Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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I"m going to assume yes and proceed with the purpose the Lord Mayor calling on you. Update a bit later today ...


"Having just been informed at your remarkable deftness in solving these horrific crimes, and in removing their chief perpetrator, I insisted on getting to Underbridge at once, hoping to find and meet each one of you.

Of course, we had word some days ago, in the highest circles, that the Heroes of Sandpoint were in the city! And, I must say, you did not disappoint. You've slain a lamia hiding in our very midst, who was orchestrating these depraved murders.

There is some business I would discuss with you in private however. Would you be so kind as to come with me?"

You get the impression that Lord Mayor Grobaras could go on talking like this for a long time.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

"Of course, good mayor!"


Ranger (guide) 8| AC 18(22) | HP 86/86

"This may not be over yet. She said something about a harvest reaped and stored away. Not sure what she meant."


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Most disturbing Ned. Yes, Mayor, we'd be glad to have a word.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will tag along, sullen at the total lack of respect Mayor Gobareass is showing him.


The Lord Mayor has the party escorted to a rambling old manor, severely run down but one of the better homes to be found in Underbridge. Cider and wafers are arranged on a table in the hall. Once everyone is seated and comfortable, the Lord-Mayor quizzes you on all you've found, to hear it from your own voices.

NOTE - feel free to add in any information you think he should have, whether true or false.

"We will have a formal ceremony soon to celebrate your success, which will put minds at ease. Having lost a few of their own, the nobility gave me no respite regarding the murders. And, knowing that a Justice of the City was a prominent actor in all this ... he shudders, "Well, let's just say, we need to publicly close the books on this affair. I'll show you off to the upper crust, we'll have a few speeches followed by a massive feast, and the City will grant you a house in the Alabaster District. Does this strike you as a square deal? You get a mansion, and in return, I buy the city some peace of mind by having you live here. Of course, you're free to travel as you will ... just the knowledge that you can use Magnimar as a place to roost will be enough for my purposes."


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Of coure, it is very generous, and whatever we can do to help, we will."


The mayor gives you a broad, beaming smile. "Oh how wonderful to find such selfless members of the body public. It is a nice change from the preening sycophants I normally have to work with.

To be honest, when we first heard that you folks were sent here by your sheriff from Sandpoint, several in my council had doubts. I was instead advised to bring in those cantankerous Black Arrows from the frontier, so they could deal with this spate of murders.

But, we've received little word from those rangers lately. Rumors are that their hands are full and Fort Rannick is a very busy place nowadays. At any rate, one of their number, an elven friend of yours, spoke highly of you if memory serves.

So, about this upcoming banquet, ...

And then the lord mayor launches into a very detailed list of proceedings, speeches, and grand feasts to be held in your honor over the course of a few days in the very near future. It's difficult to maintain focus on so much minutia, and you find your attention wandering.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will have more than a couple of ciders and his pockets will bulge with wafers before the Mayor is done. After the bum deal he got from Ironbriar, he's not falling for Gobareass' bluster until we have keys in hand.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Before he gets distracted by the practically pornographic list of upcoming meals, Lleidr will bring out the note he found in the clockworks room.

"Actually, we might have an idea of what's keeping the Fort and the Arrows busy."


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

If we are going to spend a few days at speeches and dinners and whatnot meeting rich aristocrats and businessmen, Lleidr will remain open to any gifts of food, valuables, or magic items.

Also, he needs to find someone to write a letter to his family and some gifts to send along with them. They'll be excited to hear how in just a few days, I now own a mansion in the big city.


The Lord-Mayor looks astonished.

"Master Lleidr, you and your friends astound at every turn! That letter explains what occupies my Black Arrows?"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will show him the letter.


"Thank ye, little lord."

He mumbles out loud while reading the letter, stumbling a bit when getting towards the end.

" ... managed to harvest that lord-mayor yet ... Oh, dear heavens! He tumbles down to the floor in a dead faint.

Upon regaining his senses, he hands you back the letter. "This is most dire, indeed. I must discuss these matters with the City Council at once. In the meantime, I'll take my leave, and have my Chief Provost show you to your new home."

The Provost is a laconic man, by the name of Parthen. The home in Alabaster District you now own is a large dwelling of stone and dark paneled oak. A little run-down, as its sole inhabitant has neglected its appearance for many years, Parthen explains.

