WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

Roll20

Battlemat


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Hey, Xanos... don't suppose you have another True Strike'd net prepped, do ya. :D


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I have a second net. I also have a scroll of true strike. Second verse same as the first.

Xanos surveys the battle and notices Cain having some difficulty with another Triton. With a casual backhand he cut the rope holding the net off the deck. The dead triton thumped to the wood.

His ghostly hand floated his spellbook in front of him. He flipped to the back, whispered a word, blew away the dust as the page dissolved.

Finally he handed Gwyn a carefully folded net with a short coiled rope would around it.

"If you would be so kind as to secure this to that." he said pointing to the longer rope that had held the Triton aloft, still dangling from the yard arm.

Move action, cut down old net, draw new net.
Standard Action, scroll of True Strike
Free actions, hand new net to Gwyn, 5' adjust toward Cain


King of Talingarde

Odenkirk sinks an arrow into one of the tritons.

Triton's reload.

Onto Round 9

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 8
Shulme (CLW on Gwyn)
Xanos (Prepares net, cast's True Strike)
Gwyndolin (Looks for crossbow)
Triton N (Total Defense, inspire on warriors)
Price (Alchemist fire to TN, hit)
Odenkirk's men (Varied Assaults)
Kalina (Claims a shortbow?)
Cain (Two arrows, T6 hit and kill, D3 miss)
Slave ()
Dolphins (Delay)
Fargo (Acid Splash T1, miss)
Fiendish Giant Frog [6/30] (Attacks D6, miss)
Odenkirk (Attack T4, hit)
Tritons (Reload)

A Different Battlemap Link

Dice:

FrogvD3 1d20 + 3 ⇒ (2) + 3 = 5; 1d6 + 2 ⇒ (5) + 2 = 7
FargovT1 1d20 + 3 ⇒ (1) + 3 = 4; 1d3 ⇒ 1
OKvT4 1d20 + 4 ⇒ (20) + 4 = 24; 1d6 ⇒ 6
OKvT4 CC 1d20 + 4 ⇒ (8) + 4 = 12; 2d6 ⇒ (1, 4) = 5


Noticing Xanos seemingly preparing the same trick on the triton mage that's given him so much trouble, Cain grins wickedly at the triton even as he fires another two arrows at his bodyguard. "Fish face. You've met the lady. Now you should meet our tall, dark friend here."

Round 9
FULL: Rapid Shot against T4. If he drops from the first arrow, send the second arrow at D3.

rolls:
Rolls modified by: Rapid Shot, Bless, and Cover
.
Longbow: 1d20 + 8 - 2 - 4 + 1 ⇒ (3) + 8 - 2 - 4 + 1 = 6
---> Damage: 1d8 + 4 ⇒ (1) + 4 = 5
.
Longbow: 1d20 + 8 - 2 - 4 + 1 ⇒ (16) + 8 - 2 - 4 + 1 = 19
---> Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Status:
HP 22/30
AC 18 T 14 FF 14
CMD 21 FF 17
F/R/W +3/+7/+4
Effects/Conditions Bless


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Mark, just a reminder, if TN doesn't spend the round dousing himself, he soaks another 3 HP of fire damage.

Price enjoys the thrashing of the crisping Triton for a moment before casting a spell in an attempt to compound his misery. She let's out another scream to stun the creature and prevent it from putting out the flames that are consuming it.

She gives Cain a quiet little smile, "I know, I know... I'm a mean-spirited b!t<h."

After the spell pelts the Triton, she pulls out another flask of alchemist's fire from between her breasts. She hefts it, looking for a ripe target. "This is my last one - better make it count."

~ Round 9 ~
STAND: Cast Ear-Piercing Scream at Triton (TN)
MOVE: Pull Alch Fire

BOOM:
Ear-Piercing Scream
COMP: V,S
RANGE: Close (25' + 5'/2 levels)
EFFECT: 1d6 ⇒ 2 Sonic DAM + Dazed
DURATION: 1 Rnd
SAVE: Fort Save DC:16 for 1/2 DAM & no Daze

Status:
AC:16 | HP: 24 / 24
1st Spells (5): xx
Daylight (1):
Judgment (1): x
Effects: None

EDIT - just realised that TN gets to move before me, so I can't Daze him into sucking the extra alchemist's fire damage. Ah well, I'll stick with my choice.


