Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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Ranger (guide) 8| AC 18(22) | HP 86/86
ziltmilt wrote:
Parthen will cast Bull's Strength on Ned (duration = 8 minutes). Since Parthen acts prior to Ned, that should increase your 2nd roll to a 16, but correct me if I'm wrong.

yep, +2 to hit and damage. Thanks Parthen!


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia casts barkskin on herself as the unicorn continues to attack.

Hoof: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d3 + 4 ⇒ (1) + 4 = 5

Hoof: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Confirm Crit?: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

Gore: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


Hi Nich, can you tell us what you're doing?


MAP

Ft Rannick Courtyard, Round 3

Tripping over debris scattered across the courtyard, Lleidr's lunge with the Fang of Elyrium misses.

Parthen casts Bull's Strengh on Ned (duration = 8 minutes).

NOTE - since we got no action, I'm going to assume Nich will try to assist Ned's attack. I rolled a 17, which gives Ned another +2 on his attack. I only rolled an 8 for the archon's attack, which misses the nearest ogre.

Selia protects herself with the Barkskin spell. The unicorn bashes the skull of an already wounded ogre with one hoof, throwing him to the earth with its hoof. With its other hoof and horn, it strikes and gores a furious Jolly.

Stepping up next to the braying unicorn, Ned's sword crashes into Jolly after his first blow is parried away.

Lleidr's clumsy opponent misses the halfling again!

Jolly's club rains down upon the poor unicorn (AC hit = 33 and 20, for 27 & 25 hp respectively. I believe that will destroy the creature).
Mintuck runs up to Selia (AC hit = 22, for 23 dmg). "No magic now! None of that tricky stuff."

The archon also takes a hit for 22 dmg (minus the DR = 12 dmg). You begin to hear more voices from the south gate, a bit different sounding compared to this brutish lot!

Actions, please!


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned will take a 5' step and swing at Minuck
greatsword: 1d20 + 12 - 3 + 2 ⇒ (19) + 12 - 3 + 2 = 30( power attack, bull st)
damage: 2d6 + 7 + 9 + 2 ⇒ (5, 3) + 7 + 9 + 2 = 26
confirm: 1d20 + 12 - 3 + 2 ⇒ (7) + 12 - 3 + 2 = 18( power attack, bull st)
Critcal damage: 2d6 + 7 + 9 + 2 ⇒ (3, 3) + 7 + 9 + 2 = 24
greatsword: 1d20 + 7 - 3 + 2 ⇒ (16) + 7 - 3 + 2 = 22( power attack, bull st)
damage: 2d6 + 7 + 9 + 2 ⇒ (5, 4) + 7 + 9 + 2 = 27

"Bad ogre. No cookie!"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will laugh at the contrast of his successful tumble and his piss poor attack, and thank his lucky stars that the ogre is big enough to have hidden his stumble from view of the rest of the group.

Before Nich moves out of position, Lleidr will take advantage of the flank to try and stab at the ogre between us. Arcane Strike active on weapons, and Bleeding Attack talent on the sneak attack.

FoE melee: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
damage: 1d3 + 0 + 1 ⇒ (2) + 0 + 1 = 3
Sneak Attack damage: 4d6 ⇒ (3, 3, 3, 6) = 15 and bleed for 4 points of damage on its turn every round

edit for crit confirm
FoE melee crit confirm: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
damage: 1d3 + 0 + 1 ⇒ (2) + 0 + 1 = 3


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

I may throw a few wrinkles in here. First, the unicorn does exude a protection from evil circle (10' radius), giving all within +2 AC and +2 saves vs evil. That plus the barkskin would put Selia at AC 23. Also, the unicorn has diehard feat, and at 42 hp and 20 Con, the 52 damage doesn't kill it outright, so the unicorn gets one more disabled action. Using this to cast Cure Moderate wounds on itself, for CMW: 2d8 + 9 ⇒ (6, 5) + 9 = 20. Of course, it takes one more point of damage from the standard action. So I would put the unicorn as standing with 9 hp currently. I am not sure if Selia took the hit or not because I am not sure if she is technically in the 10'circle or not based on the map. If the squares are 10', then she looks out - but the unicorn should also take 10' space, so I leave it to you.

Selia begins casting another summoning spell. (This one is a full round cast.)

Augmented Hound Archon:

LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
DEFENSE
AC 19 (21 vs Evil), touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 51 (6d10+6=39+2*6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15
OFFENSE
Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)
Constant—detect evil, magic circle against evil
At Will—aid, continual flame, message
Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons are treated as cold iron for overcoming damage reduction.
STATISTICS
Str 15+4, Dex 10, Con 13+4, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack, Diehard, Blind-Fight
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)


No problem on the wrinkles! The combat's getting a little complex due to the summoned creatures and their abilities.

The map scale is 2 what it appears, so you're really about 25' away from the unicorn. I'm afraid Selia would be hit by Mintuck.

But what you said makes sense about the unicorn. Its action this round is to cast healing upon itself?

And, won't your summoning provoke an attack of opportunity?


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Ok, yes and yes (forgot to cast defensively).


Nich, you there? We need your actions.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

I got some issues at home - can you please bot me?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

I guess Lleidr will pack up his stuff in his magic haversack, gather Arg up on his shoulder, and mount up on Madfall. With a tip of the dented crown he's still wearing to the group, he'll ride off.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia was probably about to get smashed anyway....


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

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