Xynen's Hell's Rebels (Inactive)

Game Master Xynen

Treasure Sheet

Hell's Rebels Map

Map of Kintargo

Rebellion Sheet


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Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Myradil nods at the addition of the imp to the team and is generally in a better mood, with his acceptance into the Ravens.


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Elias spends little time with the group over the next week, his normally dour self nearing to foul tempered with the addition of the imp and the Abadaran. The Abadaran may still prove to be different from the others of his faith, and be worthy of trust. The imp, Elias feels certain, will not. If he could be confident of a method to dispose of the little beast without risking it's knowledge of their activities spreading to it's assuredly Chellish masters, he would bury the thing.

With such unpleasant stresses within the ravens, Eliastraza seeks the comforts of old, steady friends. He spends much of the time catching up with Georfin Stonebrow at the bar known as the Tooth and Nail. Elias feels some small flickerings of guilt for evading Georfin's questions as to what he's been up to lately, deflecting them with chatter about trying to find a wealthy sponsor. Georfin knows the importance of secrets and how to keep them, Elias reasons. When his work eventually becomes public, as it surely must, hopefully the dwarf would accept such reasoning gratefully.

Dark Archive

Maps: Segang Expedition

As the week moves on, quietly for the Raven's, Rexus starts to ask Femi and Myradil for help finishing up the translation of the Raven's documents. He's come up with a code breaker he believes to be reliable, and he teaches the two Ravens how to follow it and piece together in information. Near the end of the week, the three manage to complete the last few pages of documents and Rexus compiles a list of the information they discovered.

Silver Raven Info:

• The Silver Ravens were established in 4606 ar in the wake of the chaos that swept over Cheliax after Aroden’s death to help protect the city of Kintargo from oppression.

• The woman who founded the Silver Ravens was a mysterious elf known only as “Jackdaw,” a figure who, before the advent of the Age of Lost Omens, built herself into a sort of Kintargan folk hero who fought for the rights of the city’s downtrodden.
• Many of the Silver Ravens were adventurers or worshipers of Milani. Jackdaw, a swashbuckler, was the most powerful and influential of them all, but others who rose to particular prominence among the Silver Ravens were Amyreid (a female half-elf cleric of Milani), Ba (a male halfling enchanter), Kyda (a female human rbard), and Brakisi (a male human ranger)
• The Silver Ravens defended Kintargo from being conquered no fewer than a dozen times during the Chelish Civil War: five times from power-hungry noble families, four times from agents of Thrune, once from an invasion of skum from the sea, once from a cabal of Nidalese vampires, and once from a blue dragon named Rivozair.
• The Silver Ravens maintained their main headquarters in and below the Kintargo Opera House; unfortunately, no information in the documents indicates any other safe houses the group may have maintained.
• The Silver Ravens were said to be able to use something called the “Song of Silver” to defend Kintargo when it was attacked by enemies, but sadly, no additional information as to what this mysterious song was can be found in these notes. Rexus implores the PCs to keep an eye out for further clues as to this intriguing notation. (More details on the “Song of Silver” will be revealed in upcoming adventures, but for now, attempts to learn more about this topic should be met with dead ends—House Thrune’s redactors were particularly thorough in erasing this bit of information from history).
• The last section translated speaks of how the leaders of the Silver Ravens had seen the proverbial writing on the wall—they knew House Thrune was likely to seize control, and had come to the difficult decision to surrender should this event come to pass, hoping to prevent Thrune from razing Kintargo. Indications exist that the cache of treasure and documents hidden in the Fair Fortune were intended to serve as a sort of time capsule, should Kintargo forget the Silver Ravens with the passage of time.

When he's done discussing his findings with everyone over dinner, he clears his throat and begins a topic a little closer to home, at least for him.

"Hmm, where to start?" He says with a slight chuckle, as he collects his thoughts. "I haven't brought this up yet because I wasn't sure anyone would believe me, but...well, I'm not entirely convinced my mother is dead." He lets the notion hang in the air for a moment, Laria nearly chokes on her drink when he says what he's been thinking and Rexus turns a little red.

"As I told you, my my mother was a member of the Sacred Order of Archivists. Well, what I have not mentioned is that I also know where they would gather, and sometimes hide out, if their enemies were close to discovering them."