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

retconned move to take up short bow at OM7 with full move


Does nothing this round.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme advances to join Price and Cain. A shudder runs through the tall sorcerer as he arrives, and though his clothing shrouds most of his form, those close by can see the hands gripping his spear grow dark and webbed.

Move+Many Forms (gaining +2 Str, Swim speed)


King of Talingarde

Shulme moves and alters his form slightly, growing gills.

TN dives into the water and comes back up, extinguishing the water. As he comes back up to begin another speech, his mind becomes befuddled as Price screams, but he resists the sonic attack and rants away. "You're pathetic attempts will not hinder us!"

Cain sends two arrows at the nearby triton, one striking him, yet he continues to take aim at his leader's words, a fervor flowing through him.

Onto Round 9

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 9
Shulme (Move, use Many Forms)
Xanos ()
Gwyndolin ()
Triton N (Full round to douse in water)
Price (Ear-Piercing Scream on TN, he saved)
Odenkirk's men ()
Kalina ()
Cain (Attack T4 twice, 1 hit)
Slave ()
Dolphins (Delay)
Fargo ()
Fiendish Giant Frog [6/30] ()
Odenkirk ()
Tritons ()

A Different Battlemap Link

Dice:

TN Fort 1d20 + 3 ⇒ (15) + 3 = 18


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Since Gwyn was busy, Slave will tie the knot Xanos asked for.

Xanos walked calmly across the deck of both ships, followed by his masked Slave, stepping in near Cain and releasing his net in a smooth cast. His ghostly hand stayed with it seeming to guide it toward the prattling Triton, trailing the long rope behind it.

Ranged Touch (3 range incraments): 1d20 + 20 - 4 ⇒ (12) + 20 - 4 = 28

As it settled around the noisy fish-man, Xanos handed the rope to Cain and Captain Odenkirk without a word.

Heave ho lads.


King of Talingarde

Xanos's net ensnares the triton leader as though the tuna he is about to become. Three of the dolphin's rush to his aid, attempting to push back on the next, granting him a handhold to resist as they swim away from the boat. Perhaps a bit of dolphin meat for the rest of the journey?

As the rope is handed to Odenkirk, he just smiles as he begins trying to reel them in. They move abit closer, slowly.

I'm having Odenkirk roll this round since Cain already posted an action.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 9
Shulme (Move, use Many Forms)
Xanos (Netted TN)
Dolphins (Aid TN in net)
Gwyndolin ()
Triton N (Full round to douse in water)
Price (Ear-Piercing Scream on TN, he saved)
Odenkirk's men ()
Kalina ()
Cain (Attack T4 twice, 1 hit)
Slave ()
Fargo ()
Fiendish Giant Frog [6/30] ()
Odenkirk (Pull on rope)
Tritons ()

A Different Battlemap Link

Dice:

D1 AA 1d20 + 2 ⇒ (11) + 2 = 13
D3 AA 1d20 + 2 ⇒ (16) + 2 = 18
Odenkirk Pull 1d20 + 9 ⇒ (12) + 9 = 21


King of Talingarde

For now, I'll have Gwyn delay.

Kalina moves up and takes a shot at a triton, dropping it in the water.

Odenkirk's men take up their shots, while others continue to bleed out, one man helping to pull another back away from the edge.

At the call of their leader's trouble, the tritons converge and combine their fire upon Odenkirk. One hit strikes true, for severe damage which the man grits his teeth and ignores, pulling in Xanos's catch of the day.

