
Varda Beardedheart |

Varda helps find out where the group could rest in relative safety.
Diplomadorfadin: 1d20 + 18 ⇒ (11) + 18 = 29

Varda Beardedheart |

Varda passes along what she's learned to the others. Once a place is selected and a room is acquired, she frowns slightly. "Now, what do you think would be the best way to get Nocticula's attention?" she wonders aloud. "I don't suppose we can just walk up and ask to see her?"

DM Amazing Red |

Openly displaying afilliation with lawful or good deities will increase your notoriety but it will also increase your chances of the locals picking fights with you. However picking fights with locals will also increase your notoriety provided you win, and if you make a show of it(using performance combat rules), the increase will be greater. Speaking of which you can win fights in the local Arena known as Battlebliss, especially if you can defeat the current reigning champion Gelderfang. You can also provide entertainment at the brothel known as the Rapture of Rupture for affluent aristocrats. Such entertainment can include all manner of activities, as long as the entertainment provided is memorable and extreme. The succubus Vellexia is one such aristocrat, but rumor has it her recent call for skilled artists and performers at Rapture of Rupture has resulted only in her increasing disappointment. If someone could break her string of disappointments, her word carries much weight among the city’s elite. Lastly, you can arrange an audience with Shamira, the ruler of the isle of Alinythia and the city of Alushinyrra. Her power is second only to Nocticula’s, although in return for whispering in Nocticula’s ear, she may ask for more than a mortal is willing to give. However if you accumulate too much notoriety you may incur her wrath instead resulting in the demon lord having you murdered rather than wanting to talk to you.

Na'shok |

"Huh, this place really isn't so different from Wyvernspire. We should start by making our rounds through the city while Varda shows off her god's emblem", Na'shok says with a nod at dwarfish paladin. "And Gorn or I can challenge this champion while the other finds worthy challengers in the streets. We'll see if that's enough to get Noctila's interest."

Varda Beardedheart |

Varda shrugs and places Torag's symbol on the outside of her armor. "Like that?" she wonders aloud.

DM Amazing Red |

1d100 + 40 ⇒ (95) + 40 = 135
1d6 ⇒ 6
Nash decides to lower the surrounding property values and harass some random travelers. His first targets are a group of six robed individuals with walking sticks. As he accosts them, they turn around to reveal their horned skeletal faces.
You hear a few voices in your head. "Perhaps we should teach this lowlife a lesson."
"A deadly one?"
"No, he will die in time like all creatures. But perhaps we should remind him and everyone else of that."
Group A: 1d20 + 7 ⇒ (9) + 7 = 16
Group B: 1d20 + 7 ⇒ (14) + 7 = 21
Group C: 1d20 + 7 ⇒ (1) + 7 = 8
Nash: 1d20 + 7 ⇒ (3) + 7 = 10
A large crowd of onlookers surround Nash and the group of daemons forming a crude ring. Performace Combat Time! This is a small crowd and a small battle so no modifiers. The crowd is indifferent at the moment.

DM Amazing Red |

One of the daemons try to stare into Nash's eyes invoking a feeling of fear. When that seems to have no effect, another will attempt it on Larissa. Larissa can give me a will save DC21 or cower in fear for 1d6 ⇒ 5 rounds.
Another pair move up and try to take the legs from under the wandering duo.
T3 trip vs FF Nash: 1d20 + 22 ⇒ (9) + 22 = 31
Nash is steady though.
T4 trip vs FF Larissa: 1d20 + 22 ⇒ (17) + 22 = 39
Larissa is not steady and is knocked to the ground and the daemon twirls his staff.
Performance Combat check DC16: 1d20 + 7 ⇒ (16) + 7 = 23
Despite the unfair advantage of numbers, the daemon is able to get the crowd on his side. 1 Victory Point! Nash and Larissa are up!

DM Amazing Red |

They have a gaze attack that inflicts fear as you have witnessed. They can also drain your energy through their attacks including their quarterstaves. They also have constant air-walk and trueseeing. They can also animate the dead, desecrate the land, and evervate foes as well as the standard greater teleport.

Na'shok |

Fun.
"Larissa shield your eyes!" Na'shok warns as he whips Soulshear overhead and his form swells with primal might. "Die demon-scum!"
Rage. Quickened Touch of Rage.
Primary (heroism, rage): 1d20 + 20 + 2 + 8 ⇒ (17) + 20 + 2 + 8 = 47
Damage: 1d10 + 27 + 3 + 8 ⇒ (6) + 27 + 3 + 8 = 44
Iterative: 1d20 + 15 + 2 + 8 ⇒ (4) + 15 + 2 + 8 = 29
Damage: 1d10 + 27 + 3 + 8 ⇒ (1) + 27 + 3 + 8 = 39
Extra Attack: 1d20 + 20 + 2 + 8 ⇒ (20) + 20 + 2 + 8 = 50
Damage: 1d10 + 27 + 3 + 8 ⇒ (10) + 27 + 3 + 8 = 48
Confirming: 1d20 + 20 + 2 + 8 ⇒ (9) + 20 + 2 + 8 = 39
Extra Damage: 2d10 + 76 ⇒ (2, 1) + 76 = 79
Between Soulshear's cleaving blows, he pauses to throw a punishing uppercut that threatens to know one of the daemons off its feet.
Amazing Initiative: Powerful Smash: 1d20 + 19 + 2 + 8 ⇒ (3) + 19 + 2 + 8 = 32
Damage: 1d3 + 18 + 2 + 8 ⇒ (1) + 18 + 2 + 8 = 29
Plus a DC 19 fort save vs daze for a turn.

