WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

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HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price sighs and looks at Cain, "Guess we're going to the island. Break out my hammock, parasol, and some booze with fruit in it."


As the boat approaches Seal Isle, Odenkirk has the boats come near. "While the water is restocked, I thought to organize a hunting expedition. This is some of the richest seal country around. Interested?"


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn looks at the chilly water and weighs her options. After a few moments she walks over to where the bows are stored and readies it and a quiver of a score of arrows.

"If you don't mind me getting in some practice with a bow."

And waits for the others.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

"Seal-hunting is of no interest to me. But I will come ashore with you if you plan to stay the night here. I would welcome a chance to make observations without the ships' lights interfering."


Cain can't help himself, and he barely avoids giving Price a smarmy grin. "Sure. Beats the hell outta sittin on my ass in a hammock and sippin on some fruity drink." He winks over at her before turning to answer Gwyn. "Good call."

He shoulders his pack and settles it into place as he gives Jakes and the rest of the group a questioning look, "Anyone else up for some fun? Never hunted seal, myself."

should we be concerned with guarding the ships? At least some of us should go where Odenkirk goes, and it does seem to make the game go faster if we all stick together, but I certainly don't want to push someone into coming along if they don't want to or it would be out of character.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

"I didn't recall saying you'd be sitting in a hammock. I rather expected you to serve drinks and fan me. But since that idea clearly doesn't appeal to you..." she swings her mace experimentally, "I'll join the excursion."

It would be wise to leave a guard (but not nearly as much fun)... but it'd be awfully funny if we got marooned on the island and watched the pirates sail away with Slave-in-a-Box. :D


Actually, it would be epic if Slave-in-a-Box then took back over the boats, murderated the pirate crews, and sailed back into port Jack-Sparrow-Style.

Price wrote:
"I rather expected you to serve drinks and fan me."

Cain scowls and mutters, "Then I'm DEFINITELY going hunting."


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

That's brilliant. :D

Xanos had no particular interest in hunting but it had been many years since he took in the sights of any island. He nods at Shulme's assessment and waits for the ships to dock.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Hunting sounds like fun. Let us prey then


As everyone prepares to go hunting, the men Odenkirk ordered to fetch water take two of the eight barrels between the two boats and begin to bring them inward.

As they boats begin to push off, Odenkirk calls over to you all. "Perhaps a little wager? Whoever catches the most seals gets both lots. Not afraid of a friendly competition, are you?" The man spares a rare grin at the thought.

To help move things along, if you agree, roll me a survival check if you participate in the hunt. If you choose to help guard the boat or go with water fetching, or something else, let me know.

Looks like at present everyone's at least going with the exception of Kalina?


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Survival: 1d20 + 3 ⇒ (9) + 3 = 12

Gwyn glares at the spot in the water where the arrow had splashed wide with pursed lips. She is not like most nobles, true. She is willing to get her hands dirty and actually work for her food, but the fact that she had never hunted in her life is showing in great abundance here.

"Least I got close this time." she mutters. Remembering her first time using a bow under Cain's tutelage had caused several crew to duck and one to wet his pants as the arrow sunk into the wood at the bow of the ship mere inches from his face.

Her eyes were already scanning for another seal to try and kill.

Gonna take all bloody trip to learn how to hit the narrow side of the ship at this rate.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price accepts Odenkirk's offer. At the very least, it should distract him brooding on why the Triton's attacked them. "Deal."

Survival (Hunting) 1d20 + 9 ⇒ (20) + 9 = 29 Booyah.
If this counts as tracking, Price gets another +1 so total of 30.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos picked up his box, moved it onto the beach and found a comfortable place to set up a makeshift chair and table. Carefully wrapped and preserved triton hands were hung nearby to dry in the sun. Moments later he was settled and writing in his book.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Survival 1d20 ⇒ 13

Teon, almost, but does not quite, take the seal that he wants with his crossbow. After the creature takes to the water, Teon has several choice comments about it ancestry.


Survival 1d20 + 9 ⇒ (4) + 9 = 13.

Turns out, hunting seal is NOTHING like hunting people... much to Cain's frustration


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme lingers on shore by the ships, musing over a pictographic scroll and awaiting nightfall.

I'd rather not inflict you all with my negative survival bonus ;)


Going ahead to move along.

Setting out to begin the hunting, it proves a fruitful endeavor. Seals are indeed plentiful in these waters. Price manages to find the first of the creatures, a mere moment before Odenkirk, earning an approving scowl from the man. One quickly bringing a cheer as he himself manages to find another.

And so it goes back and forth for the next few hours, until by the end of the day, Odenkirk and his men manage to bag 7 seals hides, while you only bag 6. That is, until you return and a fortunate opportunity opens up and you find a 7th, in the wrong place at the right time.