Yes, you have a housemate, a caretaker of sorts. "An arcane scholar on the side, I believe he is. An eccentric chap, but otherwise quite decent. I'm sure you'll get on quite well with him. He can tell you all about the house's history. And, since he knew you were coming, he took the liberty of fully stocking the buttery and wine cellar."

[NOTE - my kid's wanting to play a character, and he'll be joining us shortly]

Parthen then tells you about the upcoming festivities.

"Arrangements are already being made for tomorrow's grand feast, and a parade as well, I might add. You all, of course, are the guests of honor."

You're barely an hour into checking out the grounds and the house, when there's a loud ringing of the front bell. The door opens to reveal Shalelu [NOTE - remember her from Sandpoint?]. She doesn't look happy.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Little lord, hunh? I wonder if that's enough straw on the camel's back to justify picking the mayor's pocket while he's unconscious?

Is Lleidr on the City Council as the new Justice?

The Alabaster District? After a bit of looking around, Lleidr will find it acceptable. Unfortunately, seems like the first thing I'll have to do is flog the caretaker for neglecting the house.

On a more sincere note, is it feasable to have Lleidr's folks and sisters brought up for at least some of the festivities? That should beat the crap out of some gifts.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"At least it will be nice to have a place to stay and store our gear that we don't want to carry around."

Regarding the discussions of speeches, etc., Selia politely nods, and eventually just says "Let us know where you want us, but meanwhile, I suggest we plan for the more serious matters."

Selia itches to get some rest and then get back on the trail.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Great to have your kid joining! Looking forward to it

It would be interesting to investigate further into this harvest... is it a harvest of 'ghouls' like we found at Foxglove manor or a harvest of 'greed'? I have no ideas on what a harvest of creatures afflicted by extreme greed would look like or behave like.


Shelalu is tired and tight lipped the evening of her arrival. In the morning, you're all rounded up and made ready for the day ahead.

The festivities consist of an impromptu fair, a parade, a solemn public ritual at the central temple for Desna, and a pair of lavish feasts. The lord-mayor's speech lavishes praise on himself and his council for solving the crimes which bedeviled the city, but he is quick to point out the valuable aid he received from you all.

Shelalu smiles at your accomplishments and is eager to hear all about them. Back at the mansion, her grim demeanor returns and worsens by the time she reads the letter you found in the Clockwork Tower.

"I wasn't able to get to Fort Rannick after I left Sandpoint a few weeks ago. The woods had become too dangerous; terrible ogre-kin roam the wilds between here and the fort and I've never seen them so far south. Since Sandpoint is safe now from the goblin threat, I figured I could ask you all for help. Now ... seeing this letter ... I'm afraid it explains why. We have to get to Fort Rannick and see if the Black Arrows are still there."

Parthen pipes up and says "The Lord-Mayor is to meet with his council or perhaps has already done so. They're going to determine what course of action we should take."

Shelalu shakes her head. "Nich, you could be on to something. A harvest of greed? Weren't the victims marked with that ancient rune? We don't have time to wait on the mayor's council to figure things out. We should leave now .. tonight!"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr's neither smart nor wise, but even he's not running off into the ogre-kin ridden woods in the middle of the night with no equipment or supplies just because some elf chick he barely knows thinks it's a good idea.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Let us make haste but act in Wisdom Shelalu. We need to buy supplies and provisions. Let us get shopping at first light, including buying some mules or horses so we make good time, and set a goal to leave by this place by midday.

He turns to the group as if seeking approval.

I need time to make some purchases and this week is a freakin disaster for me. I'll be in a better state to post next week but this would give us all some time to take a small breather to buy supplies


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

I'm down with that. We can get Zilt's kid's character a little bit integrated into the story and deal with shopping and all that stuff.


Shelalu nods. "Yes, it would be foolish to try the wilds again without better preparation. And, we need to decide on our approach. We could travel the river upstream via ferry, or simply on foot, following the river.

There's a small town just south of the fort, called Turtleback Ferry. I suggest we head there first and see what news they have of my friends in the Black Arrows."

NOTE - i'm going out of town for the holiday. But, we will be back Monday night. So, next post will be Tuesday, 5/31, most likely.

Congrats again on wrapping up the 2nd volume of this AP. Things are going to get interesting real quick, folks.

Have a great weekend -


So, one question, folks ... after you've finished re-supplying yourselves, which route do you want to take to get to Turtleback Ferry? It's about 400 miles away. You've got a few options:

- travelling by foot will take about 2 weeks

- you can buy mounts, and get there in about a week

- buy passage on a river barge, which will also take a week or so. You'll be travelling upstream on the Yondabakari and Skull Rivers.


