Bethune |
Bethune 'woke' from his state of inactivity and rose to his feet swiftly. After a quick stretch to shake the rigor of rest from his extremities, the android went about busying himself with double-checking his equipment for any oddities or discrepancies that might have occurred since he was last active.
Seemingly satisfied with the inspection of his equipment, he followed it up with a similar inspection of his wards, exchanging niceties with each along the way. " How was your rest?" ... "Good Morning!" ... "How are you feeling?"... He went on.
Once the group was up and ready to move, Bethune shouldered his pack and cradled his heavy crossbow in his arms." Be safe up there." He addressed the forward scouts Sarasanna and Dakkar, taking a few seperate moments to place a hand on each of their shoulders and look them in the eye, respectively.
As they prepared their mobilization, Bethune did his best to remain observant.
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Lord Manticore |
So I guess no one discovered the long lost cave paintings showing a giant metal object falling from the sky, with tribes of homo habilis worshipping it; valued at millions of gold pieces to the first party to discover them. Pity.
It takes you nearly an hour of traversing at half speed, but you come upon another chamber. This chamber measures out to about 35'x35' at its widest point. What you can see, almost in a circle following the wall, are stone statues, each of a different looking crusader, bearing arms and wearing plate. Each face has the appearance of sadness, as if in longing. The passage looks like it continues in the southeast corner.
Perception checks again, please.
Akkramar |
Hey! My Perception roll wasn't that bad... 'But Archie, I wanna see the Homo Habilis...' *Throws a tantrum*
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Boooooooo. Can I say I am aiding another? Would have given me a 23 last time if my companions decided to cooperate - I can't do everything on my own people!! :D
If allowed, this time I am aiding Sarasanna.
Sarasanna |
Dang it. I guess Sarasanna was day-dreaming of electric sheep. >_<
Ah well, this time, we'll find the precious cave paintings containing a cinematic reference!
If allowed, this time I am aiding Sarasanna.
I shall gladly accept Akkramar's help; however, it shall likely only be effective if the forum dice are nicer to me. >_> ... ;)
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Akkramar |
Time to roll something I am good at - Initiative :D
Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Or not...
Sarasanna |
Alrighty! These creatures are going to wish they remained upside down!
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Eee- they got the jump on us though, and Sarasanna has no clue what they may be. Except, they probably are not demons!
Lucifer Graves |
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Seeing the creatures swooping down, Lucifer raises his shovel and yells to the organics. "Get down!"
Lord Manticore |
Lord Manticore |
Round 1 Combat
Enemy Combatants
- 'Creature 1' (Only Dakkar knows what they are at this point): Init 25, -0 hp, 10' in front of Dakkar (and 5' above his head)
- 'Creature 2': Init 25, -0 hp, 5' in front of Sarasanna (and 5' above her head)
Party Combatants
- Dakkar: Init 21, -0 hp, position as above, 5' from Sarasanna
- Sarasanna: Init 14, -0 hp (I am assuming that you rested before the greyfang conference, so you would have gained back 1 hp from that, if you are off by more, then let me know), position as above.
Non-Combatants (this round)
- Bethune: Init 14, -0 hp, 50' behind scouts, 55-60' from enemy
- Archie: Init Initiative: 1d20 + 7 ⇒ (2) + 7 = 9, -0 hp, 10' behind Bethune, 60' from scouts, 65-70' from enemy
- Akkramar: Init 9 What's your Dex score? We tied., -0 hp, 10' behind Bethune, 5' from Archie, 60' behind scouts, 65-70' from enemy
- 'Escorts' (will roll their initiative in Round 2)
- Lucifer: Init 13, -0 hp, ~80' from scouts, 85-90' from enemy
Lord Manticore |
Round 1 Enemy Actions
'Creature 1:' It will swoop down and attempt to hit Dakkar (5' move, attack/grapple (if hit)
Slam attack: 1d20 + 3 ⇒ (2) + 3 = 5 Miss
'Creature 2:' Same thing, just on Sarasanna
Slam attack: 1d20 + 3 ⇒ (18) + 3 = 21 Hit
Damage: 1d4 ⇒ 3
Grapple check[/dice: 1d20 + 6 ⇒ (2) + 6 = 8 No grapple
Dakkar de Enrev Seluj |
was the ceiling only 5' overhead, did they hover in the "surprise" round, did they get surprise on us? Anyone with reach weapon should have been able to get an AoO? Are they flying or falling?
