Wrath of the Righteous - Rise of the PCs! (Inactive)

Game Master Lord Manticore

What do you get when an android crosses paths with a Balor Lord? I hope to find out.


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Male Android Rogue (Medic) 2 | 22/22 hp | Init +4, AC 15, touch 14 , flat-footed 11, Fort +, Ref +7, Will +3 Healer's kit:
Spoiler:
8 of 10 uses remaining.

Now that Bethune sees the Dwarf has subsided into non-threatening behavior, He closes the distance and joins the forward scouts.

"Mongrel men?" He mutters, looking for some sort of reference to the term in his "memories"


Dakkar shrugs, we'll travel that tunnel when we get to it.


Stats:
HP 16/16 | AC 17 T 13 FF 14| F +1 R +3 W +5

Com: Scouts: Is the situation resolved? Aravashinal is done fondling the statues, and the others are starting to get antsy."


Female Android Spell-Less Ranger 2 Init. + 4 Percep. + 10 AC 19 T 14 FF 15 HP 24/26 F + 6 R + 7 W + 3

Com: Archie. The situation appears resolved. The dwarf is not hostile for now. He has pointed the way forward and notified us of the existence of Mongrelmen. However, he appears mentally unstable. I advise that when everyone passes by him, they do not speak to him and go by him as quietly as possible.


Male Drow Noble Accountant 12/Monk 10

OK, so wants to look at the tunnel that the dwarf mentioned first?


Female Android Spell-Less Ranger 2 Init. + 4 Percep. + 10 AC 19 T 14 FF 15 HP 24/26 F + 6 R + 7 W + 3

Sarasanna, fulfilling her function as ranger and ever-curious wilderness scout, shall go forth to look at the tunnel, approaching with caution and stealth of course.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Stealth: 1d20 + 9 ⇒ (9) + 9 = 18


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

As Sarasanna scouts the tunnel entrance, Akkramar stands protectively between her and the dwarf.


Male Human Fighter 6 | HP 56/56 | AC 16/17 | Str +2*, Dex +7*, Con +5*, Int +1, Wis +2, Cha +2 | Passive Insight 12, Perception 15, Stealth 14 | Initiative +4

Lucifer stands near the organics, at the ready to defend them from any threats.


Male Drow Noble Accountant 12/Monk 10
Sarasanna wrote:

Sarasanna, fulfilling her function as ranger and ever-curious wilderness scout, shall go forth to look at the tunnel, approaching with caution and stealth of course.

[dice=Perception] 1d20 + 10

[dice=Stealth] 1d20 + 9

The dwarf was not joking about the tunnel; it is rather steep. However, you can see that there are a number of branches, pitons, and other implements setup in such a way that you could use it like a ladder. It is roughly 60' up to the next plateau.

Considering that you have one person who is blind, another who has a bad leg, and several who are likely a little fatigued, Climb DC's will vary per person.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Which gets me thinking - which scales are each of us carrying? :D


Male Drow Noble Accountant 12/Monk 10

I have to admit that I kinda lost track. I know that, for Archie, I have align weapon


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Ok, so if I am not mistaken, we had Align Weapon, Levitate and Alter Self? Is this correct LM?


Male Drow Noble Accountant 12/Monk 10

That is correct, I went back and looked at the thread and that appears to be correct.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

I think Akkramar would stay with the one he grabbed in the first place, which was Align Weapon I believe. I was merely asking because the one for Levitation might prove helpful here - in any case, let us keep this moving. I want to play this game :D

"Sarasanna, I believe you are our best climber" - Akkramar offers - "If you would take the lead, and drop down a rope, I could also climb up, and assist in elevating those that may have more difficulties in ascending" - he suggests - "I have one length of rope to offer i such task"


Male Drow Noble Accountant 12/Monk 10

Climb DC for Sarasanna = 10


Male Drow Noble Accountant 12/Monk 10

Anyone else want to try the hill?


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Returning from lunch - I will throw a climb roll in a few if Sarasanna does not pop up ;)


Male Android Rogue (Medic) 2 | 22/22 hp | Init +4, AC 15, touch 14 , flat-footed 11, Fort +, Ref +7, Will +3 Healer's kit:
Spoiler:
8 of 10 uses remaining.

"I'll go with you." Bethune offers, taking his own rope from his pack and slinging it over his shoulder as he approached the hill. Taking a few seconds, his eyes darted around the various natural and crazy-dwarf-made handholds and he began to see the ladder pattern.

Climb: 1d20 + 6 ⇒ (8) + 6 = 14


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

"Let us do this then" - Akkramar watches Bethune for a few moments, then decides to try and follow him.