"There is a museum of...oddities, within the city called Hocum’s Fantasmagorium, and it has a number of chambers and tunnels beneath it that the Order would use, particularly to store information. I'm almost convinced this is where my mother is hiding and...well...I would like your help discovering the truth. If you don't mind."

Laria, having recovered from her coughing fit looks at Rexus curiously, but then turns her eyes toward the Raven's Officers.

"I...am skeptical that his mother is still alive, but, this hideout idea makes a lot of sense. Even if Rexus' mother didn't make it, other members of the order may be hiding beneath the museum. For what it's worth boys, I think you should check it out."

Rexus produces the mithril key that the party discovered shortly after meeting the ex-noble. "This key opens various doors within Hocum's. It's been locked up for years now, but...if you do decide to go, this may get you in."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi looks at the key anew. "Well, when you put it that way - how can we refuse!" he smiles, patting the man on the back.

"Whether your mother is alive or no - this is clearly something we must investigate. And if she is alive, we'll bring back word, I promise."

"I really want to do something about Albia too, but she can wait. This is just too juicy."

He thinks a moment, "Do we want to take this during the day or at night? Might not matter either way. Anyone see an advantage?"


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem grips Rexus's shoulders and gives him a serious look.

"I can relate my friend. I will do this for you for all you have done for us, and because it is right.."

To Femi:
"If we're seen outside at night, it may raise suspicion. If we're seen during the day, if its a well-known building, we may have the same problem... But I'm not sure which would be better."


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

"Day." Elias breaks in firmly.

"Remember our plan. We shall operate openly, and let others skulk in the shadows. Being seen...casing... such a place in the night would not befit the image we seek to cultivate."


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

Brask sips some coffee and thinks. "Night." he votes. "We will draw attention either way creeping about such a place; at least at night we wont drag any innocents into the matter."

-Posted with Wayfinder


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Myradil ponders a bit before speaking up "I would think daylight would treat us better, but Brask has a good point as well."


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem chuckles.

"Are we at an impasse then? Two votes cast opposite, with three wavering in the middle."

He turns to Rexus.

"Can you tell us more about this building? Is it completely abandoned? Is it in a heavily populated area? Would it be strange to see people go inside?"


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Assuming the building information doesn't change things...

Femi nods, "Yeah, let's go by day. I prefer to operate in the daylight. That should swing the vote I think. Let's be off!"

He's excited to investigate, and maybe use one or two of his new scrolls...

Dark Archive

Maps: Segang Expedition

Rexus thinks for a moment when asked about the building, when he starts to talk, it's mostly about the history of the museum and less about how well known it is today.

"The structure was the passion of a struggling stage magician and salesman named Braedan 'Hocum' Azperex. The man had the building constructed a year after the Chelish Civil War ended, with the goal of 'bringing whimsy and joy back to Kintargo.' His plan was to have the Fantasmagorium serve as a museum of fantastic oddities and 'authentic' magical phenomena. His charm and showmanship transformed the bizarre concept into a minor success for many years, but when the exhibits (many of which were either grossly exaggerated or utter hoaxes) began to lose some of their novelty, the Fantasmagorium struggled to make ends meet. It finally went out of business 20 years ago, and Hocum died not long thereafter—the building has remained shut down and something of an eyesore ever since.Once the Fantasmagorium began struggling financially, the Sacred Order of Archivists secretly purchased the building from Hocum to use as its own hidden headquarters."

He shrugs, and apologizes for not know more. The museum is at least in a somewhat out of the way area of the city, in a lesser traveled area of Red Roof, but he can't guarantee the party won't spotted entering it.

In any even, the Ravens take off toward the museum and discover for themselves that it's mostly unwatched. No one seems to be interested in them as they wander around the front of it. The building has obviously seen better days, but it's still standing upright despite the misuse. Slipping the mithril key into the lock opens the front doors easily enough and the ravens can see the old box office beyond, and all of it's theatrical costumes, paint warn posters and old banners.

Perception DC 15:
The lock has been maintained and is in good working condition, far better than any other part of the building.

2nd Perception Check, DC 20:
In the small box office are a few fallen coins and objects that have collected dust and are easy to miss, all told you find 1 PP, 4 GP, and a tarnished ring that turns out to be a ring of swimming.