Hey now, no lunch here!
Dakkar swings wildly with his staff as he steps to the side.
staff: 1d20 ⇒ 6
5' step and miss on attack.
Lord Manticore |
No, the ceiling is actually closer to 20' high. The initial position is them falling in the 'surprise' round, and no, no one was surprised by the creatures antics...:( As to your last question, it's a little of both. Since the first one missed you, it is likely to fly back up to the ceiling and try again.
Finally, because, in large part because of the dynamics of '3d' combat, technically they just dropped into your space, and did not actually fly through, at least not yet. You'll get an AoO next round when it tries to fly back up, but even that (from all that I've read over the years) is because of a house rule, since it is not technically moving through another square; it's just going straight back up.
Akkramar |
Since I am 65'-70' away from the enemy, Akkramar double moves to meet up with his companions. Actually, can I charge? If so, moving 60' + reach weapon, maybe I can attack someone one of the wretches? ;)
Charge with bardiche if I can: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage if it hits: 1d10 + 7 ⇒ (1) + 7 = 8
Lucifer Graves |
Sorry, I wasn't sure if we were up to go, since we'd been listed as noncombatants for the round.
Lucifer brings up his shovel and swings it at the nearest of the creatures, or holds until they come too close if none are within reach.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 6 ⇒ (1) + 6 = 7
Lord Manticore |
Sorry, I wasn't sure if we were up to go, since we'd been listed as noncombatants for the round.
Lucifer brings up his shovel and swings it at the nearest of the creatures, or holds until they come too close if none are within reach.
[dice=Attack]1d20+7
[dice=Damage]1d10+6
No, non-coms can become combatants in a heartbeat. To be honest, I haven't heard from Sarasanna in this round, and she is right on top of things. We can just say that you ran up to the creature and took a swing (and connected, btw; you hit Creature 2).
Bethune |
yeah I was thinking us non-combatants were surprised or something similar. Furthermore, I apologize for the short notice but I'm en route to a music festival, and as a result will be in a field until Sunday and unable to post. Bethune will move up his 30 feet and take a shot at creature 1. I'll return after this weekend!
Lord Manticore |
yeah I was thinking us non-combatants were surprised or something similar. Furthermore, I apologize for the short notice but I'm en route to a music festival, and as a result will be in a field until Sunday and unable to post. Bethune will move up his 30 feet and take a shot at creature 1. I'll return after this weekend!
Lucky duck. Make sure you take pictures so we can all live vicariously through you. :P
Lord Manticore |
Round 2 Combat
Enemy Combatants:
- 'Creature 1': Init 25, -8hp, 5' above Dakkar and from Akkramar, Sarasanna, and Lucifer
- 'Creature 2': Init 25, -7hp, 5' above Sarasanna, 5' from Dakkar, Akkramar, and Lucifer
Party Combatants:
- Dakkar: Init 21, -0hp, positioned as above.
- Sarasanna: Init 14, -3hp, positioned as above (currently holding action)
- Akkramar: Init 9, -0hp, 5' from Creature 1 (can flank on this round w/5' step)
- Archie: Init 9, -0hp, ~60 from creatures, 5' from escorts, 10' from Bethune
- Lucifer: Init 13, -0hp, 5' from Creature 2 (can flank this round w/5' step)
- Bethune: Init 14, -0hp, 70' from enemy, will DMPC Round 2 actions in the morning.
- Anevia: Init 25, -0hp, 65' from enemy
- Aravashinal: Init 16, -0hp, 65' from enemy
- Horgus: Init 2, -0hp, 70' from enemy, 5' from Bethune
Init, Anevia: 1d20 + 7 ⇒ (18) + 7 = 25
Init, Aravashinal: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Horgus: 1d20 - 1 ⇒ (3) - 1 = 2
Akkramar |
But LM, are we up? Have the creatures acted?
