Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will keep an eye out from attacks from above.


Ranger (guide) 8| AC 18(22) | HP 86/86

"We may as well head on up. No sense keeping the waiting... or give them more time to set up barricades and traps."


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Anyone need healing?, Nicolae asks.

Will likely add a buff or two shortly


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"So far, I'm unhurt."

If Selia will dismiss the Grease effect, Lleidr will head over to the stairs to see what he can see.


Ranger (guide) 8| AC 18(22) | HP 86/86

"I'm good, thanks."


Seven's Sawmill, First Floor

The landing at the top of the stairs reveals another staircase going up. The floor and ceiling are both open to the levels above and below, just south of the sets of steps. From below, you catch glimpses of red robes flashing by your view in the level above.

Perception checks, please.


Ranger (guide) 8| AC 18(22) | HP 86/86

perception: 1d20 + 11 ⇒ (10) + 11 = 21
"Ever notice how much easier it is to see things outdoors?"


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

For the record, Selia does dismiss the grease.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6


I forgot to mention a couple of things

1) Nich needs healing .. he's down 8 hp

2) there's a door on the south wall on this landing - you should be able to make it out on the map

Where to next? you can go up to the next level of the mill, you can go back down, or you can check out the door. You can hear the cultists shouting and running about on the level above.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sorry I'm running late posting.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Lleidr will step over to the door and check it out

Perception: Trapfinding: 1d20 + 11 ⇒ (3) + 11 = 14

before opening it up.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

While Lleidr checks the door, Selia works on Nich's wounds.
Cure Light Wounds: 1d8 + 4 ⇒ (3) + 4 = 7


None of you notice anything unusual or dangerous about the area, and Lleidr finds no traps on the door, so far the only door you've seen on this level.

Noise continues from upstairs: shouts and a particularly loud voice, which you haven't heard yet, of someone commanding others.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Well, seeing as they are giving us time to regroup, let's get ready to kick some cult butt."

Selia casts Bless (4 minute duration), and if anyone wants it, Bull's Strength on them. When everyone is ready, she will cast summon nature's ally II, to summon 1d3 + 1 ⇒ (3) + 1 = 4 eagles (glowing with light, and +4 Str and Con).

You are pretty sure you hear music...

Anyone get the reference?


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Ill take a bull strength enchantment if you are offering - and thank you for the healing.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae casts magic weapon and shield of faith (+3 AC Ned) on the ranger and magic vestments on himself +3 AC


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Selia, I expected that link to take me to a track of you doing a story-specific version of the Eagles' Seven Bridges Road called Seven's Sawmill Road :)

If you have the spell to spare, Lleidr will accept a Bull Strength.


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned is still enlarged from earlier (let me know when it's done!)


Ranger (guide) 8| AC 18(22) | HP 86/86

(Enlarge person: 1 min/level duration)


Not enlarged, Ned; you have Bull's Strength


Ranger (guide) 8| AC 18(22) | HP 86/86

Ok, tell me when that ends then :-)


I"m not sure which direction you're going. I thought I saw one of you mention continuing upstairs, but Lleidr indicated opening the door on this level.

Out of an abundance of caution, I'll hold off. Were you all going to open the door or head upstairs next? Or, I suppose you could do both.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

I was thinking up stairs, since we know there are foes there that need to be dealt with, and Lliedr says the door is quiet, right? Also, I figure the eagles could lead the way, cause some confusion and pain, and give us a little more balanced numbers.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sorry, didn't mean to misdirect. I just wanted Lleidr to do something while Selia was laying on buffs, so I had him check out the door and open it if it seemed safe. Mostly curiosity, but also so we didn't leave a surprise at our backs. If there isn't time before the spellcasting is done, then he won't open it. But I know there's a short timer on the eagles, so as soon as we're ready to go, Lleidr will follow Nich and Ned up the stairs.


Selia D`Averam wrote:


You are pretty sure you hear music...

