0-7 Among the Living (Inactive)

Game Master Gilthanis

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Gameplay thread


A week ago, you were seated in the main hall of the Grand Lodge of Absalom, waiting for the arrival of Absalom’s newest venturecaptain, a tall, dark-haired and olive-skinned Varisian woman named Eliza Petulengro. Renowned for her composure under pressure and the author of more than two dozen Pathfinder Chronicles entries, she appeared in the hall suddenly, a stack of chronicles in her arms, and looked you over before speaking.

My greatest pupil, Pathfinder Bodriggan Wuthers, has gone missing. He followed a cleric contact back to Wuthers’s home city of Oppara to work on a massive dig beneath the House of the Immortal Son, Oppara’s famed opera house and once temple to the dead god, Aroden. That was a year ago. He sent monthly reports, hoping to see their publication in a chronicle, before all contact dried up a few months back. I’m worried something has gone wrong, and the Society has a vested interest in the artifact he was researching and seeking. We want you to travel to Oppara and find Wuthers. We’d like to know exactly what he was seeking, too, since he neglected to inform us through his monthly correspondence. He hinted only that the cleric of Irori he was working with told him the object was the world’s greatest ‘living’ artifact—whatever that means.

I have a few tidbits of information to pass to you before you go: the House of the Immortal Son is nearly impossible to access. It took Wuthers months and countless bribes to get where he did. For you, I have a much simpler idea. Go to an opera, wait for an opportunity, and then exploit it to find Wuthers and his dig site.

Be sure to wear something festive—the Taldan nobility are arrogant on their best days and if you arrive at the opera dressed like that, she waves her hands at you, they’ll surely lose your tickets or regret to inform you that the opera house is oversold.

Go and report back to me directly upon your return to Absalom.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Dotting...

An average-looking human steps forward, gives a brief bow, and says simply: "It will be done, Venture Captain."

As he bows, Narad thinks to himself: "Taldor, eh? Won't that pack of pompous nobles be 'absolutely delighted' to receive a group of 'lowly' Pathfinders at an opera."

The rogue purses his lips in thought as he recalls some details about Oppara: Knowledge Local: 1d20 + 7 ⇒ (10) + 7 = 17

"Captain, didn't Stavian I outlaw the worship of Sarenrae?" he says, gesturing to the holy symbol of the Dawnflower hanging around his neck. "While I am more facile with padlocks than faith, I do not wish to anger the Healing Flame by denying my allegiance to her."

(No need to go down this route if it is unwanted or off-point. :-) Just RPing for fun while we wait for the game to get started.)

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"An opera? Isn't that with all the screeching?" replies the rather ugly half orc in the room. Not getting an actual response.

"Dress up? You got a wardrobe in here somewhere? I think I'm well dressed. I got the rust off my armor and oiled it. "

once dismissed (and harangued for his impertinent questions) he will go out and purchase a sleeve of many garments.

Sovereign Court

Male Human Swashbuckler (inspired blade) 1 / Investigator (Mastermind) 1; HP 17/17; AC 18,14,14; Fort +1, Ref +8, Will +2; Init +6; Perception +5

The attractive human male leaning against the back wall perks up at the mention of Oppara. "Finally, something that requires wit instead of brute force. I think I can be of assistance, Venture Captain Petulengro."

He nods to Narad and Phred. "Good to meet you, gentlemen. Once you've both arranged for the proper attire, I suggest we leave at the earliest convenience."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The young and handsome half-elf dressed in red, green and gold with the holy symbol of Sheyln walks in with his glaive strapped to his back. With a nod of the head which has a beret on it, in the same colors, he winks and says, Greetings! I am Riceak Hawklight of the Church of Shelyn. he offers his hands which look like they have the remains of plaster on them. The opera sounds like a wonderful way to spend some time.

Sovereign Court

Male Human Swashbuckler (inspired blade) 1 / Investigator (Mastermind) 1; HP 17/17; AC 18,14,14; Fort +1, Ref +8, Will +2; Init +6; Perception +5

After a servant rushes into the room and whispers something into Audyn's ear, he looks up with a polite smile. "Apologies, gentlemen, but I have other matters that require my immediate attention. Best of luck!" He follows the messenger out.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

LOL

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Nearly bumping into the dandy swashbuckler on his way in, a white-haired elf walks into the room. He frowns as he takes in the assembled group and rhetorically asks, "This is the team?" He shrugs. "Well, I'm here. You may call me Kailun." He doesn't seem very interested in listening to anyone else's introduction and presses on with his unbroken train of thought.

