Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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OK, so where to next?


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Is there anywhere in the camp, building wise we haven't explored? Unsure on the maps.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

There's the boarded up out building that's got some sort of angry snorting from inside. There's also the nailed up room that smells of pickles. Odd that both those rooms are recently secured.

Further back along the way we came in, there's a set of double doors that probably will get us to the goblins making the ruckus, as well as another tower (where we didn't see any guards), and maybe another hallway like this one we've just been through.

Lleidr's all for moving back through, filling in the blanks, and whupping some goblin butts.

First thing back through...can Hakak pry the boards of that door? Whatever it is has already killed two goblins, so it's ok in his book.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Sounds good Lleidr. Lead on.


Ranger (guide) 8| AC 18(22) | HP 86/86

At the mention of removing boards Ned will mention, "Hey, there was a hammer up on the tower."


From your approach on the bridge, you can see that the outpost takes up about 2/3 of the island surface. you can get a rough idea of the size of the island by viewing the revealed half of the perimeter from the last image i posted.


So, short answer to your question, yes, most of the outpost has gone unexplored. From the sound of things, no alarm has yet been raised by your presence.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"Ned, do you mind grabbing that hammer? These boards are already kinda cracking, so I don't think Hakak will have much trouble getting this door open, but it'll be handy for that other room."

"Nich, if you and Jub will help Hakak or be first back up, Selia and I will play second line of back up. Sound good?"

If everyone's in agreement, Lleidr will take up position 3 spaces east and 1 space north of the out building door that Hakak's going to be opening. FoE out and ready in case whatever comes out isn't that friendly.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will take out his great axe and advance on the door.
Attack roll: 1d20 + 6 ⇒ (4) + 6 = 10
Damage roll: 1d12 + 4 ⇒ (2) + 4 = 6
Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage roll: 1d12 + 4 ⇒ (6) + 4 = 10
Attack roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage roll: 1d12 + 4 ⇒ (7) + 4 = 11
And as he hacks at the door Hakak happily sings:
"Oh I'm a lumber jack and I'm OK,
I sleep all night and I work all day..."


[Noon-time, Thistletop, 7th Day After Goblin Raid, Thistletop]

As the ramshackle door is pried apart, you hear a loud snort and whinny from inside the shed. There’s a horse inside, wild-eyed and already bucking and rearing. But this is no ordinary horse. This is Shadowmist, a well-known steed in this area, owned by a prominent merchant, who was likely waylaid by these goblins during his travels.

His flanks sunken to his ribcage is evidence of neglect from his captors. But, at the sight of more strangers, he’s showing a new burst of energy. (Handle Animal or maybe something else to get him to calm down, perhaps?)

Thistletop

I'll get the image uploaded shortly ... not much new though.


Image is up.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote:
Image is up.

Unfortunately for me, the only image I got is Hakak in high heels and a bra, hanging out in bars. Damn you, Hakak, damn you :)


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

LMAO

Easy!! Easy there, he says with this and other soothing words.

Lend a hand chaps - aid another or something

Handle Animal 1d20 ⇒ 14

Until we can get the bridge fixed, the safest place for him is here - the goblins will be too worried about us to eat him. A pity there is a ruddy great hole in the wall... maybe tie him a bit?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Another proud moment in my gaming career, as I help rescue a horse who's probably more famous than my own character! I'd ask him to put in a good word on my behalf, but the ingrate only says "neigh."

"You seem to have the beast well in hand, Nich," Lleidr comments without moving much closer. Those horse hooves are probably as big as Lleidr's head! "Hobbling it sounds best. Does anyone have any rope?"


OK, the horse is calmed down, although it does seem very hungry.

Where to next?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr's going to cross the courtyard and go back into the room with the rabbits. Inside, he'll mutter, "This is a little more the type of animal I feel comfortable rescuing, " and start opening cages.


Ranger (guide) 8| AC 18(22) | HP 86/86

is there anything we can feed the horse?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Rabbits? Or maybe pickles?


Presumably, some of you have fruit or a few other minor edibles which would suffice.

I can't do an update on the map, cause I'm not sure where you're going next.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

After Lleidr has freed the rabbits, he wants to go back to the room with the boarded up door where the pickle smell is coming from. If someone taller will use the hammer to remove the boards, Lleidr will do his thing and open the door, his curiosity finally satisfied so he can move on :)

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: Trapfinding: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will join you, but who needs a hammer when he has his trusty great axe.
Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage roll: 1d12 + 4 ⇒ (10) + 4 = 14
Attack roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage roll: 1d12 + 4 ⇒ (9) + 4 = 13
Attack roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage roll: 1d12 + 4 ⇒ (12) + 4 = 16


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned will glance down at the hammer in his hand then shrug philosophically and toss it aside.


