Wrath of the Righteous AP - DM Le Roy Batty (Inactive)

Game Master Le Roy Batty

Get ready to join the crusade against the Demons of the Worldwound!


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Sioned: 17 (HP 11) Attacks (miss)
Suryani: 15 Unable to reach
Rats: 14 Continue to attack (miss) (miss)
Mongrelmen: attack (miss)
Caleb: 12 Unable to reach
Caliban: 9 (HP 2) attack (miss)
Kloss: 7 (HP 9) attack (miss)

---

Heroes:
Sioned attacks from the ladder while Suryani watches from above. She's unable to connect with her flail however, as the dog-sized animal darts in and out of his tattered home.

Suryani sees there's no way to get her a hit on these creatures while everyone else crowds in the tunnel.

Enemies:
The two rats that are left squeak in a frenzy towards their fallen brother...

Kloss or Caliban: 1d2 ⇒ 1
Rat bite: 1d20 + 1 ⇒ (10) + 1 = 11

Kloss or Caliban: 1d2 ⇒ 1
Rat bite: 1d20 + 1 ⇒ (6) + 1 = 7

... and attack the one that killed him. But Kloss kicks and dodges out the way.

One of the mongrelmen from below gets in position at the bottom of the tunnel and pokes up with his spear...

Mongrelman: 1d20 + 2 ⇒ (7) + 2 = 9

... but misses Caliban by some margin. The other yells at him and pushes him forward.

Heroes:

Caleb stands beside Suryani at the top of the ladder. Without reach or a ranged weapon there isn't much he can do from up here but wait.

Caliban and Kloss fight back against the rats. Kloss nearly lands another swing of his axe, but the rat ducks away at the last moment.

---

Up Next:
Everyone


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Attack, Rat: 1d20 + 4 ⇒ (16) + 4 = 201d12 + 2 ⇒ (9) + 2 = 11

Stupid pests Kloss mutters as he swings down his axe again, taking better aim this time.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Caliban, blood loss weakening him slightly, continues to attempt to defeat the rat dogging him.

Longsword (2 handed)(fight defensively): 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned tries her luck again against a rat.

flail attack: 1d20 + 3 ⇒ (6) + 3 = 9
flail damage: 1d8 + 2 ⇒ (7) + 2 = 9

I'm tempted to shout out their leader's dead, Sioned thinks regarding the guards, but they could run and tell someone else.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Am I close to Caliban?


Caleb D'natin wrote:
Am I close to Caliban?

The current layout is like this: Caliban, Kloss and Sioned are hanging onto a ladder, in a tunnel, fighting 2 large rats that live in the torn up cloth around the tunnel walls. Caliban is at the bottom, the Kloss above him and Sioned above Kloss. One of the mongrelmen is standing at the bottom of this tunnel, attacking up at Caliban.

You can not reach the rats around Caliban and Kloss with your sword, neither can Suryani.


Do Caleb and Suryani have any actions?


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

I would really just like to sit down since there doesnt seem like anything I can do since I can't move through my own party members, and eat popcorn while watching what is taking place.


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

If I can physically reach one of us engaged in combat, I'll use Touch of Good on them. (+1 attack rolls, skill checks, ability checks, and saving throws)


Sioned: 17 (HP 11) Attacks (miss)
Suryani: 15 Touch of Good (Sioned)
Rats: 14 Continue to attack
Mongrelmen: attack
Caleb: 12 Eating Popcorn
Caliban: 9 (HP 2) ---
Kloss: 7 (HP 9) attack (hit)

---

Heroes:
Sioned tries another attack, but can't seem to make contact. Suryani leans in behind her and her touch brings a small spark of good energy to the inquisitor's actions. (Sioned touch of Good +1 Attack / Saves / Etc)

Enemies:
The two remain rats scuttle and attack in the disgusting tunnel...