Macabre taxidermy and menacing skeletons line the walls of the third room, a fifty-foot circular chamber. A middling-quality fresco of terrifying and fantastic beasts lines the domed ceiling overhead. Large double doors lie to the northeast, southeast, and northwest; the northwest doors hang wide open.

New Roll 20 map, please choose a marching order and place yourselves accordingly.


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

spell list:

level 0 - 3: Detect Magic, Guidance, Stabilize, Create Water
level 1 - 2: Bless, Weapons Against Evil, Protection from Evil, Domain: Disguise Self
level 2 - 2: Eagle's Splendor, Domain: Invisibility

Standing near the center of the chamber, Elias stares upwards at the fresco above. The apparent abandonment of the building has certainly lent it a creepy vibe.

first perception check: 1d20 + 6 ⇒ (16) + 6 = 22

"Did you notice the lock, if nothing else, seems to enjoy frequent use." Elias murmurs to his allies. "We should not presume that we stalk these halls alone."

second perception check: 1d20 + 6 ⇒ (11) + 6 = 17

welp, nothing on that one. I try to stay next to Brask, wherever he places himself in the line.


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

perception: 1d20 + 9 ⇒ (8) + 9 = 17
perception: 1d20 + 9 ⇒ (4) + 9 = 13

Myradil nods as he draws his spear "I noticed the lock as well."

Map link is currently giving me a Not Authorized error.


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

First Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Second Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Kalem nods at Elias, preferring to take the elf at his word rather than his own eyes. But he does notice something else.

"Hold." he says quietly as he begins to move around the room. A few moments later, he opens his hand to show a 1 platinum piece, 4 gold pieces, and what is obvious to him as a ring of swimming. He had seen many a sailor with such a ring at the docks in his youth.

Any idea where to start? Kalem asks as he pockets the findings to be split later.


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

I'll check in an hour or so. I'll be near if not the front of the line

-Posted with Wayfinder


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"Good spot Elias, and good find Kalem. I doubt any of us will want the ring, and it'll fetch a good price at the market! This trip is already a success."

He looks around the room. "Well, when in doubt, pick a direction and follow it through! Shall we head to the right?", he suggests picking more or less at random.


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

"Yeah, right seems fine." Brask says, putting a hand on his saber but not drawing it. He hefts his shield. "I'll go first."

Brask will take the lead. He's moving cautiously, at a speed of 10 while others come behind him. He will be, of course, looking out for trouble.

Dark Archive

Maps: Segang Expedition

Myradil, that just means you're no longer logged in to Roll20, once you log in you should be able to follow the link without issue.

As Brask moves to the doors on the right, one of the macabre displays springs to life from the 'Arcadian Skunk Ape' exhibit. A trio of skeletal beasts descends on the party and attacks before they can so much as jump.

The first to go after Elias, and the third strikes at Kalem!

Attack: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 6 ⇒ (4) + 6 = 10
Attack: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 6 ⇒ (5) + 6 = 11

Crit Confirm: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 6 ⇒ (5) + 6 = 11 Does not confirm

Each of their clubs hit their mark and the cleric nearly looses consciousness but the party remains standing!

GM Rolls:

Brask: 1d20 + 0 ⇒ (11) + 0 = 11
Elias: 1d20 + 1 ⇒ (4) + 1 = 5
Femi: 1d20 + 1 ⇒ (11) + 1 = 12
Kalem: 1d20 + 3 ⇒ (5) + 3 = 8
Myradil: 1d20 + 3 ⇒ (2) + 3 = 5
Ape: 1d20 + 7 ⇒ (20) + 7 = 27

Without hesitation the creatures strike again!

Attack vs Elias: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 6 ⇒ (5) + 6 = 11
Attack vs Brask: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 6 ⇒ (6) + 6 = 12
Attack vs Kalem: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 6 ⇒ (1) + 6 = 7

Their accuracy leaves something to be desired this time around as the only club that makes contact bounces dully off of Brasks armor.

Round 1
Apes
Femi
Brask
Kalem - 11dmg
Myradil
Elias - 18dmg

Ravens are up!