[Noon-time, Thistletop, 7th Day After Goblin Raid, Thistletop]
This storeroom is half-filled with crates, barrels, and large sacks of grain. A small hole has been chopped into the lower side of one of the barrels, allowing pickles and brine to drain out and giving the room a singular stink of vinegar.

Thistletop


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

"Why the hell did they nail this up? Razzle frazzin' dumbass goblins."

Lleidr will continue to mumble curses as he moves back out into the first courtyard and up to the double doors in the north.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: Trapfinding: 1d20 + 7 ⇒ (19) + 7 = 26


Jubrayl: Looks like someone tried and failed to keep the other goblins out of the pickles.


OK, enough waiting ... here's # 1776 for the 4th of July.


Just a minor correction to something Lleidr said. The 'first' courtyard isn't a courtyard; it's an entry hall, with a roof although with a dirt floor. Horse and dog heads are mounted along the east wall, and a pair of harpy wings on the south wall.

You don't notice anything unusual or noteworthy about these double doors. You can hear faint laughter and shouts, in goblin tongue, some distance ahead.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Just a suggestion, Zilt, it'll probably be easier to alter game reality to whatever rambling nonsense I say rather than trouble everyone with changing our memories.

Lleidr will open the double doors.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Nicholae readies himself for whatever threat lays beyond the doors.


In lieu of an image, here's a map-less update. This shouldn't be terribly difficult to envision, but let me know if you have questions.

The double doors open into a stuffy hallway, but rather large for goblins. The grand hall is 10' wide and stretches out for 15', the walls decorated with more decaying heads of horses and dogs. The hall is otherwise empty and stops at another pair of doors.

The laughter spilling out from another pair of double doors ahead is louder now, and more distinct. You can easily hear what all the commotion is about now. The raised voices are undeniably goblinoid, where some kind of celebration is in order.

"Do that play again, but you know, start with the half-orc idiot in the village, " comes a commanding shout.

There follows a sound of exagerrated footsteps and then a raspy voice. "Duh, I'm stupid, but let me smash you with my rusty axe and scare you with my pimply face. Uh, follow the leader." Loud guffaws erupt from behind the door.

And, then another jester chimes in, with a high pitched, wavering voice. "Oh, I'm a sneaky master assasin, I am, watch me shoot my bow. Oops, sorry friend." The first gruff voice yelps, and then more goblin laughs echo through and into the hall.

The 'half-orc' voice now chimes in again, but adopts an elderly, scratchy tone. "Help me off this death bed. I can shuffle over and fight these strong goblin warriors. Oh no, my cane." Something clatters to the ground, which is followed by giggles and clapping.

Then a pair of different voices pipes up. "We're holy warriors ... bravely praying under this table. Huh, is our god is real?" This gets a thunderous reaction, and the walls echo from the applause and laughing within.


So this hallway dimensions are 10' east/west, and 15' north/south. You're at the south end. I should have been plainer.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

OMG, Zilt! Now I gotta use my imagination??

The storyteller in Lleidr is immediately caught up in the drama of these flawed protagonists and their seemingly doomed struggle against the mighty goblin warriors. What persecutions has the half-orc suffered growing up between cultures, only to still prove the dedicated defender of the village? Will the younger, sexier characters heed the ancient wisdom from the death bed of their decrepit, most likely impotent companion? What deals with the powers on high must the holy men make for the very lives of these poor people? And, just perhaps, will the sneaky master assassin overcome his "friendly fire" guilt to save the day? And just why is the assassin's voice so high and shaky?

Intrigued, Lleidr will move up the the next set of double doors and do his thing:

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: Trapfinding: 1d20 + 7 ⇒ (3) + 7 = 10.

If everything's all clear, he's going to try to open the doors a crack as quietly as possibly so as not to disturb the narrative. A burst of goblin laughter seems like a great time to attempt this, so he'll wait for the next one.

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31


Ranger (guide) 8| AC 18(22) | HP 86/86

Ned will ready his bow. He apparently has no qualms about disturbing the narrative.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak, hearing the mockings of those little miscreants, starts to fume as his horns start to bud from his skull as he starts to do a rather good impression of a bull in front of a red flag.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

'Is my God real?' They will soon see, thinks Nicholae.