"I haven't been to Taldor in decades, but if I remember correctly, their capital is mostly filled with snooty humans wasting away their brief lives trying to convince themselves that their family's inheritance isn't quickly dwindling with every unfortunate generation. If it's all the same to the rest of you, I'd rather get this assignment over sooner than later."

It's difficult to get a read on the elf. He's clearly some sort of spellcaster, as evident by the arcane accouterments on his person, but he's also not shy about showing off the longsword on his hip and the longbow strapped to his back. Also, while he's not quite as well-built as a warrior, he's certainly in better physical shape than most wizards. One thing's for sure, though: His demeanor immediately strikes you as stand-offish.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

A tall Half-Elf, dressed immaculately in a finely crafted noble's outfit, sniffs delicately, and breathes a sigh of relief.

"Finally! A mission that involves dealing with civilised society! Last time, the Society sent me slogging through the Andorani sewers to follow-up on the mad ravings of a beggar; thank the Gods this time it is different."

He then draws himself up and bows.

"But, where are my manners? Jeggare, Varian Jeggare, at your service."

@Phred: Sleeves of Many Garments are not a CORE item, and I don't believe they have shown up on a chronicle sheet, so I don't think you can purchase them...

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Oops. didn't even think of that. Well I guess I save 200 GP then.

Phred grunts in return. "Phred. Professional leg breaker."

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun smirks at Phred. "Always a useful ally to have around, especially at the opera. I'm sure the actors will enjoy your literal interpretation of their sardonic colloquialism."

To the rest of the room, yet to no one in particular, he asks, "If I might be so blunt as to enunciate the query on everyone else's mind: How many more are we expecting for this assignment?"

Varian, I specifically rolled up this character because I noticed the one thing the group was missing was an arcane caster. You had me worried that we were going to step on each other's toes until I checked out your build. Can't wait to see it in action!

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Heh. Yes, he is very definitely not a 'standard' wizard ;-)

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Lini is a small female gnome with a face that exudes the nature, and many sticks gracing her vestments.

Behind her stays Droogami, a suspicious snow leopard .

"An opera? Aaargh! Droogami don't like opera... What will we gonna do with him?", asks the little one.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"I could stay outside and watch him?" sounding eager.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Narad grins as he thinks to himself: "I'd like to see the reactions to Droogami's presence in the House of the Immortal Son opera house."

Too bad the snow leopard is small sized at this level.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

What a beautiful and majestic animal you have Lini. I would love to sculpt Droogami when I get the chance. the cleric states.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"Maybe we should begin formulating a plan to get into the opera using disguises or some other means to elude their security," Kailun says as he finds a comfortable chair and sinks into it. "It would be a shame to sail all that way without a plan."

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Lini become shy with the cleric words, "uh... Ahh.. Well... Maybe...", she really don't know what to answer, nobody ever asked her for something like that.

About the comment of the half-orc, Lini says "Droogami is a suspsicious cat, she put her hand affectionately on the leopard's head, so I'll be outside the opera with him and you, Phred, if you want, of course".

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Anything so I don't have to go inside for the screeching. "


Anyone can make a DC 15 gather info check to learn about Wurther's past. Taldan nobles are snooty and uptight, if PC's don't have at least a courtier's outfit+50gp in jewelry (80gp total), you suffer a -2 on charisma related checks when interacting with Taldan nobles

Please purchase whatever gear you wish. The Lini pregen can swap out spells if you so please, but you are pretty much stuck with the gear given. Give me a ready in the discussion tab when you are all ready to proceed with the game :)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

kinda steep cost for a 1st level character.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Gather Information: 1d20 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
DM Stylz wrote:

Anyone can make a DC 15 gather info check to learn about Wurther's past. Taldan nobles are snooty and uptight, if PC's don't have at least a courtier's outfit+50gp in jewelry (80gp total), you suffer a -2 on charisma related checks when interacting with Taldan nobles

Please purchase whatever gear you wish. The Lini pregen can swap out spells if you so please, but you are pretty much stuck with the gear given. Give me a ready in the discussion tab when you are all ready to proceed with the game :)

Ready! Narad isn't very fond of Taldan nobility.

