Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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Haste and prayer are round/level so no.

That knowledge plains doesn't really make it. It's a half human half demon, but you don't get any details.

CE native outsider

hit, miss


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19
Tanrov Shadow-Graxt wrote:


are haste and prayer still in effect? I think Tanrovs action is done he moved into the room and not upto the thingie

Prayer is not in effect. It only lasted 6 rounds.


The figure, feeling the bite of Kevin's scimitar, smashes back with his flail.

power attack
to hit: 1d20 ⇒ 2 damage: 1d8 + 21 ⇒ (7) + 21 = 28 miss
to hit: 1d20 ⇒ 9 damage: 1d8 + 21 ⇒ (4) + 21 = 25 miss

rest of the party is up for round 1
then Kevin and Tanrov for round 2.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor moves to flank with Kevin (move action) and attacks once (standard action).

claw: 1d20 + 9 + 2 - 2 ⇒ (16) + 9 + 2 - 2 = 25 (mutagen, M Pwr attack, flank)

damage: 1d6 + 6 + 6 + 3d6 ⇒ (6) + 6 + 6 + (6, 2, 6) = 32


hit, hard.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

1d8 + 21!! Unholy f#<k!!
Xandarian advances up next to Molitor to provide melee support.
Rapier (flanked): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Dmg.: 1d6 + 1 ⇒ (2) + 1 = 3


Well he is smiting. Half demons do that.

You miss.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik begins casting summon monster III (lantern archon).


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will use the move granted by Kevins action to move to flank with Xandarian then he will use studied target on the creature and then he will attack

-2 tohit and -2 damage if he doesn't get the extra move from no studied target

Earthbreaker+flank+st-pa: 1d20 + 10 ⇒ (10) + 10 = 20

Earthbreaker+st+sneak+pa+precise: 2d6 + 14 + 2 + 2d6 ⇒ (4, 5) + 14 + 2 + (2, 3) = 30

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Can't access map right now, will post as I get home


Tanrov misses.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Can't see the hald demon in the map, so I'll assume I am in reach. If that's not the case, I'll use Fleet Charge to reach it and full attack

Marcus yells as his longsword flies, followed by thw scimitar, in a combo of stabs and slashes with more power than control begind them.

Main Hand, Power Attack #1, bane: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (2) + 8 + 6 + 2 + (2, 4) = 24
Off Hand, Power Attack #1: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Main Hand, Power Attack #2, bane: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (8) + 8 + 6 + 2 + (1, 5) = 30


Marcus whiffs a lot.

Big baddie swings at Kevin (can't waste the smite).

to hit: 1d20 ⇒ 2 damage: 1d8 + 21 ⇒ (5) + 21 = 26 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 21 ⇒ (1) + 21 = 22 hit

confirm: 1d20 ⇒ 20 damage: 1d8 + 21 ⇒ (6) + 21 = 27 yes, owie

PCs are up.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin falls over.


Weren't you healed up before this?


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Not that I saw.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus attacks again and again, the failure only fueling his strikes.

If it is possible to flank him with a 5ft step, I'd appreciate it and add 2 to the attacks
Main hand, Power Attack #1, bane: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Damage: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (6) + 8 + 6 + 2 + (5, 6) = 33
Off hand, Power Attack #1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Main hand, Power Attack #1, bane: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (4) + 8 + 6 + 2 + (1, 4) = 25

Off hand, Power Attack Confirm: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Main hand, Power Attack Confirm, bane: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
If crit add: 1d8 + 8 + 6 + 2 + 2d6 ⇒ (5) + 8 + 6 + 2 + (5, 4) = 30


miss, hit, hit, fail, fail


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Seeing the tiefling fall, Xandarian take a s 5-ft. step back, and sends his most powerful heal spell into the paladin.
CSW: 3d8 + 6 ⇒ (6, 8, 2) + 6 = 22


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

After his last miss Tanrov gets a wee bit angry ... Tanrov shouts at the creature and swings the earthbreaker around his head in a mighty gathering of power "No more games, now you fall."