Anyone get the reference?

to the east coast storm? 'land of the ice and snow' ...


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Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None
ziltmilt wrote:
Selia D`Averam wrote:


You are pretty sure you hear music...

Anyone get the reference?

to the east coast storm? 'land of the ice and snow' ...

Actually, I was thinking of one of the Shrek movie scenes: Better link here. This is how I picture Selia.


Seven's Sawmill, First Floor - Surprise Round

As soon as your light spills into the room via the opened door, a crossbow bolt slams into Lleidr (3 hp dmg). A cultist stands at the opposite end of the room. You can see another hiding almost out of sight, around the corner.

Let's keep initiative the same. Next up: Nich
then, cultists,
then, Lleidr, Ned, Selia & the eagles

This large storeroom is filled with stacks of timber, firewood, and other finished lumber products waiting for shipment. A network of pulleys on tracks covers the ceiling, ropes dangling here and there to aid in the shifting of inventory as needed. Machinery churns along the south wall, while nearby two chutes fitted with winches allow lumber to be hauled up from the holding pools below. Four openings in the ceiling lead to the upper floor; chutes extend through each of these from the log splitters in the room above. Under each opening is a collection bin.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Selia D`Averam wrote:
ziltmilt wrote:
Selia D`Averam wrote:


You are pretty sure you hear music...

Anyone get the reference?

to the east coast storm? 'land of the ice and snow' ...

Actually, I was thinking of one of the Shrek movie scenes: Better link here. This is how I picture Selia.

Ha! Now I will, too. Points.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholas enters the room and swings hard right, either to face a cultist in wait or to put his back to a wall.

The map wouldn't let me scroll so I couldn't see much


it looks like Amazon has changed the way it presents images, so you now have to download them. After you click 'download', it'll present like it used to.

If it ain't broke, don't fix it. These little software enhancements they've introduced to Cloud recently are annoying.

At any rate, you're able to move and attack in your turn, if you'd like to do an attack roll.


attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 for 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Seven's Sawmill, First Floor - First Round

Upon seeing his wounded comrade, Nich bounds past Lleidr and barrels inside, slashing wildly at the first enemy he sees, delivering a terrific wound.

Immediately, the cultists surround Nich and simultaneously block the entrance into the storeroom. They hack from both sides at the cleric, who wheels about and parries their blows with blade and shield.

Another cultist charges down the steps, and strikes at Selia (4 hp dmg). You see another man behind the assailant, eager to join the fight.

NOTE - just a reminder; try downloading the map. you should be able to still view it in the browser, but at its normal size


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 1

hp: 44
Bless
Bull Strength? not sure if Selia got a chance to cast this on Lleidr before he triggered the ambush

Lleidr will dislodge the bolt, then attempt to use Acrobatics to tumble through the space of the cultist in front of the door and end up behind him, flanking with Nich. For his own amusement, Lleidr will have Arg appear at the end of the tumble, appearing in the square south of Lleidr. Flourishing the FoE, Lleidr will enhance it with Arcane Strike and stab it into the back of the cultist. Arg will Aid Another, attempting to improve Lleidr's AC.

Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30

Arg's Aid Another: 1d20 + 8 ⇒ (14) + 8 = 22, +2 bonus to Lleidr's AC vs attacks from the cultist he's stabbing

FoE melee: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20 plus magic STR?
damage: 1d3 + 0 + 1 ⇒ (1) + 0 + 1 = 2 plus magic STR?
Sneak Attack damage: 2d6 ⇒ (6, 4) = 10, also grants +2 dodge bonus to AC for one round (AC 20/touch 17/ff n/a; AC 22/touch 19/ff n/a vs targeted cultist)


Ranger (guide) 8| AC 18(22) | HP 86/86

1st att greatsword: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 (bull strength)
damage: 2d6 + 4 + 2 ⇒ (2, 1) + 4 + 2 = 9
2nd att greatsword: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 (bull strength)
damage: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9

"Has anyone given any thought to how we're to explain all this to the city guard? They gave us permission to investigate. All this slaughter...not so much."