Onto Round 10

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 9
Shulme (Move, use Many Forms)
Xanos (Netted TN)
Dolphins (Aid TN in net)
Gwyndolin (Delay)
Triton N (Full round to douse in water)
Price (Ear-Piercing Scream on TN, he saved)
Odenkirk's men ()
Kalina (Shoots T8, hit)
Cain (Attack T4 twice, 1 hit)
Slave (Ties Knot)
Fargo (Attack, miss)
Fiendish Giant Frog [6/30] (Attack, miss)
Odenkirk (Pull on rope)
Tritons ()

A Different Battlemap Link

Dice:

KvT8 1d20 + 6 ⇒ (16) + 6 = 22; 1d6 ⇒ 4
OM 5 1d20 + 1 - 11 ⇒ (20) + 1 - 11 = 10
OM 6 1d20 + 1 - 6 ⇒ (17) + 1 - 6 = 12
OM 11 1d20 + 1 - 2 ⇒ (2) + 1 - 2 = 1
OM3vT2 1d20 + 2 ⇒ (7) + 2 = 9; 1d6 ⇒ 6
OM2vT7 1d20 + 2 ⇒ (16) + 2 = 18; 1d6 ⇒ 4
OM4vT7 1d20 + 2 ⇒ (4) + 2 = 6; 1d6 ⇒ 5
OM10vT7 1d20 + 2 ⇒ (11) + 2 = 13; 1d6 ⇒ 4
FvT1 1d20 + 2 ⇒ (5) + 2 = 7; 1d3 ⇒ 2
GFvD6 1d20 + 3 ⇒ (6) + 3 = 9; 1d6 + 2 ⇒ (6) + 2 = 8
T1vOK 1d20 + 5 ⇒ (13) + 5 = 18; 1d10 + 1 ⇒ (9) + 1 = 10
T2vOK 1d20 + 5 ⇒ (2) + 5 = 7; 1d10 + 1 ⇒ (1) + 1 = 2
T4vOK 1d20 + 5 ⇒ (8) + 5 = 13; 1d10 + 1 ⇒ (1) + 1 = 2
T7vOK 1d20 + 5 ⇒ (2) + 5 = 7; 1d10 + 1 ⇒ (7) + 1 = 8


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Seeing the big captain's success on the rope, Cain sends another volley at the waterborne crossbow-mermen. "Odenkirk!" he growls between shots, "Hang in there! You got'em on the line!"

:: Round 10 ::
FULL: Rapid shot on T4. If he drops on the first shot, send the second arrow at T1.

rolls:
Rolls modified by: Rapid Shot, Bless, & Cover
.
Longbow: 1d20 + 8 - 2 + 1 - 4 ⇒ (16) + 8 - 2 + 1 - 4 = 19
---> Damage: 1d8 + 4 ⇒ (1) + 4 = 5
.
Longbow: 1d20 + 8 - 2 + 1 - 4 ⇒ (1) + 8 - 2 + 1 - 4 = 4
---> Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Status:
HP 22/30
AC 18 T 14 FF 14
CMD 21 FF 17
F/R/W +3/+7/+4
Effects/Conditions Bless

Anyone able to put a heal on Odenkirk? Killing him is our job… not the fish-men. :D


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme frowns faintly as Odenkirk is struck again. A short incantation dulls the pain of the captain's wounds, and then the sorcerer turns back to the water, waiting for their enemy to be dragged within his reach.

CLW
1d8 + 3 ⇒ (7) + 3 = 10


King of Talingarde

Shulme provides healing to Captain Odenkirk, though the man barely registers it as he continues to pull in Xanos's catch, an angry look in his eyes.

Cain strikes a wounded triton warrior, further injuring the creature.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 10
Shulme (Cast CLW on Odenkirk)
Xanos ()
Dolphins ()
Gwyndolin (Delay)
Triton N (Netted)
Price ()
Odenkirk's men ()
Kalina ()
Cain (2 attacks, 1 hit)
Slave ()
Fargo ()
Fiendish Giant Frog [6/30] ()
Odenkirk ()
Tritons ()

A Different Battlemap Link


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Gah, OK this is a bit of a pickle... I was planning on lobbing Alchemist's Fire into that juicy group of targets but I suspect I'll torch the net in the process which is 'not good' (tm). Can you FREE action drop Alchemist's Fire or will it detonate? If you can drop it safely then Price would wait til the beastie is hauled up to the boat in the net, gently drop the alchemist's fire, pull her mace, and bash the netted triton like she is clubbing a fish. If NOT, then she'll delay again til fishboy is near the boat, then MOVE to put away the Alchemist's Fire, and punch him (IUS).