Here's an overland map that Shelalu has managed to accrue, if that helps your decision making.

Just ignore the 'Blank Fang!' and 'Sandpoint Devil!' markings.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Hey, we're going by Wartle! Lleidr can stop in and see the family and get some real food again!! I wonder if we have time to check in on my kingdom of Thistletop, too?

Lleidr's vote is to buy mounts and plan for about a week. It's faster than walking but more random encounter-y than a barge. As long as we stay north of the river out of the marsh, we should be alright.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

No matter how the treasure split turns out, Lleidr wants to go shopping for some mundane traveling equipment that he can afford from money he already has. He's looking for:
* a new traveler's outfit (1 gp, 2.5#, worn)
* a bedroll (1 sp, 5#, store on mount)
* a blanket (5 sp, 3#, store on mount)
* a couple bars of soap (2 cp, 1#, store in haversack)
* 50' silk rope (10 gp, 5#, store in haversack)
* 50' twine (1 cp, 1/2#, store in haversack)
* thurible (50 gp, 3#, store in haversack) with some coal and herbs, to make a smoke cloud to help with bugs
* food and drink (ale, wine, coffee, tea, and halfling trail rations for a couple of weeks (30 gp total, 20#, store on mount)

And because Lleidr is annoyingly weird :), when he goes looking for a mount, if there's one available, he wants to buy a
* Lizard, Giant Gecko (100 gp, or 150 gp if he can find a combat-trained one)
* bit and bridle (2 gp, 1#, worn by mount)
* harness (2 gp, 2#, worn by mount)
* exotic riding saddle (30 gp, 30#, worn by mount)
* pair of saddlebags (4 gp, 8#, 20# capacity each, carried by mount)

If he can't find a giant gecko, he'll settle for a
* pony (30 gp, or 45 gp if he can find a combat-trained one)
with the same equipment as above except
* riding saddle (10 gp, 25#, worn by mount)
* dandy brush (2 sp, 2#, stored in saddlebag)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Oh, if he can find a gecko, he also wants to look for/commission a wondrous magic item.

Soggy Sponge

Price: 360 gp
Slot: none
CL: 1st
Weight: -
Aura: faint conjuration (creation) [water]

This normal looking sponge is always a little damp with a slight mildew smell. Two times per day, speaking the command word "dŵr" [Welsh for "water"] will cause the sponge to become saturated with fresh, potable water as per the Create Water spell (CL 1, up to 2 gallons per use, no range).

Construction requirements
Feats: Craft Wondrous Item
Spells: Create Water
Gold: 180 gp

If I read the item creation section right, the correct cost-to-create formula is:
(spell level * caster level * 1800 gp]/(5/2)
which fills in as:
(0.5 * 1 * 1800gp)/(5/2) = 900 gp/2.5 = 360 gp market value. It should cost the creator 14.4 XP and 180 gp, and take the minimum of 8 hours to complete.

Although I suppose it could be used in other ways, Lleidr wants it mostly to help keep the gecko moisturized.


A trained gecko is definitely weird. I was going to say this is a first in an RPG for me, but that's not true. The Thistletop goblin chief had one as a mount.

It isn't easy to find a livery agent able to procure such exotic beasts, but at last, your search the next day bears fruit, and you're able to procure the unusual steed.


Ranger (guide) 8| AC 18(22) | HP 86/86

It's only 3" long but does come with a tiny saddle and tack :-)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Hey now, let's have some respect for my mighty steed, Madfall. He can hang upside down and lick his own eyeball at the same time!

Zilt, thanks for the indulgence :) I tried to talk myself into something else because of Ripnugget, but rams and boars didn't cut it. Can Lleidr get the magic sponge created?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Hmm, after reading a bit more about geckos, I suppose I should try to procure a couple more things to make it work.

Can Lleidr find multiple item crafters and have these two additional items made at the same time as the sponge? Perhaps an alchemist for:

Stones of Thermal Equilibrium

Price: 400 gp
Slot: none, equipped on mount
CL: 1st
Weight: 1/2#
Aura: faint abjuration

This simple medallion features two small, polished gems, an amber and a moonstone, set in connected steel rings. Once per day, whenever the item is equipped on a mount, the animal receives an Endure Elements effect (CL 1, exist comfortably in conditions between -50 and 140 degrees Fahrenheit).