Climb: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18


Male Drow Noble Accountant 12/Monk 10

OK The two of you easily make it to the top, using the homemade ladder as your guide. You do realize that some of those 'rungs' are loose and could cause problems for those who are less capable of climbing. Did either of you bring a rope, by chance?

'View from the Top':
What you can make out, via darkvision, is yet another long tunnel, although at this point, the tunnel angles upwards by a degree or two. There is no lighting at all in this tunnel, although you can make out that, at least for the first 60', the path is clear.


Female Android Spell-Less Ranger 2 Init. + 4 Percep. + 10 AC 19 T 14 FF 15 HP 24/26 F + 6 R + 7 W + 3

Sorry guys, busy week! You got it covered, or shall I still attempt a climb?

Comm: Bethune. I following behind, unless my presence be required by the organics.

Climb: 1d20 + 8 ⇒ (15) + 8 = 23


Male Drow Noble Accountant 12/Monk 10
Sarasanna wrote:

Sorry guys, busy week! You got it covered, or shall I still attempt a climb?

Comm: Bethune. I following behind, unless my presence be required by the organics.

[dice=Climb] 1d20 + 8

Not a problem. Go ahead and look at the spoiler tag and let me know if you any info to catch up on.


Dakkar nimbly heads up after them. A few of these steps are likely to be a problem. Anyone have some rope? We may need to haul the injured up here.

climb: 1d20 ⇒ 18


Male Drow Noble Accountant 12/Monk 10

The Climb DC for Anevia will be 15, due to her less than 'bendy flexy' leg. For Aravashinal, unassisted it's going to be a 25. If he tries to climb the 'ladder' and gets some help, it will be down to a 19. If he gets help with the rope, then it falls to 12. Finally, if you just wrap a rope around him and pull him up, then the check will be automatic. Horgus rolls a 10 just like you guys.

Let em know how you plan to assist before I make their rolls.


Male Human Fighter 6 | HP 56/56 | AC 16/17 | Str +2*, Dex +7*, Con +5*, Int +1, Wis +2, Cha +2 | Passive Insight 12, Perception 15, Stealth 14 | Initiative +4

Lucifer looks at the cliff face and his allies, then pulls the rope out of his pack. "Here, use this." He tosses it up to the others for them to tie off. "I suggest we tie this around the blind one to avoid making him climb. We may also want to lift the wounded woman."


"No, it looks easy enough to climb. Hang on." When the opportunity arises, Anevia goes to the first 'rung' and begins climbing...and then falls, landing hard on her butt.

Climb: 1d20 + 5 ⇒ (2) + 5 = 7


Male Android Rogue (Medic) 2 | 22/22 hp | Init +4, AC 15, touch 14 , flat-footed 11, Fort +, Ref +7, Will +3 Healer's kit:
Spoiler:
8 of 10 uses remaining.

"Anevia you're injured. Don't force it." Bethune calls down almost with the tone of a scolding mother.

He ties off the rope that Lucifer tosses up and gives the nod to Lucifer. " Send up Horgus first, then we'll tie off Anevia and Aravashinal respectively"


Female Android Spell-Less Ranger 2 Init. + 4 Percep. + 10 AC 19 T 14 FF 15 HP 24/26 F + 6 R + 7 W + 3

Sarasanna looks at the others. "Perhaps one of us should go down to assist? I estimate my climbing ability is more than adequate to go back down and to assist her on the climb up again as well." She asks the question with a tone of efficiency. With no concern for the individuals' dignity, Sarasanna has the intention of solving the problem at hand.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Guys, I gotta talk about the scales again - isn't there one that offers levitation around there somewhere?

"Do that Sarasanna - I will stay up here making sure those that are tied do not fall down, and assisting in pulling them up" - Akkramar offers.


Male Drow Noble Accountant 12/Monk 10

I know that we've all been busy with work this week, and my new projects are taking more time than I had originally thought. That being said, I am also anxious to move things forward here, so if everyone is okay, I can fast forward us to about the next encounter. Sound good, or do you want to wrap this up first?


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

I say wrap this up, since any encounter will also only move if people are around to post, right? :D


Female Android Spell-Less Ranger 2 Init. + 4 Percep. + 10 AC 19 T 14 FF 15 HP 24/26 F + 6 R + 7 W + 3

Climb: 1d20 + 8 ⇒ (5) + 8 = 13

Climb to aid Anevia: 1d20 + 8 ⇒ (19) + 8 = 27

Here's my step to resolve the current situation! ^^ I'm here, and hope to be here more and more as the storm clears, so to speak. :/

Sarasanna guides herself uneasily down the rope, doing a better job at helping Anevia up than taking herself back down.

