Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

"I'm in." Molitor rumbles.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Hearing Molitors words Tanrov himself speaks

"The balance needs to be restored so that the cycles of prophecy and death can function correctly again. I will fight with you as I can."

Any enchanting of items (weapons and armour?) or Mithril items? A wand of cure light wounds would probably benefit the group.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Mol, update the loot sheet when possible to show Marcus' as the one carrying the evil outsider bane longsword and +1 breastplate.
Also: if we sold stuff, I'd probably be able to buy a full plate armor. Is everybody ok with me taking that amount of money?

Marcus bows before the Queen as he speaks "It is my duty and an honour to serve ye, My Queen."


Enchanting items is not an option at the moment. You don't have time (and the army didn't bring the people who do that sort of stuff).


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin bows deeply before the queen, "It would be my pleasure to put this blade to use removing the nonredeemable demon hoard and it's allies from here. After we retake Drezen will an occupation army follow us? I doubt we can hold it after we take it."


"In due course we shall reinforce you of course. We will wait on word of your success. Of course our means are limited, so we cannot over commit. "


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

When Tanrov is at what passes for a quartermaster

"Can we hand in any trade goods we have and get a return for them? I need to know what resources we have so we know what we can buy."

He checks through our gear and presents the various pieces to the party in case they want it or have a reason to keep it.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

I'm ok with Marcus buying plate armor if we have the money.

Can we sell off the mundane/masterwork items we accumulated?

Even if we sell all of that, I don't know that we're going to have that much cash to throw around.


It should be noted that the bane evil outside longsword that Marcus is using is actually owned by the Paladin GF of one of your compatriots from the underground escape.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Can it also be noted if we can sell loot?


Yeah, you can dump loot for 1/2 listed (which is a good price since this place is a wreck).

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

I do intend to return the Longsword... One of these days. Just in case I'll keep Kevin's scimitar and another of those which is already on my sheet. The rest of stuff we can sell and improve ourselves so we are proper damn heroes


Th Paladin in question is accompanying you as a lieutenant in the army you are running. You might want to return it on the soon side.

Are you folks ready to head out with the army? Try to get your purchases squared away.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will try and purchase a wand of cure light wounds and a couple potions of enlarge person if possible

"I will buy a curing wand and enlarging potions unless someone has a better idea?" he says before making a purchase


Those are available.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian doesn't have fundage for his wagon of booze, but with Sustained by Faith (Su), his immediate needs are met.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

A quick survey of the loot sheet reveals the following:

We have an unclaimed +1 longsword that I think Marcus will be downgrading to.

We also have an unclaimed +1 breastplate and unclaimed banded mail. It's not your dream of full plate Marcus, but will it do?

Assuming we keep the +1 breastplate and sell the banded mail + selling off all the other mundane stuff gets us to 4170gp or about 695 each.

We have 6 potions of Invisibility that could be sold off at 150gp each to goose us by another 900gp. That would put us at 845gp each.


OK, I'll assume everyone is ready to move on.

You hit the road at the head of the army of paladins heading for the fortress city and your artifact prize.

Moving along, you fight a couple of battles and your paladin army with you (and some NPC lieutenants) at the head easily curb stomps the opposition.

A couple of days in the railroad whistle pipes up and informs you that you are at a party stop. There's a chapel up on the cliff above you which most likely has a cache of useful items for your army so you should go explore it. It is reached by taking a tricky set of stairs up the cliffside.

I'll need climb checks for you to get up there (2 each). Make not of any preparations you to do avoid falling to your deaths.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

"My new ascension based powers seem to make me more certain in situations like this. I'm certain I can climb this well, do you want to have me lead the group with a rope tied around me?"

Tanrov will tie a rope around his waist and lead he will take 10 on climbing rolls for 18 climb rolls total. He will take 20 for 28 if possible.

Mythic ability Unwavering Skill:

1 Unwavering Skill (Ex)
You can always take 10 or 20 on class skills, even if threatened or in a hazardous situation. You can't use this ability with skill checks that don't normally allow you to take 10 or take 20.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin looks up the cliff and whistles. "That is one heck of a climb. If you think you can make it up there unhindered then by all means lead the way and I'll follow. I'll need all the help I can get."

Climb: 1d20 + 2 ⇒ (15) + 2 = 17
Climb: 1d20 + 2 ⇒ (7) + 2 = 9


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will follow Tanrov, holding his rope.