Returning to the boats, the water had been loaded up. Having the small watercraft loaded back into the boats, he turns. "Looks like a draw. An enjoyable, and profitable, bit of fun. It's rare to find a good woman who hunts like that." He flashes Price a friendly grin before going back to supervising his men.

Xanos & Shulme:
You notice that while each watercraft bears 4 water barrels (a total of 8, just to clarify), the men only fill 2 of them before joining in waiting for the Captain's return.

Dice:

OK 1d20 + 8 ⇒ (19) + 8 = 27
OM 1d20 - 1 ⇒ (11) - 1 = 10
OM 1d20 - 1 ⇒ (2) - 1 = 1
OM 1d20 - 1 ⇒ (13) - 1 = 12
OM 1d20 - 1 ⇒ (20) - 1 = 19
OM 1d20 - 1 ⇒ (12) - 1 = 11
OM 1d20 - 1 ⇒ (13) - 1 = 12
OM 1d20 - 1 ⇒ (7) - 1 = 6


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos gives Shulme a sideling glance, silently communicating that he had also noticed the possible deception, but says nothing.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price smiles, "I'm a woman of many interests, Captain... and you're skills are no less impressive."


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn fiddles with the quiver at her hip, muttering to herself about practicing her aim and checking the arrows.


The hunt and water gathering concluded, the boat continues on it's journey.

Leaving Seal Isle and continuing on their journey, the next three days are met with heavy rainfall. The sailors prove to be skilled in handling the craft in the storms, able to continue pushing forward with little time lost to the elements. During these days, one thing has changed on the crafts. Odenkirk has become more interested in the actions of our villains, particularly one particular inquisitor whom he is caught glancing at on occasion.

As the rain lifts on the third day, the sun shining overhead, four watercraft are spotted. Three small one man kayaks as well as a seal-skin umiak, four men in the craft. The boats, having seen you as well, turn in your direction.

Kargeld takes notice of the craft. "Yutak. Probably wanting to trade. Won't be difficult to avoid them, but this is their waters. I'd advise meeting with them."

Sense Motive DC 4:

Kargeld has some ulterior motive with wanting to meet with these men, probably to do with the seal pelts acquired earlier as he eyes them for a moment. 1d20 ⇒ 4

Knowledge (Local) DC 15:

The Yutak are a rather primitive people living on a large island northeast of Talingarde. They speak their own tongue, though an exceptional few speak common. Most of their weaponry consists of seal and whale leathers and bone weaponry.

Knowledge (Local) DC 20:

The Yutak have strong family loyalties and are well known to follow vendettas to great ends. They have little interest in the 'metal-men' of Talingarde though they do value their metal weapons

Knowledge (Local) DC 25:

The Yutak place little value on gold, finding it weak and soft, making poor spear heads. Mithril ranks high on the Yutak's list of metals.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Price:
Xanos catches Price reasonably alone just before the ships get underway.

"Odenkirk may have lied about the water shortage. There are eight barrels. Only two were refilled."

Knowledge: Local: 1d20 + 5 ⇒ (15) + 5 = 20


King of Talingarde

FYI, I did kind of move fast there, if you would like me to retcon anything, let me know. I know the pacing had kind of slowed down, and wanted to keep it on track. Might've overstepped slightly.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Nah, it's fine. Less chance Gwyn has of drowning the better.
Kn.(Local): 1d20 + 8 ⇒ (5) + 8 = 13

Gwyn looks over the railing at the canoes and strange men piloting them. Despite being one of the villains, she's still naive and doesn't know much about the world outside of Talingarde.

Best to lie low and keep quite.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

No worries on pacing here. Feel free to fast forward as needed.

Xanos:
Price scowls ever so slightly at the news. She leans in to speak quietly to the Necromancer, "Thank you. He bears watching... I'll see what I can learn."

Sense Motive 1d20 + 12 ⇒ (16) + 12 = 28


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Unable to make his observations due to rainclouds moving in, Shulme scowls and rejoins the ship. For the next several days the sorcerer is lethargic and curt, saying little and doing less.

He stirs as the sky clears, however, and takes a place by the rail watching the boats approach.

"Are they likely to have anything of value to offer?"


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"To us, unlikely. They do exquisite bonecarving though. I received an intricate tusk as a diplomatic enticement from a rather successful pirate once. Wet...Bad...? I admit to forgetting the man's name. That was a few decades before you were born, I believe."

Xanos and Shulme don't get enough conversations together. It's nice to show a more forthright and comfortable side of Xanos.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Still putting on the Fargo disguise each morning before summoning Teon
I for one Captain tire of these delays. This is not a pleasure cruise, feel that we should make our way to our destination will all prudent speed. I do of course value the input of my companions. And yours Captain.

