Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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The underside of the cavern dome proves too slippery for Lleidr, and he falls. The slack in the rope disappears, and the halfling is left dangling a few feet below the ceiling, but above the surging water.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae tightens his grip on the rope.


Bloody hells! Pull him up! Pull him up!

Strength check vs DC 10: 1d20 + 3 ⇒ (14) + 3 = 17

Jubrayl pulls with all his might, trying to pull Lleidr back up so they can rethink their plan.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Aid Another 1d20 + 2 ⇒ (7) + 2 = 9


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Did you see anything that would make it worth the effort to get down there?"


It sounds like the group intends to pull Lleidr out of the hole. If so, you succeed after a few minutes of slow, steady work.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

C'mon, Zilt, you're gonna make Lleidr feel fat! He's just a hair over 30 pounds :)

"Sorry, Ned, no fish dinner yet. There's a cave down there, and a ledge, but the ceiling of the cave was too slippery for me to get a good hand hold to climb over to the ledge. I'm willing to go back down and try again if y'all want, but if there's a monster or something down there, I don't really want to face it by myself."


How much gold are you carrying in those pockets, lleidr? asks Jubrayl, incredulous that 30 lbs could be such a chore to pull up.

Is there any other way down to explore the lower reaches of this place? Could be anything swimming around down there. A shark? Maybe ... a really big shark.


Just an FYI for the new players: Thistletop is a seaside cliff, about 80' above the ocean's surface. Yes, a shark is a possibility.

There's a wooden bridge nearby which leads to a small island. The party's almost fully explored the insides of this island already. Besides the hole in the ground that Lleidr just checked out which is on this side of the bridge, the catacombs inside the island across the bridge have 2 remaining areas to explore.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Hey boys, what do you say we finish exploring the other easier to reach areas first. I mean, I like a hole in the ground above shark infested waters as much as the next girl, but it just doesn't sound like this is likely to be worth our time. We can always hit it again later, if you get bored."


Ranger (guide) 8| AC 18(22) | HP 86/86

"Sure. There's not much point in fishing with Lleidr bait unless we put a hook in him anyway."


OK, where to next specifically? there's the cavern on the 2nd level with a branching off part you didn't explore fully. There's also the twin passages behind a secret door on the 3rd level, which you found right before leaving.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Why don't we return to where we left off and explore the passages behind the secret door. Surely there will be more of interest there, as it was being kept hidden."


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

To Jub: the answer is always "none gold." Lleidr is just a poor little halfling who's good with locks and whatnot. Don't bother yourself counting the coins left in your pouch.

In general, Lleidr's curiosity won't leave him alone 'til we figure out the Mystery of the Ledge in the Cave, but he's not worried about what sequence the areas are explored. That said, his vote's for going back down to the second level under Thistletop and exploring the corridor that branched off before the temple complex.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Do we have any current maps? I read old posts, but didn't really look at the maps...


Here's the latest maps for the different levels of Thistletop, at the point of the most explored for each:

Thistletop thistle tunnels showing hole and rope bridge

Thistletop island with goblin compound

Here you can see the unexplored area in the upper right of the map:
Thistletop First Underground Level

Next level, the unexplored area is the map's lower left:
Thistletop Second Underground Level

And, to help with figuring out the relation of Sandpoint to Thistletop, here's a map of the immediate area around town . EDIT - sorry, i had the wrong hyperlink earlier this evening. this one should be correct.


The link was bad on my prior post for the hinterlands around Sandpoint. Try this instead.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Thanks! This helps me picture things.


[Late Morning, Thistletop, 12th Day After Goblin Raid, Thistletop Level One]

Since nobody's disagreeing w/ Selia, I'll assume the party is headed to the unexplored section of that area. Unfortunately, Maptool isn't retaining the previously revealed areas. But, the area new to you would be the passages jutting off in the NW corner.

You're standing in a room where you previously killed a tentamort that had laired in this area.

Thistletop


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

As this area seems to be potentially dangerous, Selia casts Barkskin on herself while she waits for Lleidr to check the way. (wink)

"Go on! See if it is safe..."

Map doesn't appear to be accessible.


try this instead: map


I can't access the image at that new link either - says moved or deleted :-(


Just refer to the map I posted a couple of days ago: Thistletop First Underground Level. The unexplored area is outside the room labelled D7.

Thistletop First Level


Nicholae, convinced of his security thanks to his armour, casts light on his shield and walks into the corridor near D7, leading the party in.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia follows.


