grand Lodge

Alright, rolling my gold so I can outfit my admittedly puny seeming Oracle...

3d6 ⇒ (1, 3, 5) = 9 * 10 = 90

Oooh boy, just rolling in the money :D

Edit: Still getting used to posting as character, edit was to fix that.


I forgot to mention one thing, and I hope this isn't a dealbreaker for you all. I will be offline a week in August: Sat 8/10 through Sat 8/17.

BTW, how do you do the rolls online like that?

Grand Lodge

[dice]1dx + ?[ /dice].

We could use Thieves etc skill types. Or maybe a seeker sorcerer?


[ dice = Attack ] 1 d 20 + 5 ][ / dice ]

Take away the spaces and :

Attack: 1d20 + 5 ⇒ (16) + 5 = 21


Speaker, what's Ned Rodan's favored enemy and what was your starting gp?


Jubrayl, I don't see any gear on your character desc. Can you add it or point it out to me? thanks


Looks like Nicholae's Ability scores are a 20 point buy. Can you adjust this to a 15 point & update his sheet? thanks -


4d6 ⇒ (1, 5, 1, 4) = 11

Rolling for starting wealth, and amending character sheet to suit the game.

Grand Lodge

ziltmilt wrote:
Looks like Nicholae's Ability scores are a 20 point buy. Can you adjust this to a 15 point & update his sheet? thanks -

Done. Apologies.


Fixed.


ziltmilt wrote:

I ran this AP once a few years back, just got the anniversary edition, and would like to try doing a PBP game if there's any interest out there. This AP is a lot of fun, and I'd love to see what another group can do with it.

Ideally, I'd like to have 4 turns/week, which would give you about 2 days in between actions. Maybe 1 posting a day would work better, since PBP is pretty slow.

In my games, I stick with the options in CRB, APG, UC, UM, and ARG, plus using any of the core races. I imagine it will take about 2 weeks to be up and running with the game.

Please reply if you'd like to participate!

Hey, Zilt - got your email so I'm gonna stumble my way through this. You asked me to post for an invite; is this the right place?


If you still need a player, I'd like to submit a barbarian. Let me know and I'll put a story together during lunch.


testing ...

Silver Crusade

Hello?


Will work on a 15 point version of this guy, Skirmisher Ranger with a big Lucerne Hammer


Got my crunch here for submission.

Crunchie:

Full Name : Furnok of Ferd

Race: Human(Varasia)

Classes/Levels : Ranger (Skirmisher)1 (hp favored)

Gender M

Size M

Age 18

Special Abilities :

Alignment: NG

Deity : Eristal

Location Sandpoint

Languages Common.Elf,Goblin

Occupation : Bounty Hunter

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10
Height: 6'3" Weight: Hair: Black Eyes: Grey
Favored Class: Ranger(hp)
EXP:
Hit Points: 13
Spd: 30/20
Init: +6
AC: 17 ( 5 armor shield)/Touch 12 /FF15 )
BAB: +1
CMB:
CMD:
Saves: Fort +4 Ref +4 Will +0

Weapons:
Lucerne Hammer +4 1d12+3 BP Brace,Reach (+1 against threatened foes, +2 against giants)
Longbow +3 1d8/x3 100 ft (+1 against threatened foes, +2 against giants)
Falchion +4 2d4+4 18-20 (+1 against threatened foes, +2 against giants)

Skills: (7 level)
Perception (1+3) 4
Survival (1+3) 4
Stealth (1+2+3) 6
Know-Geography (1+3) 4
Know-Nature (1+3) 4
Climb (1+3+3) 7
Swim (1+3+3) 7
Ride (1+2+3) 6
Handle Animal (1+3) 4

Feats:Improved Initiative, Combat Reflexes
Traits: Giant Slayer (+1 Hit/Damage against giants),Axe to Grind(+1 damage against threatened foes)
Special Abilities: Favored Enemy(Giants) +2 Hit/Damage,Bluff,Knowledge,Perception,Sense Motive,Survival. +1 Tracking,Wild Empathy(+1)
Equipment:
Lucerne Hammer
Logbow
20 Arrows
Falchion
Scale Mail
Backpack
Waterskin
4 days rations
Silk rope
Bedroll
Flint&Steel
1 gp 9 sp

Description: Furnok is a rough looking young man who has a small scattering of scars on his tanned features and looks somewhat older than
his 18 years. he keeps his hair in a short mop in order to keep it out of combat and makes sure his weapons and armor are spotless.

Background:Furnok is a Sandpoint native and knows the streets and surrounding areas like the back of his hand after a stretch in the city
guards abd scouts that patrol the wilderness, always wary of the goblin tribes that haunt the forests. Furnok's good life almost ended when
giants ambushed his patrol while they were dealing with goblin bandits leaving Furnok as the only survivor. Shocked that giants had come
down from the mountains, Furnok began training to become an expert on giants and hopefully pass along his skills so such tragedies
do not happen again.

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