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 1

Status:
HP: 14/14 AC: 11 (f10/t11)
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = None
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 3/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (7/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (4/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage

Panicking more than a little, Femi back peddles into the corner (5’ step) and fires off a Magic Missile with Toppling Spell boosting it with his Arcane Reservoir to caster level five.

He targets each ‘ape’ with one missile more in an attempt to trip them up than do lasting harm.
Green Magic Missile: 1d4 + 2 ⇒ (3) + 2 = 5 Trip CMB: 1d20 + 9 ⇒ (20) + 9 = 29
Red Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Trip CMB: 1d20 + 9 ⇒ (11) + 9 = 20
Blue Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 Trip CMB: 1d20 + 9 ⇒ (12) + 9 = 21


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Myradil scrambles past the green skeleton, trying to avoid its club as he gets into a flanking position.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Myradil tries to recall what he knows about skeletons before making his attack

Know Religion: 1d20 + 3 ⇒ (4) + 3 = 7

how did that rhyme go...

before getting fed up and just stabbing the green one as hard as he can.

Flanking Power Stab: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 6 ⇒ (4) + 6 = 10


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

I thought all these things were dead!" Kalem says as he plants one foot in the floor and swings one fist into a skeleton. He puts his full power into it, hoping it will be enough to put them down.

Attacking Green

Brawler's Flurry of Blows, Power Attack: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 5 ⇒ (6) + 5 = 11

2nd Brawler's Flurry of Blows, Power Attack: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

Brask snarls at the blue enemy, swinging in with a tight grip on the cutlass.

Using 1 round of rage and 1 use of destined strike

attack: 1d20 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16 damage: 1d3 + 5 ⇒ (2) + 5 = 7


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Elias shakes his head and blinks away the stars swirling in his eyes from the hits.

"They are all dead. Send them back to the grave, quickly!"

Elias Stumbles to the wall, putting it at his back, before slashing Brask's target, hoping to winnow down their numbers quickly. Another hit like that last one, and he's done for.

attacking blue with my longsword: 1d20 + 4 ⇒ (12) + 4 = 16
longsword damage: 1d8 + 2 ⇒ (7) + 2 = 9
I hope that's enough. Go team!

Dark Archive

Maps: Segang Expedition

Femi reacts quickly with three force bolts fired at each of their attackers. Each one hits and a cacophony of clattering bone rings throughout the circular room as two of the apes fall to the floor.

Brask slashes at blue and hits, but the sharp edge of his cutlass doesn't faze the fallen skeleton much.

Kalem has a lot more luck with the force of his fists and kicks shatter the green skeleton, making sure it won't be standing back up every again.

With green down, Myradil tries to assist against red, but can't quite place his spear well enough to damage his foe.

Elias strikes at red, and hits, but finds his blow hardly more effective than Brasks.

Red continues its assault on Elias, and drops the Elf to the ground with a swift swing from it's club.
Blue rises provoking from Kalem, and Brask and strikes at the half-orc, making it passed the half-orcs defenses and dealing a considerable blow to the parties most heavily armored member.

Attack: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 6 ⇒ (3) + 6 = 9
Attack: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 6 ⇒ (5) + 6 = 11
Attack: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 6 ⇒ (3) + 6 = 9

Round 2
Apes-
~Red 8 dmg
~Blue 7 dmg
~Green 24 dmg
Femi
Brask 20 dmg
Kalem - 11dmg
Myradil
Elias - 27dmg bleeding, unconcious

Ravens are up!


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 2

Status:
HP: 14/14 AC: 11 (f10/t11)
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = None
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 2/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (7/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (3/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage

Worried about Elias, but unable to reach him, he decides the quickest way to save him is to kill his attackers. At least this round. He stays put and fires off another Magic Missile with Toppling Spell boosting it with his Arcane Reservoir to caster level five.

He targets Red with the bulk of the damage, but pings Blue once just to trip him.
Red Magic Missile: 2d4 + 3 ⇒ (2, 4) + 3 = 9 Trip CMB: 1d20 + 9 ⇒ (12) + 9 = 21
Blue Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 Trip CMB: 1d20 + 9 ⇒ (10) + 9 = 19


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Provoked AoO: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
+1 to hit from bullied trait

Kalem goes for damage once more, trying to take out blue, or if blue is down, going after Elias's attacker.