Construction requirements
Feats: Craft Wondrous Item
Spells: Endure Elements
Gold: 200 gp

I think the cost-to-create formula is:
[(spell level * caster level * 2000 gp)]/[5/1]
which fills in as:
(1 * 1 * 2000gp)/(5/1) = 2000 gp/5 = 400 gp market value. It should cost the creator 16 XP and 200 gp, and take the minimum of 8 hours to complete.

Useful for most any mount in a temperature extreme, Lleidr wants it to keep his poikilothermic pal comfy and mobile.

The other issue with the gecko is feeding it, so Lleidr would like to find a crafter to make:

Vermin Cage

Price: 360 gp
Slot: none
CL: 1st
Weight: 5#
Aura: faint conjuration (summoning)

This small (2'x2'x2'), sturdy, wooden cage has a hinged lid that can be secured with a simple metal clasp. Once per day, the user can speak the command word "bwyd" [Welsh for "food"] and enough animals to provide food for one day for an unusual Medium or smaller mount will appear in the cage. The cage can only conjure normal, Tiny or smaller animals with no combat ability, and will not conjure more animals than could normally easily fit within the space at one time. Larger versions of this item can create more or larger food animals for larger mounts.

Construction requirements
Feats: Craft Wondrous Item
Spells: Summon Monster I
Gold: 180

Cost-to-create:
(spell level * caster level * 1800 gp]/(5/1)
which fills in as:
(1 * 1 * 1800gp)/(5/1) = 1800 gp/5 = 360 gp market value. It should cost the creator 14.4 XP and 180 gp, and take the minimum of 8 hours to complete.

Lleidr wants this to create larger but non-venomous, non-combat, non-monstrous vermin (crickets, beetles, snakes, centipedes, and baby rats) to keep Madfall healthy and well fed.


Hiring a mage to craft items is not a problem, other than the time it takes for the hireling to finish item creation. If you want to leave for Turtleback Ferry the next day, they won't be ready.

Off the top of my head, I'm not sure how long it would take. Any of you proficient enough with the item crafting rules to give us an estimate?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

I computed creation time in the write ups, based on this from the magic item creation section:

Quote:
Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours...This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

I was hoping Lleidr could contract multiple craters to cut down on the delay in departure.


Ah OK, sorry , I skimmed over your post and didn't read the fine print. Getting these items created will only delay you about a day, which isn't enough to agitate Shalelu.

Just curious, what mounts are the rest of you planning upon? Or you can go by foot, in which case the journey will take 2 weeks.


Another question, any particular route you wish to follow, after looking at the map? Easiest might be following the river, but it's up to you.


Ranger (guide) 8| AC 18(22) | HP 86/86

I'll keep my feet on the ground thanks. It'll be nice to get out of this city!" He will cast longstrider on himself.


So, if you guys are finished with shopping (and if not, that's OK too), which route will you take to Turtleback Ferry?


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Where is the map, again?

Selia keeps the snakeskin tunic as part of her share (4000gp).


Ranger (guide) 8| AC 18(22) | HP 86/86

Map


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote:
So, if you guys are finished with shopping (and if not, that's OK too), which route will you take to Turtleback Ferry?

Hey, Zilt, sorry for the delay, and for wanting to do more shopping, but...Lleidr is also interested in purchasing the following:

Traveler's Any-Tool, present for his dad, 250 gp
Sleeves of Many Garments, a pair each for his sisters, 200 gp each, total 400 gp

Since I can't find a magic item in the rules for it, can he have this created as a gift for his mom?

Attendant Medallion

Price: 360 gp
Slot: neck
CL: 1st
Weight: -
Aura: faint conjuration (creation)

This simple piece of jewelry has the image of a bell carved into it. Once per day, the wearer may speak the command word "gwas" [Welsh for "servant"] and activate an Unseen Servant spell (CL 1).

Construction requirements
Feats: Craft Wondrous Item
Spells: Unseen Servant
Gold: 180 gp

Cost-to-create:
(spell level * caster level * 1800 gp]/(5/1)
which fills in as:
(1 * 1 * 1800gp)/(5/1) = 1800 gp/5 = 360 gp market value. It should cost the creator 14.4 XP and 180 gp, and take the minimum of 8 hours to complete.