Knowledge Local to Gather Information: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

sorry, the gather had to be 1d20+2, so my total roll was 5.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun insists that anything he knows about Taldor or its customs comes from his longevity, not from any actual interest in the subject.

Knowledge (Local): 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian looks thoughtful.

"Well, I could probably get one of you in posing as my bodyguard..."

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Diplomacy to gather info 1d20 + 7 ⇒ (15) + 7 = 22 +1 for charming trait


Bodriggan Wuthers was an orphan of unknown ancestry, found 20 years ago on the doorstep of the Pathfinder Lodge of Taldor’s capital, Oppara. He was raised in an orphanage, but the Taldan Pathfinders made it a point to look in on him from time to time, encouraging the boy’s curiosity and pushing him toward the life of the vagabond scholar. They got what they desired. When Wuthers turned 16, he left the orphanage behind and traveled to Absalom to join the Pathfinder Society. After a few years of training and following Venture-Captain Eliza Petulengro, Wuthers settled easily into his routine, traveling Avistan and Garund seeking greater glory for himself and the Society through treasure hunting. He quickly made a name for himself, battling through a host of demon-possessed apes in the Screaming Jungle at age 18 to recover the Garls Harp, an Azlanti musical instrument thought lost to time and memory. His tale of that find saw his first of many reports appear in the Pathfinder Chronicles and his fame as a Pathfinder was sewn into the fabric of the Society.

Varian, you are the smiley-tophat on the map, once you update your photo I will replace you :)

Please feel free to adjust where you wish to sit within the purple dashed lines on the map. Map is located at top of page

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)
DM Stylz wrote:
Please feel free to adjust where you wish to sit within the purple dashed lines on the map. Map is located at top of page

Placed! :)

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred is as far from the screeching as possible.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun is good where he is.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Where is Droogami? :(

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

The rogue isn't bothered too much by the fact that he has "dressed down" for a Taldan opera. He doesn't make it a point of pride either--no need to be an anti-snob about it. This is just another mission for the Pathfinder field agent. His primary concern is to look for clues about the missing Bodriggan Wuthers.

As he finds his seat, Narad thinks: "Whew! Getting in here was easier than I thought. I hope the entertainment is a pleasant surprise too." He tries to take in his surroundings while being "nonchalant" about it--he doesn't want to "give away" the fact that he's trying to be alert.

Knowledge Local to know what 'ordinary' is supposed to look like in a Taldan opera house: 1d20 + 7 ⇒ (4) + 7 = 11
Bluff to look like I am watching the opera: 1d20 + 7 ⇒ (8) + 7 = 15
Perception to notice anything out of the ordinary: 1d20 + 10 ⇒ (18) + 10 = 28

Though he is not quite sure what to look for, he remains vigilant and ready.


Fluffy love coming soon. Sorry not used to minions.

The inside of the opera house is decked out to the most extreme opulence. Gold gilding, fine silks, everything as you would expect grandiose to be. Narad you get some looks of "ugh" and general snob reactions. The crowd in here is very, very well off. You don't sense any danger or uneasiness going on. People are conversing before the show.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Lini is bored inside the hall and worried about Droogami that stands stealthy outside.

Droogami's Stealth: 1d20 + 13 ⇒ (9) + 13 = 22

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I like where I am at.


As yet another twirling dancer in a brown costume festooned with bright pink, flowing silk scarves spins across the jungle set at the front of the stage, the orchestra reaches a screeching crescendo that crashes the entire opera to a halt. The dancers stand quietly for a moment, breathing heavily and listening to the scattered applause across the obviously bored Taldan audience. Suddenly, a sound like a thousand gongs shakes the entire building to its very foundation and the audience murmurs in a mixture of delight and fear. The actors and orchestra, however, flee the stage, disappearing behind the curtains.

Perform check if you want

Moments after the gong, all the doors that feeed into the room you are in burst open, and zombies rush in to attack the crowd. Some nobles to stunned to move are attacked. Then right behind you the door bursts open and 3 zombies seem intent on ripping the flesh from your bones.