Larissa. |
Larissa does as her master says, closing her eyes and climbing to her feet. She shuffles back to stay by his side and fires off a blast of divine light among the other daemons.
Damage: 5d4 ⇒ (2, 4, 2, 3, 4) = 15
SR #1: 1d20 + 9 ⇒ (8) + 9 = 17
SR #2: 1d20 + 9 ⇒ (9) + 9 = 18
SR #3: 1d20 + 9 ⇒ (8) + 9 = 17

DM Amazing Red |

Larissa is not well versed in showmanship and it shows. Two of the remaining thanadaemons rush to fight the pair.
T1 vs Nash: 1d20 + 22 ⇒ (20) + 22 = 42
Confirming: 1d20 + 22 ⇒ (3) + 22 = 25
1d6 + 9 ⇒ (2) + 9 = 11 +1 Lebel
T2 vs Larissa: 1d20 + 22 ⇒ (19) + 22 = 41
1d6 + 9 ⇒ (4) + 9 = 13 +1 Lebel
The other pair will begin summoning. Team Nash is up.
2d100 ⇒ (69, 43) = 112

Larissa. |
Bah I say!
While her master covers her, Larissa falls back a step and calls down more heavenly light.
Damage: 5d4 ⇒ (2, 4, 2, 4, 1) = 13
SR #1: 1d20 + 9 ⇒ (8) + 9 = 17
SR #2: 1d20 + 9 ⇒ (10) + 9 = 19
SR #3: 1d20 + 9 ⇒ (3) + 9 = 12
Bah!

Na'shok |

Despite the draining blow, Na'shok focuses his wraith on the wounded daemon.
Primary (heroism, rage, lebel): 1d20 + 20 + 2 + 4 - 1 ⇒ (11) + 20 + 2 + 4 - 1 = 36
Damage: 1d10 + 27 + 3 + 4 ⇒ (8) + 27 + 3 + 4 = 42
Iterative: 1d20 + 15 + 2 + 4 - 1 ⇒ (4) + 15 + 2 + 4 - 1 = 24
Damage: 1d10 + 27 + 3 + 4 ⇒ (4) + 27 + 3 + 4 = 38
Extra Attack: 1d20 + 20 + 2 + 4 - 1 ⇒ (5) + 20 + 2 + 4 - 1 = 30
Damage: 1d10 + 27 + 3 + 4 ⇒ (1) + 27 + 3 + 4 = 35
Amazing Initiative: Powerful Smash: 1d20 + 19 + 2 + 4 - 1 ⇒ (10) + 19 + 2 + 4 - 1 = 34
Damage: 1d3 + 18 + 2 + 4 ⇒ (3) + 18 + 2 + 4 = 27
Plus a DC 19 fort save vs daze for a turn.

DM Amazing Red |

Fort: 1d20 + 11 ⇒ (12) + 11 = 23
The daemon is still standing though very wounded and is unstunned.
Two of them will boop Nash while the other two do the same to Larissa after they finish summoning. 2d4 ⇒ (1, 1) = 2
As they do so, the crowd turns against them, distracting them!
Boop: 1d20 + 20 ⇒ (4) + 20 = 24
Boop: 1d20 + 15 ⇒ (9) + 15 = 24
Boop: 1d20 + 10 ⇒ (13) + 10 = 23
Boop: 1d20 + 20 ⇒ (4) + 20 = 24
Boop: 1d20 + 15 ⇒ (11) + 15 = 26
Boop: 1d20 + 10 ⇒ (15) + 10 = 25
Boop: 1d20 + 20 ⇒ (2) + 20 = 22
Boop: 1d20 + 15 ⇒ (10) + 15 = 25
Boop: 1d20 + 10 ⇒ (13) + 10 = 23
Boop: 1d20 + 20 ⇒ (15) + 20 = 35
1d6 + 9 ⇒ (3) + 9 = 12 +1 Lebel
Boop: 1d20 + 15 ⇒ (9) + 15 = 24
Boop: 1d20 + 10 ⇒ (17) + 10 = 27
1d6 + 9 ⇒ (2) + 9 = 11 +1 Lebel
The new two frog-like demons spit at Nash and Larissa. Provoking.
RTA vs Nash: 1d20 + 11 ⇒ (19) + 11 = 30
RTA vs Larissa: 1d20 + 11 ⇒ (4) + 11 = 15
Go Team Nash! If the spit hits, make a DC19 will save or fall asleep.
You hear the familiar voice of Soulshear in your head. "Let me out and I can help you! I promise not to murder you or the whore!"