Bluff 1d20 + 7 ⇒ (19) + 7 = 26

Bluff:
The last sentence is not sincere


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Gwyn, not really interested in trading, busies herself with checking the string of her bow for damage from the rain.

I'm assuming that there is a spare longbow that Gwyn can "borrow."


Cain doesn't need to even roll the Sense Motive to succeed, so...
Knowledge: Local 1d20 + 5 ⇒ (18) + 5 = 23

I'm assuming our longships are close enough together to overhear conversations, though I'll also assume XAnos and Shulme aren't speaking loud enough to carry far (unless you two would prefer it otherwise).

Cain nods appreciatively as Gwyn checks her bowstring, though his eyes are pulled back to the oncoming boats. He gives a grunt for anyone nearby, "I've heard of these guys. Fight with bone and seal-skin, I think. No metals. As long as we can make our meeting time up north, I don't care if we stop to trade or not... though I'm not sure what a bunch of seal-lovers could trade us of any value."


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

"Information. Sometimes that's worth more than a fat king's weight in gold."

Gwyn strings the bow with some difficulty and tests it's pull.


Cain nods at the little thief's point, "True."


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)
Gwyn wrote:
"Information. Sometimes that's worth more than a fat king's weight in gold."

Excellent point little one. I withdraw my objection.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price can't help but notice Odenkirk's interest and plays into it - exchanging slight smiles for his stolen glances, 'accidentally' brushing against him as they pass each other, and ensuring that at least a few times while she washes her legs at the bucket in the stern that he's in range to catch a quick flash of a calf or thigh that disappears beneath her skirts.

For the umpteenth time, the Inquisitor is glad that she used the crown of disguise to only slightly alter her appearance - nothing overt or outlandish. It enabled her to get close without betraying herself. And this job was likely to require her getting very close. Seduction, at its best, was a game of subtleties... and Price had no way to know if the Captain was playing her as expertly as she was trying to play him.

But how, exactly, to play the man? He'd seen her fight and hunt. He had some knowledge of her capabilities... so playing the demure virgin was out. Further, he'd shown his own skills in battle. He was a dangerous opponent. She'd have to be careful and follow the basic Grifter principal - In a grift, use what you can. The more that is true, the less that can be found false.

So she stayed true to her alias but softened her voice slightly when speaking with him, and deferred just a hint more than she would otherwise. And what little compliments she parsed out, they were on skills the Captain displayed and that she could respect. It was a very subtle dance for sure but one, as an inquisitor, she was trained for. So when the Captain mentioned meeting with the Yutak, Price was ready.

"If you think it best, Kar... Captain. Are they dangerous?"

Sense Motive (sniffing out untruths in his follow-up answers) 1d20 + 12 ⇒ (8) + 12 = 20


Kargeld ignores most of the talk until Price speaks. "Dangerous? Bunch of savages, I tell ya. But don't underestimate 'em in a fight. They don't have much good steel, but they like it. Seal skins too. I expect that's all they want, and the ivory they have goes for a pretty copper." Odenkirk begins the process of ordering his men to come about to meet up with the Yutak.

As the crafts pull up, Kargeld begins to speak with the man who appears to be the leader of their vessel, communicating in the the Yutak tongue. Kargeld allows some of the Yutak to board the Frosthammer.

Yutak Language:
In addition to discussing trade for the pelts, he also discusses the upcoming seas, asking about any rumors or other happenings.

As the discussions continue on, one who appears to not be a warrior but rather a shaman approaches you all, seemingly not interested in the mercantile talk. He speaks in an accented common. "Greetings travelers. I am Joseph Calls-Fire-From-Water. You not seem same as Chief of Boat. Perhaps tale have you to share?"

Just to clarify, both of your vessels are close enough that you can cross between them.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

"Just guards. Just guards trying to do our job."

Bluff: 1d20 + 9 ⇒ (3) + 9 = 12 => 14 if he's attracted to her.

While it can be said that Gwyn is a consummate actress and could tell lies convincingly enough that people would swear it's truth, the lie, or half-truth rather, she just told was about as bad as it could be coming from her.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Aye just guards. It is boring work though. We sometimes while the time with a puppet show. Maybe you would like to join in.

Bluff 1d20 + 7 ⇒ (13) + 7 = 20

Teon has a far more expancive sense of humor than Fargo.


King of Talingarde

"I see." He turns to the direction you were traveling. "Am curious what cargo take to the frozen north? Only things there bugbears, ice elves and Naatanuk. Is strange way travel."

Sense Motive DC 19:
The shaman has become suspicious, his gaze resting a mere moment on the crates as he turns north.

Meanwhile Odenkirk and the chieftan seem to be getting into serious negotiations over pelts and ivory.

Dice:

1d20 + 3 ⇒ (17) + 3 = 20
1d20 + 1 ⇒ (18) + 1 = 19


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Sense Motive: 1d20 + 11 ⇒ (16) + 11 = 27

Gwyn notes the suspicion and thinks through a couple of options before deciding that the less the Shaman knew the better.