Kloss, Caliban or Suryani: 1d3 ⇒ 3
Rat bite: 1d20 + 1 ⇒ (3) + 1 = 4
Crit Miss?: 1d20 + 1 ⇒ (16) + 1 = 17

Kloss, Caliban or Suryani: 1d3 ⇒ 1
Rat bite: 1d20 + 1 ⇒ (19) + 1 = 20
Bite Damage: 1d4 + 2 ⇒ (1) + 2 = 3 [Kloss 6HP]

... one bites towards Suryani, but she pulls away, while the other latches onto Kloss. The mongrelman lines up a stab with his spear...

Mongrelman: 1d20 + 2 ⇒ (20) + 2 = 22
crit confirm: 1d20 + 2 ⇒ (6) + 2 = 8
dmg: 1d8 + 3 ⇒ (1) + 3 = 4 [Caliban -2]

...and punctures Caliban's armor with a perfectly placed shot. Caliban's hands release his sword and the ladder and he clatters to the ground at the end of the tunnel.

Heroes:

Caleb waits while Kloss and Sioned continue their battle. Kloss swings his axe mightily, and slays another rat. The mongrelmen call up to Kloss menacingly from the bottom of the tunnel, unconscious and bleeding.

---

Up Next:
Everyone
Caliban - make a fort check
Sioned - you have +1 to rolls from touch of good.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

[ooc]Is it a Fortitude Save, or a Constitution check?[/ooc=]

Fortitude Save -2: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Continue eating popcorn since I am not allowed to move through my teammates squares.


Male TfL Ranger 2 | HP 22/22 | AC 16 (15 Med. L), T 14 (13), FF 12 | F+5 R+7 W+1 | Init +4; Perc +6; Darkvis 60ft
Stats, Offense:
SPD 30 ft (20 ML). Greataxe +4 (1d12+2, x3) Longbow +6 (1d8, 20/x3, 100ft) | Str 14, Dex 18, Con 14, Int 9, Wis 12, Cha 10

Kloss grumbles as Caliban falls to the floor Desnabloodyfr.., and takes another swing at the last rat, ensuring to stay out of reach of the mongrel man's spear.

Axe, Rat: 1d20 + 4 ⇒ (9) + 4 = 131d12 + 2 ⇒ (11) + 2 = 13


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Is it possible for Caleb and Sioned to each use a move action to switch squares? He's better at hitting things than I am.


Caleb D'natin wrote:
Continue eating popcorn since I am not allowed to move through my teammates squares.

I'm not allowing you to move through their squares because they are on a ladder. I'm not sure how you plan to pass through someone's space if they are hanging on to a ladder, regardless of how pathfinder miniatures rules work.

Sioned Houj wrote:
Is it possible for Caleb and Sioned to each use a move action to switch squares? He's better at hitting things than I am.

Yes. That's fine, you would climb up and off the ladder and he would climb on.


Male Human (Taldan) Paladin (Oath against Fiends) 2 of Ragathiel, AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)

Pathfinder allows you to pass through a party member's square. This is in the rules. This is not something specific to minis. So until I can actually do something, I will continue to sit there and eat popcorn and cheer for my team.


Female Human Inquisitor (Cold Iron Warden) 2 | HP 16/16| AC 14, touch 12, flatfooted 12 | Perception +7, Sense Motive +8 | Fort +4, Ref +2, Will +5 | CMB +3, CMD 15 | Init +4

Sioned attempts to withdraw and stitch places with Caleb so that he'll be able to attack.


Caleb D'natin wrote:
Pathfinder allows you to pass through a party member's square. This is in the rules. This is not something specific to minis.
Paizo wrote:
Ending Your Movement: You can't end your movement in the same square as another creature unless it is helpless.

If we are going directly by RAW, without thinking about if an action is physically possible or not, still there is no space for you to end your movement on the ladder. Sioned is right behind Kloss.

She has offered to switch places with you. Do you want to do that?

Suryani - are you passing this turn?


Female human (Keleshite) cleric of Sarenrae 2 | HP 18/18| AC 15, touch 10, flatfooted 15 | Perception +4, Sense Motive +7 | Fort +4, Ref +0, Will +7 | CMB +2, CMD 12 | Init +0

Suryani will use Touch of Good on Caleb. +1 attack rolls, skill checks, ability checks, and saving throws.

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