Should I just post my actions? Or wait for Sarasanna, Dakkar, Anevia, etc?
Sarasanna |
Sorry for my absence everyone! I was on the road. I had thought I would have decent wifi, and time to post, but it didn't happen! :/ So sorry!
Sarasanna silently absorbs the the blow the creature delivered to her, and makes an attempt to strike back at it with her halberd.
1d20 + 4 ⇒ (18) + 4 = 22
Slice!: 1d10 + 4 ⇒ (3) + 4 = 7
"You really should be more careful who you drop in on," she admonishes the creature.
EDIT: Perception from earlier, isp: 1d20 + 9 ⇒ (5) + 9 = 14
Akkramar |
Akkramar's mind analyzes the combat, and the android shifts his position to gain advantage, dropping the long weapon, drawing the well crafted hammer, and stepping forward.
Taking the 5' step to flank ;)
MW Warhammer Attack on Creature 1: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage if it hits: 1d8 + 7 ⇒ (5) + 7 = 12
Lucifer Graves |
Like Akkramar, I wasn't sure whether we were up or not.
Lucifer quickly brings his shovel back around for another swing.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 6 ⇒ (3) + 6 = 9
Lord Manticore |
Sorry for my absence everyone! I was on the road. I had thought I would have decent wifi, and time to post, but it didn't happen! :/ So sorry!
Sarasanna silently absorbs the the blow the creature delivered to her, and makes an attempt to strike back at it with her halberd.
[dice=]1d20 + 4
[dice=Slice!] 1d10 + 4
"You really should be more careful who you drop in on," she admonishes the creature.
[dice=EDIT: Perception from earlier, isp] 1d20 + 9
It's not a problem. My Friday turned out pretty crazy as well. We'll count this as your Round 2 action.
You manage to swat the creature, but it's not quite dead (it is bleeding onto your head, I'm afraid).
Lord Manticore |
Akkramar's mind analyzes the combat, and the android shifts his position to gain advantage, dropping the long weapon, drawing the well crafted hammer, and stepping forward.
Taking the 5' step to flank ;)
[dice=MW Warhammer Attack on Creature 1]d20+4+2
[dice=Damage if it hits]d8+7
I'm afraid that was a miss.
Bethune |
Bethune's eyes dart up ahead as he struggles to make out the form of the two hostile creatures swooping down upon the scouting party. He spots Sarasanna absorb a blow and senses he may be needed. Edging forward with his loaded crossbow he steadies his aim on the creature still up
COM: >Assessment scouting party? >>Sarasanna, are you injured? Dakkar, do you recognize the creatures? Any perceivable weaknesses? |>> Warning: Incoming bolt.<<
Steadily, he squeezes the trigger and sends the aforementioned bolt flying.
Crossbow Attack: 1d20 + 3 ⇒ (12) + 3 = 15
If Hit, Damage: 1d8 ⇒ 3
_________________________________________________________________________
Round 2Initiative 14
Free ActionCom Talkin'
Move ActionMove forward 30'
Standard ActionAttack Creature 2
Lord Manticore |
Round 2 Actions:
Sorry about the mix up guys. My Friday was definitely crazy. I should be back to my not-very-normal self now. o_O
'Creature 1' (before it dies) attempts to fly back up to the ceiling. Akkramar attempts to swat it down (as an AoO), but misses. Lucifer's attack is also an AoO, killing the creature before it can escape.
Lucifer and Akkramar, you may both take your standard action as an attack on creature 2, if you wish.
'Creature 2' will try to attack Sarasanna again.
Slam attack: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d4 ⇒ 1
Grapple check: 1d20 + 5 ⇒ (9) + 5 = 14 It looks like it missed
'Creature 2' is then swatted at by Sarasanna, getting it just enough above her head that Bethune's crossbow bolt takes it out, knocking it several feet past Sarasanna.