Ned, are you attacking one of the cultists coming down the stairs or are you trying to get into that storeroom?

BTW, can everyone see the map OK now? just wondering if downloading it is working for you.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Ned Rodan wrote:
"Has anyone given any thought to how we're to explain all this to the city guard? They gave us permission to investigate. All this slaughter...not so much."

"To be completely honest, I never give much thought to anything I do!"


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

The workaround seems to be doing the job, Zilt.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Yes, map worked. Since the summon was the last thing Selia cast, I would assume that the rest of the buffs were already in place.

The eagle closest to Selia attacks the bad guy next to her.
Talon 1: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The second closest eagle attacks the same.
Talon 1: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon 2: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Bite: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The other two eagles fly (5') to attack the other one on the stairs.

Talon 1: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon 2: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Bite: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Talon 1: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Depending on AC, this might be a blood bath, or simply a few scratches. If the one that attacked Selia is still standing, though, she will target him first, and the other on the stairs second, and the one in the doorway third.

Selia pulls out her wand of magic missiles, and starts to fire at her target.

MM: 1d4 + 1 ⇒ (3) + 1 = 4


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Selia D`Averam wrote:
Yes, map worked. Since the summon was the last thing Selia cast, I would assume that the rest of the buffs were already in place.

Excellent! Zilt, please add +2 to my damage above.


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned was attacking the guy beside him on the map.


Sevens Sawmill, Round 1 continued

Lleidr leaps past the door's threshold, and delivers a terrific blow to one of Nich's assailants.

Ned delivers a pair of swift strokes, but is parried by the deft use of the cultist's war razor. The banister however, winds up splintered badly in a few spots. NOTE - i had to move you over by 5', so that you'd be adjacent.

The eagles manage a couple of successful nips and bites, but the cultists are able to fend them off, for the most part.

Next up: Nich


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae tries to drop the foe he hit earlier.

power attack 1d20 + 7 + 2 - 1 ⇒ (6) + 7 + 2 - 1 = 14 for 1d8 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11


Sevens Sawmill, Round 2

Nich lashes out, but again his strike is parried.

One of the cultists next to Nich disengages and sprints around the collection bins, to reappear behind Lleidr. The other 2 in the storeroom continue their assault on Nicholea, with one piercing the cleric's armor (8 points dmg).

The cultist highest up the stairs, steps backwards, back up to the landing, while fighting off the eagles. The other man on the stairs stays in place, but his blade delivers no wounds upon the birds.

Four more cultists appear in the storeroom. They slide down long ropes from chutes in the floor above to stand upon the collection bins. Meanwhile, a deep and ominous voice is coming from the floor above, atop the landing.


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned frowns at the unharmed cultist in front of him, "I suppose I should be paying attention to the matter at hand, not worrying about what the guards might be thinking."
1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27 (power attack, bull st)
2d6 + 4 + 4 + 2 ⇒ (3, 5) + 4 + 4 + 2 = 18
1d20 + 9 - 2 + 2 ⇒ (18) + 9 - 2 + 2 = 27 (power attack, bull st)
2d6 + 4 + 4 + 2 ⇒ (5, 6) + 4 + 4 + 2 = 21

"Although this chap may have preferred me in my distracted state"


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

I can't tell from the map if there is only one on the stairs, or two or none. Looks like Ned just ripped one in half, but not sure that map would have been updated yet. So any still on the stairs will be attacked by 2 eagles each. If any eagles are free, one will explore upstairs and then report back to Selia (who can speak with eagles), and the other will attack the man in the doorway between Nich and Leidr.

Eagle 1:
Talon 1: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon 2: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Confirm?: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Eagle 2:
Talon 1: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Eagle 3:
Talon 1: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Eagle 4:
Talon 1: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Confirm?: 1d20 + 3 ⇒ (8) + 3 = 11 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Selia, now out of immediate harm, begins casting another summoning spell (1 round casting time).


