Wrath of the Righteous- Beer and Pretzels (Inactive)

Game Master drbuzzard

Map
Kenabres Map
Drezen Dungeon


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Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


init: 1d20 ⇒ 17


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Init: 1d20 + 4 ⇒ (16) + 4 = 20

In case this is a test, but i'm not the one with my hand on the door


There's also the option of simply killing the zombies so the funky thing the basin does can be exploited, but what do I know?


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Init: 1d20 + 10 ⇒ (5) + 10 = 15


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Not one to let undead "live" Kevin charges in and begins to attack the undead. "Time to die again and let your soul move on to where it belongs!"

Init: 1d20 + 2 ⇒ (19) + 2 = 21

+1 Cold Iron Scimitar: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Hit, still up.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

My post must have not worked

Tanrov will move into the room and engage 1

Earthbreaker-pa: 1d20 + 6 ⇒ (20) + 6 = 26

Earthbreaker+pa: 2d6 + 9 ⇒ (4, 5) + 9 = 18

Earthbreaker-pa crit confirm: 1d20 + 6 ⇒ (16) + 6 = 22

Earthbreaker+pa: 4d6 + 18 ⇒ (1, 3, 5, 4) + 18 = 31

Darn a waste on a zom nom nom


splat


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

init: 1d20 + 1 ⇒ (5) + 1 = 6


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik moves in and fires on #5 with his crossbow.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 ⇒ 2


Zombies finally react to the intrusion.

4 attacks Tanrov
to hit: 1d20 ⇒ 12damage: 1d6 + 4 ⇒ (4) + 4 = 8 miss

2,3 on Kevin
to hit: 1d20 ⇒ 15damage: 1d6 + 4 ⇒ (2) + 4 = 6 miss
to hit: 1d20 ⇒ 16damage: 1d6 + 4 ⇒ (3) + 4 = 7 miss

5 on Ulelarik
to hit: 1d20 ⇒ 2damage: 1d6 + 4 ⇒ (6) + 4 = 10 miss

6 moves too far to attack

Rest are up for round 1

Order
Kevin (gone)
Tanrov (gone)
Xan up
Baddies
Uelarik (who shouldn't have gone yet, so don't go again)
Molli up
Marcus up


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Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

"Alright, zombies!" Xandarian bellowed. "You don't have to go home, but you can't stay here!"
The cleric pulls out his holy symbol and holds it aloft.
"Closing time!!"
Channel energy: 2d6 ⇒ (5, 1) = 6


Channel to harm? DC?


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

DC 13 I think 10+half level+cha


I know the rules, I just expect him to do the math and tell me. It is his character.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Damn, sorry.


will saves: 5d20 ⇒ (15, 11, 9, 12, 11) = 58 pass, pass, fail, pass, pass


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Engage a zombie:

Move into room.

Hit zombie.

morningstar moliation: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27 (mutagen, pwr atk, 2h)

damage: 1d8 + 10 + 3 ⇒ (8) + 10 + 3 = 21


Hit zombie. Destroy Zombie.

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus draws his scimitar again as he moves inside, ignoring possible attacks from the zombies, until he is by zombie#2.

He then tries to "arrest" the zombie, but the Z is resisting.

Power Scimitar: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 6 + 6 ⇒ (2) + 6 + 6 = 14

Someone please move me directly 'south' of Tanrov


Marcus also drops a zombie.


Tanrov and Kevin are up for round 2.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov takes a 5ft step to engage 3 uses studied target on 3 zombies and then attacks with a powerful overhead chop

Earthbreaker-pa+st: 1d20 + 7 ⇒ (20) + 7 = 27

Earthbreaker+pa+st: 2d6 + 10 ⇒ (6, 5) + 10 = 21

Earthbreaker-pa+st: 1d20 + 7 ⇒ (19) + 7 = 26

Earthbreaker+pa+st: 4d6 + 20 ⇒ (1, 6, 4, 6) + 20 = 37

Well it seems he really hates zombies..


Tanrov makes a zombie liquify on impact splattering everyone in the room with gooey bits.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin swings at zombie number 5, trying to put him to rest forever.

+1 Cold Iron Scimitar w/PA: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16 Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8


Kevin drops #5.

Being a dumb zombie and not knowing when it quit it attacks Uelarik.

to hit: 1d20 ⇒ 13 damage: 1d6 + 4 ⇒ (6) + 4 = 10 hit


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik is AC 15

Uelarik takes a 5' step backwards and blasts the zombie with his crossbow.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 ⇒ 5


The zombie hit above AC 15. I don't provide the bonus for you to see.


Come on people, you are up and there's only one zombie left.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Move and Moliate:

morningstar moliation: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17 (mutagen, pwr atk, 2h)

damage: 1d8 + 10 + 3 ⇒ (1) + 10 + 3 = 14


And it goes down. Combat over.

The southern portion of this room holds a wide alabaster basin filled with bloody entrails. The outside of the basin is carved with images of warriors around a raised sun, holding longswords aloft. A flight of stairs ascends to the west.