Price discards her previous 'flaming ruins' plan and opts to strike at the irritating sea creature when it is hauled up like mackerel.

~ Round 10 ~

BOOM:
To HIT: 1d20 ⇒ 17

IF: Laughing Demon (20/x2)
HIT: 17 + 6 - 1 + 1 = 23 2H, PA, Bless
DAM: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

IF: Hand (20/x2)
HIT: 17 + 5 - 1 + 1 = 22 PA, Bless
DAM: 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Improved Unarmed Strike

Status:
AC:16 | HP: 24 / 24
1st Spells (5): xx
Daylight (1):
Judgment (1): x
Effects: None


King of Talingarde
Price wrote:
Gah, OK this is a bit of a pickle... I was planning on lobbing Alchemist's Fire into that juicy group of targets but I suspect I'll torch the net in the process which is 'not good' (tm). Can you FREE action drop Alchemist's Fire or will it detonate? If you can drop it safely then Price would wait til the beastie is hauled up to the boat in the net, gently drop the alchemist's fire, pull her mace, and bash the netted triton like she is clubbing a fish. If NOT, then she'll delay again til fishboy is near the boat, then MOVE to put away the Alchemist's Fire, and punch him (IUS).

From a pure rule's perspective, there doesn't seem anything wrong with it. So yes, I'll say you can free action to drop it.


King of Talingarde

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 10
Shulme (Cast CLW on Odenkirk)
Xanos ()
Dolphins ()
Gwyndolin (Delay)
Triton N (Netted)
Price (Delaying until Triton is closer)
Odenkirk's men ()
Kalina ()
Cain (2 attacks, 1 hit)
Slave ()
Fargo ()
Fiendish Giant Frog [6/30] ()
Odenkirk ()
Tritons ()

A Different Battlemap Link


King of Talingarde

Xanos stands by and watches the carnage around him, even as his undead servant raises it's club and brings it down upon the fish-man. Not once, not twice, not with rage or anger, not with sadness or concern. It simply does even as the fish-man stops breathing, moving, twitching. He is very much dead.

Odenkirk's men cotinue their assaults, managing another strike against the triton and injuring him further. Kalina aids their volley, but misses with her own strike.

Fargo's frog attempts to continue devouring the dolphin in it's grasp, wounding the creature. Fargo watches on.

Odenkirk gives a massive heave and with a vicious yell, pulls the fish out of the water to land upon the deck, the dolphins scattering at the man's ferocity as he brings in the haul, little more than a dolphin itself to him.

As the creature lands, price sets down the alchemist fire, pulling out the demon headed mace as she moves next to the triton. The demon's head almost seems to laugh as it too is raised to the sky and brought down upon the triton's head. Dazed from the blow, it nevertheless is still conscious, spewing aquan nonsense from it's mouth. (Price, I moved you to make your action valid, hope you don't mind)

In a fury, the remaining tritons charge the side of the boat, stabbing at the nearest foe as they attempt to scramble on board. The target is Cain. The hull grants some protection, deflecting at least one blow from the creatures. But one is determined and lifting himself upon the side manages to strike forward with his weapon, impaling the three prongs deep into Cain's leg. Pulling the weapon out as he falls back into the water, the pain sears and burns the man, having struck deeply and striking bone. (Cain, Critical Hit for 13 damage)

Onto Round 11

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 10
Shulme (Cast CLW on Odenkirk)
Xanos (Delay)
Dolphins (Aid TN escape)
Gwyndolin (Delay)
Triton N (Netted)
Odenkirk's men (Varied Assaults)
Kalina (Attack T2, miss)
Cain (2 attacks, 1 hit)
Slave (Undead Beatdown Attack, )
Fargo (Delay)
Fiendish Giant Frog [6/30] (Grapple for damage on dolphin)
Odenkirk (Reels in Triton)
Price (Drop AF, pull mace, bash)
Tritons (Attack Cain, one Crit)

A Different Battlemap Link

Dice:

Slave v TC 1d20 + 4 ⇒ (12) + 4 = 16; 1d10 + 7 ⇒ (7) + 7 = 14
D1 AA 1d20 + 2 ⇒ (16) + 2 = 18
D3 AA 1d20 + 2 ⇒ (5) + 2 = 7
D4 AA 1d20 + 2 ⇒ (10) + 2 = 12
OM2vT2 1d20 + 2 ⇒ (10) + 2 = 12; 1d6 ⇒ 2
OM2vT4 1d20 + 2 ⇒ (8) + 2 = 10; 1d6 ⇒ 5
OM8vT2 1d20 + 2 ⇒ (13) + 2 = 15; 1d6 ⇒ 3
OM2vT10 1d20 + 2 ⇒ (19) + 2 = 21; 1d6 ⇒ 4
OM3 Heal Check 1d20 + 1 ⇒ (8) + 1 = 9
KalinavT2 1d20 + 6 ⇒ (10) + 6 = 16; 1d6 ⇒ 1
GF 1d20 + 9 ⇒ (14) + 9 = 23; 1d6 + 3 ⇒ (3) + 3 = 6
OK 1d20 + 9 ⇒ (15) + 9 = 24
TN1vCain 1d20 + 5 ⇒ (5) + 5 = 10; 1d8 + 1 ⇒ (8) + 1 = 9
TN4vCain 1d20 + 5 ⇒ (14) + 5 = 19; 1d8 + 1 ⇒ (8) + 1 = 9
TN7vCain 1d20 + 5 ⇒ (20) + 5 = 25; 1d8 + 1 ⇒ (6) + 1 = 7
TN7vCain CC 1d20 + 5 ⇒ (20) + 5 = 25; 1d8 + 1 ⇒ (5) + 1 = 6


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos sighs at the futile persistence of the Tritons. It would have been admirable if not for the fact that they went about pursuing their goals in such a way that flung them headlong into their own demise.

The tall mage turned his back and walked away from the mess, Price's light casting him in deep shadows. He tossed a handfull of sand and gravel over his shoulder as he went, whispering a word laced with power.

Small stones streaked into the sky in an eyeblink. For a few moments nothing happened. Then boulders rained down like cannonballs tearing the waters asunder into plumes of bloody spray.

Moving out of the light. So far I haven't cast any noticeable spells. I don't think Odenkirk has been paying attention to me amidst all the fighting. I want to keep him unaware.

Casting Stone Call at the edge of the ships. The water in a 80 foot wide cylinder starting 5 feet above the water and going 15 feet beneath the surface just became difficult terrain from all the rocks and choppy surf. In addition-

Damage to T7: 2d6 ⇒ (3, 2) = 5
Damage to T4: 2d6 ⇒ (3, 3) = 6
Damage to T1: 2d6 ⇒ (2, 1) = 3
Damage to D1: 2d6 ⇒ (4, 6) = 10
Damage to D3: 2d6 ⇒ (1, 6) = 7
Damage to D4: 2d6 ⇒ (5, 3) = 8

No save


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme steps back and strikes at the netted triton with his spear, seeking both to skewer the creature and to distract it from Cain behind it.

Flanking with Cain and Power Attack

1d20 + 9 ⇒ (5) + 9 = 14
1d8 + 8 ⇒ (3) + 8 = 11


King of Talingarde

Shulme moves forward and sinks hit spear deep into the netted triton. The man gives Shulme a cold stare as he does, the fire in his eyes not doused even in this dangerous situation. "The shining sun has seen
the wickedness you hide in hearts. And thus it will be the son who brings your doom."
With his final words, the triton lapses into unconsiousness.

With his death the tritons howl in anger and rage. Even as a bloodlust seems upon them, rocks and dirt begins to rain down upon them, an earthen burial brought forth to bury them in the seas. One of the tritons falls, a rock striking him in the head, while the others make to retreat below the waves, their final resolve broken.

At this point, combat is over with them retreating. If you would like to try to finish them off before they do, go ahead. Otherwise let me know what you would like to do.

ENVIRONMENTAL CONDITION: Dim Light. Everything has 20% concealment without darkvision or a light source. There is a bullseye lantern at the front of each boat to guide them. This is negated within 60' of Price from her Daylight spell.