Last, for himself, Lleidr wants to find:
Dull Gray Stone (Ioun Stone), 25 gp
Wand of Cure Light Wounds, 750 gp


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

As for routes, Lleidr still likes following the river since he wants to stop in at Wartle to see the family and deliver these gifts.


Finding & crafting those items is no problem ... Magnimar is a very big place!

Anyone else needing anything special? Any other votes for the path to Turtleback Ferry?


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Yes, Turtleback Ferry sounds right.

I am back.


OK, I'll assume you're all 6 travelling by mount (except Ned), on a footpath which parallels the rivers.

Shelalu is excited to return to the home of the Black Arrows, but is apprehensive about what you'll find at Fort Rannick. She shares several stories of her time training there, and of close calls she had with evil denizens which roam the nearby hills and vales.

Hours of pleasant travel pass quickly, and the noise and odor of Magnimar recede into a memory. The next day, your party is enveloped by thick forests, their floors flooded with stretches of stagnant water. It isn't long before you find yourselves atop a sturdy boardwalk leading into the woods. A pair of guards wave you through, recognizing Lleidr at once. Round a bend, the walkway leads into Wartle.

Hardly a town, more of a crude outpost, but a welcome respite from travelling through flatland swamps. Warm greetings follow your arrival, and soon it seems the whole community is following your party till you arrive at Lleidr's homestead.

The family is thrilled with the rare gifts but even more by your surprise appearence. News is exchanged, and soon you all know more than you would have ever guessed about all the comings and doings of Wartle's prominent families. "Headed to Turtleback Ferry you say? You should go see your cousin Gareth. He just arrived from there a few weeks past. Was up there nigh on nine weeks now, on some sort of job, he says."

Gareth, if Lleidr remembers, was always something of a lazy, no-account. But, growing up, you two were friends. The news that he actually had a job is a surprise.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr is content to let Shelalu dominate the story telling the first day, although drawing some info out of our newest, as-yet unidentified companion at some point would be cool, too.

As the group gets closer to Wartle along the section he worked as a laborer and guide, Lleidr will probably turn into that friend with a ton of stories full of people you'll never meet or care about. And of course once in the settlement he'll fail miserably at remaining modest, waving and cheering to his neighbors as they follow us to mom and dad's place.

With the family, Lleidr will beam with delight to be home, glad the gifts are well received and eager for mom's cooking. Although they've probably never been here, from our back stories I guess younger Nich, Selia, and Ned could have met dad and maybe mom during supply trips to Sandpoint. Which means the folks probably knew little Nualia, Hakak, and Jubrayl. That's going to be a sad part of the story.

If the group's up for a night here, Lleidr would like to host a homecoming celebration this evening, treat family and friends to a roast pig or three, lots to drink and eat, lots of stories about taking on goblin kings and evil imps, ancient underground ruins and the wonders and dangers of Magnimar.

Plus if word gets out of an open bar, Gareth's sure to show up. He's a fun lad, but be sure not to loan him money!


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"So much has changed since we last visited here. I am not even sure your family will recognize me anymore!"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"I wouldn't worry. Mom always asks about you every time I come back from Sandpoint, worrying about your leg like it was still yesterday when you hurt it."

Lleidr will stumble a second over the subject, then rush on. "Heck, just a few weeks ago, I left with nothing on my mind but the Sandpoint festival, and now here I come back, a hero, a Justice of Magnimar, and a king, covered in magic scars with a pet monkey and riding a giant gecko! I reckon a couple of know it all's have some crow to eat!"


Despite a persistent drizzle, the feast is a roaring success, with tables groaning from so many plates. Tent pavilions are stretched across the boardwalk and keep you mostly dry as the night proceeds.

Everyone wants to know what has happened to all of you. Yes, they remember Selia, and they mourn Nualia, Hakak and Jubrayl. As it turns out, word of your exploits in Sandpoint are already well known, but your adventures in Magnimar are new to everyone here.

You do catch up with Gareth (NOTE - Perception check please, for anyone talking to him).

"Yeah, I was working in a little place up in Turtleback Ferry called Bottoms Up, but business was getting a bit slow so my cousin, the owner, sent me back home. So you're headed there too, eh? Don't tell anyone I told you this, but there's an opportunity there to make some coin. You interested?"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

That's exactly the sort of party he was after! No bottle undrained and no tasty food untried. Let me know the total bill and Lleidr will cover the cost.

Perception: 1d20 + 13 ⇒ (10) + 13 = 23

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