Brawler's Flurry of blows, power attack: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Brawler's Flurry of blows, power attack: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Critical?: 1d20 + 3 ⇒ (2) + 3 = 5 Nope.


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Myradil grits his teeth and steps to the north and tries his hardest to get the red one off of Elia.

Power Spear: 1d20 + 4 + 1d6 ⇒ (9) + 4 + (4) = 17 Added Inspiration.
damage: 1d8 + 6 ⇒ (5) + 6 = 11


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

Elias attempts to coagulate his internal bleeding...

stabilize check: 1d20 ⇒ 13


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

If our aoo's drop the skeleton, i dont take the damage, right?

Brask swings with his other arm, smashing the rising skeleton back to the ground with his shield.
Shield Bash: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

spending 1 rage and 1 destined strike. Until my next turn i lose my shield bonus to AC
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

-Posted with Wayfinder

Dark Archive

Maps: Segang Expedition

Brask you and Kalem managed to kill the ape before you took the blow, so you haven't taken damage.

The combined effort of the Ravens finally knocks the skeletons to the floor permanently, unfortunately Elias is still bleeding out and quickly nearing his last breath.

Perception DC 20:
The battle made this difficult to spot, but with your keen eyes you pick up what may be humanoid tracks leading out of the northwestern area of the room.


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Kalem rushes to Elias's side, trying to stabilize his dying comrade.

Heal: 1d20 ⇒ 8

"Femi! Quickly!" He urges the shaved man to step forward and deliver a healing to their friend.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Status:
HP: 14/14 AC: 11 (f10/t11)
Weapon Equipped = Staff
Crossbow Bolts = 10/10
Conditions = None
Melee: Attack: BAB +1, Str +0 Damage: +0
Ranged: Attack: BAB +1, Dex +1 Damage: +0
toppling spell: base 8 (Caster Level 4 + 4 Int)
Arcane Reservoir (su): 2/6 (+1 DC or caster level as free action)
Spells (Caster Level 3, Concentration +7)
Special: (7/7) Force Missile
Zero (14) (3/3) Dancing Lights
Zero (14): (4) Acid Splash, Daze, Detect Magic, Prestidigitation, Spark
First (15): (2/5) Infernal Healing, Liberating Command, Mage Armor, Magic Missile (w/Topple Feat)*
* +1 DC, +1 Caster Level, +1 Damage

Femi charges to Elias’ side even as Kalem calls for him. He casts Infernal Healing to stop the bleeding and begin the road to recovery.

Standing he mumbles, ”Well that was tougher than I thought it would be. If they have those guarding the doors, what must lie within? I’m already half spent, we must be careful…”


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

"Which way then?" Kalem asks.

If no one suggests a path, Kalem will just start on the right hoping to work around the building like a maze.


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

correct me if I understand wrong, but I think I'm at 2hp after the infernal healing has run it's course. If I AM wrong, and I'm still out on the floor, please ignore this post

Elias groans and rolls over to his hands and knees, spitting a glob of blood onto the floor. With a nod to Euphemia, he pulls the healing wand from it's place in his bag, and proceeds to mend the terrible damage of the clubs.

cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Dark Archive

Maps: Segang Expedition

To the right, Kalem finds nothing but a set of doors opening to an empty closet. In fact, most of the double doors lead no where. A gag? An exhibit? Perhaps a miscommunication between the adventures author and the maps artist? There's no clear answer, forcing the Ravens to go through the already open doors to their left, perhaps more wary now that one of their own almost fell.

The next room is full of water tanks, most you can barely peer into because of the algae that has been left to grow. The few that are clear enough to inspect house nothing but bones, the bodies of sea creatures long ago left to starve in their tanks. The main attraction of this exhibit is a dead reeefclaw labeled as a "Quadclaw Murderer!"

The room after that contains a somewhat stranger sight. The exhibit is dedicated to insects, once again, long dead. Their bodies litter the tanks and cages like old snake moltings, but one body is considerably more fresh.

Slumped over a terrarium is a decaying human, with one hand still in the terrarium clutching something with a golden tint. The man's skin, what's left of it, is covered in strange marks that might have once been bug bites but it's hard to tell for certain.