Intimidate: 1d20 + 17 ⇒ (20) + 17 = 37

Demoralise Opponent rules from Intimidate skill:

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail: The opponent is not shaken.

Action: Using Intimidate to change an opponent's attitude requires 1 minute of conversation. Demoralizing an opponent is a standard action.

Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after 1 hour has passed.

Special: You also gain a +4 bonus on Intimidate checks if you are larger than your target and a –4 penalty on Intimidate checks if you are smaller than your target.

Shaken = -2 Attacks, saves, skills and ability checks

If he succeeds as part of his action he attacks Due to hurtful feat allowing an attack as a swift action after demoralising an opponent

Earthbreaker+flank+st: 1d20 + 12 ⇒ (11) + 12 = 23 Miss going by Xans previous attack

Earthbreaker+flank+st: 2d6 + 6 + 2 + 2d6 ⇒ (4, 5) + 6 + 2 + (4, 6) = 27


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

The lantern archon appears 20' from the demon and attacks.

Ranged Touch: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 ⇒ 1
Ranged Touch: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 ⇒ 1

Note the Aura Menace (DC 13):

Aura of Menace:

Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.

Uelarik moves into the room and blasts the demon with a magic missile.

Damage: 3d4 + 3 + 3 ⇒ (1, 3, 2) + 3 + 3 = 12


Tanrov, you forgot this line from the skill description of Intimidate for demoralize opponent:
Action Demoralizing an opponent is a standard action. (this is why people pick up things like cornugon smash).

You still get the first attack since it was the swift from Hurtful. The second, however, does not go off since you used your standard to intimidate.

Archon misses 2 times.

will save: 1d20 ⇒ 11 pass

Need an SR check for the magic missiles.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor spends 1MP to cancel power attack penalties and Moliates.

claw1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 (mutagen, M Pwr attack, flank)
claw2: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
bite: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

damage claw1: 1d6 + 6 + 6 + 3d6 ⇒ (1) + 6 + 6 + (6, 3, 2) = 24
damage claw2: 1d6 + 6 + 6 + 3d6 ⇒ (1) + 6 + 6 + (6, 2, 4) = 25
damage bite: 1d6 + 6 + 6 + 3d6 ⇒ (5) + 6 + 6 + (1, 6, 5) = 29


Moli: You miss.

Kevin, since it was decided that you are not pushing up daisies, you can attack.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Ummm... I only did the one attack because demoralise is a standard action and I stated "If he succeeds as part of his action he attacks". Just to translate in case I did not state it in a manner that was understandable... the attack was there in case the demoralise worked.


Oh, my bad I read it wrong. Your format things differently than I do so I saw the damage line as another attack.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin shouts out at the beast "In Sarenrae's name repent or die!" as he calls down his goddesses power and smites the beast and attacks it.

+1 Cold Iron Scimitar Smite Flank 1st Attack: 1d20 + 9 + 2 + 2 ⇒ (7) + 9 + 2 + 2 = 20 Damage: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12
+1 Cold Iron Scimitar Smite Flank 2nd Attack: 1d20 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13 Damage: 1d6 + 3 + 6 ⇒ (5) + 3 + 6 = 14

Now ac 25 vs. this creature.


The phone line to Sarenrae appears to be busy right now.

He attacks you once again.

power attack, smite, shaken
to hit: 1d20 ⇒ 16 damage: 1d8 + 21 ⇒ (2) + 21 = 23 hit
to hit: 1d20 ⇒ 11 damage: 1d8 + 21 ⇒ (3) + 21 = 24 miss

And he heals himself a little bit using fervor and a spell.

3d8 + 8 ⇒ (3, 5, 8) + 8 = 24

PCs are up.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov thinks about swinging at himself as a possible tactic for hitting the creature and just settles for swinging at it without throwing his whole strength behind it.