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 2

hp: 44
Bless
Bull Strength

With Arg continuing to Aid Lleidr's AC, Lleidr will stay focused on the cultist he's flanking with Nich, again enhancing the FoE with Arcane Strike before stabbing at the man.

Arg's Aid Another (Lleidr's AC): 1d20 + 8 ⇒ (8) + 8 = 16, +2 bonus to Lleidr's AC (AC 20/touch 17/ff n/a)

FoE melee: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21
damage: 1d3 + 0 + 1 + 2 ⇒ (2) + 0 + 1 + 2 = 5
Sneak Attack damage: 2d6 ⇒ (4, 2) = 6, also grants +2 dodge bonus to AC for one round (AC 22/touch 19/ff n/a)


holy moley, guys ... you're really tearing into this group! I'll post an update a bit later this evening.


Seven's Sawmill, Round 2, Continued

Despite being surrounded by foes, Lleidr stabs again, and this time, he fells his enemy.

Ned's opponent is entirely overcome by Ned's frenzied assault, and lies dead at the bottom of the stairs, in a crumpled heap.

As Selia beings chanting a liturgical bit of summoning magic, the eagles go berserk on the cultists. NOTE - I put 2 of them of at the top of the stairs, which you can now see because the link includes an image for Level 2. The 3rd eagle cannot move into the storeroom and do a full attack, so I applied his bite on one of Lleidr's attackers. The other eagle has done a bit of recon, and has revealed a stern faced, elven figure dressed in an elaborate crimson robe. His clothing immediately identifies him as a Justice of Magnimar, a member of the city's Justice Council. He appears to have just finished casting a spell.

Next up: Nich!


Nicholae tries to recognise the spell cast as he also tries to take down his damaged foe.

Power Attack 1d20 + 7 + 2 - 1 ⇒ (16) + 7 + 2 - 1 = 24 for 1d8 + 3 + 2 + 2 ⇒ (3) + 3 + 2 + 2 = 10 damage.


Seven's Sawmill, Round 3, First & Second Floors

NOTE - sorry, Nich cannot see the elven spellcaster, and doesn't even know about him yet.

Nich wounds his enemy again, but yet he stands!

Upstairs:

Selia's eagle is surprised by the sudden appearance of a grotesque devil, which tears into the creature with massive claws (NOTE - how many hp do your eagles each have? this attack did 4 hp dmg). Meanwhile, the crimson robed elf begins casting another spell in some unholy liturgy.

The cultist upstairs fights off the pair of eagles on the staircase, but fails to hit either.

Downstairs:

The cultists rush forward in formation to attack Lleidr and Nich. Their coordinated attacks managed to batter Nich in return (5 hp dmg). But they fail to harm the embattled halfling.

Next up: Lleidr, Ned & Selia


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 3

hp: 44
Bless
Bull Strength

So many cultists, like I'm in a joke set in a 70's airport.

Despite how exciting being stuck between an eagle, a monkey, and a cultist sounds, Lleidr's feeling a little pinned in, so he is going to try to tumble, SE through the cultists to the east and south, then SW to end up diagonally flanking with Nich. Arg will follow, screeching and flinging monkey poo to help distract anyone attacking Lleidr. Once in position, Lleidr will enhance the FoE with Arcane Strike and try to de-kidney-fy the cultist caught between the cleric and him.

Arg's Aid Another: 1d20 + 8 ⇒ (1) + 8 = 9 failure :(

Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34

FoE melee: 1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
damage: 1d3 + 0 + 1 + 2 ⇒ (3) + 0 + 1 + 2 = 6
Sneak Attack damage: 2d6 ⇒ (3, 1) = 4, also grants +2 dodge bonus to AC for one round (AC 20/touch 17/ff n/a)

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