K. Local OR Religion DC 15:
You recognize this mans garb, and it clearly marks him as an Asmodean follower. Someone that would not be welcomed by the Archivists that made this place their home.

K. Nature DC 16:
You recognize the bites as those of scarlet spiders, this man seems to have died from their poisonous bites within the last few weeks.


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

K.Religion: 1d20 + 5 ⇒ (19) + 5 = 24

Elias snarls under his breath as he examines the garb of the dead man, "Asmodean." he intones quietly.

"At least he was unable to befoul this place father than this, but what is he doing here?"


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Know Local: 1d20 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15
Know Nature: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (2) = 29

Myradil responds to Eliastraza's question "Investigating this place. His wound are at most a few weeks old. Maybe a lead or just dumb luck. Either way he was killed by venomous spiders, crimson I think, we should be wary."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi pricks his ears up at Myradil's information, "A swarm? Damn, and I didn't bring along a burning hands for the day. Be very wary indeed. I have a pair of alchemy flasks, but nothing of substance I'm afraid."

Femi does indeed approach warily. He idly casts Detect Magic and gives the room a quick scan.

Yes, Infernal Healing will heal 10hp total. Welcome back from the nearly dead Elias!


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

"Not to worry, this I have prepared for. Better than the skeletons, anyway. If we spot a swarm, put as much distance between myself and you as possible. I am not yet skilled enough to protect our entire group the backlash of energies."

Dark Archive

Maps: Segang Expedition

As Femi scans the room, he detects a number of magical auras coming from the Asmodean. The most obvious is the breastplate on his chest (identified as a +1 breastplate), a few others are coming from pockets or pouches on him, mostly necromantic. Nothing else seems to stand out.


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Myradil will keep an eye out for spiders and other dangers while Femi deals with the loot.


Male Status HP: 38/38; AC: 22 (T:10, FF:22); CMB +9; CMD 18; Init +0; Perception +10; Fort +8, Ref +3 ; Will +4 Raging HP: 46/46; AC: 22 (T:10, FF:22); CMB +11; CMD 21; Init +0; Perception +10; Fort +10, Ref +3 ; Will +6

Brask looks uncomfortable at the mention of swarms.

"Hate swarms." he mutters. "I cant do much about them BUT retreat."

-Posted with Wayfinder


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"OK then."

Femi approaches the body, pulls it from the water, and loots the magics carefully. He tries to touch the body as little as possible and cleans himself, and the gear he finds, with Prestidigitation as soon as he's done.


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem lifts his fists and frowns.

"Yeah, punching a swarm really isn't a thing."

He watches as Femi looks over the body for the magical items.

"What's that thing he clutching, Femi? If its the last thing he held before he died, might be best to leave it alone..."

Dark Archive

Maps: Segang Expedition

As Femi reaches up to grab the magical items, a number of spiders burst from the terrarium, a few attempt to bite at him while others scurry further into the room and attack the other party members.

Blue vs Femi: 1d20 + 7 ⇒ (15) + 7 = 221d3 - 4 ⇒ (1) - 4 = -3
Green vs Femi: 1d20 + 7 ⇒ (17) + 7 = 241d3 - 4 ⇒ (2) - 4 = -2
2 dmg, Femi DC 10 Fort save or take 1 Str damage

GM Rolls:

Spiders: 1d20 + 5 ⇒ (9) + 5 = 14
Brask: 1d20 + 0 ⇒ (12) + 0 = 12
Elias: 1d20 + 1 ⇒ (6) + 1 = 7
Femi: 1d20 + 1 ⇒ (10) + 1 = 11
Kalem: 1d20 + 3 ⇒ (3) + 3 = 6
Myradil: 1d20 + 3 ⇒ (19) + 3 = 22

Round 1
Myradil
Spiders
Brask
Femi - 2dmg Fort Save please
Elias
Kalem

Myradil is up


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

If these look big enough to stab:

Myradil quickly stabs at blue before stepping into the corner there.
stabity: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 3 ⇒ (1) + 3 = 4

if they don't look big enough to stab:

Myradil curses "I should have done this as soon as I saw the spider signs."

Myadil will drop his spear and pull out a torch and flint and steel, stepping into the corner.