Earthbreaker+flank+st: 1d20 + 12 ⇒ (12) + 12 = 24 Damage: 2d6 + 6 + 2 + 2d6 ⇒ (4, 6) + 6 + 2 + (2, 4) = 24

I'll try your way


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor Moliates.

claw1: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 (mutagen, M Pwr attack, flank)
claw2: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
bite: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16

damage claw1: 1d6 + 6 + 6 + 3d6 ⇒ (4) + 6 + 6 + (2, 5, 3) = 26
damage claw2: 1d6 + 6 + 6 + 3d6 ⇒ (2) + 6 + 6 + (4, 2, 3) = 23
damage bite: 1d6 + 6 + 6 + 3d6 ⇒ (5) + 6 + 6 + (4, 1, 2) = 24


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian steps back up into the fray and attacks the cambion.
Rapier (flanked): 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Confirming: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Not confirmed
Dmg.: 1d6 + 1 ⇒ (2) + 1 = 3


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

SR: 1d20 + 6 ⇒ (8) + 6 = 14
SR: 1d20 + 6 ⇒ (17) + 6 = 23; Eldritch Breach allows two SR rolls

The archon attacks again.

Ranged Touch: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 2
Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 1

Uelarik will use arcane surge to recast haste on the group.

Sorry, just remembered that I could do that.


Molitor puts down the big baddie. Combat over.

Need to give these things more HP.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Yes so I can miss them more effectively and for longer.. ;o)


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Well, that guy was a pain in the butt." Molitor says as he wiped half-demon blood off his fingernails.

"Somebody detect magic and let's see if he's carrying anything of value."

perception: 1d20 + 11 ⇒ (6) + 11 = 17


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov uses detect magic on the dead creature and then aides Molitor in his perceptive efforts

"I'll do it, lets take a look see."

Perception aid Molitor: 1d20 + 11 ⇒ (4) + 11 = 15


He have a very nice breastplate and a very nice flail.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will help the others search the area. He will attempt to identify any magical properties associated with the breastplate or flail.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Spellcraft: 1d20 + 16 ⇒ (12) + 16 = 28; breastplate
Spellcraft: 1d20 + 16 ⇒ (10) + 16 = 26; flail


+1 of each.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"I see that the Breastplate and the flail of the creature are magical. Any warrior types want the magical breastplate? I could use it if you do not."

Tanrov waits


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

"Since Cayden Cailean has not seen fit that we come across any magical rapiers COUGH COUGH! HINT! HINT! COUGH! COUGH!, I wish to lay claim to the flail. These demons just are not falling to my trusty blade", conceded the cleric.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Breastplate to Tanrov and flail to Xan. I'm good with it."

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

"Fine by me. I'm not swapping my trusty armor tipl I can get some proper upgrade." By which I mean mithral full plate, accept no substitutes


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Did you say you armor 'just the tip'" Molitor scrubs at his ear to aid in comprehension.


I don't think you've been in D2 if you're curious.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"Lets go back over this place and make sure we've covered off all the rooms."

Tanrov gets ready to move

"I have a spare fine quality chainshirt if anyone wants it.?"


You go over the place. In D2

The sharp tang of musty, decaying straw lls this large stable. Its easternmost wall has collapsed into a steep pile of broken beams and rocks that blocks the way to the other side. A large mound of discarded weaponry lies amid the rubble.

Also knowledge religion checks.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Let's see if these guys through away anything nice."

knowledge(religion): 1d20 + 3 ⇒ (3) + 3 = 6

perception: 1d20 + 11 ⇒ (13) + 11 = 24 (+2 for traps)


You can guess that knowledge check doesn't tell you anything.

Everyone lacking a magic weapon will be able to find one they desire in the pile (+1 cold iron), the remainder can be used to upgrade the paladin army (no you can't sell them, as I'm providing better than is in the module so people have nice toys).


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"Hey!!! was someone looking for a magic rapier?"

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