Round 10
Shulme (Spear TN, hit)
Xanos (Cast Stone Call)
Dolphins ()
Gwyndolin (Delay)
Triton N (Netted)
Odenkirk's men ()
Kalina ()
Cain (2 attacks, 1 hit)
Slave ()
Fargo ()
Fiendish Giant Frog [6/30] ()
Odenkirk ()
Price ()
Tritons ()

A Different Battlemap Link


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Remember that they have 15' of difficult terrain to get through while they retreat. That's going to make things difficult for them.


King of Talingarde
Xanos wrote:
Remember that they have 15' of difficult terrain to get through while they retreat. That's going to make things difficult for them.

Do recall, altered the color on the map to correspond to it.


The masked Slave abruptly leaves the dead triton, follows it's master, steps into the trunk it had emerged from and sinks down inside, folding itself in unnatural ways before pulling the lid closed with a thump.


Cain is turning to deliver a crushing blow when the trident rips into his thigh, which immediately gives out. He bites off a grunt of pain as he hits the deck of the longboat, free hand immediately clapping down across the three tears in his skin.

It's all over before he can react any further, but Cain can't quite keep his rage in check. He slams his bow one-handed down on the unconscious triton's head, giving a pained grin at the sound satisfying crunch.

"So," he growls out as he looks for something to staunch the bleeding, "… not a bad scrape. Though Jakes is right… way more satisfying when you can squish somethin' that bleeds proper."

Search the bodies? :D


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"I will require her left hand, Cain. Please include it in my share of whatever you find." Xanos says casually while he retrieves his net, and a hand, from the first triton.

Two more for the collection. :)


Cain doesn't look up from where he continues working at staunching his leg, "Whatcha want Jakes's hand for?" He uses the longboat's rail to try to pull himself to his feet, his face going a shade paler, "Also, you sound like someone used to giving orders. Only one I reckon's ready to follow'em without some show a politeness from you is that fella who just climbed back in the box there. Maybe he'll grab it for ya. I'm gonna spend some time gettin off this leg."

On his way to finding an empty spot to sit down, Cain takes some time to reclaim his falchion and rifle through the gear of the nearest pulperized triton. (Taking 20 on Perception for a 29 total.)

Cain's at 9/30 hp. I'm not sure I expect another attack soon, but if someone has the healing spells to spare, I wounldt' turn them down. Obviously people more wounded or more important to keep our group's story intact take precedence.


King of Talingarde

From TC

  • MW Trident
  • Magical Rod
  • Sea Shell and Pearl Holy Symbol of Mitra (100GP)
  • Sea-Shell armor (functions as a bone breastplate)

From TN

  • Magical Trident
  • Sea Shell and Pearl Holy Symbol of Mitra (100GP)
  • Sea-Shell armor (functions as a bone breastplate)

Spellcraft DC 32 (Wait, what? That's right):
Lesser Metamagic Rod of Extend Spell

Spellcraft DC 16 Trident:
+1 Trident


Soooooo... we got any magic folk willing to ID those?


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HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos gives Cain a blank look, walks over to the other triton and removes it's fishy hand with a lop of Blackerly's longsword.

"I will assume you are being deliberately obtuse," the tall wizard says. "rather than stupid."

I did say please. You can identify your own items this time.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme pays little heed to the questions or dispute for the moment. He drops his pack and moves quickly along the deck of the vessel until he has passed the area of Xanos's spell, then abruptly slides over the gunwale and into the sea with barely a ripple.

ooc:
I have 3/7 first level spells left. By my count Gwyn, Cain, and five unconscious/disabled sailors are lowest on hit points? Also since I don't want to have to do his job myself, I'm gonna try to recover the sailor who got dragged overboard before he dies. I have a swim speed and so do not need to make checks I believe.


"See about your fellows, we make for shore. Has anyone see Lief?" Odenkirk begins making the rounds of his ship, checking on his men, while they go about searching the sea for more trouble and tend to the wounded, assessing the damage.

The unknown spell makes the water difficult to traverse, but after a short while it becomes calm enough to retrieve the bodies of the tritons. Hauling in what you can, you search the creature's bodies of what they have. Shulme does manage to find the body of one of Odenkirk's men, underneath the boat trapped there as he drowned.