Dark Archive

Maps: Segang Expedition

They are tiny creatures, not a swarm.

The small spider is too quick for Myradil to hit, and it manages to scurry to the side, safely away from his spear.

The spiders take their opportunity to attack the party, most of them are unable to penetrate the Raven's defenses but a few make it through. Poor Femi continues to be bitten the most.

Blue Vs Myradil: 1d20 + 7 ⇒ (5) + 7 = 121d3 - 4 ⇒ (2) - 4 = -2 Miss
Green vs Femi: 1d20 + 7 ⇒ (10) + 7 = 171d3 - 4 ⇒ (1) - 4 = -3 Hit
Orange vs Femi: 1d20 + 7 ⇒ (7) + 7 = 141d3 - 4 ⇒ (2) - 4 = -2 Hit
Purple vs Brask: 1d20 + 7 ⇒ (5) + 7 = 121d3 - 4 ⇒ (1) - 4 = -3 Miss
Pink vs Brask: 1d20 + 7 ⇒ (5) + 7 = 121d3 - 4 ⇒ (1) - 4 = -3 Miss
Red vs Elias: 1d20 + 7 ⇒ (19) + 7 = 261d3 - 4 ⇒ (2) - 4 = -2 Hit
Yellow vs Kalem: 1d20 + 7 ⇒ (1) + 7 = 81d3 - 4 ⇒ (2) - 4 = -2 Miss
Colorless vs Kalem: 1d20 + 7 ⇒ (18) + 7 = 251d3 - 4 ⇒ (3) - 4 = -1 Hit

Round 1
Spiders
Brask
Femi - 4 dmg Fort Save DC 10 or take 1 Str damage
Elias - 1 damage Fort Save DC 10 or take 1 Str damage
Kalem - 1 damage Fort Save DC 10 or take 1 Str damage
Round 2
Myradil

All Ravens are up!


Male Tiefling NG Male Tiefling Brawler 4 | HP 36/36 | AC 19 (14 Touch, 14 Flat-Footed) | CMB +7, CMD 21 | Fort. +6, Ref. +7, Will +1 | Init. +3 | Speed 30ft | Martial Flexibility: 5/5.

Kalem curses as he shakes off the spider bite.

Fortitude: 1d20 + 5 ⇒ (17) + 5 = 22

Kalem will release a flurry of blows and hope to squash these things!

Flurry of Blows: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
2nd: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d6 + 3 ⇒ (5) + 3 = 8


CN Male Elven Hidden Priest 4 | HP 25/25 | AC 18 (11 Touch, 17 Flat-Footed) | CMB +5, CMD 15 | Fort. +4, Ref. +2, Will +6 | Init. +1 | Speed 20ft | Bit of Luck: 5/5 Channel Energy: 6/6 | Active conditions:

fort save: 1d20 + 3 ⇒ (13) + 3 = 16

Elias hisses at the burning sting of the spider bite, and calls out "Myradil, brace yourself!"

Elias grabs his Harp and brandishes it aloft, muttering a swift prayer to his goddess. A single harsh, strident note rings out of it and through the room.

Myradil, you and Brask are the uninjured ones, and between the two of you, you are more likely to make the save. Sorry about this! I'll hit him next turn if it comes to that!

Will save, DC 16, from all of the spiders and Myradil, for half damage.

Channel Negative Energy: 2d6 ⇒ (6, 5) = 11


Investigator 4 | HP 31/31 | AC 17 T 13 FF 14 | Fort +2 Ref +7 Will +54 (+1 vs. mind-affecting effects, +2 vs. enchantments, +2 bonus vs. poison) | CMD 17 | Init +3 | Perc +10 Low-Light
Resources:
Inspiration (5/5), Delegate (2/2), CompLang (1/1) Detect Magic (1/1), Detect Poison (1/1), Read Magic (1/1)

Seems sensible to me.

willsave: 1d20 + 4 ⇒ (14) + 4 = 18

Myradil resist the worst of the effect but still grimaces in pain, his first real wound since joining the group.

Myradil gives Eliastraza a pained glance as he doubles down on his focus and wordlessly attacks the red spider.

stabity: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 3 ⇒ (2) + 3 = 5

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