Na'shok |

Forgotten AoO (heroism, rage): 1d20 + 20 + 2 + 8 ⇒ (20) + 20 + 2 + 8 = 50
Damage: 1d10 + 27 + 3 + 8 ⇒ (4) + 27 + 3 + 8 = 42
Confirming: 1d20 + 20 + 2 + 8 ⇒ (16) + 20 + 2 + 8 = 46
Damage: 2d10 + 76 ⇒ (5, 8) + 76 = 89
AoO this round: 1d20 + 20 + 2 + 4 - 1 ⇒ (10) + 20 + 2 + 4 - 1 = 35
Damage: 1d10 + 27 + 3 + 4 ⇒ (9) + 27 + 3 + 4 = 43
Will vs Sleep: 1d20 + 18 + 4 - 1 ⇒ (17) + 18 + 4 - 1 = 38
Na'shok pauses long enough to channel some of his divine power into his Larissa at his side.
Cast Defensively: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
Evolution Surge.

Larissa. |
Cast Defensive: 1d20 + 9 ⇒ (18) + 9 = 27
Bolstered by her master's might, Larissa feels new powers unlock within her. She lays a clawed on hand on Nash's shoulder protecting him from the demon's draining attacks.
Death Ward.

Varda Beardedheart |

Varda begins to ask around about this "Minagho", trying to determine what she might want.
Diplomadorf: 1d20 + 18 ⇒ (17) + 18 = 35

DM Amazing Red |

Gorn
Many arenas can be found in Alushinyrra, but most are located within the district known as Battlebliss. With a battle arena measuring just over 130 feet across at its widest point, Battlebliss is one of the smaller arenas in Alushinyrra, but it is also one of the city’s most exclusive. Its clients are universally powerful cambions and other demons, or visiting humanoids of great power eager to witness particularly gory or deadly battles. Owned and run by a heavily tattooed and quite obese cambion named Irmangaleth, Battlebliss accepts any challenger who wishes to step into a battle. There are no real rules for these battles, other than a demand to put on a good show. Gorn arrives in roughly a few hours.

DM Amazing Red |

Nash
The thanadaemons and frog-daemons press the attack.
1d20 + 20 ⇒ (3) + 20 = 23
1d20 + 15 ⇒ (5) + 15 = 20
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 20 ⇒ (3) + 20 = 23
1d20 + 15 ⇒ (1) + 15 = 16
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 13 ⇒ (12) + 13 = 25
1d20 + 13 ⇒ (2) + 13 = 15
1d20 + 13 ⇒ (3) + 13 = 16
1d20 + 20 ⇒ (2) + 20 = 22
1d20 + 15 ⇒ (5) + 15 = 20
1d20 + 10 ⇒ (20) + 10 = 30
Confirming: 1d20 + 10 ⇒ (11) + 10 = 21
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 20 ⇒ (8) + 20 = 28
1d6 + 9 ⇒ (6) + 9 = 15
1d20 + 15 ⇒ (15) + 15 = 30
1d6 + 9 ⇒ (3) + 9 = 12
1d20 + 10 ⇒ (3) + 10 = 13
1d6 + 9 ⇒ (4) + 9 = 13
1d20 + 13 ⇒ (16) + 13 = 29
1d8 + 4 ⇒ (3) + 4 = 7
1d20 + 13 ⇒ (19) + 13 = 32
1d6 + 4 ⇒ (5) + 4 = 9
1d20 + 13 ⇒ (1) + 13 = 14
1d6 + 4 ⇒ (3) + 4 = 7
Go.

Na'shok |

Finding himself trapped, Na'shok wills Soulshear into a less unwieldy form and renews his attacks on the skeletal daemons.
Amazing initiative to turn Soulshear into a greatsword. Touch of Rage again.
Primary (heroism, rage, lebel): 1d20 + 20 + 2 + 8 - 1 ⇒ (6) + 20 + 2 + 8 - 1 = 35
Damage: 2d6 + 27 + 3 + 8 ⇒ (6, 6) + 27 + 3 + 8 = 50
Iterative: 1d20 + 15 + 2 + 8 - 1 ⇒ (14) + 15 + 2 + 8 - 1 = 38
Damage: 2d6 + 27 + 3 + 8 ⇒ (6, 5) + 27 + 3 + 8 = 49
Extra Attack: 1d20 + 20 + 2 + 8 - 1 ⇒ (3) + 20 + 2 + 8 - 1 = 32
Damage: 2d6 + 27 + 3 + 8 ⇒ (4, 4) + 27 + 3 + 8 = 46