Odenkirk comes up to the group as things begin to calm. "I'm down to 7 able men. We can manage to the coast to make repairs, but my men will need to recover." He looks overboard. "I don't know what hell you brought upon me, but should I expect anything of the like to come again this trip?"

Sense Motive DC10:
Though a calm anger is in his voice, he is wary and cautious as he speaks. He seems to not want conflict.

More Triton Loot:

You manage 5 bodies brought in.
  • 5 MW Tridents
  • 5 Heavy Crossbows
  • 24 Bolts

Status of Odenkirk's men:

OM1 - 100%
OM2 - 100%
OM3 - 100%
OM4 - 100%
OM5 - Negatives, very near death, Stable
OM6 - Negatives, Stable
OM7 - At 0, disabled
OM8 - 100%
OM9 - 100%
OM10 - 100%
OM11 - Negatives, Stable
OM12 - Dead, by drowning
Odenkirk - Light wounds


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I've got two spell slots left... divvy them to the crewmen most in need.

Price's inclination is to heal Cain but given the Captain's changing mood, she opts to heal his wounded crewmen instead. She tends to the unconscious seamen even while she responds to the Captain's accusations, "What hell we brought upon you? As if you and your men are saintly virgins from whom no evil has come, eh? Just humble gods-fearing merchants plying an honest trade? Maybe these creatures can read the names of your boats and have a memory for your various activities on these waters. As far as I know, none of us has been on this stretch of water before... A fine thanks for fighting alongside your crew."

Heal 1d8 + 2 ⇒ (1) + 2 = 3 HPs
Heal 1d8 + 2 ⇒ (4) + 2 = 6 HPs

When she's done she glances at the objects taken from the tritons, looking at them in both magical (Detect Magic) and mundane ways.

Spellcraft 1d20 + 7 ⇒ (6) + 7 = 13
Spellcraft 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge: Arcana (for Detect Magic)1d20 + 6 ⇒ (12) + 6 = 18

"I can't say much about the rod, save to guess that it is worth looking at more carefully, but the trident is slightly enchanted."

Trident +1


Xanos wrote:

Xanos gives Cain a blank look, walks over to the other triton and removes it's fishy hand with a lop of Blackerly's longsword.

"I will assume you are being deliberately obtuse," the tall wizard says. "rather than stupid."

"Yer a pretty insightful guy, Too Tall." (Though he is the dumbest character in the group; I guess it wouldn't' be too far-fetched for him to have misinterpret Xanos's demand - I say demand because thats how it's interpreted by Cain.)

With Price tending to the more seriously wounded and Shulme doing his water salvage thing, there's really nothing for Cain to do but deal with it. With a (mostly) contained grunt of pain, he makes it to his feet.

He can practically smell the wariness wafting off the captain, but he limits his response to a quiet growl of annoyance. Price or Xanos were far better at handling these types of situations, anyway. Hell, everyone in this group is better at it than you, Cain, he thinks as he limps over to help square away the remaining corpses as well as the captain's injured men. Despite his gentle-as-sandpaper demeanor, he's surprisingly helpful in tending their wounds.

Heal checks:
For any injured or unconscious sailors – take them as primary or AA's, whichever is appropriate.
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (13) + 8 = 21
1d20 + 8 ⇒ (1) + 8 = 9
1d20 + 8 ⇒ (13) + 8 = 21
1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (6) + 8 = 14

When Shulme resurfaces with the body, once again barely roughing the surface of the water, Cain shakes his head, "That's creepy as hell, by the way."


Price wrote:
Price's inclination is to heal Cain but given the Captain's changing mood, she opts to heal his wounded crewmen instead. She tends to the unconscious seamen even while she responds to the Captain's accusations, "What hell we brought upon you? As if you and your men are saintly virgins from whom no evil has come, eh? Just humble gods-fearing merchants plying an honest trade? Maybe these creatures can read the names of your boats and have a memory for your various activities on these waters. As far as I know, none of us has been on this stretch of water before... A fine thanks for fighting alongside your crew."

Odenkirk simply gives a grunt as he turns back to ordering his men to bring the boats to shore. Between everyone's assistance in healing Odenkirk's men, the boats are quickly restored to operation, though a few wounds remain behind.