To climb back up...: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18

I'm guessing while helping another person, Sarasanna is a little encumbered. ^^


Male Human Fighter 6 | HP 56/56 | AC 16/17 | Str +2*, Dex +7*, Con +5*, Int +1, Wis +2, Cha +2 | Passive Insight 12, Perception 15, Stealth 14 | Initiative +4

Lucifer continues to just stand at the bottom of the cliff, helping the others as needed.

Taking 10 on Climb checks to aid another, so that's a +2 bonus for everybody climbing as needed.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

And Akkramar stands on the top, helping by pulling.


Female Android Spell-Less Ranger 2 Init. + 4 Percep. + 10 AC 19 T 14 FF 15 HP 24/26 F + 6 R + 7 W + 3

Should Sarasanna succeed in getting Anevia to the top, she returns to guide Aravashnial up and then again to push Horgus to the top.

Taking ten for the next ones if possible, which would be 18 on the way down each time, and 16 on the way up plus all the aid another checks. So that would be 22 on the way down, and 20 on the way up if I'm not mistaken.


Male Drow Noble Accountant 12/Monk 10

Eventually, everyone is either pulled or has climbed to the top. So far, all that can be made out is more tunnel; for those without darkvision, there is nothing to see at all. Soon enough, it is decided to move forward as a party.

After about half an hour, you find that the tunnel expands up ahead. It looks like the tunnel leads to a large, dome-like cavern, larger than any that you have found yet. Even from here, you can tell that there are numerous cracks along the walls. You can just make out a structure, near the middle of the cavern. It appears to have fallen on its side. You can also make out a couple of light sources, moving around the structure.


Dakkar quietly creeps forward, trying to get a better view of what has the lights moving.

comm:I see some lights moving about, stay back and keep quiet if you ere not loaded with a stealth program.

stealth: 1d20 + 21 ⇒ (6) + 21 = 27


Male Drow Noble Accountant 12/Monk 10
Dakkar de Enrev Seluj wrote:

Dakkar quietly creeps forward, trying to get a better view of what has the lights moving.

comm:I see some lights moving about, stay back and keep quiet if you ere not loaded with a stealth program.

[dice=stealth]1d20+21

How close do you plan to get?


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Akkramar follows Dakkar in silence.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

Or almost in silence...


Male Drow Noble Accountant 12/Monk 10

WHAT WAS THAT, AKKRAMAR!?!?!

:P


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Shhhhh. I'm hiding...


Male Drow Noble Accountant 12/Monk 10

LOL I can tell, and you're doing it so well.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Because I am a NINJA android!


weird, I didn't see a new post notice until I checked the discussion page.

I'll see what I can see from just inside the tunnel, then at the tunnel entrance. Once I see more of the cavern beyond the tunnel I'll decide from there.


Male Drow Noble Accountant 12/Monk 10
Dakkar de Enrev Seluj wrote:

weird, I didn't see a new post notice until I checked the discussion page.

I'll see what I can see from just inside the tunnel, then at the tunnel entrance. Once I see more of the cavern beyond the tunnel I'll decide from there.

Stealth:
From what you can make out at the tunnel entrance, it would appear that there was some kind of watchtower in the middle of the cavern, almost touching the 50' high ceiling. The attack and the resulting quake from above seems to have knocked this tower over. You can make out two torches that are currently not moving, and you can see two humanoids trying to lift some of the rocks from the fallen structure. That's all you can make out from about 100' away from the rubble.

Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

"We need to move further" - Akkramar comments to Dakkar - "It is the only way to understand what exactly we are up against" - then waits for his companion, moving forward when Dakkar does so, inching along the cave's outer wall.

Another Stealth?: 1d20 + 6 ⇒ (1) + 6 = 7

Oh my...


Male Drow Noble Accountant 12/Monk 10

Talk about having a bad day...

Perception (listening): 1d20 + 6 ⇒ (18) + 6 = 24

All 'stealthy' types:
You can make out that the humanoids stop what they were doing and start looking around, as if they can hear something. Akkramar's 'stealth' is likly alerting them to your presence, although they have not yet spotted you.


Comm: don't move! Let them go back to their activities.

Dakkar casts reduce person on himself.


Skills:
WIS Animal Handling +2 STR Athletics +3 WIS Insight +4 WIS Medicine +4 WIS Perception +4 INT Religion +2 WIS Survival +2
Stats:
HP 8/19 INIT +0 AC 18 (16 Armor, +2 Shield ) | Saves STR +3 DEX +0 CON +3 INT +0 WIS +4 CHA +2

Comm: We still need information. - Akkramar retorts, freezing in place.


Now smaller in size, Dakkar will continue to creep forward, trying to keep cover between him and the two humanoids until he can get close enough to identify their species.

stealth: 1d20 + 27 ⇒ (7) + 27 = 34

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