A knowledge arcanna might be helpful here.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

know(arcana): 1d20 + 6 ⇒ (7) + 6 = 13

"That looks icky..."


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

kn arcana: 1d20 + 4 ⇒ (18) + 4 = 22

kn Religion: 1d20 + 6 ⇒ (2) + 6 = 8

"That's seems like an altar of sorts, we seem to be running across various befouled religious items of the crusaders, maybe this is another?" as he is examining the basin


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Knowledge (religion): 1d20 + 9 ⇒ (7) + 9 = 16


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik will search the area, detect magic and will study the mural.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge Arcana: 1d20 + 10 ⇒ (18) + 10 = 28


Actually it is not an altar, but the room is devoted to Iomedae. This appears to be a scrying pool. Maybe if you clean up the place it will work again.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin sighs and says, "This was the temple to Iomedae in town. We can use the water in those barrels to clean this up and fill up the pool." Kevin then gets to work cleaning up the pool.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Taking Kevins cue Tanrov wordleszly begins helping with the messy job.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian uses liberal uses of create water to assist in the process.


M Elf Evoker 8 (Admixture), Archmage 2; Perception +10, Init+10, AC 19 (w/mage armor) HP 52/52, Fort +3, Ref +6, Will +5 Spells: 5/7 1st 6/6 2nd 5/6 3rd; 4/4 4th MS 4/5

Uelarik sighs and then begins cleaning.


You get the room clean and then a vision appears in the basin.

This circular room’s original purpose is unclear, but now it seems to be a trophy hall of some sort. A low stone pedestal sits on the floor in the middle of the chamber under a domed ceiling. Atop the pedestal is an iron, barbed cage—and within the cage sits a chunk of softly glowing white stone.

Standing in front of the cage containing the stone is a strangely disfigured humanoid holding a scythe. She appears to be studying it.

The view quickly shifts out of the room, through a door to a large horned bull like humanoid standing guard outside the room.

After that the view backs off and goes down some stairs and finally shows your party looking into the basin. Your path appears to be plenty clear.


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin looks up from the vision and smiles, "That shows the way to our goal. The questions is should we head straight there or should we check the other rooms on this floor to make sure no one comes up behind us?"


I for one am getting tired of mooks. Just go up. <-whisper from Iomedae


Male Demon-Spawn Tiefling Paladin 10/Champion 4| AC 30 T 14 FF 28 | HP 122/122| F+19 R+12 W +15| Init +6 | Perc +13

Kevin heads to the steps and says "I'll lead the way up! I am getting a calling from my mother's goddess." He then ascends the stairs.


Skills:
Perc:+15|Stealth:+10|Acro+9|Climb+10|Swim +9|SM+11|Sur+7|KN Arc/Dungeon +4|KN Plan/Rel+6|Spellcraft+4|Diplomacy+8|Intim+18|Disguise+5|BGS:Craft:Silver+4| KN Eng/Geo +2| Appraise +2|Sleight of Hand+2|Linguis+2
Inquisitor 8 (Sanctified Slayer) Trickster 2; HP:66/75|AC:21|T:12|FF:20|CMB:+11|CMD:22|Fort:+7|Ref:+3|Will:+8|Init:+6|Per c:+15 Spells 1=4/5 2=5/5 3=0/3 Mythic Power 4/7 Bane 6/8 Discern Lies 7/8

Tanrov will follow Kevin and Just before they get to the bull room he will cast divine favour on himself

Grand Lodge

Male Human || (HP 68/74) | AC:20 | T:13 | FF:17 | CMD 23 | Fort +7| Ref +5 | Will +3 | Init +5 | Perc: +8 | Speed 30ft) Fighter 6// Mythic Power 3/5 //
Temporary Changes:
2 CON Damage

Marcus follows right after the lads, his scimitar in hand and ready to smack any evil guy upside the head.


You have time to buff before you head up. These will be the final 2 fights of the first AP part.


Male
Skills:
Percep +2|Diplo +21(+22)|Fly +6|Heal +16|Perf. (string) +25|SM +13
Half-Celestial Aasimar (Azata-Blooded Taladan)|HP:77/77|AC: 21 (12 Tch, 19 Fl)|CMB: +13, CMD: 25|F: +16, R: +10, W: +15|Init: +4 Paladin (Chosen One)/8th|Smite evil 4/4x/day|Channel Energy 4d6|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19

Xandarian is conserving his last two cure spells for after or during the fight.
Exhausted, Xandarian follows Marcus up, trusty rapier in hand.


1/2Orc Alch6 Trick1|| HP:44/44 | AC16/19 T11/11 FF15/18 | CMD17 | F+8 R+8 W+8 | Init+1 | Per+11(+2traps) | 30'speed | MP:4/5
Lump:
Hedgehog Familiar(protector) Hp22/22 | AC21 T17 FF18 | F+2 R+7 W+2 | CMD 5 | Init+3 |Per+9
WotR Loot Spreadsheet

Molitor activates his silver dragon scale to cast Alter Self on himself, turning himself into a Troglodyte.

"Let's go ...." he slurs through reptilian lips.

stat buff and claws

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