The next two days pass without incident as the ships travel on. The Captain and his men are silent, but the watches are careful and observant. As a semblance of normal returns to the ship, the captain comes up to Cain after having been observed in thought. "We're low on water. Going to put in at Seal Isle to refresh our stores."


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
Cain... wrote:
When Shulme resurfaces with the body, once again barely roughing the surface of the water, Cain shakes his head, "That's creepy as hell, by the way."

Gill slits on the sides of the sorcerer's neck flex in the air, then slowly fade and merge back into the flesh as Shulme climbs aboard and his customary form reasserts itself.

"You will need to become accustomed to it, and to things that are stranger yet, Cain."

He looks up at the heavens as Price's daylight fades and the stars reassert themselves.

"If I could better read these changed signs..." he mutters, though it is now as much to himself as to Cain. Shulme looks to the north for a moment, frowning in concentration, before bringing his attention back down to earth with a visible shudder. Without further words he bends his attention to the mundane tasks of restoring companions and crew.


Knowledge: Local (for any information that is pertinent/helpful about Seal Isle)
1d20 + 5 ⇒ (10) + 5 = 15

Also, 2 night's sleep to recover 6 HP (15/30).

Cain considers, then waves Jakes and Price over to enter the conversation, quickly relaying the captain's intentions. "I'd rather keep going if possible… quicker we can get where we're going, the better in my book." He nods to the other boat, "Let's see if they have any ideas on this."


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price has got up to 5 CLWs per day and I'm happy to have her heal up folks and do some 'long term care' to get everyone back up to fighting shape. Also, doing the angel of mercy routine on the crew could prove useful later on. >:) Just let me know if I need to make rolls.


King of Talingarde

Between rest and healing, three days will recover everyone up to full.

Cain:
Seal isle is a small island famous for it's seals and bunyips. Heading there would put you behind by about a day.


"... then again, maybe we'd only lose a day or so. And from what I understand, the island's not much but seals and what-not."


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

there's a few of us with Create Water, if that's all they're needing.


King of Talingarde

If you wish to contest them on the issue, please feel free to do so in character. Excuse me while I go prepare the ominious music for gathering water.


Thats why i was hoping to kick the conversation over to you guys.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Aw, crud. Gwyn's gonna get deaded, I just know it!

Gwyn spends the rest of the fight pretending to be a shadow in the crates. She wasn't a brawler by any stretch and it seemed that the others had it in hand.

She did, however, find Cain a few days after the fight and talked to him.

Cain:

"Um, Cain? Can, can you teach me how to use a bow?"

The little thief looks positively embarrassed while she asks him that.


Gwyn:
Cain considers her for a few seconds before nodding. "I reckon it might be smart to give you a few more options for killin'. I can certainly appreciate the want to improve. If yer not grown', yer dyin', right?"

Cain ail make himself available at any opportunity to show her what he knows of archery. It's certainly tricky, as she is far from strong enough to pull his bow. But Cain is stubborn, and he teaches her what she can.

He grudgingly admits that she's a good student.

CAin hollers across the waters, "THE CAPTAIN SAYS WE'RE LOW ON WATER. ANY IDEAS TO KEEP US MOVIN?"


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Fargo was furious with himself after the battle with the Tritons. Idiot. If you can not contribute any more than that they will leave you behind. Then where will you be? A big toad and a little acid. I must not allow myself to be caught without Teon again.

Though it would not be apparent, due the the circlet of disguise, after the battle the first thing Fargo does after waking is summon his other half. The more observant among the crew notice that he is more aggressive and the hesitation that marked the young half elf is gone.


Odenkirk watches Cain holler across the water, seemingly waiting for a response even as he orders the boats to change course for Seal Isle.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos could have helped. Conjuring water was among the easiest of magical tricks. He could have single-handedly solved that problem. It would have taken mere minutes to create more water than they needed.

Unfortunately for the captain, the measurement of how much the tall man cared about the crew's mortal dependencies amounted to slightly less than zero.


When there is no response, Cain shrugs at Odenkirk and goes back to what he was doing before.

On to the island!

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