"Maybe, but we're not paid to wonder about such things. Could be a dragon in the box. Could be some nice clothes and firewood. I really don't know, nor do I care."

Bluff(just in case): 1d20 + 9 ⇒ (19) + 9 = 28


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

Sense Motive 1d20 ⇒ 12

Although filled with his perfectly normal paranoia, Teon notices nothing.


Sense Motive 1d20 + 10 ⇒ (17) + 10 = 27

Cain stifles a growl, but not the grimace. "And they pay us good coin to run off physical threats as well as nosey strangers." He nods at the shaman, "Might wanna be careful a'where yer eyes wander, fella."

Intimidate (just playing the bad cop to be Gwyn's good) 1d20 + 6 ⇒ (17) + 6 = 23


King of Talingarde

"I see. Then I shall take my leave. Good journey." The shaman returns to his craft, purposely avoiding looking at the crates you all travel with.

As the negotiations continue on, Kargeld suddenly becomes very interested as the chief pulls out a long cloth-wrapped packed. Opening it reveals an 8' horn made of ivory. A valuable object indeed. The negotiations seem fierce, but it appears they cannot come to an agreement.

Appraise DC20 or Knowledge (Arcana) DC15:
For the ivory and nature of the horn itself, it's easily worth 2,000gp alone. It could function as a MW quarterstaff if wielded in combat, and is sturdy enough to survive breakage. If one chose to enchant the horn itself, it would easily accept an enchantment (1,500gp per day instead of the normal 1,000gp). Also the horn would accept enchantments easier than most (reduce the cost of an enchantment placed on it by 2,000gp, only useable once). If enchanted in this manner, it could be treated as a magical staff (weapon or staff), rod or wand.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price hovers close to the Captain, playing the siren's role and keeping tabs on him, while watching the negotiation with interest. She admires the horn and can well imagine why the Captain wants it. And what was his prize could very soon belong to Price and her cohorts once this mission was done.

Xanos' approach was disconcerting, it suggested things weren't going well with the rest of the Yutak. Price surreptitiously glances into the bag and then gives the necromancer a curious look at its contents, followed by a raised finger indicating give me a moment.

Price moves closer to the heated negotiation and looks over the horn openly, enough to draw the negotiators' attention. When she has Kargeld's focus, she says, "This is extraordinary, Captain. But it sounds like the negotiation isn't going well. What is the matter? Can I help in some way?" She smiles at the Yutak chieftain.

Knowledge: Arcana vs DC15 1d20 + 6 ⇒ (14) + 6 = 20


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Arcana: 1d20 + 11 ⇒ (11) + 11 = 22

Xanos steps forward next to the captain. "That, I am willing to trade for."

I have metal chain, metal fish hooks, four good quality locks with keys, a bunch of alchemical items and some scrolls, and two bear traps. What do I guess would interest them most?


"Bah, the savages. That's a fine narwhal horn. Very fine. But he's wanting too much for the blasted thing, and of that which I don't have to give. Hard to believe they don't want gold, but rather steel. Even the pelts don't get me far with them." He notices Price's smile and a hard look comes to his face as Xanos comes up. "If you want a stab at it, be my guest."

The Yutak do not have any gold per se, but in trade value they'll offer full price (instead of half) for any item primarily composed of metal. The alchemical items and scrolls would go for standard half price. Mithril is highly valued, 200% price, and the seal pelts can be traded for 50gp in ivory each. What they offer in trade is ivory, which as a trade good can be later sold at full price.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

So, they want 2000 gp worth of metal goods for it? Basically?


King of Talingarde

Pretty much yes. The 7 seal pelts would add 350gp to it to help, if the group chooses to add those in.

EDIT: That doesn't mean you can't barter with them for other options. Odenkirk is the only one that's spoken with them thus far.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price grabs Gwyn and drags her into the negotiations figuring most men had a weakness for pretty women and Gwyn had the look of a girl who could talk a wolf out of a meal if she was inclined.

She whispers quickly to the girl and then smiles for the men. "Captain, please translate if our guest doesn't understand us well. We would like to trade for the horn and others things beside, if they are as impressive i.e. magical or potentially so for our marry band of reavers as the horn. We have something to trade that is more valuable than the mithril that makes it."

Price steps to one of their well-locked boxes and with the help of Cain and Shulme they drag a bagged something from it before locking the box up tight again. They bring over the squirming and bound up Mithril Cobra.

Diplomacy (AA to Gwyn) 1d20 + 8 ⇒ (6) + 8 = 14

Come'on Gwyn, my roll sucked - bring it home.


Cain, with Shulme's help, opens the bag to give the natives a look at the cobras, careful to pin them from the outside.

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