DM Amazing Red |
Unsurprisingly the mad alchemist does not surrender and Varda hits him with two arrows. He flies towards the dorfadin and tosses a bomb at her.
Vs touch: 1d20 + 12 ⇒ (12) + 12 = 24
Fire Damage: 6d6 + 7 ⇒ (2, 5, 3, 6, 6, 4) + 7 = 33
Aen takes 13 fire damage from the splash, reflex DC21 for half. Party is up.
Varda Beardedheart |
HP: 37/88
The diminutive woman's eyes narrow as she loads another arrow and quickly takes aim. "I thought not. Tell Pharasma that mercy and redemption were offered you!"
Attack (PBS, rapid shot): 1d20 + 15 + 1 - 2 ⇒ (20) + 15 + 1 - 2 = 34
Confirm: 1d20 + 15 + 1 - 2 ⇒ (14) + 15 + 1 - 2 = 28
Damage: 3d8 + 24 + 3 ⇒ (1, 6, 8) + 24 + 3 = 42
Attack (PBS, rapid shot): 1d20 + 15 + 1 - 2 ⇒ (12) + 15 + 1 - 2 = 26
Damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Attack (PBS, rapid shot): 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27
Damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Gorn-Rel |
Gorn-Rel flies up to beat him back to the earth.
Fleet Charge: 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
Flurry: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d8 + 10 ⇒ (2, 5) + 10 = 17
Flurry: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
Flurry: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d8 + 10 ⇒ (4, 4) + 10 = 18
Flurry: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d8 + 10 ⇒ (3, 6) + 10 = 19
DM Amazing Red |
Gorn flies up hitting once, his fist hitting the alchemist's thorny body.
Gorn takes: 1d6 + 11 ⇒ (2) + 11 = 13
The crazy insectoid alchemist floats back and throws a rapid series of bombs at the party.
vs Gorn: 1d20 + 10 ⇒ (9) + 10 = 19
Fire: 6d6 + 7 ⇒ (5, 4, 5, 2, 5, 2) + 7 = 30
vs Varda: 1d20 + 5 ⇒ (4) + 5 = 9
Fire: 6d6 + 7 ⇒ (2, 6, 1, 6, 6, 1) + 7 = 29
vs Aen: 1d20 + 10 ⇒ (3) + 10 = 13
Fire: 6d6 + 7 ⇒ (1, 2, 2, 5, 2, 3) + 7 = 22
vs Aen: 1d20 + 5 ⇒ (12) + 5 = 17
Fire: 6d6 + 7 ⇒ (3, 1, 3, 1, 1, 3) + 7 = 19
These are all vs Touch. Party is up.
Aenthurien |
Aenthurien charges toward the alchemist, swinging as he goes by, then circles to be opposite of Gorn in order to possibly flank and swings again.
Fleet Charge vs FF: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
DR bypassing Damage: 1d10 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d10 + 6 ⇒ (2) + 6 = 8
DM Amazing Red |
Aen charges in and with two quick swipes, the alchemist stops buzzing and falls to the ground.
3d6 ⇒ (6, 2, 5) = 13
And the fall breaks his neck.
Stockman's Formula Book*
Headband of Int +4(Heal, Use Magic Device)
+2 Mithral Shirt
Potion of CMW(CL11) x6
Potion of CLW(CL11) x2
Potion of Barkskin(CL11) x2
Boro Bead(Type 2) x2
Boro Bead(Type 1)
1st Level: Anticipate Peril, Crafter's Fortune, Disguise Self, Endure Elements, Monkey Fish, Keen Senses, Savage Maw, Shield, True Strike
2nd Level: Acute Senses, Aid, Animal Aspect, Bull's Strength, Cat's Grace
False Life, Owl's Wisdom, Restoration, Lesser, Spider Climb
3rd Level: Amplify Elixir, Beast Shape 1, Bloodhound, Displacement, Orchid's Drop, Thorn Body
4th Level: Beast Shape 2, Fire Shield, Mutagenic Touch, Restoration, Universal Formula.
Special: While in possession of this book, you can make a mutated mutagen. When you imbibe such a mutagen, you can gain an attribute from the list of either Beast shape 2 or Vermin shape 2, and your body changes in an appropriate way.
Varda Beardedheart |
Varda moves quickly to Gorn's side, reaching down to touch his shoulder.
LoH 2/9: 6d6 ⇒ (4, 3, 1, 3, 6, 5) = 22
Channel: 5d6 ⇒ (4, 4, 1, 5, 6) = 20
5/9 LoH remaining.