[Late Morning, Thistletop, 12th Day After Goblin Raid, Thistletop Level One]

Dozens of strange dead bodies lie scattered about this room. Most are sea birds and ospreys, but there are six dead goblins here as well. Each body is literally skin and bones, as if all of the interior organs and muscles have somehow been drained away, leaving behind skeletons draped with leathery, slowly rotting skin.

Thistletop


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Yuck! What do you think? Some sort of cell where they were left to rot? Or maybe we should worry about a disease here?"


Ranger (guide) 8| AC 18(22) | HP 86/86

"They look like a fly... after a spiders done with it."
knowledge nature: 1d20 + 6 ⇒ (19) + 6 = 25


Ned, you know that the tentamort you all slew here a few days ago (probably 6+ months ago in real time) sucked its victims dry.


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned stoops to take a closer look at the bodies then stands with a grunt, "Ah right, the tentamort."


The bodies are all still wearing their gear, although at first glance, there's little of value here.


The tentamort was a fearsome creature - it was dead, last we saw it, right? Perhaps we should look around a bit, see if anything of value might be found.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Hola, all, sorry to be away so long. Been working like crazy to catch up from the bad winter weather here.

Just to make sure we don't miss anything, Lleidr will give the bodies a once over, with Detect Magic and Detect Poison.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Nicholae stands guard over the halfling making sure of his safety.


One of the goblin bodies wears a suit of hide armor which is giving off an arcane glow. Near the armor is a ruined horsechopper and a non-magical shortbow, in excellent condition. The shortbow is masterwork quality.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Where to next says the priest - happy with the finds. Small magical hide armour and a masterwork bow will bring in good coin.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr will try to identify the enchantment on the hide armor.

Spellcraft: 1d20 + 3 ⇒ (14) + 3 = 17

If no one objects, Lleidr would like to check out that 10x10 section to the west of room D10, just to make sure we're not missing a hidden room.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

Selia will also try to identify the enchantment on the hide armor, in case Lleidr missed anything.

Spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

No objection to the search for hidden doors!


The hide armor carries a +1 enchantment.

Lleidr, I took the liberty of making a round of Perception checks for you. You find no secret doors in that particular section of Thistletop.

Morning passes while you're underground. The time is now mid-day.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Well, shoot, I was sure that unrevealed area looked suspicious.

I guess we're done up here, then? Anyone object to heading on down to the next level and whatever is beyond that secret door?


Ranger (guide) 8| AC 18(22) | HP 86/86

Let's go


That sounds like a plan!


Here's where you stopped last time on the second level. It's early afternoon by this point.

Thistletop


Again Nicholae leads the way down the corridor, trusting in his armour to protect him.


[Early Afternoon, Thistletop, 12th Day After Goblin Raid, Thistletop Second Level]

Both passages feature long stairways followed by a door of stone. At the bottom of the stairs, the air is damp. Making PER checks on your behalf, you find no trace of traps or other dangers; however, you do hear a muffled sound coming from the other side of each door, like water sloshing in a bucket.

NOTE – I ran into a Maptool error and it wiped out the previously revealed vision. But, if you need to refer to the remainder of the map, just find an old image in a prior post or let me know and I can repost a link. The link below will only show the crypt room plus the hallways you’ve just entered.

Thistletop


BTW, the water noise is louder from the western passage.


Female Asimar Bard 2/Monk 2 | HP ?/? | AC 18; T 18; FF 14 | CMD 18 | F +3 R +9 W +8 | Init +4 | Perc +9 | Active: None

"Well, should we try one? I vote for the western one."


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Aye!, says the priest leading the way.


[Early Afternoon, Thistletop, 12th Day After Goblin Raid, Thistletop Second Level]

The stone door grinds against the rubble strewn floor in protest, but at last, it opens wide enough to permit passage.

The sound of sloshing water fills this room, which has almost entirely collapsed into a large tide pool. What few walls do remain intact here bear detailed and impressive carvings of incredible treasuries filled to overflowing with coins, gems, jewelry, and other items of value. To the east, the walls depict a carving of a towering mountain, its peak carved in the shape of a stern face just above a great palace. Below, the side of the mountain’s valley cradles an immense city of spires.

In the shallow water nearest the remains of the square chamber, you see shattered urns, crumbled stone chests, rusted pieces of ancient armor and weapons and other bits of ruined relics. These treasures are dwarfed by a massive helm, easily 5 feet across, which appears to be made of gold. The full face guard is a terrifying visage of fangs and twisted rage.

Thistletop


BTW, i've got Hakak in the way back to help resolve a problem I was having with vision in Maptool. So, if by chance you're still around Hakak, no offense. Let's assume he's in the hallway with everyone else.

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