Climb: 1d20 - 1 ⇒ (20) - 1 = 19
Climb: 1d20 - 1 ⇒ (11) - 1 = 10


Male Human (advanced) Godling

"Highly unsafe stairs. Great." The taldane grumbled.
Xandarian, having no skill at climbing, will take his sweet a$$ time by taking a 20.


From the skill rules:

When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you a d20 roll enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

As climb carries penalties for failure, you cannot take 20. Falling off counts as a penalty for failure.


Though with roping yourselves together and Tanrov's mythic ability you are able to get up there taking your time (he can take 20, Xan couldn't). While some of you may slip with him taking 20, he acts as an anchor and you are able to all make it up.


You arrive at the ruined temple:

The gates to this small courtyard lie smashed and broken with tall grass growing amid the rubble. Two main buildings stand side by side to the east, separated by a single alleyway. The smaller structure appears to be a stable, while the other is much larger with several doors and stained-glass windows, apparently a chapel judging by the pious statues along its rooftop.


Map is up.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus draws both of his scimitars and advances a couple steps, trying to listen for hostiles.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
"Looks clear to me, fellas."he says turning to the rest "But keep your wits about you."
He then proceeds to enter the area.

Will move token asap, he enters room D1 until something happens or he is at the center. Whichever comes first


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian feels momentarily dizzy from all the handwaving.
"How much you wanna bet this chapel has been defiled", rankled Xandarian.


You all flew to the top via handwaving.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Everyone has 845gp, loot sheet updated.

Molitor looks for danger perception: 1d20 + 11 ⇒ (6) + 11 = 17 (+2 for traps)

He drinks a Mythic Barkskin extract to protect himself. (+3AC, DR6/Magic)

If it looks clear, Molitor approaches the front door of the chapel.


Waiting for perception checks all around. Checks so far haven't noticed anything.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will take 10 on Per to get 21 This will be his default unless he is actively searching

Tanrov is keeping aware as he approaches D1 and the double doors with Marcus


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Uelarik casts mage armor on himself.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin looks at the buildings for any sign of holy symbols.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Tanrov and Uelarik noticed that among the debris in the courtyard are scattered human bones.

As you get into the courtyard, another perception would be good.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Take 10 for Per 21


So far no perceptification.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik moves into the courtyard.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

perception: 1d20 + 11 ⇒ (5) + 11 = 16 (+2 for traps)


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin moves into the courtyard and begins looking around.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Perceptibilizatumation: 1d20 + 8 ⇒ (2) + 8 = 10


OK, you advance into the courtyard, and only Uelarik notices the gargolyes hiding up on the stonework above. five of them swoop down and attack you.

init: 1d20 + 6 ⇒ (7) + 6 = 13

Everyone should roll init, but only Uelarik will act in the surprise round.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Init: 1d20 + 10 ⇒ (20) + 10 = 30

Uelarik casts web and attempts to ensnare as many of the gargoyles as possible before they can attack (DC 17).


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
Aware that his trusty rapier is no match for gargoyle skin, the cleric pulls out his light mace.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Initiative: 1d20 + 5 ⇒ (6) + 5 = 11


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

init: 1d20 + 2 ⇒ (1) + 2 = 3


At most you can get 2 of the gargoyles. I picked two.

reflex: 2d20 ⇒ (13, 11) = 24 pass, pass (web is the circle)

The two in the web try to get clear to attack
cmb: 2d20 ⇒ (12, 16) = 28 both make it, but use up their surprise round getting clear

Kevin
claw to hit: 1d20 ⇒ 11damage: 1d6 + 2 ⇒ (6) + 2 = 8 miss

Tanrov
claw to hit: 1d20 ⇒ 14damage: 1d6 + 2 ⇒ (3) + 2 = 5 hit

Moli
claw to hit: 1d20 ⇒ 9damage: 1d6 + 2 ⇒ (4) + 2 = 6 miss
Order;
Kevin not rolling initiative, decides to take '1' for a '3'

Uelarik
Tanrov
Baddies
Rest

Uelarik and Tanrov can go.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik takes a step backwards and casts flaming sphere. He places the sphere between himself and #5.

damage: 3d6 + 3 ⇒ (4, 2, 3) + 3 = 12; DC 21 ref negates

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