DM Amazing Red |
The party heals the prince and collects all the animals while making their way back to the city. Prince Gorn is easily able to negotiate new trade agreements with the farmers.
The very next day, while taking a walk through the marketplace, a young girl runs up to you. "Are you Miss Barda?" She asks, showing a gap between her teeth. "Can you help me, pwease?"
Varda Beardedheart |
[spoiler=DM]Varda stops in surprise. Due to her height (or lack thereof), she doesn't have to look around for more than a few instants before seeing the speaker. I suppose my personal drills can wait... it's a good thing I normally do them separate from the group drills.
Inclining her head in assent at the identification, Varda studies the child. "I can try... what do you need?"
Varda Beardedheart |
This could take a while...
"What does he look like?" asks Varda. "And why do you say someone took him?"
Varda Beardedheart |
Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22
Varda Beardedheart |
"Well, alright, let's go have a look and see if anyone has seen anything."
Wonder why she chose to ask me for help... thinks Varda as she follows the girl to the "crime scene" and begins looking around.
Varda Beardedheart |
Varda decides to start by asking around, hoping someone saw something.
Diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14
*sighs*
Surge!: 2d6 ⇒ (6, 4) = 10
So it's a 20...
Varda Beardedheart |
"I'll take responsibility for her," replies Varda to the guard's unspoken skepticism. "We're here on business."
Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34
Varda Beardedheart |
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Varda purses her lips as she looks around the establishment. I could send her home... but I wouldn't recognize 'Mister Needles' if he bit me. She'll have to stay.
Varda Beardedheart |
"Stay close," whispers Varda, one hand going to her bow as the other moves to her dagger. She does not draw either, of course, since doing so in the middle of a crowded bar would be a horrible idea.
Glancing around to see that no one else is paying attention, she moves to follow the man.
Varda Beardedheart |
The diminutive woman practices what she's learned on the field of battle to whisper instructions to the child with her, then strides confidently toward the back room. I figure granting "Escape Route" might help thematically... and then just pretending like she/they belong there.
Bluff: 1d20 + 9 ⇒ (18) + 9 = 27
DM Amazing Red |
Through your extensive combat experience you are able to shuttle yourself and the small child to the back room of the seedy inn. The back room actually leads to a stairway heading down, which then leads to another room. The door to this room is cracked open and you see a rather crowded room. In the back of said room you see the man you were following and he handing over the small animal to another man, this one being rather large in girth and stature. The larger man holds it up for the crowd to see and you see a hedgepeeg. "It's Mr. Needles." The little girl whispers.
"A fine gift you have given me, Smythe." The robust man says loudly to the room.
Varda Beardedheart |
"Wait here," whispers Varda, stepping into the room. Taking a deep breath, she slides her bow from its customary place on her shoulder and tries to decide the best way of dealing with this situation. Not waiting, as I have an idea for an approach, just doing a quick recon of the group's attitude and trying to figure out the best approach.
Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27
Varda Beardedheart |
"A gift which was not his to give," says Varda loudly, keeping her back to the wall and fixing the crime boss with a stern (but not challenging) gaze.
Varda Beardedheart |
Where are we right now?
"I am Varda, daughter of Thoric Noblehammer and Dobar Quartzbreaker of the Blacklocks clan. I have come on behalf of one who has been harmed by the actions of your Smythe."
Varda Beardedheart |
"I'm human by blood. As to your Smythe, perhaps he'd tell you how he acquired the creature."
Detectin' the efils too. Hedgepeeg thieves gotta be the foulest scum...
Varda Beardedheart |
I meant detectin' the efils on the two main men individually.
"He lies poorly," replies Varda. "What do you do to underlings who can't be trusted? In the army I command they don't fare so well... but maybe things are different here?" she asks casually.
Varda Beardedheart |
"Come now," replies Varda, a slight edge entering her voice. "Surely you'd rather obtain your own such creature... you are capable of finding one, aren't you? I'd rather resolve this peacefully, but I tell you now that I am not leaving without the creature."
Diplomacy?: 1d20 + 13 ⇒ (7) + 13 = 20
Surge!: 2d6 ⇒ (4, 4) = 8
24.
Varda Beardedheart |
"Thank you."
Varda moves quickly to the front of the room, her bow still held in one hand. The other she holds out to receive the creature.
Varda Beardedheart |
Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13
*sighs*
Varda takes the hedgepeeg gently and turns to go, though she keeps her eyes and ears open for any sign of betrayal.
Perception: 1d20 + 4 ⇒ (17) + 4 = 21