He casts Protection from Evil on himself.


Jubrayl: Blasphemers! We will soon rid Golarion of their foul presence.


The double doors are not trapped, as far as you can tell. Cracking the door a bit floods the inner hallway with flickering light from torches ensconced upon the wall, along with the deafening noise from the celebrants.

It's hard to get a good view of the room from such a limited vantage, but it's huge. At least 20' or more to a side, with at least half a dozen goblins or more.

NOTE - I'm still having an issue getting Maptool up and running, but i'm getting help from their forum. I'm hoping this is resolved soon.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lleidr had no idea his friends were such harsh theater critics, but, given the weapons and spells and orcish raging, it seems best to move out of the way and let the bigguns go first. Just in case the goblin troupe doesn't respond well to critiques, Lleidr will make sure he has the FoE readied.


So, if you guys are bursting through the door, you get a surprise round to 'do something'. Keep in mind, that's 1 action. Ned, you've readied a bow, so feel free to fire away! Anyone else wanna fire a ranged weapon, go ahead. Or you can move; a charge action however, will have to wait till the first round, since that's a full-round action.


Ranger (guide) 8| AC 18(22) | HP 86/86

bow: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10 (precise shot, deadly aim)

"Damn, maybe I am getting old."


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Before that doorway gets too crowded, Lleidr will throw the FoE at one of the goblins.

Fang of Erylium, ranged: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d3 ⇒ 3
crit confirmation: 1d20 + 7 ⇒ (7) + 7 = 14
bonus damage: 1d3 ⇒ 2


Ranger (guide) 8| AC 18(22) | HP 86/86

It's the surprise round, you should get sneak attack damage as well :-)


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Charge....

Cant see the map but will charge in... remember I get to roll init twice and take the best result. Hoping this will give me a good position to act while they are still flat footed round 1

Attack 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage 1d8 + 2 ⇒ (8) + 2 = 10

Oh the joy of the ever re-occuring nat 1

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak will move into the room slamming both doors into the walls their hinged to. "I think I may have heard you all talking of our might a moment ago." Hakak holds out his great axe "Blood Bringer and I just want to make sure you've got all your facts straight."
Intimidation check: 1d20 + 9 ⇒ (14) + 9 = 23


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Ned Rodan wrote:
It's the surprise round, you should get sneak attack damage as well :-)

Cool, forgot that part!

Sneak attack damage: 1d6 ⇒ 3


Hakak Bloody Axe wrote:

Hakak will move into the room slamming both doors into the walls their hinged to. "I think I may have heard you all talking of our might a moment ago." Hakak holds out his great axe "Blood Bringer and I just want to make sure you've got all your facts straight."

[dice=Intimidation check]1d20+9

You're trying to make them Shaken?


[Noon-time, Thistletop, 7th Day After Goblin Raid, Surprise Round, Thistletop]

This large throne room is decorated with hanging furs along its walls, mostly black-and-red striped firepelt skins, various dog pelts, and in some cases, what look like horse hides. Four square timbers support the ceiling, their faces studded with dozens of iron spikes, with the lower reaches decorated with dozens of impaled and severed hands in various stages of decay. To the northeast, a wooden platform supports a throne heaped with dog pelts and horse hides. Dog skulls adorn the armrests and a horse skull leers over the throne’s back.

Several goblins are standing, entertaining a regal figure slouching in the throne, who is petting a massive lizard, equipped with a saddle and bridle!
Ripnugget and Stickfoot

As you burst inside, the laughter is replaced with shock in a flash. The Fang of Elyrium flies through the chamber and plunges deep into a goblin's chest before returning to Lleidr's outstretched hand. The goblin falls down dead.

Ned fires over Lleidr's head, causing several goblins to duck behind a column.

Nicholae rushes into the chamber to engage an enemy (NOTE - can't do a charge in the surprise round, but you can attack normally next round).

Hakak slams the doors into the walls, bellowing his challenge to an audience of now-quaking goblins.

Jubrayl rushes in, and engages a foe lurking behind a column near the halfling.

Selia hangs back. "Uh, guys, a door just opened back here ..."

There are several exits out of this chamber: 2 on the east wall, 1 to the north.

Thistletop


BTW, you might not recall, but Shelelu mentioned Ripnugget the goblin chieftain to you a few days ago in town (many months ago in real life!). There should be a link to a google doc with the info she knows about him.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Can I get a re-roll on that attack next turn instead of using that 1? Also note my AC is 19 vs evil critters


Yes, a re-roll would be just fine.

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