Initiative
Kailun: 1d20 + 3 ⇒ (14) + 3 = 17
Lini: 1d20 + 1 ⇒ (17) + 1 = 18
Narad: 1d20 + 10 ⇒ (17) + 10 = 27
Phred: 1d20 + 2 ⇒ (17) + 2 = 19
Riceak: 1d20 + 2 ⇒ (5) + 2 = 7
Varian: 1d20 + 4 ⇒ (19) + 4 = 23
ME: 1d20 ⇒ 13

Initiative Tracker: round 1
Narad: go
Varian: go
Phred: go
Lini/Droogami: go
Kailun: go
Zombies:
Riceak:

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Well at least the screeching has stopped. " and he atacks the adjacent zombie.

power atttack, slashing
to hit: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d6 + 6 ⇒ (3) + 6 = 9

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Free Action: "Yuck! Who are they?"
Move Action: Draw a flask of acid I don't have knowledge religion
Non Action: Five-foot-step into the aisle
Standard Action: Toss the flask at the zombie on the right

Ranged Touch: 1d20 + 6 ⇒ (19) + 6 = 25, Damage - Acid plus Sneak Attack: 1d6 + 2d6 ⇒ (2) + (4, 2) = 8

Plus 1 point of splash damage to the adjacent zombies.


Initiative Tracker: round 1
Narad: acid flask hit (precision not possible with acid/fire)
Varian: go
Phred: attack hit
Lini/Droogami: go
Kailun: go
Zombies 1: 10 damage
Zombie 2: 1 damage
Zombie 3: 2 damage
Riceak:

Phred, takes a mighty swing, and leaves a nasty gash in the zombie next to him. Meanwhile, Narad grabs a flask of acid and chucks it at the zombie near the back. Despite the zombie being behind a slew a people and the door frame, Narad hits his spot with near perfect aim. It explodes and singes the zombie as well as the zombies next to it.

Like most GMs, those that post first act first. You can always include a condition I wait for player X to move before attacking, but include your rolls to speed up the game. Otherwise, have fun :)

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Kailun takes a 5' step northwest, draws his longbow, and fires an arrow at zombie #2.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half-elf will move up and ready for the zombies to enter so that he can channel energy.

dc 12
1d6 ⇒ 3

Eternal Rose, grant us your blessings. May your glory and your beauty destroy these abominations to the beauty which is life.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

"Well, I can honestly say, this is like no other production that I have ever been to before..."

Varian calls up a defensive ward.

Mage Armor.


GM bot Kailun longbow attack: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9

Initiative Tracker: round 1
Narad: acid flask hit (precision not possible with acid/fire)
Varian: attack miss
Phred: attack hit
Lini/Droogami: GO
Kailun: attack miss
Zombies 1: 10 damage
Zombie 2: 1 damage
Zombie 3: 2 damage
Riceak:

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Free Action: "Riceak, why are you channeling divine energy? Are these things undead?"

My character has never faced zombies and doesn't have knowledge religion. Thus far he has only fought spiders, pirates, goblins, and skeletons. He does, however, have flasks of holy water.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

"Droogami, attack!" screams Lini while the snow leopard try to jump over the zombie and attack him.

Acrobatics (Move Through Threatened Square): 1d20 + 5 ⇒ (17) + 5 = 22
Bite (zombie 1): 1d20 + 7 ⇒ (7) + 7 = 141d4 + 1 ⇒ (2) + 1 = 3
Trip (if bite hit): 1d20 ⇒ 5


Initiative Tracker: round 1-2

Riceak: go round 1
Narad: go round 2
Varian: go round 2
Phred: go round 2
Lini/Droogami: go round 2
Kailun: go round 2
Zombies 1: 13 damage
Zombie 2: 1 damage
Zombie 3: 2 damage

Lini commands her faithful fluffy companion to go get the zombie, which it does. It somehow leaps by Phred's head and sinks its jaws into the zombie that already has a slash through its abdomen. It still somehow stays on its feet. It retaliates against the fluffy beast. One attacks Phred while the other stands there too mindless to do anything.

Both attacks miss, they are too uncoordinated to hit anything.

Droog: 1d20 + 4 ⇒ (5) + 4 = 9
Phred: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will continue to chop away at the zombie.

"Nasty bugger. Didn't even seem to notice its guts falling out. "

power attack
to hit: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 6 ⇒ (5) + 6 = 11 meh, guess he was unsettled by the undead

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Did the channel hurt them?

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